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import { getProp } from '/twcheese/src/Util/Object.js';
var language = { "buildings": {}, "report": {}, "twcheese": {} };
switch (game_data.market) {
default:
/*==== tribalwars.net, tribalwars.us, tribalwars.co.uk, beta.tribalwars.net ====*/
language['buildings']['main'] = 'Headquarters';
language['buildings']['barracks'] = 'Barracks';
language['buildings']['stable'] = 'Stable';
language['buildings']['garage'] = 'Workshop';
language['buildings']['church'] = 'Church';
language['buildings']['church_f'] = 'First church';
language['buildings']['snob'] = 'Academy';
language['buildings']['smith'] = 'Smithy';
language['buildings']['place'] = 'Rally point';
language['buildings']['statue'] = 'Statue';
language['buildings']['market'] = 'Market';
language['buildings']['wood'] = 'Timber camp';
language['buildings']['stone'] = 'Clay pit';
language['buildings']['iron'] = 'Iron mine';
language['buildings']['farm'] = 'Farm';
language['buildings']['storage'] = 'Warehouse';
language['buildings']['hide'] = 'Hiding place';
language['buildings']['wall'] = 'Wall';
language['buildings']['watchtower'] = 'Watchtower';
language['report']['catDamage'] = 'Damage by catapults:';
language['report']['ramDamage'] = 'Damage by rams:';
language['report']['haul'] = 'Haul:';
language['report']['loyalty'] = 'Loyalty:';
language['report']['unitsInTransit'] = 'Defender\'s troops, that were in transit';
language['report']['deletedPlayer'] = '(deleted)';
language['report']['unread'] = '(new)';
break;
case 'cz':
/*==== divokekmeny.cz/ ====*/
language['buildings']['main'] = 'Hlavní budova';
language['buildings']['barracks'] = 'Kasárna';
language['buildings']['stable'] = 'Stáj';
language['buildings']['garage'] = 'Dílna';
language['buildings']['church'] = 'Kostel';
language['buildings']['church_f'] = 'První kostel';
language['buildings']['snob'] = 'Panský dvůr';
language['buildings']['smith'] = 'Kovárna';
language['buildings']['place'] = 'Nádvoří';
language['buildings']['statue'] = 'Socha';
language['buildings']['market'] = 'Tržiště';
language['buildings']['wood'] = 'Dřevorubec';
language['buildings']['stone'] = 'Lom na těžbu hlíny';
language['buildings']['iron'] = 'Železný důl';
language['buildings']['farm'] = 'Selský dvůr';
language['buildings']['storage'] = 'Skladiště';
language['buildings']['hide'] = 'Skrýš';
language['buildings']['wall'] = 'Hradby';
language['buildings']['watchtower'] = 'Watchtower'; // todo: translate
language['report']['catDamage'] = 'Škoda vzniklá střelbou z katapultu:';
language['report']['ramDamage'] = 'Škoda vzniklá beranidlem:';
language['report']['haul'] = 'Kořist:';
language['report']['loyalty'] = 'Oddanost:';
language['report']['unitsInTransit'] = 'Vojsko obránce, které bylo na cestě';
language['report']['deletedPlayer'] = '(deleted)'; //todo: translate
language['report']['unread'] = '(new)'; //todo: translate
break;
case 'se':
language['buildings']['main'] = 'Högkvarter';
language['buildings']['barracks'] = 'Barack';
language['buildings']['stable'] = 'Stall';
language['buildings']['garage'] = 'Verkstad';
language['buildings']['church'] = 'Kyrka';
language['buildings']['church_f'] = 'Första Kyrkan';
language['buildings']['snob'] = 'Akademi';
language['buildings']['smith'] = 'Smedja';
language['buildings']['place'] = 'Samlingsplats';
language['buildings']['statue'] = 'Staty';
language['buildings']['market'] = 'Marknad';
language['buildings']['wood'] = 'Sågverk';
language['buildings']['stone'] = 'Lergrop';
language['buildings']['iron'] = 'Järngruva';
language['buildings']['farm'] = 'Farm';
language['buildings']['storage'] = 'Förråd';
language['buildings']['hide'] = 'Gömställe';
language['buildings']['wall'] = 'Mur';
language['buildings']['watchtower'] = 'Watchtower'; // todo: translate
language['report']['catDamage'] = 'Skada gjord av katapulter:';
language['report']['ramDamage'] = 'Skada gjorda av Murbräckan:';
language['report']['haul'] = 'Byte:';
