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Description
Hi there - thank you for helping to make FFGL plugins easier to create!
I'm having trouble using the examples from the project.
If I download the bundles from the release page, and add them to Resolume via the Video preferences tab, then they are listed in FFGL Sources, and work just fine.
If I try to build them myself, and add them to Resolume in the same way, they do not appear in the list.
My steps for building were:
- Download and install cmake from https://cmake.org/files/v3.7/cmake-3.7.2-Darwin-x86_64.dmg
- Add cmake to my PATH
- clone this repo
- run
cmake .from the project root
I tried adding the bundles to Resolume, firstly by adding the project directory directly, and then copying the bundles to a separate directory and adding that one (just in case the presence of other project files was stopping Resolume from recognising the plugins). Neither method worked.
I noticed on the README that it is mentioned the plugins should be built in 32 bit to be compatible with Resolume. I tried updating CMakeLists.txt with some extra flags like so:
set_target_properties(Spiral PROPERTIES BUNDLE true COMPILE_FLAGS "-m32" LINK_FLAGS "-m32")
This didn't seem to fix things either.
Can you think of anything else I should be doing?
I'm running OSX El Capitan 10.11.6, and cmake version 3.7.2
If I can get this working on my machine, I'll be happy to update the README with some instructions for other newcomers :)