diff --git a/HentaiVerse/hvAutoAttack/README.md b/HentaiVerse/hvAutoAttack/README.md
index df72b5e5..14589390 100644
--- a/HentaiVerse/hvAutoAttack/README.md
+++ b/HentaiVerse/hvAutoAttack/README.md
@@ -50,9 +50,10 @@
***
### 自定义判断条件
-
每一个拥有红色虚线边框的区域,都可以设置自定义判断条件。
+现已支持自定义的条件公式,例如`hp > mp` 或 `2 * ( hp + mp ) > sp`,支持运算符: `+` `-` `*` `/` `%` `**` `&&` `||` `!` `>` `<` `>=`(`≥`) `<=`(`≤`) `==`(`=`,`===`) `!=`(`≠`,`~=`,`<>`),逻辑运算符返回`0`或`1` (表示false或true)
+
* 注意:如果这些区域留空(一个条件也没设置),那么就相当于真。
当鼠标在这些区域内移动时,右上角会显示一个盒子(当鼠标不在这些区域内,盒子消失)
@@ -63,9 +64,11 @@
* 下拉列表2/4: 比较值A/比较值B
-* 下拉列表3: 只支持比较运算符(`1`:大于, `2`:小于, `3`: 大于等于, `4`: 小于等于, `5`:等于, `6`:不等于)
+* 下拉列表3: 运算符
+
+* ADD按钮: 生成一个值为 `比较值A 运算符 比较值B` 的输入框
-* ADD按钮: 生成一个值为`比较值A,比较值,比较值B`的输入框
+* 仍兼容旧版本 `比较值A,比较运算符,比较值B` 的条件,其中比较运算符:(`1`:大于, `2`:小于, `3`: 大于等于, `4`: 小于等于, `5`:等于, `6`:不等于)
#### 比较值
@@ -73,22 +76,30 @@
2. `oc`: Overcharge, 250==>250%
3. `monsterAll`/`monsterAlive`/`bossAll`/`bossAlive`: 怪兽/Boss的总数目/存活数目
4. `roundNow`/`roundAll`/`roundLeft`: 当前回合数/总回合数/剩余回合数
-5. `roundType`: 战役模式 (`ar`: The Arena, `rb`: Ring of Blood, `gr`: GrindFest, `iw`: Item World, `ba`: Random Encounter)
+5. `isRoundType`、`ar`、`ba`、`iw`、`tw`、`gr`、`rb`: 当前是否是某战役模式,例如`_isRoundType_ar`或`_ar`均返回 `当前是否是The Arena`
+6. `roundType`: 战役模式 (`ar`: The Arena, `rb`: Ring of Blood, `gr`: GrindFest, `iw`: Item World, `ba`: Random Encounter, `tw`: The Tower)
- **注意**: 由于是字符串之间的比较,所以请加上引号,如"ar"/'ar'
+ **注意**: 由于是字符串之间的比较,所以用旧版本格式`比较值A,比较运算符,比较值B`时请加上引号,如"ar"/'ar'
-6. `attackStatus`: 攻击模式 (`0`: Physical, `1`: Fire, `2`: Cold, `3`: Elec, `4`: Wind, `5`: Divine, `6`: Forbidden)
-7. `isCd`: 技能/物品是否cd,格式`_isCd_id`
+7. `attackStatus`: 攻击模式 (`0`: Physical, `1`: Fire, `2`: Cold, `3`: Elec, `4`: Wind, `5`: Divine, `6`: Forbidden)。 或使用 `_phys`, `_fire`, `_cold`, `_elec`, `_wind`, `_divi`, `_forb` 表示 `当前 attack mode 是否为 ...`,例如 `_phys` 等价于 `attackStatus == 0`
+8. `fightingStyle`: 战斗风格 (`1`: 二天, `2`: 单手, `3`: 双手, `4`: 双持, `5`: 法杖)。 或使用 `_nt`, `_1h`, `_2h`, `_dw`, `_staff` 表示 `当前 fighting style 是否为 ...`,例如 `_nt` 等价于 `fightStyle == 1`
+9. `isCd`: 技能/物品是否cd,格式`_isCd_id`
- **示例1**: Protection的id为411,则`_isCd_411,5,0`表示不可施放,`_isCd_411,5,1`表示可以施放
+ **示例1**: Protection的id为411,则`!_isCd_411`表示不可施放,`_isCd_411`表示可以施放
- **示例2**: ManaElixir的id为11295,则`_isCd_11295,5,0`表示不可使用,`_isCd_11295,5,1`表示可以使用
+ **示例2**: ManaElixir的id为11295,则`!_isCd_11295`表示不可使用,`_isCd_11295`表示可以使用
-8. `buffTurn`: 人物Buff剩余时间,格式`_buffTurn_img`
+10. `buffTurn`: 人物Buff剩余时间,格式`_buffTurn_img`
