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Sound : SoundManager와 AudioManager #40
jshhhhh
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저도 인공지능 enemy 패트롤 범위 설정할 때 배열 사용해서 구현했어유 :) 비슷한 느낌이네 |
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(방식의 구분을 위해 이름을 나눴을 뿐, 정확한 명칭X)
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