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Description
- Throughout the entire game, the state of the client will be kept in sync through its connection with socket gateway, relying on a chain of real time instructions than on individual HTTP requests service APIs
- Point of connection between the client and service end
- Allows multiple microservices to send real-time communications down to clients
- Uses pub/sub to forward events received from clients to services and vice versa
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enhancementNew feature or requestNew feature or request