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Lua.hh
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1125 lines (960 loc) · 22.9 KB
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/*
* Copyright (C) 2008 Valentin Ziegler, ExactCODE GmbH
* Copyright (C) 2009-2011 René Rebe, ExactCODE GmbH
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2. A copy of the GNU General
* Public License can be found in the file LICENSE.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANT-
* ABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
* Public License for more details.
*
* Alternatively, commercial licensing options are available from the
* copyright holder ExactCODE GmbH Germany.
*/
#ifndef __LUA_HH
#define __LUA_HH
extern "C" {
#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"
}
#include <string.h>
#include <string>
#include <vector>
#include <algorithm>
namespace LuaWrapper {
class AutoReleaseItem;
extern AutoReleaseItem* autoReleaseList;
template <typename T> class typeName;
template <>
class typeName<int>
{
public:
static const char* name() {return "int"; }
};
template <>
class typeName<unsigned int>
{
public:
static const char* name() {return "unsigned int"; }
};
template <>
class typeName<double>
{
public:
static const char* name() {return "double"; }
};
template <>
class typeName<const char*>
{
public:
static const char* name() {return "const char*"; }
};
template <>
class typeName<bool>
{
public:
static const char* name() {return "bool"; }
};
template <>
class typeName<std::string>
{
public:
static const char* name() {return "std::string"; }
};
static void argError(lua_State* L, int index, const char* type_name)
{
// slightly adapted from luaL_argerror and luaL_typerror
lua_Debug ar;
if (!lua_getstack(L, 0, &ar)) /* no stack frame? */
ar.name = "?";
else
lua_getinfo(L, "n", &ar);
if (ar.name == NULL)
ar.name = "?";
luaL_error(L, "cannot convert argument #%d from %s to %s (current stackframe: " LUA_QS " )",
index, luaL_typename(L, index), type_name, ar.name);
}
template <typename T, T RET, bool MARK=false>
class DefaultConst
{
public:
DefaultConst(lua_State* L, int index) { if (MARK) lua_pushnil(L); };
static const T ret = RET;
};
template <typename T, bool MARK=false>
class DefaultInitializer
{
public:
DefaultInitializer(lua_State* L, int index) : ret() { if (MARK) lua_pushnil(L); };
T ret;
};
template <typename T>
class TypeError
{
public:
TypeError(lua_State* L, int index) : ret()
{
argError(L, index, typeName<T>::name() );
}
T ret;
};
template <typename T>
class TypeError<T&>
{
public:
TypeError(lua_State* L, int index) : ret()
{
argError(L, index, typeName<T>::name());
}
T* ret;
};
template <typename T>
class TypeError<const T&>
{
public:
TypeError(lua_State* L, int index) : ret()
{
argError(L, index, typeName<T>::name());
}
T* ret;
};
template <>
class TypeError<const std::string&>
{
public:
TypeError(lua_State* L, int index)
{
argError(L, index, typeName<std::string>::name());
}
std::string ret;
};
template <typename T, typename DEF>
T getDefault(lua_State* L, int index) {
DEF def(L, index);
return def.ret;
}
class LuaClassData
{
public:
LuaClassData(const std::string& name)
{
handle = name;
}
void insertMetaTablePtr(void* ptr)
{
metaTablePtrs.push_back(ptr);
std::sort(metaTablePtrs.begin(), metaTablePtrs.end());
}
bool isCompatible(void* ptr)
{
return std::binary_search(metaTablePtrs.begin(), metaTablePtrs.end(), ptr);
