diff --git a/PWGLF/TableProducer/Strangeness/strangenessbuilder.cxx b/PWGLF/TableProducer/Strangeness/strangenessbuilder.cxx index aea40f3178e..4733a1dc408 100644 --- a/PWGLF/TableProducer/Strangeness/strangenessbuilder.cxx +++ b/PWGLF/TableProducer/Strangeness/strangenessbuilder.cxx @@ -784,7 +784,7 @@ struct StrangenessBuilder { float bestPointingAngle = 10; // a nonsense angle, anything's better size_t bestPointingAngleIndex = -1; - float bestDCADaughters = 1e+3; // an excessively large DCA + float bestDCADaughters = 1e+3; // an excessively large DCA size_t bestDCADaughtersIndex = -1; for (size_t ic = 0; ic < v0tableGrouped[iV0].collisionIds.size(); ic++) { @@ -833,13 +833,13 @@ struct StrangenessBuilder { for (size_t ic = 0; ic < v0tableGrouped[iV0].collisionIds.size(); ic++) { ao2dV0toV0List[v0tableGrouped[iV0].V0Ids[ic]] = -2; // algorithm 1: best pointing angle - if (bestPointingAngleIndex == ic && deduplicationAlgorithm.value==1) { + if (bestPointingAngleIndex == ic && deduplicationAlgorithm.value == 1) { ao2dV0toV0List[v0tableGrouped[iV0].V0Ids[ic]] = -1; // keep best only } - if (bestDCADaughtersIndex == ic && deduplicationAlgorithm.value==2) { + if (bestDCADaughtersIndex == ic && deduplicationAlgorithm.value == 2) { ao2dV0toV0List[v0tableGrouped[iV0].V0Ids[ic]] = -1; // keep best only } - if (bestDCADaughtersIndex == ic && bestPointingAngleIndex == ic && deduplicationAlgorithm.value==3) { + if (bestDCADaughtersIndex == ic && bestPointingAngleIndex == ic && deduplicationAlgorithm.value == 3) { ao2dV0toV0List[v0tableGrouped[iV0].V0Ids[ic]] = -1; // keep best only } }