language['report']['loyalty'] = 'Lojalitet:';
language['report']['unitsInTransit'] = 'Enheter utanför byn';
language['report']['deletedPlayer'] = '(borttaget)';
language['report']['unread'] = '(new)'; //todo: translate
break;
/*==== fyletikesmaxes.gr/ ====*/
case 'gr':
language['buildings']['main'] = 'Επιτελείο';
language['buildings']['barracks'] = 'Στρατώνας';
language['buildings']['stable'] = 'Στάβλος';
language['buildings']['garage'] = 'Εργαστήριο';
language['buildings']['church'] = 'Εκκλησία';
language['buildings']['church_f'] = 'ΠρώτηΕκκλησία';
language['buildings']['snob'] = 'Ακαδημία';
language['buildings']['smith'] = 'Οπλοποιείο';
language['buildings']['place'] = 'ΜέροςΣυγκέντρωσης';
language['buildings']['statue'] = 'Άγαλμα';
language['buildings']['market'] = 'Αγορά';
language['buildings']['wood'] = 'Ξυλουργείο';
language['buildings']['stone'] = 'Λατομείο';
language['buildings']['iron'] = 'Σιδηρωρυχείο';
language['buildings']['farm'] = 'Αγρόκτημα';
language['buildings']['storage'] = 'Αποθήκη';
language['buildings']['hide'] = 'Κρυψώνα';
language['buildings']['wall'] = 'Τείχος';
language['buildings']['watchtower'] = 'Watchtower'; // todo: translate
language['report']['catDamage'] = 'Ζημία που έκαναν οι καταπέλτες:';
language['report']['ramDamage'] = 'Ζημιά που προκλήθηκε από τον πολιορκητικό κριό:';
language['report']['haul'] = 'Αλλαγή:';
language['report']['loyalty'] = 'Πίστη:';
language['report']['unitsInTransit'] = 'Στρατεύματα αμυνόμενου που ήταν σε μεταφορά';
language['report']['deletedPlayer'] = '(διεγραμμένο)';
language['report']['unread'] = '(νέο)';
break;
/* the market where Arma plays :D */
case 'hr':
language['buildings']['main'] = 'Sjedište';
language['buildings']['barracks'] = 'Vojarna';
language['buildings']['stable'] = 'Štala';
language['buildings']['garage'] = 'Radionica';
language['buildings']['church'] = 'Crkva';
language['buildings']['church_f'] = 'Prva crkva';
language['buildings']['snob'] = 'Akademija';
language['buildings']['smith'] = 'Kovačnica';
language['buildings']['place'] = 'Okupljalište';
language['buildings']['statue'] = 'Spomenik';
language['buildings']['market'] = 'Tržnica';
language['buildings']['wood'] = 'Drvosječa';
language['buildings']['stone'] = 'Glinokop';
language['buildings']['iron'] = 'Rudnik željeza';
language['buildings']['farm'] = 'Farma';
language['buildings']['storage'] = 'Spremište';
language['buildings']['hide'] = 'Skrovište';
language['buildings']['wall'] = 'Zid';
language['buildings']['watchtower'] = 'Watchtower'; // todo: translate
language['report']['catDamage'] = 'Šteta nanešena katapultima: ';
language['report']['ramDamage'] = 'Šteta nanešena ovnovima:';
language['report']['haul'] = 'Nosivost:';
language['report']['loyalty'] = 'Odanost:';
language['report']['unitsInTransit'] = 'Obrambene postrojbe koje su bile na putu';
language['report']['deletedPlayer'] = '(obrisano)';
break;
/* Norwegian */
case 'no':
language['buildings']['main'] = 'Hovedkvarter';
language['buildings']['barracks'] = 'Brakker';
language['buildings']['stable'] = 'Stall';
language['buildings']['garage'] = 'Verksted';
language['buildings']['church'] = 'Kirke';
language['buildings']['church_f'] = 'Første Kirke';
language['buildings']['snob'] = 'Akademi';
language['buildings']['smith'] = 'Smie';
language['buildings']['place'] = 'Samlingsplass';
language['buildings']['statue'] = 'Statue';
language['buildings']['market'] = 'Marked';
language['buildings']['wood'] = 'Hogstfelt';
language['buildings']['stone'] = 'Leirgrav';
language['buildings']['iron'] = 'Jerngruve';
language['buildings']['farm'] = 'Gård';
language['buildings']['storage'] = 'Varehus';
language['buildings']['hide'] = 'Skjulested';
language['buildings']['wall'] = 'Mur';
language['buildings']['watchtower'] = 'Watchtower'; // todo: translate
language['report']['catDamage'] = 'Skade forårsaket av katapulter:';
language['report']['ramDamage'] = 'Skade forårsaket av rambukker:';
