-
Notifications
You must be signed in to change notification settings - Fork 17
Description
I have gone through some testing when exporting collision mesh from Blender 3.6 and 4.0.
I went through the process of blender using empty's as hierarchy like the example picture below.
I made a couple of stones for a campfire, then i copied the mesh, reduced the poly count and tried to export that mesh, but it stops mid script and nothing ends up in the "output" folder.
As you can see in the picture, it stops as it is trying to figure out the collision mesh. I can confirm that it goes through if I only export the mesh without the empty's, but then there is no hierarchy for the collision mesh and end up with nothing but the mesh itself with no collision.
What is interesting is that when I chucked a basic shape like a cube in there and exported it went through just fine. if I try to subdivide the cube and do anything to it like extruding and moving vertices to make it fit around my object, it will also fail to export.
Chunkmerge seems to make this work without much issues