- **示例**: Protection的img为protection,则`_buffTurn_protection,5,0`表示不存在Protection的buff,`_buffTurn_protection,3,10`表示Protection的buff至少剩余10回合
+ **示例**: Protection的img为protection,则`_buffTurn_protection == 0`表示不存在Protection的buff,`_buffTurn_protection >= 10`表示Protection的buff至少剩余10回合
-9. 空白(blank): 自己输入 (the value you want to put in)
+11. `targetHp`、`targetMp`、`targetSp`、`targetBuffTurn`: 目标怪物的HP%、SP%、MP%、buff剩余时间,`_targetBuffTurn_`后缀参照8.`buffTurn`(如:`_targetBuffTurn_bleed != 0`表示目标bleed的buff剩余回合不等于0)。target的目标怪物遵循以下规则
+ 1. 默认情况的target均为权重优先级最高的目标
+ 2. 武器技能(马炮、T1~T3等)、法术技能(中阶、高阶):按照 逐条条件判断>按权重逐个目标>满足任意一条条件内的所有子条目,则对该目标释放。例如下图最后的慈悲的条件:仅释放hp小于25%、拥有流血buff
+
+ 
+
+12. 空白(blank): 自己输入 (the value you want to put in)
#### 示例
@@ -162,6 +173,14 @@
| Infusion of Storms / windinfusion | Infusion of Divinity / holyinfusion | Infusion of Darkness / darkinfusion |
| Scroll of Swiftness / haste_scroll | - | - |
| Flower Vase / flowers | Bubble-Gum / gum | - |
+| Sleep / sleep | Blind / blind | Slow / slow |
+| Imperil / imperil | MagNet / magnet | Silence / silence |
+| Drain / drainhp | Weaken / weaken | Confuse / confuse |
+| Coalesced Mana / coalescemana | Stunned / stun / wpn_stun | Penetrated Armor / ap / wpn_ap |
+| Bleeding Wound / bleed / wpn_bleed | Absorbing Ward / absorb | Fury of the Sisters / trio_furyofthesisters |
+| Lamentations of the Future / trio_skuld | Screams of the Past / trio_urd | Wailings of the Present / trio_verdandi | Searing Skin / firedot | Freezing Limbs / coldslow |
+| Turbulent Air / windmiss | Deep Burns / elecweak | Breached Defense / holybreach |
+| Blunted Attack / darknerf | Burning Soul / soulfire | Ripened Soul / ripesoul |
***
@@ -382,3 +401,10 @@
灵感来自hoverplay,刚开始接触js,初步完成代码
功能有:答题警报、其他警报、快捷键、自动前进、自动使用宝石、自动回复、自动使用增益技能、自动打怪
很可惜,玩游戏不走心,一直搞不懂HVSTAT是怎么知道每个怪的血量的,直到[版本2.0](#20)
+
+
+
+
+
+
+
diff --git a/HentaiVerse/hvAutoAttack/README_en.md b/HentaiVerse/hvAutoAttack/README_en.md
index c44fef8f..9d17159f 100644
--- a/HentaiVerse/hvAutoAttack/README_en.md
+++ b/HentaiVerse/hvAutoAttack/README_en.md
@@ -49,6 +49,8 @@ Scripts get information through text, and if you have not yet modified the font,
Each area with a red dotted border can be set to a customize condition.
+Customizable Formula is support now, such as `hp > mp` or `2 * ( hp + mp ) > sp`, supported operators: `+` `-` `*` `/` `%` `&&` `||` `!` `>` `<` `>=`(`≥`) `<=`(`≤`) `==`(`=`,`===`) `!=`(`≠`,`~=`,`<>`), logical operators returns 0 or 1 (as false or true)
+
* If these areas are left blank (a condition is not set), then it's equivalent to true.
