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AVLTree.cpp
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242 lines (223 loc) · 6.86 KB
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// Code by Cevat Sonmez Yucel
#include "AVLTree.h"
#include "AVLNode.h"
#include <iostream>
#include <string>
#include <queue>
#include <algorithm>
// Constructor
AVLTree::AVLTree() {
root = NULL;
lowestUnbalanced = NULL;
}
// Destructor
AVLTree::~AVLTree() {
delete root;
root = NULL;
}
// insert function that makes use of its helper function
void AVLTree::insert(int value) {
// Root is made equal to what the helper function returns
root = insert(root, value);
// Calls the balance function if there is an imbalance in the tree
// Imbalance is defined as difference between right and left height of a node being greater than 1
if (lowestUnbalanced) {
balance();
}
// As the tree is now balanced, there is no lowestUnbalanced node
lowestUnbalanced = NULL;
}
// Helper function for insert
AVLNode* AVLTree::insert(AVLNode* root, int value) {
// If the root is null, a new instance of the AVLNode class is created and returned
if (!root) {
AVLNode* root = new AVLNode(value);
return root;
}
// Less than case
else if (root -> value > value) {
root -> left = insert(root -> left, value);
}
// Greater than case
else if (root -> value < value) {
root -> right = insert(root -> right, value);
}
// Checking if a node is unbalanced
int leftHeight = height(root -> left);
int rightHeight = height(root -> right);
if (abs(leftHeight - rightHeight) >= 2 && !lowestUnbalanced) {
lowestUnbalanced = root;
}
return root;
}
// remove function that makes use of its helper function
void AVLTree::remove(int value) {
if (root) {
root = remove(root, value);
}
if (lowestUnbalanced) {
balance();
}
lowestUnbalanced = NULL;
}
// Helper function for remove
AVLNode* AVLTree::remove(AVLNode* root, int value) {
if (root -> value == value) {
AVLNode* temp1 = root -> right;
root = root -> left;
if (root) {root -> right = temp1;}
else {root = temp1;}
return root;
}
// Less than case
if (root -> value > value && root -> left) {
root -> left = remove(root -> left, value);
}
//Greater than case
if (root -> value < value && root -> right) {
root -> right = remove(root -> right, value);
}
// Checking if a node is unbalanced
int leftHeight = height(root -> left);
int rightHeight = height(root -> right);
if (abs(leftHeight - rightHeight) >= 2 && !lowestUnbalanced) {
lowestUnbalanced = root;
}
return root;
}
// Prints the level order traversal of tree
void AVLTree::printTree() {
std::queue<AVLNode*> nodes;
std::queue<int> levels;
if (root) {
nodes.push(root);
levels.push(0);
}
int prevLevel = 0;
std::cout << "Level 0: ";
while (nodes.size()) {
AVLNode* curNode = nodes.front();
int curLevel = levels.front();
if (curNode -> left) {
nodes.push(curNode -> left);
levels.push(curLevel + 1);
}
if (curNode -> right) {
nodes.push(curNode -> right);
levels.push(curLevel + 1);
}
int toPrint = nodes.front() -> value;
int levelAt = levels.front();
if (levelAt != prevLevel) {
std::cout << "\nLevel " << levelAt << ": ";
prevLevel = levelAt;
}
std::cout << toPrint << " ";
nodes.pop();
levels.pop();
}
std::cout << "\n";
}
// exists function that makes use of its helper funtion
bool AVLTree::exists(int value) {
return exists(root, value);
}
// Helper function for exists
// Checks if given value exists in the tree
bool AVLTree::exists(AVLNode* root, int value) {
if (!root) {
return false;
}
if (root -> value == value) {
return true;
}
else if (root -> value > value) {
return exists(root -> left, value);
}
else if (root -> value < value) {
return exists(root -> right, value);
}
return false;
}
// Recursive function to return the height of each node
int AVLTree::height(AVLNode* node) {
if (!node) {
return -1;
}
if (!node -> left && !node -> right) {
return 0;
}
else {
return std::max(height(node -> left), height(node -> right)) + 1;
}
}
// balance function that is called if the tree is unbalanced after insert or remove
void AVLTree::balance() {
int balanceFactor = height(lowestUnbalanced -> right) - height(lowestUnbalanced -> left);
if (balanceFactor < 0) {
int leftBalanceFactor = height(lowestUnbalanced -> left -> right) - height(lowestUnbalanced -> left -> left);
if (leftBalanceFactor <= 0) {
//left left Case (Single, right rotation)
root = rotateRight(root);
}
else if (leftBalanceFactor > 0) {
//left right Case (Double, left right rotation)
AVLNode* temp1 = lowestUnbalanced;
lowestUnbalanced = lowestUnbalanced -> left;
root = rotateLeft(root);
lowestUnbalanced = temp1;
root = rotateRight(root);
}
}
if (balanceFactor > 0) {
int rightBalanceFactor = height(lowestUnbalanced -> right -> right) - height(lowestUnbalanced -> right -> left);
if (rightBalanceFactor < 0) {
//right left Case (Double, right left rotation)
AVLNode* temp2 = lowestUnbalanced;
lowestUnbalanced = lowestUnbalanced -> right;
root = rotateRight(root);
lowestUnbalanced = temp2;
root = rotateLeft(root);
}
else if (rightBalanceFactor >= 0) {
//right right Case (Single, left rotation)
root = rotateLeft(root);
}
}
}
// Recursive function to rotate given node left
AVLNode* AVLTree::rotateLeft(AVLNode* root) {
if (root == lowestUnbalanced) {
AVLNode* temp1 = root;
AVLNode* temp2 = root -> right -> left;
AVLNode* temp3 = root -> right;
temp1 -> right = temp2;
temp3 -> left = temp1;
return temp3;
}
if (root -> value > lowestUnbalanced -> value) {
root -> left = rotateLeft(root -> left);
}
else if (root -> value < lowestUnbalanced -> value) {
root -> right = rotateLeft(root -> right);
}
return root;
}
// Recursive function to rotate given node right
AVLNode* AVLTree::rotateRight(AVLNode* root) {
if (root == lowestUnbalanced) {
AVLNode* temp1 = root;
AVLNode* temp2 = root -> left -> right;
AVLNode* temp3 = root -> left;
temp1 -> left = temp2;
temp3 -> right = temp1;
return temp3;
}
if (root -> value > lowestUnbalanced -> value) {
root -> left = rotateRight(root -> left);
}
else if (root -> value < lowestUnbalanced -> value) {
root -> right = rotateRight(root -> right);
}
return root;
}