}
std::string handle;
std::vector <void*> metaTablePtrs;
};
template <typename T>
class LuaClass
{
public:
LuaClass(const std::string& name)
{
if (!data) {
data = new LuaClassData(name);
}
}
~LuaClass()
{
if (data) {
delete data; data = 0;
}
}
static const char* luahandle()
{
return data->handle.c_str();
}
static T* getPtr(lua_State* L, int index)
{
void** p = (void**)lua_touserdata(L, index);
if (p)
if (lua_getmetatable(L, index)) {
void* meta = (void*)lua_topointer(L, -1);
lua_pop(L, 1);
if (data->isCompatible(meta))
return (T*)*p;
}
//luaL_typerror(L, index, luahandle());
return 0; /* avoid warnings */
}
static T** getRawPtr(lua_State* L, int index)
{
void** p = (void**)lua_touserdata(L, index);
if (p)
if (lua_getmetatable(L, index)) {
void* meta = (void*)lua_topointer(L, -1);
lua_pop(L, 1);
if (data->isCompatible(meta))
return (T**)p;
}
//luaL_typerror(L, index, luahandle());
return 0; /* avoid warnings */
}
static void packPtr(lua_State* L, T* obj)
{
T** ptr = (T**)lua_newuserdata(L, sizeof(T*));
*ptr = obj;
luaL_getmetatable(L, luahandle());
lua_setmetatable(L, -2);
}
static LuaClassData* data;
};
template <typename T>
LuaClassData* LuaClass<T>::data = 0;
class AutoReleaseItem
{
public:
AutoReleaseItem() {
this->next = autoReleaseList;
autoReleaseList = this;
}
virtual ~AutoReleaseItem() {}
AutoReleaseItem* next;
};
template <typename T>
class EncapsulatedReleaseItem : public AutoReleaseItem
{
public:
T t;
EncapsulatedReleaseItem(const T& init)
: t(init){}
};
template <typename T>
class ReleaseReferenceReleaseItem : public AutoReleaseItem
{
public:
T t;
ReleaseReferenceReleaseItem(const T& init)
: t(init){}
~ReleaseReferenceReleaseItem()
{
t.releaseReference();
}
};
static inline void runAutoRelease()
{
while (autoReleaseList) {
AutoReleaseItem* next = autoReleaseList->next;
delete autoReleaseList;
autoReleaseList = next;
}
}
class LuaTable
{
public:
int handle;
lua_State* my_L;
LuaTable() // stub ctor, for default initializers etc
{
my_L = 0; // make sure missuse of this constructor in code
// be noticed quick ;)
handle = 0;
}
LuaTable(lua_State* L) // create a new table and reference
{
lua_newtable(L);
handle = luaL_ref(L, LUA_REGISTRYINDEX);
my_L = L;
}
LuaTable(lua_State* L, int stackIndex) // reference a table on stack
{
if (lua_type(L, stackIndex) == LUA_TTABLE) {
lua_pushvalue(L, stackIndex);
handle = luaL_ref(L, LUA_REGISTRYINDEX);
my_L = L;
} else {
my_L = 0;
handle = 0;
}
}
LuaTable(const LuaTable& src)
{
handle = src.handle;
my_L = src.my_L;
}
void push()
{
lua_rawgeti(my_L, LUA_REGISTRYINDEX, handle);
}
void autoRelease()
{
new ReleaseReferenceReleaseItem<LuaTable>(*this);
}
void releaseReference()
{
luaL_unref(my_L, LUA_REGISTRYINDEX, handle);
my_L = 0;
}
bool valid() const
{
return my_L != 0;
}
operator bool() const
{
return valid();
}
int size()
{
push();
int result = lua_objlen(my_L, -1);
lua_pop(my_L, 1);
return result;
}
bool exists(const char* key)
{
push();
lua_getfield(my_L, -1, key);
bool result = (lua_isnil(my_L, -1) == 0);
lua_pop(my_L, 2);
return result;
}
bool exists(int ikey)
{
push();
lua_pushinteger(my_L, ikey);
lua_gettable(my_L, -2);
bool result = (lua_isnil(my_L, -1) == 0);
lua_pop(my_L, 2);
return result;
}
template <typename T, typename DEF > T getD(const char* key);
template <typename T, typename DEF > T getD(int ikey);
template <typename T> T get(const char* key)
{
