@@ -23,48 +23,44 @@ def is_entry_valid_outside_mode(settings) -> bool:
2323 """Return true if scope is not player."""
2424 return settings ['scope' ] != "player"
2525
26- def _get_randomizer (self , settings , context , calling_context ):
27- key = "random_{}.{}" .format (context , calling_context )
28- if settings ['scope' ] == "player" :
29- if not self .machine .game .player [key ]:
30- self .machine .game .player [key ] = Randomizer (
31- settings ['events' ], self .machine , template_type = "event" )
32- r'''player_var: random_(x).(y)
26+ def _build_randomizer (self , settings ):
27+ randomizer = Randomizer (settings ['events' ], self .machine , template_type = "event" )
28+
29+ if settings ['force_all' ]:
30+ randomizer .force_all = True
3331
34- desc: Holds references to Randomizer settings that need to be
35- tracked on a player basis. There is nothing you need to know
36- or do with this, rather this is just FYI on what the player
37- variables that start with "random\_" are.
38- '''
32+ if not settings ['force_different' ]:
33+ randomizer .force_different = False
3934
40- if settings ['force_all ' ]:
41- self . machine . game . player [ key ]. force_all = True
35+ if settings ['disable_random ' ]:
36+ randomizer . disable_random = True
4237
43- if not settings [ 'force_different' ]:
44- self . machine . game . player [ key ]. force_different = False
38+ randomizer . fallback_value = settings . get ( 'fallback_event' )
39+ return randomizer
4540
46- if settings ['disable_random' ]:
47- self .machine .game .player [key ].disable_random = True
41+ def _get_randomizer (self , settings , context , calling_context ):
42+ key = "random_{}.{}" .format (context , calling_context )
43+ if settings ['scope' ] == "player" :
44+ if not self .machine .game .player [key ]:
45+ self .machine .game .player [key ] = self ._build_randomizer (settings )
4846
49- self . machine . game . player [ key ]. fallback_value = settings . get ( 'fallback_event' )
47+ '''player_var: random_(x).(y )
5048
49+ desc: Holds references to Randomizer settings that need to be
50+ tracked on a player basis. There is nothing you need to know
51+ or do with this, rather this is just FYI on what the player
52+ variables that start with "random_" are.
53+ '''
5154 return self .machine .game .player [key ]
5255
5356 if key not in self ._machine_wide_dict :
54- self ._machine_wide_dict [key ] = Randomizer (
55- settings ['events' ], self .machine , template_type = "event" )
56-
57- if settings ['force_all' ]:
58- self ._machine_wide_dict [key ].force_all = True
59-
60- if not settings ['force_different' ]:
61- self ._machine_wide_dict [key ].force_different = False
62-
63- if settings ['disable_random' ]:
64- self ._machine_wide_dict [key ].disable_random = True
57+ self ._machine_wide_dict [key ] = self ._build_randomizer (settings )
6558
66- self . _machine_wide_dict [ key ]. fallback_value = settings . get ( 'fallback_event' )
59+ '''machine_var: random_(x).(y )
6760
61+ desc: Holds references to Randomizer settings that need to be
62+ tracked on a machine basis.
63+ '''
6864 return self ._machine_wide_dict [key ]
6965
7066 def play (self , settings , context , calling_context , priority = 0 , ** kwargs ):
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