I design and analyze game mechanics with a focus on combat identity, systemic clarity, and ability interaction.
My expertise lies in building abilities, classes, bosses, and progression loops for RPG, MMO, and action-driven games.
Interconnected abilities, resource mechanics, triggers, synergy patterns, and internal loops.
Archetypes, skill trees, branching upgrades, and long-term player pacing.
Bosses, enemies, spells, weapons, and stat tuning within established systems (Wynncraft-style ecosystem).
Understanding of rhythms, timings, mobility windows, and encounter flow on a conceptual level.
Clear GDD-style documents, redesign proposals, ability sheets, and structured breakdowns.
Ability redesigns, class expansions, and new systems for a live MMORPG.
๐ https://github.com/coLoLrizer/wynncraft-design-concepts
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Telekinetic Class (Concept)
Systemic class draft with three archetypes (Defender, Elementalist, Mindbreaker), unique resource logic and ability ideas. -
Ritualist Rework
Converts mask-swapping into a dynamic Ritual system with charge mechanics and timed activations. -
Item Designs (Mythic/Fabled)
Weapons with original Major IDs and identity-focused mechanics.
๐ https://github.com/coLoLrizer/gamedesign-work
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Crimson Witch โ Boss Design
Fully structured 3-phase alchemist boss with potion RNG tables, escalating corruption states, and encounter flow. -
Rise to Sun โ Concept
Early-stage multiplayer arena idea with possession-based objectives and escalation loops. -
Additional Concepts
Dungeon sketches, match-3 hybrids, item systems, and D&D ability design.
Early-stage worldbuilding work that establishes theme, gameplay pillars, and visual identity for potential biomes/dungeons.
- Crimson Witch Domain โ corrupted alchemy, crimson energy, potion hazards, ritual chambers.
- Skyborne Isles (Concept Seed) โ floating celestial platforms, vertical traversal, and modular construct enemies.
Design: Combat Systems, Ability Design, Boss Design, Itemization, RPG/MMO Mechanics
Tools: Markdown, GitHub, Trello, Google Docs, JSON logic
Strengths: Analytical thinking, structured documentation, iterative workflow
Open for collaborations, test assignments, and roles focused on combat, ability, or system design.
Email: colorizer505@gmail.com
Discord: coLoLrizer