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launcher.cpp
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#include <windows.h>
#include "HLSDK/common/interface.h"
#include "IEngine.h"
#include "ICommandLine.h"
#include "IRegistry.h"
#include "IFileSystem.h"
#include "sys.h"
#include "hook.h"
#include <stdio.h>
IFileSystem* g_pFileSystem;
HINTERFACEMODULE LoadFilesystemModule(void)
{
HINTERFACEMODULE hModule = Sys_LoadModule("filesystem_nar.dll");
if (!hModule)
{
MessageBox(NULL, "Could not load filesystem dll.\nFileSystem crashed during construction.", "Fatal Error", MB_ICONERROR);
return NULL;
}
return hModule;
}
int CALLBACK WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
static char szNewCommandParams[2048];
HANDLE hObject = NULL;
VirtualAlloc(0, 0x400u, 0x2000u, 4u);
HANDLE ProcessHeaps[1025];
DWORD NumberOfHeaps = GetProcessHeaps(1024, ProcessHeaps);
DWORD HeapInformation = 1;
for (int i = 0; i < NumberOfHeaps; i++)
{
if (HeapSetInformation(ProcessHeaps[i], HeapCompatibilityInformation, &HeapInformation, 4u))
{
printf("The low-fragmentation heap has been enabled.\n");
}
else
{
printf("Failed to enable the low-fragmentation heap, %d.\n", GetLastError());
}
}
CommandLine()->CreateCmdLine(GetCommandLine());
#ifndef _DEBUG
BOOL(*IsDebuggerPresent)(void) = (BOOL(*)(void))GetProcAddress(GetModuleHandle("kernel32.dll"), "IsDebuggerPresent");
if (!IsDebuggerPresent() && CommandLine()->CheckParm("-nomutex") == NULL)
{
hObject = CreateMutex(NULL, FALSE, "NexonCSOMutex");
DWORD dwStatus = WaitForSingleObject(hObject, 0);
if (dwStatus && dwStatus != WAIT_ABANDONED)
{
MessageBox(NULL, "Could not launch game.\nOnly one instance of this game can be run at a time.", "Error", MB_ICONERROR);
return 0;
}
}
#endif
WSAData WSAData;
WSAStartup(0x202, &WSAData);
registry->Init();
char szFileName[MAX_PATH];
Sys_GetExecutableName(szFileName, sizeof(szFileName));
char* szExeName = strrchr(szFileName, '\\') + 1;
if (_stricmp(szExeName, "hl.exe") && CommandLine()->CheckParm("-game") == NULL)
{
szExeName[strlen(szExeName) - 4] = '\0';
CommandLine()->AppendParm("-game", szExeName);
}
static char szGameName[32] = { 0 };
const char* pszGameName = NULL;
const char* szGameStr = CommandLine()->CheckParm("-game", &pszGameName);
strncpy(szGameName, (szGameStr) ? pszGameName : "valve", sizeof(szGameName) - 1);
szGameName[sizeof(szGameName) - 1] = 0;
if (szGameStr && !_strnicmp(&szGameStr[6], "czero", 5))
CommandLine()->AppendParm("-forcevalve", NULL);
if (CommandLine()->CheckParm("-lang") == NULL)
CommandLine()->AppendParm("-lang", "na_"); // the game won't load without this line
while (1)
{
HINTERFACEMODULE hFileSystem = LoadFilesystemModule();
if (!hFileSystem)
break;
CreateInterfaceFn fsCreateInterface = (CreateInterfaceFn)Sys_GetFactory(hFileSystem);
g_pFileSystem = (IFileSystem*)fsCreateInterface(FILESYSTEM_INTERFACE_VERSION, NULL);
g_pFileSystem->Mount();
g_pFileSystem->AddSearchPath(Sys_GetLongPathName(), "BIN");
const char* pszEngineDLL = "hw.dll";
int iResult = ENGINE_RESULT_NONE;
registry->WriteString("EngineDLL", pszEngineDLL);
szNewCommandParams[0] = 0;
IEngine* engineAPI = NULL;
HINTERFACEMODULE hEngine;
bool bUseBlobDLL = false;
hEngine = Sys_LoadModule(pszEngineDLL);
if (!hEngine)
{
static char msg[512];
wsprintf(msg, "Could not load engine : %s.", pszEngineDLL);
MessageBox(NULL, msg, "Fatal Error", MB_ICONERROR);
ExitProcess(0);
}
CreateInterfaceFn engineCreateInterface = (CreateInterfaceFn)Sys_GetFactory(hEngine);
engineAPI = (IEngine*)engineCreateInterface(VENGINE_LAUNCHER_API_VERSION, NULL);
if (!engineCreateInterface || !engineAPI)
Sys_FreeModule(hEngine);
if (engineAPI)
{
Hook((HMODULE)hEngine, (HMODULE)hFileSystem);
iResult = engineAPI->Run(hInstance, Sys_GetLongPathNameWithoutBin(), CommandLine()->GetCmdLine(), szNewCommandParams, Sys_GetFactoryThis(), Sys_GetFactory(hFileSystem));
Unhook();
Sys_FreeModule(hEngine);
}
if (iResult == ENGINE_RESULT_NONE || iResult > ENGINE_RESULT_UNSUPPORTEDVIDEO)
break;
bool bContinue = false;
switch (iResult)
{
case ENGINE_RESULT_RESTART:
{
bContinue = true;
break;
}
case ENGINE_RESULT_UNSUPPORTEDVIDEO:
{
bContinue = MessageBox(NULL, "The specified video mode is not supported.\n", "Video mode change failure", MB_OKCANCEL | MB_ICONWARNING) != IDOK;
break;
}
}
CommandLine()->RemoveParm("-sw");
CommandLine()->RemoveParm("-startwindowed");
CommandLine()->RemoveParm("-windowed");
CommandLine()->RemoveParm("-window");
CommandLine()->RemoveParm("-full");
CommandLine()->RemoveParm("-fullscreen");
CommandLine()->RemoveParm("-soft");
CommandLine()->RemoveParm("-software");
CommandLine()->RemoveParm("-gl");
CommandLine()->RemoveParm("-d3d");
CommandLine()->RemoveParm("-w");
CommandLine()->RemoveParm("-width");
CommandLine()->RemoveParm("-h");
CommandLine()->RemoveParm("-height");
CommandLine()->RemoveParm("-novid");
CommandLine()->RemoveParm("+connect");
if (strstr(szNewCommandParams, "-game"))
CommandLine()->RemoveParm("-game");
if (strstr(szNewCommandParams, "+load"))
CommandLine()->RemoveParm("+load");
CommandLine()->AppendParm(szNewCommandParams, NULL);
g_pFileSystem->Unmount();
Sys_FreeModule(hFileSystem);
if (!bContinue)
break;
}
registry->Shutdown();
if (hObject)
{
ReleaseMutex(hObject);
CloseHandle(hObject);
}
WSACleanup();
return 1;
}