From 66d989b4ac8845279f420773bf0c22a833bb0e98 Mon Sep 17 00:00:00 2001 From: "copilot-swe-agent[bot]" <198982749+Copilot@users.noreply.github.com> Date: Tue, 10 Feb 2026 22:44:12 +0000 Subject: [PATCH 1/2] Initial plan From 3fc340af9e9201e64c10da8442c44bc3989b3ef9 Mon Sep 17 00:00:00 2001 From: "copilot-swe-agent[bot]" <198982749+Copilot@users.noreply.github.com> Date: Tue, 10 Feb 2026 22:46:26 +0000 Subject: [PATCH 2/2] Make LiveryColour fields public to allow access Co-authored-by: codegefluester <203914+codegefluester@users.noreply.github.com> --- GamesDat/Telemetry/Sources/Formula1/LiveryColour.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/GamesDat/Telemetry/Sources/Formula1/LiveryColour.cs b/GamesDat/Telemetry/Sources/Formula1/LiveryColour.cs index 3d5b372..e9267bc 100644 --- a/GamesDat/Telemetry/Sources/Formula1/LiveryColour.cs +++ b/GamesDat/Telemetry/Sources/Formula1/LiveryColour.cs @@ -5,8 +5,8 @@ namespace GamesDat.Core.Telemetry.Sources.Formula1 [StructLayout(LayoutKind.Sequential, Pack = 1)] public struct LiveryColour { - byte red; - byte green; - byte blue; + public byte red; + public byte green; + public byte blue; } }