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Level3.java
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107 lines (96 loc) · 3.44 KB
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import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
import java.util.List;
/**
* Write a description of class Level3 here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class Level3 extends ScrollingWorld
{
Mobby mobby;
PowerBar powerBar;
HealthBar healthBar;
public double power;
public boolean resetPower;
boolean newLeftMobster0 = true; //spawns new mobsters once Mobby has reached a certain point in the level
boolean newLeftMobster1 = true;
boolean newLeftMobster2 = true;
boolean newLeftMobster3 = true;
boolean newLeftMobster4 = true;
boolean newLeftMobster5 = true;
private GreenfootSound bkgMusic;
public Level3()
{
super("lvl3.png", 16833);
mobby = new Mobby();
powerBar = new PowerBar();
healthBar = new HealthBar();
bkgMusic = new GreenfootSound("Level 3.mp3");
shiftWorld(0);
prepare();
bkgMusic.playLoop();
}
private void prepare()
{
addObject(mobby, 250, getHeight() - 240/2 - 50);
addObject(powerBar, getWidth() / 2, 200);
addObject(healthBar, getWidth() / 2, 100);
ElevatorButton elevatorButton = new ElevatorButton();
addObject(elevatorButton, 450, 438);
Mobster mobster0 = new Mobster();
addObject(mobster0,3300,365);
Mobster mobster1 = new Mobster();
addObject(mobster1,4800,365);
Mobster mobster3 = new Mobster();
addObject(mobster3,7800,365);
Mobster mobster4 = new Mobster();
addObject(mobster4, 9300, 365);
Mobster mobster5 = new Mobster();
addObject(mobster5, 10800, 365);
Mobster mobster6 = new Mobster();
addObject(mobster6, 12800, 365);
Mobster mobster7 = new Mobster();
addObject(mobster7, 14000, 365);
}
public void act()
{
healthBar.setLocation(mobby.getX(), mobby.getY() - 175);
powerBar.setLocation(mobby.getX(), mobby.getY() - 150);
List<ElevatorButton> eB = getObjects(ElevatorButton.class);
//either returns mobby to level 2 if elevator button is hit or returns to intro screen if end is reached
if (eB.get(0).checkHit()) {
Level3 level3 = new Level3();
Greenfoot.setWorld(level3);
}
if (xOffset <= -15228) {
LevelBoss levelboss = new LevelBoss();
Greenfoot.setWorld(levelboss);
bkgMusic.stop();
}
if (xOffset <= -4401 && newLeftMobster2)
{
LeftMobster leftMobster2 = new LeftMobster();
addObject(leftMobster2, 50,365);
newLeftMobster2 = false;
}
if (xOffset <= -7614 && newLeftMobster4)
{
LeftMobster leftMobster4 = new LeftMobster();
addObject(leftMobster4, 50,365);
newLeftMobster4 = false;
}
if (xOffset <= -10784 && newLeftMobster5)
{
LeftMobster leftMobster5 = new LeftMobster();
addObject(leftMobster5, 50,365);
newLeftMobster5 = false;
}
if (xOffset <= -14280 && newLeftMobster5)
{
LeftMobster leftMobster5 = new LeftMobster();
addObject(leftMobster5, 50,365);
newLeftMobster5 = false;
}
}
}