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LTexture.cpp
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67 lines (60 loc) · 1.51 KB
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#include "LTexture.h"
#include "definations.h"
bool LTexture::loadFromRenderedText( std::string textureText, SDL_Color textColor, SDL_Renderer *gRenderer, TTF_Font* gFont )
{
//Get rid of preexisting texture
//free();
//Render text surface
SDL_Surface* textSurface = TTF_RenderText_Solid( gFont, textureText.c_str(), textColor );
if( textSurface != NULL )
{
//Create texture from surface pixels
mTexture = SDL_CreateTextureFromSurface( gRenderer, textSurface );
if( mTexture == NULL )
{
printf( "Unable to create texture from rendered text! SDL Error: %s\n", SDL_GetError() );
}
else
{
//Get image dimensions
mWidth = textSurface->w;
mHeight = textSurface->h;
}
//Get rid of old surface
SDL_FreeSurface( textSurface );
}
else
{
printf( "Unable to render text surface! SDL_ttf Error: %s\n", TTF_GetError() );
}
//Return success
return mTexture != NULL;
}
void LTexture::render(SDL_Renderer *gRenderer, SDL_Rect* clip, double angle, SDL_Point* center, SDL_RendererFlip flip )
{
//Set rendering space and render to screen
SDL_Rect renderQuad = { SCREEN_WIDTH/2+50,SCREEN_HEIGHT/2, mWidth, mHeight };
//Set clip rendering dimensions
if( clip != NULL )
{
renderQuad.w = clip->w;
renderQuad.h = clip->h;
}
//Render to screen
SDL_RenderCopyEx( gRenderer, mTexture, clip, &renderQuad, angle, center, flip );
}
LTexture::LTexture()
{
//Initialize
mTexture = NULL;
mWidth = 0;
mHeight = 0;
}
int LTexture::getWidth()
{
return mWidth;
}
int LTexture::getHeight()
{
return mHeight;
}