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Chef.java
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311 lines (290 loc) · 9.77 KB
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import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
import java.util.List;
import java.util.ArrayList;
/**
* Write a description of class Chef here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class Chef extends ScrollingActor
{
//vars for chef's hitbox
private static final int NUM_FRAGMENTS = 100;
private MobsterHitbox cbh;
int cbhWidth = 170;
int cbhHeight = 95;
int cbhDX = 0;
int cbhDY = -20;
//vars that affect chef's power
int mobbyDist = 180; //distance from Mobby chef has to be to start hitting
int size = 0; //chef's current size
int range = 250; //distance chef checks to attack Mobby (increases with size)
int damage = 10; //amount of damage chef does per hit (increases with size)
//images
GreenfootImage F1R = new GreenfootImage("Butcher Chef-1.png");
GreenfootImage F2R = new GreenfootImage("Butcher Chef-2.png");
GreenfootImage F1L = new GreenfootImage("Butcher Chef-1.1.png");
GreenfootImage F2L = new GreenfootImage("Butcher Chef-2.1.png");
GreenfootImage F3R = new GreenfootImage("Butcher Chef-3.png");
GreenfootImage F3L = new GreenfootImage("Butcher Chef-3.1.png");
//vars for jumping
int groundLevel;
boolean onGround;
private int ySpeed;
private int apexTimer;
boolean isJumping;
//vars for walking
private int walkTimer = 50;
private int walkingDist;
private double runningFrameTime = 0;
int speed = 4;
int runningFrameSpeed = 18;
private boolean changeDirection;
public boolean wL = true;
public boolean wR = false;
int run = 0;
//vars for hitting
private int delay;
private int DELAY = 30;
private boolean alternate;
boolean hit = false;
int bi;
private GreenfootSound eat = new GreenfootSound("biteSound.mp3");
private GreenfootSound enemyPop = new GreenfootSound("enemyExplosion.mp3");
private GreenfootSound knifeHit = new GreenfootSound("KnifeHit.mp3");
protected void addedToWorld(World w) {
cbh = new MobsterHitbox(this, cbhWidth, cbhHeight, cbhDX, cbhDY, false);
getWorld().addObject(cbh, getX() + cbhDX, getY() + cbhDY);
}
public void act()
{
gravity();
checkMobby();
checkHit();
}
public Chef()
{
delay = DELAY;
alternate = false;
setImage(F1L);
}
public void checkMobby()
{
List<Mobby> list; // takes the actor Mobby into the list
list = getObjectsInRange(mobbyDist, Mobby.class);
if (list.isEmpty())
{
pace();
}
else {
swing();
}
}
public void swing()
{
List<Mobby> mobby = getObjectsInRange(1000, Mobby.class);
if (mobby.get(0).getX() < getX()){
--delay;
if (delay ==0)
{
knifeHit.play();
GreenfootImage temp = (alternate) ? F1L : F3L;
if (alternate)
{
temp = F1L;
setLocation(getX(), getY());
mobby.get(0).health -= damage;
}
else {
temp = F3L;
setLocation(getX(), getY());
}
setImage(temp);
alternate = !alternate;
delay=DELAY;
}
}
if (mobby.get(0).getX() > getX()){
--delay;
if (delay ==0)
{
knifeHit.play();
GreenfootImage temp = (alternate) ? F1R : F3R;
if (alternate)
{
temp = F1R;
setLocation(getX(), getY());
mobby.get(0).health -= damage;
}
else {
temp = F3R;
setLocation(getX(), getY());
}
setImage(temp);
alternate = !alternate;
delay=DELAY;
}
}
if (mobby.get(0).health == 0)
{
GameOverScreen world = new GameOverScreen();
Greenfoot.setWorld(world);
}
}
public void walkRight()
{
move(speed);
if (runningFrameTime == runningFrameSpeed) runningFrameTime = 0;
