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Description
RoomIdConstants.R11_PalaceofDarkness_TurtleRoom, // TODO: test, probably the single turtle in the L section
Can hug the wall and get past without taking damage.
RoomIdConstants.R25_PalaceofDarkness_DarkMaze, // TODO: test, top mob will probably block maze
Top mob does indeed block maze
RoomIdConstants.R30_IcePalace_BombFloor_BariRoom, // TODO: test
Can get past without taking damage
RoomIdConstants.R39_TowerofHera_BigChest, // TODO: test, top left dodongo
Top left dodongo blocks path, bottom left dodongo can be squeezed by without taking damage but it is tricky: https://imgur.com/a/BlZZT
RoomIdConstants.R75_PalaceofDarkness_Warps_SouthMimicsRoom, // TODO: test
Can get by without taking damage.
RoomIdConstants.R85_CastleSecretEntrance_UncleDeathRoom, // TODO: test
Can get by without taking damage.
RoomIdConstants.R95_IcePalace_HiddenChest_SpikeFloorRoom, // TODO: would this cause problem in OHKO since you can't hookshot if middle mob is beamos,etc?
Can still Hookshot without taking damage when middle enemy is beamos, can also hookshot back to chest (although a bit tricky): https://imgur.com/a/9m1JP
RoomIdConstants.R131_DesertPalace_WestEntranceRoom, // TODO: test
Can get by just fine.
RoomIdConstants.R132_DesertPalace_MainEntranceRoom, // TODO: test
No issues here.
RoomIdConstants.R133_DesertPalace_EastEntranceRoom, // TODO: test (only a problem for ER?)
No issues here.
RoomIdConstants.R140_GanonsTower_EastandWestDownstairs_BigChestRoom, // TODO: test (probably safe?)
No issues here.
RoomIdConstants.R146_MiseryMire_DarkBombWall_SwitchesRoom, // TODO: test
The sliding spike block blocks the way through.
RoomIdConstants.R149_GanonsTower_FinalCollapsingBridgeRoom, // TODO: test, probably safe because of conveyor belts
Is safe to get past.
RoomIdConstants.R156_GanonsTower_InvisibleFloorMazeRoom, // TODO: test
This is fine.
RoomIdConstants.R160_MiseryMire_Pre_VitreousRoom, // TODO: test
Anti fairy blocks path.
RoomIdConstants.R170_EasternPalace_MapChestRoom, // TODO: test
Both doors on right side are blocked: https://imgur.com/a/gFyPo
RoomIdConstants.R179_MiseryMire_SpikeKeyChestRoom, // TODO: test lower stalfos blocking door
Can't squeeze past lower stalfos as beamos without taking damage: https://imgur.com/a/qu9Sx
RoomIdConstants.R187_ThievesTown_Hellway, // TODO: test, should be ok but double check
No issues.
RoomIdConstants.R188_ThievesTown_ConveyorToilet, // TODO: test
No issues.
RoomIdConstants.R208_AgahnimsTower_DarkMaze, // TODO: test
Can navigate through entirety of dark maze just fine except for the blue guard is blocking the chest.
RoomIdConstants.R220_ThievesTown_SouthEastEntranceRoom, // TODO: test
Left side to this chest is blocked, but can get to it from the right side. It's tricky, but you can squeeze past the enemy after going upstairs just barely by going north of them: https://imgur.com/a/7G2G0
RoomIdConstants.R249_Cave0xF9, // TODO: test, probably can get past
Can get past these guys no problem.