language['report']['haul'] = 'Bytte';
language['report']['loyalty'] = 'Lojalitet:';
language['report']['unitsInTransit'] = 'Forsvarer';
language['report']['unitsInTransit'] = 'Antall';
language['report']['deletedPlayer'] = '(slettet)';
language['report']['unread'] = '(ny)';
break;
// Portugal
case 'pt':
language['buildings']['main'] = 'Edifício Principal';
language['buildings']['barracks'] = 'Quartel';
language['buildings']['stable'] = 'Estábulo';
language['buildings']['garage'] = 'Oficina';
language['buildings']['church'] = 'Igreja';
language['buildings']['church_f'] = 'Primeira Igreja';
language['buildings']['snob'] = 'Academia';
language['buildings']['smith'] = 'Ferreiro';
language['buildings']['place'] = 'Praça de Reuniões';
language['buildings']['statue'] = 'Estátua';
language['buildings']['market'] = 'Mercado';
language['buildings']['wood'] = 'Bosque';
language['buildings']['stone'] = 'Poço de Argila';
language['buildings']['iron'] = 'Mina de Ferro';
language['buildings']['farm'] = 'Fazenda';
language['buildings']['storage'] = 'Armazém';
language['buildings']['hide'] = 'Esconderijo';
language['buildings']['wall'] = 'Muralha';
language['buildings']['watchtower'] = 'Watchtower'; // todo: translate
language['report']['catDamage'] = 'Dano provocado por catapultas:';
language['report']['ramDamage'] = 'Dano provocado por aríetes:';
language['report']['haul'] = 'Busca minuciosa:';
language['report']['loyalty'] = 'Lealdade:';
language['report']['unitsInTransit'] = 'Unidades fora da aldeia';
language['report']['deletedPlayer'] = '(eliminado)';
language['report']['unread'] = '(novo)';
break;
// Brazil
case 'br':
language['buildings']['main'] = 'Edifício principal';
language['buildings']['barracks'] = 'Quartel';
language['buildings']['stable'] = 'Estábulo';
language['buildings']['garage'] = 'Oficina';
language['buildings']['church'] = 'Igreja';
language['buildings']['church_f'] = 'Primeira igreja';
language['buildings']['snob'] = 'Academia';
language['buildings']['smith'] = 'Ferreiro';
language['buildings']['place'] = 'Praça de reunião';
language['buildings']['statue'] = 'Estátua';
language['buildings']['market'] = 'Mercado';
language['buildings']['wood'] = 'Bosque';
language['buildings']['stone'] = 'Poço de argila';
language['buildings']['iron'] = 'Mina de ferro';
language['buildings']['farm'] = 'Fazenda';
language['buildings']['storage'] = 'Armazém';
language['buildings']['hide'] = 'Esconderijo';
language['buildings']['wall'] = 'Muralha';
language['buildings']['watchtower'] = 'Torre de vigia';
language['report']['catDamage'] = 'Dano - catapultas:';
language['report']['ramDamage'] = 'Dano - aríetes:';
language['report']['haul'] = 'Saque:';
language['report']['loyalty'] = 'Lealdade:';
language['report']['unitsInTransit'] = 'Tropas defensivas em trânsito';
language['report']['deletedPlayer'] = '(apagado)';
language['report']['unread'] = '(novo)';
break;
}
function escapeSingleQuotes(str) {
return str.replace(/'/g, "\\'");
}
class TextScraper {
constructor(gameTexts) {
this.gameTexts = gameTexts;
}
t(textId) {
return getProp(this.gameTexts, textId);
}
/**
* @param {HTMLElement|jQuery|string} haystack
* @param {string} textId
* @return {boolean}
*/
includes(haystack, textId) {
let needle = this.t(textId);
if (typeof haystack === 'string') {
return haystack.includes(needle);
}
return $(haystack).html().includes(needle);
}
/**
* @param {HTMLElement[] | jQuery} elements
* @param {string} textId
* @return {HTMLElement|undefined}
*/
first(elements, textId) {
let searchFor = this.t(textId);
return $(elements).filter(`:contains('${escapeSingleQuotes(searchFor)}')`)[0];
}
/**
* @param {HTMLElment|jQuery} el
* @return {string}
*/
buildingType(el) {
let text = $(el).text();
for (let [buildingType, buildingName] of Object.entries(this.gameTexts.buildings)) {
if (text.includes(buildingName)) {
return buildingType;
}
}
}
}
let textScraper = new TextScraper(language);
export { textScraper };