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Compiled plugins not listed in Resolume FFGL Sources #1

@discopatrick

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@discopatrick

Hi there - thank you for helping to make FFGL plugins easier to create!

I'm having trouble using the examples from the project.

If I download the bundles from the release page, and add them to Resolume via the Video preferences tab, then they are listed in FFGL Sources, and work just fine.

If I try to build them myself, and add them to Resolume in the same way, they do not appear in the list.

My steps for building were:

I tried adding the bundles to Resolume, firstly by adding the project directory directly, and then copying the bundles to a separate directory and adding that one (just in case the presence of other project files was stopping Resolume from recognising the plugins). Neither method worked.

I noticed on the README that it is mentioned the plugins should be built in 32 bit to be compatible with Resolume. I tried updating CMakeLists.txt with some extra flags like so:

set_target_properties(Spiral PROPERTIES BUNDLE true COMPILE_FLAGS "-m32" LINK_FLAGS "-m32")

This didn't seem to fix things either.

Can you think of anything else I should be doing?

I'm running OSX El Capitan 10.11.6, and cmake version 3.7.2

If I can get this working on my machine, I'll be happy to update the README with some instructions for other newcomers :)

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