-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathLeftMobster.java
More file actions
224 lines (208 loc) · 6.96 KB
/
LeftMobster.java
File metadata and controls
224 lines (208 loc) · 6.96 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
import java.util.List;
import java.util.ArrayList;
/**
* Write a description of class LeftMobster here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class LeftMobster extends ScrollingActor
{
//vars for mobster's hitbox
private MobsterHitbox mbh;
int mbhWidth = 170;
int mbhHeight = 95;
int mbhDX = 0;
int mbhDY = -20;
//images
GreenfootImage F1R = new GreenfootImage("enemy0 - F1R.png");
GreenfootImage F2R = new GreenfootImage("enemy1 - F2R.png");
GreenfootImage F1L = new GreenfootImage("enemy0.1 - F1L.png");
GreenfootImage F2L = new GreenfootImage("enemy1.1 - F2L.png");
//vars that affect mobster's power
int mobbyDist = 500; //distance mobster checks for Mobby to shoot
int speed = 4; //speed that mobster moves
int size = 0; //mobster's current size
//vars for jumping
int groundLevel;
boolean onGround;
private int ySpeed;
private int apexTimer;
boolean isJumping;
//vars for walking
private int walkTimer = 50;
private int walkingDist;
private double runningFrameTime = 0;
int runningFrameSpeed = 18;
int run = 0;
boolean hit = false; //checks if mobster has been hit by meatball
//vars for shooting
int shotTimer = 120;
int shotTime = 120;
int bi;
public static final int NUM_FRAGMENTS = 100;
private GreenfootSound gunshot = new GreenfootSound("gunshot.mp3");
private GreenfootSound eat = new GreenfootSound("biteSound.mp3");
private GreenfootSound enemyPop = new GreenfootSound("enemyExplosion.mp3");
protected void addedToWorld(World w) {
mbh = new MobsterHitbox(this, mbhWidth, mbhHeight, mbhDX, mbhDY, false);
getWorld().addObject(mbh, getX() + mbhDX, getY() + mbhDY);
}
public void act()
{
gravity();
checkMobby();
checkHit();
}
public void checkMobby()
{
List<Mobby> list; // takes the actor Mobby into the list
list = getObjectsInRange(mobbyDist, Mobby.class);
if (!list.isEmpty())
{
shoot();
}
if (list.isEmpty())
{
walkRight();
}
}
public void walkRight()
{
move(speed);
if (runningFrameTime == runningFrameSpeed) runningFrameTime = 0;
if (runningFrameTime == 0) {
setImage(F1R);
}
if (runningFrameTime == runningFrameSpeed / 2) {
setImage(F2R);
}
runningFrameTime++;
}
public void walkLeft()
{
move(-speed);
if (runningFrameTime == runningFrameSpeed) runningFrameTime = 0;
if (runningFrameTime == 0) {
setImage(F1L);
}
if (runningFrameTime == runningFrameSpeed / 2) {
setImage(F2L);
}
runningFrameTime++;
}
public void gravity()
{
groundLevel = getWorld().getHeight() - getImage().getHeight()/2 - 50;
onGround = (getY() == groundLevel);
if (!onGround) // mid jump
{
if (ySpeed == 0 && apexTimer > 0) apexTimer--; // run apex timer
if (ySpeed == 0 && apexTimer > 0) return; // apex timer still running
ySpeed++; // adds gravity effect
setLocation(getX(), getY()+ ySpeed); // fall (rising sloaer or falling faster)
if (getY()>=groundLevel) // has landed (reached ground level)
{
setLocation(getX(), groundLevel); // set on ground
isJumping = false;
//Greenfoot.getKey(); // clears any key pressed during jump
}
}
}
public void jump()
{
if (Greenfoot.getRandomNumber(1000) < 20 && !isJumping)
{
ySpeed = -25;
setLocation(getX(), getY() + ySpeed);
apexTimer = 2;
isJumping = true;
}
}
public void checkHit()
{
List<Meatball> meatball = mbh.getHitboxIntersections();
if (!meatball.isEmpty()) hit = true;
if (hit == true) {
mobbyDist += 250;
getWorld().removeObject(meatball.get(0));
getWorld().removeObject(mbh);
mbhWidth += 20;
mbhHeight += 10;
mbhDY -= 2;
mbh = new MobsterHitbox(this, mbhWidth, mbhHeight, mbhDX, mbhDY, false);
getWorld().addObject(mbh, getX() + mbhDX, getY() + mbhDY);
F1R.scale( F1R.getWidth() + 30 , F1R.getHeight() + 30 );
F2R.scale( F2R.getWidth() + 30 , F2R.getHeight() + 30 );
F1L.scale( F1L.getWidth() + 30 , F1L.getHeight() + 30 );
F2L.scale( F2L.getWidth() + 30 , F2L.getHeight() + 30 );
shotTime -= 15; //adjusts the time between shots so mobster shoots more rapidly
shotTimer -= 15;
size++;
if (size < 3)
{
eat.play();
}
if (size >= 4)
{
Level3 w = (Level3) getWorld();
explode();
w.removeObject(this);
}
hit = false;
}
}
public void shoot()
{
Actor mobby = (Actor)getWorld().getObjects(Mobby.class).get(0);
if (mobby.getX() < getX())
{
setImage(F1L);
World w = getWorld();
Bullet bullet = new Bullet(size);
shotTimer--;
if (shotTimer <= 0)
{
w.addObject(bullet, getX() - 125, getY() + 55 + size*6);
gunshot.play();
bullet.setRotation(180);
shotTimer = shotTime;
}
}
if (mobby.getX() > getX())
{
setImage(F1R);
Level3 w = (Level3) getWorld();
Bullet bullet = new Bullet(size);
shotTimer--;
if (shotTimer <= 0)
{
w.addObject(bullet, getX() + 100, getY() + 55 + size*6);
gunshot.play();
shotTimer = shotTime;
}
}
}
public void explode()
{
placeDebris(getX(), getY(), NUM_FRAGMENTS);
enemyPop.play();
//getWorld().removeObjects(this);
}
private void placeDebris(int x, int y, int numFragments)
{
for (int i = 0; i < numFragments; i++)
{
bi = Greenfoot.getRandomNumber(2);
if (bi == 1)
{
getWorld().addObject(new MeatballDebris(), x, y);
}
else
{
getWorld().addObject(new NoodleDebris(), x, y);
}
}
}
}