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Threads.hh
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251 lines (199 loc) · 7.34 KB
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/*
* --- GSMP-COPYRIGHT-NOTE-BEGIN ---
*
* This copyright note is auto-generated by ./scripts/Create-CopyPatch.
* Please add additional copyright information _after_ the line containing
* the GSMP-COPYRIGHT-NOTE-END tag. Otherwise it might get removed by
* the ./scripts/Create-CopyPatch script. Do not edit this copyright text!
*
* GSMP: utility/include/Threads.hh
* General Sound Manipulation Program is Copyright (C) 2000 - 2009
* Valentin Ziegler and René Rebe
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2. A copy of the GNU General
* Public License can be found in the file LICENSE.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANT-
* ABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
* Public License for more details.
*
* --- GSMP-COPYRIGHT-NOTE-END ---
*/
/*
* A Pthread wrapper based on a former implementation from the sigc++
* package by Karl Nelson.
*
*/
#ifndef UTILITY__THREAD_HH__
#define UTILITY__THREAD_HH__
// ?? ...
#define THREAD_API
#include <pthread.h>
namespace Utility
{
namespace Threads
{
struct CondAttr { pthread_condattr_t* impl; };
struct MutexAttr { pthread_mutexattr_t* impl; };
struct ThreadAttr { pthread_attr_t* impl; };
typedef pthread_mutex_t MutexImpl;
typedef pthread_cond_t CondImpl;
typedef pthread_key_t KeyImpl;
typedef pthread_t ThreadImpl;
// Mutual Exclusion
class Mutex
{
typedef MutexImpl Impl;
public:
static THREAD_API MutexAttr Default;
operator Impl* () { return (Impl*)(&mutex); }
Mutex (const MutexAttr attr = Default) {
pthread_mutex_init (&mutex, attr.impl);
};
Mutex (int type) {
pthread_mutexattr_t attr;
pthread_mutexattr_init(&attr);
pthread_mutexattr_settype(&attr, type);
pthread_mutex_init (&mutex, &attr);
pthread_mutexattr_destroy(&attr); // TODO: required to hold during mutex lifetime?
};
// (needs work)
~Mutex() { Destroy (); };
int Lock () { return pthread_mutex_lock (&mutex); };
int TryLock() { return pthread_mutex_trylock (&mutex); };
int Unlock() { return pthread_mutex_unlock (&mutex); };
private:
Impl mutex;
int Destroy() { return pthread_mutex_destroy (&mutex); };
};
// A lazy way to unlock at end of scope
class MLock
{
public:
MLock (Mutex& mutex) : mutex(mutex) { mutex.Lock(); };
~MLock () { mutex.Unlock(); };
private:
Mutex& mutex;
};
// Condition Variable
class Condition
{
private:
typedef CondImpl Impl;
public:
static THREAD_API CondAttr Default;
operator Impl* () { return (Impl*)(&cond); };
Condition (const CondAttr &attr = Default) {
pthread_cond_init (&cond, attr.impl);
};
~Condition () { Destroy (); };
// restarts exactly one thread hung on condition
int Signal () { return pthread_cond_signal (&cond); }
// restarts all threads waiting on condition
int Broadcast () { return pthread_cond_broadcast (&cond); }
// unlocks a mutex while waiting on a condition, then reaquires lock.
int Wait (Mutex &m) { return pthread_cond_wait (&cond, m); }
// unlocks a mutex while waiting on a condition, then reaquires lock
// with a fixed maximum duration.
int Wait (Mutex &m, struct timespec* spec) {
return pthread_cond_timedwait (&cond, m, spec);
}
private:
Impl cond;
int Destroy () { return pthread_cond_destroy (&cond); }
};
// Integer Semaphore
class Semaphore
{
public:
Semaphore (int i_value = 1)
: value (i_value) {}
~Semaphore () {}
void Up ();
void Down ();
private:
int value;
Condition sig;
Mutex access;
};
/* This is a very basic thread skeleton.
*/
class Thread
{
protected:
typedef ThreadImpl Impl;
static THREAD_API ThreadAttr Default;
public:
Thread (const ThreadAttr& i_attr = Default);
virtual ~Thread ();
/* Create () creates the new thread of execution of the given
instance. Internally the thread of execution starts in the
private main method. arg is for passing extra data to main,
but never pass a local variable or address of local
variable. Arg must be available throughout the lifetime of
the program. */
int Create (void* arg = 0);
/* Detach () put the thread th in the detached state. This
guarantees that the memory resources consumed by th will be
freed immediately when th terminates. However, this prevents
other threads from synchronizing on the termination of this
thread using Join (). */
int Detach ();
/* Join () suspends the execution of the calling Thread until
this thread terminates, either by returning from the main ()
method or by being Cancel ()ed. */
void* Join ();
/* StopInDebugger () will emit a SIGTRAP (or pefroming other
actions valid for the given plaform) from the calling
thread. */
static void StopInDebugger ();
#ifdef __linux__
/* EnableRealtimeScheduling () enables rea-time scheduling for
the calling thread. */
static bool EnableRealtimeScheduling ();
#endif
/* USleep () suspends execution of the calling thread/process
for (at least) usec microseconds. The sleep may be
lengthened slightly by any system activity or by the time
spent processing the call or by the granularity of system
timers. If high_precission is set to false (the default)
USleep will limit the minimal value where the Operating
System will release sleep instead of an busy loop (2ms on
Linux) */
static void USleep (int usec, bool high_precission = false);
/* NSleep () suspsends execution of the calling thread/process
in the same was as USleep - but with nanosecond precission */
static void NSleep (int nsec, bool high_precission = false);
/* A thread can relinquish the processor voluntarily without
blocking by calling Yield. The thread will then be moved to
the end of the queue for its static priority and a new
thread/process gets to run.
Note: If the current thread is the only thread/process in the
highest priority list at that time, this process will
continue to run after a call to sched_yield. */
static void Yield ();
/* SetPriotry () sets the scheduling priority of the
thread. Priority is a value in the range -20 to 20. The
default priority is 0; lower priorities cause more favorable
scheduling. */
static bool SetPriority (int priority);
/* Priority obtains the current priority of the calling
thread. */
static int Priority ();
operator Impl* () { return &thread; }
protected:
// the real code for the thread
virtual void* main (void* arg) = 0;
// trampolines
void* call_main_ (void* arg);
static void* call_main_static_ (void* arg);
Impl thread;
void* arg_;
ThreadAttr attr;
};
} /* namespace Threads */
} /* namespace Utility */
#endif /* __UTILITY_THREAD_HH__ */