The current implementation has bird logic intertwined with several game state objects, making the codebase harder to maintain and extend. This issue is to refactor the bird logic, extracting it into its own dedicated module or location. The goal is to establish clean separation and clear interfaces for bird-related behavior, making the overall code structure cleaner and more modular.
The current implementation has bird logic intertwined with several game state objects, making the codebase harder to maintain and extend. This issue is to refactor the bird logic, extracting it into its own dedicated module or location. The goal is to establish clean separation and clear interfaces for bird-related behavior, making the overall code structure cleaner and more modular.