The BetterRandomiser plugin provides an automated system for randomising teams at the start of a new game, prioritising keeping squads intact. This plugin is ideal for preventing clan stacking and ensuring balanced teams.
- Squad Integrity: Prioritises keeping squad members together during team randomisation.
- Stop Randomisation: Admins can stop the scheduled team randomisation if necessary.
- Intervalled Updates: Periodically updates the team list at configurable intervals until the new game starts.
- Broadcasts: Informs players about upcoming randomisations and cancellations via server broadcasts.
- Continuous Checking: Checks and swaps players for 60 seconds after a new game starts to ensure they are in the correct teams. After 60 seconds, balances teams if needed.
- Admin Notifications: Alerts admins when the randomisation process is complete or if it encounters any errors.
-
Start Randomisation: Initiates the team randomisation process.
- Default Command:
!randomise - Usage: Type the command in the in-game admin chat to start the process.
- Default Command:
-
Stop Randomisation: Cancels the scheduled team randomisation.
- Default Command:
!stoprandomise - Usage: Type the command in the in-game admin chat to stop the process.
- Default Command:
-
Force Randomisation: Forces the randomisation process as if the new game started.
- Default Command:
!forcerandomise - Usage: Type the command in the in-game admin chat to force the process.
- Default Command:
The following options can be configured in the plugin's configuration file:
-
command: The command used to initiate team randomisation.
- Default:
randomise
- Default:
-
stopCommand: The command used to stop the team randomisation.
- Default:
stoprandomise
- Default:
-
forceCommand: The command used to force the team randomisation as if the new game started.
- Default:
forcerandomise
- Default:
-
startBroadcast: The message broadcasted when the team randomisation is scheduled.
- Default:
We will be shuffling teams at the start of next game. We will attempt to keep you together with your squad, but this isn't guaranteed. This system is automated. - enableStartBroadcast: Enable or disable the start broadcast.
- Default:
true
- Default:
-
stopBroadcast: The message broadcasted when the team randomisation is cancelled.
- Default:
Team randomisation has been cancelled. - enableStopBroadcast: Enable or disable the stop broadcast.
- Default:
true
- Default:
-
intervalBroadcast: The message broadcasted at intervals before the randomisation occurs.
- Default:
We will be shuffling teams at the start of next game. We will attempt to keep you together with your squad, but this isn't guaranteed. This system is automated. - enableIntervalBroadcast: Enable or disable the interval broadcast.
- Default:
true - intervalTime: The interval time in minutes for the interval broadcast.
- Default:
5
- Default:
-
alreadyScheduledMessage: The message sent to the player if team randomisation is already scheduled.
- Default:
Team randomisation is already scheduled.
- Default:
-
notScheduledMessage: The message sent to the player if team randomisation has not been scheduled yet.
- Default:
Team randomisation has not been scheduled yet.
- Default:
-
forceNotActiveMessage: The message sent to the player if they try to force randomisation when it is not active.
- Default:
Team randomisation is not currently active.
- Default:
-
swapWarningMessage: The message sent to a player when they are swapped to the other team.
- Default:
You have been automatically swapped to balance the teams.
- Default:
-
randomiseCompleteMessage: The message sent to admins when randomisation is complete.
- Default:
Randomise completed\n| Swapped {swappedPlayers} players\n| Team 1: {team1Count} players\n| Team 2: {team2Count} players
- Default:
-
randomiseFailedMessage: The message sent to admins if randomisation fails.
- Default:
!!!Randomise Failed!!!\n| Check SquadJS Logs
- Default:
-
checkInterval: The interval in seconds for checking and swapping players after the new game starts.
- Default:
5
- Default:
-
totalCheckTime: The total time in seconds to continue checking and swapping players after the new game starts.
- Default:
60
- Default:
-
updateSquadListInterval: The interval time in minutes for updating the squad list periodically.
- Default:
5
- Default:
-
updateSquadListInterval: The interval time in minutes the global value is true(Used to disable !switch onNewGame).
- Default:
10
- Default:
{
"plugin": "BetterRandomiser",
"enabled": true,
"command": "randomise",
"stopCommand": "stoprandomise",
"forceCommand": "forcerandomise",
"startBroadcast": "We will be shuffling teams at the start of next game. We will attempt to keep you together with your squad, but this isn't guaranteed. This system is automated.",
"enableStartBroadcast": true,
"stopBroadcast": "Team randomisation has been cancelled.",
"enableStopBroadcast": true,
"intervalBroadcast": "We will be shuffling teams at the start of next game. We will attempt to keep you together with your squad, but this isn't guaranteed. This system is automated.",
"enableIntervalBroadcast": true,
"intervalTime": 5,
"alreadyScheduledMessage": "Team randomisation is already scheduled.",
"notScheduledMessage": "Team randomisation has not been scheduled yet.",
"forceNotActiveMessage": "Team randomisation is not currently active.",
"swapWarningMessage": "You have been automatically swapped to balance the teams.",
"randomiseCompleteMessage": "Randomise completed\n| Swapped {swappedPlayers} players\n| Team 1: {team1Count} players\n| Team 2: {team2Count} players",
"randomiseFailedMessage": "!!!Randomise Failed!!!\n| Check SquadJS Logs",
"checkInterval": 5,
"totalCheckTime": 60,
"updateSquadListInterval": 5,
"resetRandomiserDelay": 10
}