-
Notifications
You must be signed in to change notification settings - Fork 21
Open
Description
Hello @arakis,
I noticed that in the class Object3D, under the method splitFaces, specifically in line 329, there are some cases where having this else makes that the 2 for loops enter into an infinite state.
else
{
i--;
break;
}I am checking what could be the cause, I understand that it could be somehow related to the faces of a particular mesh. But do you think you can orientate me into where this issue could be?
I understand from the code, that once it enters to the else, it goes back to a previous face1 value, but if nothing changes and it advances again to i++, it enters again into the else, and the loop begins. But how can I avoid this?
Metadata
Metadata
Assignees
Labels
No labels