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Level2.java
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84 lines (74 loc) · 2.74 KB
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import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
import java.util.List;
/**
* Write a description of class Level2 here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class Level2 extends ScrollingWorld
{
Mobby mobby;
PowerBar powerBar;
HealthBar healthBar;
public double power;
public boolean resetPower;
boolean canReturn = false; //allows mobby to return to level 1 if he has moved far enough from the entrance to level 2
boolean returninglvl3; //detects if mobby is returning from level 3
private GreenfootSound bkgMusic;
public Level2(boolean returning)
{
super("2level_high.png", 9500);
returninglvl3 = returning;
mobby = new Mobby();
powerBar = new PowerBar();
healthBar = new HealthBar();
bkgMusic = new GreenfootSound("Level 2.mp3");
shiftWorld(0);
prepare();
bkgMusic.playLoop();
}
private void prepare()
{
if (!returninglvl3) {
addObject(mobby, 525, getHeight() - 240/2 - 50);
addObject(powerBar, getWidth() / 2, 200);
addObject(healthBar, getWidth() / 2, 100);
ElevatorButton elevatorButton = new ElevatorButton();
addObject(elevatorButton, 8715, 438);
Waiter waiter0 = new Waiter();
addObject(waiter0,3300,365);
Waiter waiter1 = new Waiter();
addObject(waiter1,4800,365);
Waiter waiter2 = new Waiter();
addObject(waiter2, 6300,365);
Waiter waiter3 = new Waiter();
addObject(waiter3,7800,365);
}
else {
addObject(mobby, 525, getHeight() - 240/2 - 50);
addObject(powerBar, getWidth() / 2, 200);
addObject(healthBar, getWidth() / 2, 100);
ElevatorButton elevatorButton = new ElevatorButton();
addObject(elevatorButton, 8715, 438);
}
}
public void act()
{
healthBar.setLocation(mobby.getX(), mobby.getY() - 175);
powerBar.setLocation(mobby.getX(), mobby.getY() - 150);
List<ElevatorButton> eB = getObjects(ElevatorButton.class);
//either returns mobby to level 1 if he turns back or progresses to level 3 if elevator button is hit
if (eB.get(0).checkHit()) {
Level3 level3 = new Level3();
Greenfoot.setWorld(level3);
bkgMusic.stop();
}
if (xOffset < 0) canReturn = true;
if (xOffset >= 0 && canReturn) {
Level1 level1 = new Level1(true);
Greenfoot.setWorld(level1);
bkgMusic.stop();
}
}
}