return getD <T, DefaultInitializer<T> > (key);
}
template <typename T> T get(int ikey)
{
return getD <T, DefaultInitializer<T> > (ikey);
}
template <typename T> T defaultGet(const char* key, T def);
template <typename T> T defaultGet(int ikey, T def);
template <typename T> void set(const char* key, T obj);
template <typename T> void set(int ikey, T obj);
};
class LuaFunctionBase
{
public:
virtual bool prepareStack(lua_State* L) = 0;
virtual void cleanStack(lua_State* L) = 0;
int addValues;
};
class Global : public LuaFunctionBase
{
public:
Global(const char* function_name)
{
addValues = 0;
name = function_name;
}
virtual bool prepareStack(lua_State* L)
{
lua_getfield(L, LUA_GLOBALSINDEX, name);
if (!lua_isfunction(L, -1)) {
lua_pop(L, 1);
return false;
}
return true;
}
virtual void cleanStack(lua_State* L) {}
const char* name;
};
class Method : public LuaFunctionBase
{
public:
Method(LuaTable obj, const char* function_name)
: table(obj)
{
addValues = 1;
name = function_name;
}
virtual bool prepareStack(lua_State* L)
{
if (table.my_L != L)
return false;
table.push();
lua_getfield(L, -1, name);
if (!lua_isfunction(L, -1)) {
lua_pop(L, 2);
return false;
}
lua_pushvalue(L, -2); // first arg is self
return true;
}
virtual void cleanStack(lua_State* L)
{
lua_pop(L, 1); // remove table reference from stack
}
const char* name;
LuaTable table;
};
class LuaFunction : public LuaFunctionBase
{
public:
int handle;
lua_State* my_L;
LuaFunction() // stub ctor, for default initializers etc
{
my_L = 0; // make sure missuse of this constructor in code
// be noticed quick ;)
handle = 0;
addValues = 0;
}
LuaFunction(lua_State* L, int stackIndex) // reference a function on stack
{
if (lua_type(L, stackIndex) == LUA_TFUNCTION) {
lua_pushvalue(L, stackIndex);
handle = luaL_ref(L, LUA_REGISTRYINDEX);
my_L = L;
} else {
my_L = 0;
handle =0;
}
addValues = 0;
}
LuaFunction(const LuaFunction& src)
{
handle = src.handle;
my_L = src.my_L;
addValues = 0;
}
virtual bool prepareStack(lua_State* L)
{
if (my_L != L)
return false;
lua_rawgeti(my_L, LUA_REGISTRYINDEX, handle);
return true;
}
virtual void cleanStack(lua_State* L)
{
}
void releaseReference()
{
luaL_unref(my_L, LUA_REGISTRYINDEX, handle);
my_L = 0;
}
};
template <>
class typeName<LuaTable>
{
public:
static const char* name() {return "LuaWrapper::LuaTable"; }
};
template <>
class typeName<LuaFunction>
{
public:
static const char* name() {return "LuaWrapper::LuaFunction"; }
};
template <typename T>
class typeName
{
public:
static const char* name() { return LuaClass<T>::luahandle(); }
};
template <typename T>
class typeName<T&> : public typeName<T> {};
template <typename T>
class typeName<const T&> : public typeName<T> {};
template <typename T>
class typeName<T*> : public typeName<T> {};
template <typename T, typename DEF=TypeError<T> >
class Unpack {};
template <typename DEF>
class Unpack<int, DEF>
{
public:
static int convert(lua_State* L, int index)
{
lua_Integer d = lua_tointeger(L, index);
if (d == 0 && !lua_isnumber(L, index))
return getDefault<int, DEF>(L, index);
return (int) d;
}
};
template <typename DEF>
class Unpack<unsigned int, DEF>
{
public:
static unsigned int convert(lua_State* L, int index)
{
lua_Integer d = lua_tointeger(L, index);
if (d == 0 && !lua_isnumber(L, index))
return getDefault<unsigned int, DEF>(L, index);
return (unsigned int) d;
}
};
template <typename DEF>
class Unpack<double, DEF>
