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Fixed header indentation
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dragon-family/rules.md

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@@ -45,7 +45,7 @@ Starting with the first player each player takes a turn in clockwise order until
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# CORE CONCEPTS
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## TILES PRODUCE RESOURCES
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## TILE RESOURCES
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Each tile has a resource that it produces:
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| Tile | Resource |
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| Ocean | Pearl (blue) |
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| Town | Gold |
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## DRAGONS EAT RESOURCES
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Each dragon has a preferred resource it wants to eat.
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## DRAGONS EAT
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Each dragon has preferred resources it wants to eat.
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| Dragon | Resource |
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| --- | --- |
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| Blue | Pearl / Gold |
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| Gold | Gold |
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All dragons will accept gold (it is a "wild" resource).
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Note that all dragons will accept gold (it is a "wild" resource).
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## YOUR NEST
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A dragon with 3 resources on it is considered fully grown and ready to create a **lair**.
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# TERRITORY
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## TERRITORY
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A **territory** is a set of contiguous tiles of the same type.
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Town tiles can never have lairs in them and thus can never be controled.
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## EXAMPLE
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### EXAMPLE
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<img src="rulebook\ScoringExample.png"/>
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This map has 5 potential territories. There is one forest territory with 4 tiles, one mountain in the West with 2 and another in the East with 1. There are two separate ocean territories, the North with 2 and the North East with 1 (they are separate because they don’t share a water edge). No player can ever claim the town.

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