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Mobster.java
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263 lines (245 loc) · 8.1 KB
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import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
import java.util.List;
import java.util.ArrayList;
/**
* Write a description of class Mobster here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class Mobster extends ScrollingActor
{
private static final int NUM_FRAGMENTS = 100;
//vars for mobster's hitbox
private MobsterHitbox mbh;
int mbhWidth = 170;
int mbhHeight = 95;
int mbhDX = 0;
int mbhDY = -20;
//vars that affect mobster's power
int mobbyDist = 500; //distance mobster checks to start shooting
int size = 0; //mobster's current size
//images
GreenfootImage F1R = new GreenfootImage("enemy0 - F1R.png");
GreenfootImage F2R = new GreenfootImage("enemy1 - F2R.png");
GreenfootImage F1L = new GreenfootImage("enemy0.1 - F1L.png");
GreenfootImage F2L = new GreenfootImage("enemy1.1 - F2L.png");
//vars for jumping
int groundLevel;
boolean onGround;
private int ySpeed;
private int apexTimer;
boolean isJumping;
//vars for walking
private int walkTimer = 50;
private int walkingDist;
private double runningFrameTime = 0;
int speed = 4;
int runningFrameSpeed = 18;
private boolean changeDirection;
public boolean wL = true;
public boolean wR = false;
int run = 0;
//vars for shooting
int shotTimer = 120;
int shotTime = 120;
boolean hit = false; //checks if mobster has been hit by meatball
int bi;
// Sounds
private GreenfootSound gunshot = new GreenfootSound("gunshot.mp3");
private GreenfootSound eat = new GreenfootSound("biteSound.mp3");
private GreenfootSound enemyPop = new GreenfootSound("enemyExplosion.mp3");
protected void addedToWorld(World w) {
mbh = new MobsterHitbox(this, mbhWidth, mbhHeight, mbhDX, mbhDY, false);
getWorld().addObject(mbh, getX() + mbhDX, getY() + mbhDY);
}
public void act()
{
gravity();
checkMobby();
checkHit();
}
public void checkMobby()
{
List<Mobby> list; // takes the actor Mobby into the list
list = getObjectsInRange(mobbyDist, Mobby.class);
if (!list.isEmpty())
{
shoot();
}
if (list.isEmpty())
{
pace();
}
}
public void walkRight()
{
move(speed);
if (runningFrameTime == runningFrameSpeed) runningFrameTime = 0;
if (runningFrameTime == 0) {
setImage(F1R);
}
if (runningFrameTime == runningFrameSpeed / 2) {
setImage(F2R);
}
runningFrameTime++;
}
public void walkLeft()
{
move(-speed);
if (runningFrameTime == runningFrameSpeed) runningFrameTime = 0;
if (runningFrameTime == 0) {
setImage(F1L);
}
if (runningFrameTime == runningFrameSpeed / 2) {
setImage(F2L);
}
runningFrameTime++;
}
public void pace()
{
if (walkTimer != 0 && wL == true)
{
walkLeft();
walkTimer--;
if (walkTimer == 0)
{
getWorld().removeObject(mbh);
mbh = new MobsterHitbox(this, mbhWidth, mbhHeight, -mbhDX, mbhDY, false);
getWorld().addObject(mbh, getX() + mbhDX, getY() + mbhDY);
walkTimer = 50;
runningFrameTime = 0;
wR = true;
wL = false;
}
}
if (walkTimer != 0 && wR == true)
{
walkRight();
walkTimer--;
if (walkTimer == 0)
{
getWorld().removeObject(mbh);
mbh = new MobsterHitbox(this, mbhWidth, mbhHeight, mbhDX, mbhDY, false);
getWorld().addObject(mbh, getX() + mbhDX, getY() + mbhDY);
walkTimer = 50;
runningFrameTime = 0;
wR = false;
wL = true;
}
}
}
public void gravity()
{
groundLevel = getWorld().getHeight() - getImage().getHeight()/2 - 50;
onGround = (getY() == groundLevel);
if (!onGround) // mid jump
{
if (ySpeed == 0 && apexTimer > 0) apexTimer--; // run apex timer
if (ySpeed == 0 && apexTimer > 0) return; // apex timer still running
ySpeed++; // adds gravity effect
setLocation(getX(), getY()+ ySpeed); // fall (rising sloaer or falling faster)
if (getY()>=groundLevel) // has landed (reached ground level)
{
setLocation(getX(), groundLevel); // set on ground
isJumping = false;
//Greenfoot.getKey(); // clears any key pressed during jump
}
}
}
public void jump()
{
if (Greenfoot.getRandomNumber(1000) < 20 && !isJumping)
{
ySpeed = -25;
setLocation(getX(), getY() + ySpeed);
apexTimer = 2;
isJumping = true;
}
}
public void checkHit()
{
List<Meatball> meatball = mbh.getHitboxIntersections();
if (!meatball.isEmpty()) hit = true;
if (hit == true) {
mobbyDist += 250;
getWorld().removeObject(meatball.get(0));
getWorld().removeObject(mbh);
mbhWidth += 20;
mbhHeight += 10;
mbhDY -= 2;
mbh = new MobsterHitbox(this, mbhWidth, mbhHeight, mbhDX, mbhDY, false);
getWorld().addObject(mbh, getX() + mbhDX, getY() + mbhDY);
F1R.scale( F1R.getWidth() + 30 , F1R.getHeight() + 30 );
F2R.scale( F2R.getWidth() + 30 , F2R.getHeight() + 30 );
F1L.scale( F1L.getWidth() + 30 , F1L.getHeight() + 30 );
F2L.scale( F2L.getWidth() + 30 , F2L.getHeight() + 30 );
shotTime -= 15; //adjusts the time between shots so mobster shoots more rapidly
shotTimer -= 15;
size++;
if (size < 3)
{
eat.play();
}
if (size >= 4)
{
Level3 w = (Level3) getWorld();
explode();
w.removeObject(this);
}
hit = false;
}
}
public void shoot()
{
Actor mobby = (Actor)getWorld().getObjects(Mobby.class).get(0);
if (mobby.getX() < getX())
{
setImage(F1L);
World w = getWorld();
Bullet bullet = new Bullet(size);
shotTimer--;
if (shotTimer <= 0)
{
w.addObject(bullet, getX() - 125, getY() + 55 + size*6);
gunshot.play();
bullet.setRotation(180);
shotTimer = shotTime;
}
}
if (mobby.getX() > getX())
{
setImage(F1R);
Level3 w = (Level3) getWorld();
Bullet bullet = new Bullet(size);
shotTimer--;
if (shotTimer <= 0)
{
w.addObject(bullet, getX() + 100, getY() + 55 + size*6);
gunshot.play();
shotTimer = shotTime;
}
}
}
public void explode()
{
placeDebris(getX(), getY(), NUM_FRAGMENTS);
enemyPop.play();
//getWorld().removeObjects(this);
}
private void placeDebris(int x, int y, int numFragments)
{
for (int i = 0; i < numFragments; i++)
{
bi = Greenfoot.getRandomNumber(2);
if (bi == 1)
{
getWorld().addObject(new MeatballDebris(), x, y);
}
else
{
getWorld().addObject(new NoodleDebris(), x, y);
}
}
}
}