if (runningFrameTime == 0) {
setImage(F1R);
}
if (runningFrameTime == runningFrameSpeed / 2) {
setImage(F2R);
}
runningFrameTime++;
}
public void walkLeft()
{
move(-speed);
if (runningFrameTime == runningFrameSpeed) runningFrameTime = 0;
if (runningFrameTime == 0) {
setImage(F1L);
}
if (runningFrameTime == runningFrameSpeed / 2) {
setImage(F2L);
}
runningFrameTime++;
}
public void pace()
{
List<Mobby> mobby = getObjectsInRange(range, Mobby.class);
if (!mobby.isEmpty()) {
if (mobby.get(0).getX() <= getX()) walkLeft();
if (mobby.get(0).getX() >= getX()) walkRight();
}
else {
if (walkTimer != 0 && wL == true)
{
walkLeft();
walkTimer--;
if (walkTimer == 0)
{
getWorld().removeObject(cbh);
cbh = new MobsterHitbox(this, cbhWidth, cbhHeight, -cbhDX, cbhDY, false);
getWorld().addObject(cbh, getX() + cbhDX, getY() + cbhDY);
walkTimer = 50;
runningFrameTime = 0;
wR = true;
wL = false;
}
}
if (walkTimer != 0 && wR == true)
{
walkRight();
walkTimer--;
if (walkTimer == 0)
{
getWorld().removeObject(cbh);
cbh = new MobsterHitbox(this, cbhWidth, cbhHeight, cbhDX, cbhDY, false);
getWorld().addObject(cbh, getX() + cbhDX, getY() + cbhDY);
walkTimer = 50;
runningFrameTime = 0;
wR = false;
wL = true;
}
}
}
}
public void gravity()
{
groundLevel = getWorld().getHeight() - getImage().getHeight()/2 - 50;
onGround = (getY() == groundLevel);
if (!onGround) // mid jump
{
if (ySpeed == 0 && apexTimer > 0) apexTimer--; // run apex timer
if (ySpeed == 0 && apexTimer > 0) return; // apex timer still running
ySpeed++; // adds gravity effect
setLocation(getX(), getY()+ ySpeed); // fall (rising sloaer or falling faster)
if (getY()>=groundLevel) // has landed (reached ground level)
{
setLocation(getX(), groundLevel); // set on ground
isJumping = false;
//Greenfoot.getKey(); // clears any key pressed during jump
}
}
}
public void jump()
{
if (Greenfoot.getRandomNumber(1000) < 20 && !isJumping)
{
ySpeed = -25;
setLocation(getX(), getY() + ySpeed);
apexTimer = 2;
isJumping = true;
}
}
public void checkHit()
{
List<Meatball> meatball = cbh.getHitboxIntersections();
if (!meatball.isEmpty()) hit = true;
if (hit == true) {
mobbyDist += 20;
getWorld().removeObject(meatball.get(0));
getWorld().removeObject(cbh);
cbhWidth += 2;
cbhHeight += 1;
cbhDY -= 0.2;
cbh = new MobsterHitbox(this, cbhWidth, cbhHeight, cbhDX, cbhDY, false);
getWorld().addObject(cbh, getX() + cbhDX, getY() + cbhDY);
F1R.scale( F1R.getWidth() + 30 , F1R.getHeight() + 30 );
F2R.scale( F2R.getWidth() + 30 , F2R.getHeight() + 30 );
F3R.scale( F3R.getWidth() + 30 , F3R.getHeight() + 30 );
F1L.scale( F1L.getWidth() + 30 , F1L.getHeight() + 30 );
F2L.scale( F2L.getWidth() + 30 , F2L.getHeight() + 30 );
F3L.scale( F3L.getWidth() + 30 , F3L.getHeight() + 30 );
damage += 10;
range += 400;
size++;
if (size < 3)
{
eat.play();
}
if (size >= 3)
{
if (getWorld() instanceof Level1) {
Level1 w = (Level1) getWorld();
explode();
w.removeObject(this);
}
if (getWorld() instanceof Level2) {
Level2 w = (Level2) getWorld();
explode();
w.removeObject(this);
}
}
hit = false;
}
}
public void explode()
{
placeDebris(getX(), getY(), NUM_FRAGMENTS);
enemyPop.play();
//getWorld().removeObjects(this);
}
private void placeDebris(int x, int y, int numFragments)
{
for (int i = 0; i < numFragments; i++)
{
bi = Greenfoot.getRandomNumber(2);
if (bi == 1)
{
getWorld().addObject(new MeatballDebris(), x, y);
}
else
{
getWorld().addObject(new NoodleDebris(), x, y);
}
}
}
}