When the mouse moves in these areas, a box is displayed in the upper right corner. (When the mouse out, the box disappears)
@@ -59,9 +61,11 @@ Four drop down lists and one button are visible in the box
* Drop-down List 2/4: comparison value A / comparison value B
-* Drop-down List 3: only support comparison operator (`1`: >, `2`: <, `3`: ≥, `4`: ≤, `5`: =, `6`: ≠)
+* Drop-down List 3: operator
+
+* Button ADD: Generates an input box with a value of `A Operator B`
-* Button ADD: Generates an input box with a value of `A,Comparison-Operator,B`
+* Legacy version condition such as `A,Comparison-Operator,B` is still supported, Comparison-Operator: (`1`: >, `2`: <, `3`: ≥, `4`: ≤, `5`: =, `6`: ≠)
#### Comparison Value
@@ -69,22 +73,30 @@ Four drop down lists and one button are visible in the box
2. `oc`: Overcharge, 0-250
3. `monsterAll`/`monsterAlive`/`bossAll`/`bossAlive`: amount of all monster/boss (alive)
4. `roundNow`/`roundAll`/`roundLeft`
-5. `roundType`: Battle Type (`ar`: The Arena, `rb`: Ring of Blood, `gr`: GrindFest, `iw`: Item World, `ba`: Random Encounter)
+5. `isRoundType`、`ar`、`ba`、`iw`、`tw`、`gr`、`rb`: is current round type as the target type, such as: both `_isRoundType_ar` and `_ar` returns `is currently in The Arena`
+6. `roundType`: Battle Type (`ar`: The Arena, `rb`: Ring of Blood, `gr`: GrindFest, `iw`: Item World, `ba`: Random Encounter, `tw`: The Tower)
- (**Note**: Because comparison between strings, please add quotation, such as `"ar"`/`'ar'`)
+ (**Note**: Because comparison between strings, please add quotation while using legacy version condition `A,Comparison-Operator,B` , such as `"ar"`/`'ar'`)
-6. `attackStatus`: Attack Mode (`0`: Physical, `1`: Fire, `2`: Cold, `3`: Elec, `4`: Wind, `5`: Divine, `6`: Forbidden)
-7. `isCd`: whether the skill/item is cooldowning, format: `_isCd_id`
+7. `attackStatus`: Attack Mode (`0`: Physical, `1`: Fire, `2`: Cold, `3`: Elec, `4`: Wind, `5`: Divine, `6`: Forbidden). Or use `_phys`, `_fire`, `_cold`, `_elec`, `_wind`, `_divi`, `_forb` as `if current attack mode is ...`, such as `_phys` equals `attackStatus == 0`
+8. `fightingStyle`: Fighting Style (`1`: Niten, `2`: 1H, `3`: 2H, `4`: DW, `5`: Staff). Or use `_nt`, `_1h`, `_2h`, `_dw`, `_staff` as `if current fighting style is ...`, such as `_nt` equals `fightStyle == 1`
+9. `isCd`: whether the skill/item is cooldowning, format: `_isCd_id`
- **example 1**: the id of Protection is 411 , `_isCd_411,5,0` means Protection can't be casted or `_isCd_411,5,1` means Protection can be casted
+ **example 1**: the id of Protection is 411 , `!_isCd_411` means Protection can't be casted or `_isCd_411` means Protection can be casted
- **example 2**: the id of ManaElixir is 11295, `_isCd_11295,5,0` means ManaElixir can't be used or `_isCd_11295,5,1` means ManaElixir can be used
+ **example 2**: the id of ManaElixir is 11295, `!_isCd_11295` means ManaElixir can't be used or `_isCd_11295` means ManaElixir can be used
-8. `buffTurn`: time the buff last in person, format`_buffTurn_img`
+10. `buffTurn`: time the buff last in person, format`_buffTurn_img`
- **example**: the image of Protection is protection, `_buffTurn_protection,5,0` means you don't have the buff of Protection or `_buffTurn_protection,3,10` means the the buff of Protection on you last at least 10 turns
+ **example**: the image of Protection is protection, `_buffTurn_protection == 0` means you don't have the buff of Protection or `_buffTurn_protection >= 10` means the buff of Protection on you last at least 10 turns
-9. blank: the value you want to put in
+11. `targetHp`、`targetMp`、`targetSp`、`targetBuffTurn`: HP%、SP%、MP%、buffRemainTime of target monster, suffix of `_targetBuffTurn_` is same as 8.`buffTurn`(such as:`_targetBuffTurn_bleed != 0` means remain turns of bleed buff on target monster is not equal to 0. Target that is calculating is chosen by following rules:
+ 1. The highest priority monster by rank in default situations.