{
public:
static double convert(lua_State* L, int index)
{
lua_Number d = lua_tonumber(L, index);
if (d == 0 && !lua_isnumber(L, index))
return getDefault<double, DEF>(L, index);
return (double) d;
}
};
template <typename DEF>
class Unpack<bool, DEF>
{
public:
static bool convert(lua_State* L, int index)
{
if (lua_type(L, index) != LUA_TBOOLEAN)
return getDefault<bool, DEF>(L, index);
return lua_toboolean(L, index) == 0 ? false : true;
}
};
template <typename DEF>
class Unpack<const char*, DEF>
{
public:
static const char* convert(lua_State* L, int index)
{
const char* str = lua_tostring(L, index);
if (str == 0)
return getDefault<const char*, DEF>(L, index);
return str;
}
};
template <typename DEF>
class Unpack<std::string, DEF>
{
public:
static std::string convert(lua_State* L, int index)
{
size_t strlen = 0;
const char* str = lua_tolstring(L, index, &strlen);
if (str == 0)
return getDefault<std::string, DEF>(L, index);
return std::string(str, strlen);
}
};
template <typename DEF>
class Unpack<std::string&, DEF>
{
public:
static std::string& convert(lua_State* L, int index)
{
typedef EncapsulatedReleaseItem<std::string> AutoRelease;
AutoRelease* rel;
rel = new AutoRelease(Unpack<std::string, DEF>::convert(L, index));
return rel->t;
}
};
template <typename DEF>
class Unpack<const std::string&, DEF>
{
public:
static const std::string& convert(lua_State* L, int index)
{
typedef EncapsulatedReleaseItem<std::string> AutoRelease;
AutoRelease* rel;
rel = new AutoRelease(Unpack<std::string, DEF>::convert(L, index));
return rel->t;
}
};
template <typename DEF>
class Unpack<LuaTable, DEF>
{
public:
static LuaTable convert(lua_State* L, int index)
{
LuaTable t(L, index);
if (t.my_L == 0)
return getDefault<LuaTable, DEF>(L, index);
return t;
}
};
template <typename DEF>
class Unpack<LuaFunction, DEF>
{
public:
static LuaFunction convert(lua_State* L, int index)
{
LuaFunction f(L, index);
if (f.my_L == 0)
return getDefault<LuaFunction, DEF>(L, index);
return f;
}
};
template <typename T, typename DEF>
class Unpack<T*, DEF>
{
public:
static T* convert(lua_State* L, int index)
{
T* t=LuaClass<T>::getPtr(L, index);
if (t == 0)
return getDefault<T*, DEF>(L, index);
return t;
}
};
template <typename T, typename DEF >
class Unpack<T&, DEF>
{
public:
static T& convert(lua_State* L, int index)
{
return *( Unpack<T*, DEF>::convert(L, index) );
}
};
template <typename T, typename DEF>
class Unpack<const T&, DEF>
{
public:
static const T& convert(lua_State* L, int index)
{
return *( Unpack<T*, DEF>::convert(L, index) );
}
};
template <typename T>
class Pack {};
template <>
class Pack<int>
{
public:
static void convert(lua_State* L, int value)
{
lua_pushinteger(L, value);
}
};
template <>
class Pack<unsigned int>
{
public:
static void convert(lua_State* L, unsigned int value)
{
lua_pushinteger(L, value);
}
};
template <>
class Pack<float>
{
public:
static void convert(lua_State* L, float value)
{
lua_pushnumber(L, value);
}
};
template <>
class Pack<double>
{
public:
static void convert(lua_State* L, double value)
{
lua_pushnumber(L, value);
}
};
template <>
class Pack<bool>
{
public:
static void convert(lua_State* L, bool value)
{
lua_pushboolean(L, value);
}
};
template <>
class Pack<const char*>
{
public:
static void convert(lua_State* L, const char* value)
{
lua_pushstring(L, value);
}
};
template <>
class Pack<std::string>
{
public:
static void convert(lua_State* L, std::string value)
{
lua_pushlstring(L, value.c_str(), value.size());
}
};
template <>
class Pack<std::string&>
{
public:
static void convert(lua_State* L, std::string value)
{
lua_pushlstring(L, value.c_str(), value.size());
}
};
template <>
class Pack<const std::string&>
{
public:
static void convert(lua_State* L, std::string value)
{
lua_pushlstring(L, value.c_str(), value.size());
}
};
template <>
class Pack<LuaTable>
{
public:
static void convert(lua_State* L, LuaTable value)
{
value.push();
}
};
template <>
class Pack<LuaFunction>
{
public:
static void convert(lua_State* L, LuaFunction value)
{
value.prepareStack(L);
}
};
template <typename T>
class Pack <T*>
{
public:
static void convert(lua_State* L, T* obj)
{
LuaClass<T>::packPtr(L, obj);
}
};
template <typename T>
class Pack <T&>
{
public:
static void convert(lua_State* L, T& obj)
{
LuaClass<T>::packPtr(L, *obj);
}
};
template <typename T, typename DEF> T LuaTable::getD(const char* key)
{
push();
lua_getfield(my_L, -1, key);
T ret = Unpack<T, DEF>::convert(my_L, -1);
lua_pop(my_L, 2);
return ret;
}
template <typename T, typename DEF> T LuaTable::getD(int ikey)
{
push();
lua_pushinteger(my_L, ikey);
lua_gettable(my_L, -2);
T ret = Unpack<T, DEF>::convert(my_L, -1);
lua_pop(my_L, 2);
return ret;
}
template <typename T> T LuaTable::defaultGet(const char* key, T def)
{
push();
lua_getfield(my_L, -1, key);
T ret = Unpack<T, DefaultInitializer<T, true> >::convert(my_L, -1);
if (lua_isnil(my_L, -1)) {
set(key, def);
lua_pop(my_L, 3);
return def;
}
lua_pop(my_L, 2);
return ret;
}
template <typename T> T LuaTable::defaultGet(int ikey, T def)
{
push();
lua_pushinteger(my_L, ikey);
lua_gettable(my_L, -2);
T ret = Unpack<T, DefaultInitializer<T, true> >::convert(my_L, -1);
if (lua_isnil(my_L, -1)) {
set(ikey, def);
lua_pop(my_L, 3);
return def;
}
lua_pop(my_L, 2);
return ret;
}
template <typename T> void LuaTable::set(const char* key, T obj)
{
push();
Pack<T>::convert(my_L, obj);
lua_setfield(my_L, -2, key);
lua_pop(my_L, 1);
}
template <typename T> void LuaTable::set(int ikey, T obj)
{
push();
lua_pushinteger(my_L, ikey);
Pack<T>::convert(my_L, obj);
lua_settable(my_L, -3);
lua_pop(my_L, 1);
}
template <typename ORIG, typename ALIAS>
class UnpackTypedef
{
public:
static ALIAS convert(lua_State* L, int index)
{
return (ALIAS)Unpack<ORIG>::convert(L, index);
}
};
template <typename ORIG, typename ALIAS>
class PackTypedef
{
public:
static void convert(lua_State* L, ALIAS value)
{
Pack<ORIG>::convert(L, (ORIG)value);
}
};
#include "LuaWrappers.hh"
// does not need to be expanded in LuaWrappers.hh hackery, since
// dtors never take arguments ;)
template <typename OBJ>
class DtorWrapper
{
public:
typedef OBJ myobjectT;
static int Wrapper(lua_State* L)
{
OBJ** obj = LuaClass<OBJ>::getRawPtr(L, 1);
if (*obj) {
delete *obj; *obj = 0;
}
return 0;
}
static const bool hasmeta = true;
static const bool noindex = false;
};
template <typename WRAPPER>
class ExportToLua {
public:
typedef typename WRAPPER::myobjectT objectT;
ExportToLua(lua_State* L, const char* module_name, const char* function_name)
{
//std::cout << "register " << function_name << std::endl;
luaL_Reg entry[2] = {{function_name, WRAPPER::Wrapper}, {NULL, NULL}};
if (WRAPPER::hasmeta) {
luaL_getmetatable(L, LuaClass<objectT>::luahandle());
if (strncmp(function_name, "__", 2) != 0 && !WRAPPER::noindex) {