+ 2. Weapon skills (OFC, T1~T3, etc.), Offensive Spell skills (Tire2, Tire3): by each condition > for each ranked target > find the target fit all sub-condition in the condition and cast to it. Such as the pic below: condition for Merciful Blow: only cast to targets which with hp below 25% and a bleed buff.
+
+ 
+
+12. blank: the value you want to put in
#### Example
@@ -156,6 +168,14 @@ The following is a schematic diagram of the circuit diagram
| Infusion of Storms / windinfusion | Infusion of Divinity / holyinfusion | Infusion of Darkness / darkinfusion |
| Scroll of Swiftness / haste_scroll | - | - |
| Flower Vase / flowers | Bubble-Gum / gum | - |
+| Sleep / sleep | Blind / blind | Slow / slow |
+| Imperil / imperil | MagNet / magnet | Silence / silence |
+| Drain / drainhp | Weaken / weaken | Confuse / confuse |
+| Coalesced Mana / coalescemana | Stunned / stun / wpn_stun | Penetrated Armor / ap / wpn_ap |
+| Bleeding Wound / bleed / wpn_bleed | Absorbing Ward / absorb | Fury of the Sisters / trio_furyofthesisters |
+| Lamentations of the Future / trio_skuld | Screams of the Past / trio_urd | Wailings of the Present / trio_verdandi | Searing Skin / firedot | Freezing Limbs / coldslow |
+| Turbulent Air / windmiss | Deep Burns / elecweak | Breached Defense / holybreach |
+| Blunted Attack / darknerf | Burning Soul / soulfire | Ripened Soul / ripesoul |
***
@@ -188,3 +208,8 @@ In this example, the script will attack enemy 1 next.
* Old
1. see [README_Chinese#更新历史](https://github.com/dodying/UserJs/blob/master/HentaiVerse/hvAutoAttack/README.md#更新历史)
+
+
+
+
+
diff --git a/HentaiVerse/hvAutoAttack/hvAutoAttack.user.js b/HentaiVerse/hvAutoAttack/hvAutoAttack.user.js
index 869e6349..c37c94b8 100644
--- a/HentaiVerse/hvAutoAttack/hvAutoAttack.user.js
+++ b/HentaiVerse/hvAutoAttack/hvAutoAttack.user.js
@@ -6,7 +6,7 @@
// @description HV auto attack script, for the first user, should configure before use it.
// @description:zh-CN HV自动打怪脚本,初次使用,请先设置好选项,请确认字体设置正常
// @description:zh-TW HV自動打怪腳本,初次使用,請先設置好選項,請確認字體設置正常
-// @version 2.90.22.12
+// @version 2.90.125
// @author dodying
// @namespace https://github.com/dodying/
// @supportURL https://github.com/dodying/UserJs/issues
@@ -28,3012 +28,4063 @@
// @grant unsafeWindow
// @run-at document-end
// ==/UserScript==
-/* eslint-disable camelcase */
-
-const standalone = ['option', 'arena', 'drop', 'stats', 'staminaLostLog', 'battleCode', 'disabled', 'stamina', 'staminaTime', 'lastHref', 'battle', 'monsterDB', 'monsterMID', 'ability'];
-const sharable = ['option'];
-const excludeStandalone = { 'option': ['optionStandalone', 'version', 'lang'] };
-const href = window.location.href;
-const isIsekai = href.indexOf('isekai') !== -1;
-const current = isIsekai ? 'isekai' : 'persistent';
-const other = isIsekai ? 'persistent' : 'isekai';
-let GM_cache;
-
-const _1s = 1000;
-const _1m = 60 * _1s;
-const _1h = 60 * _1m;
-const _1d = 24 * _1h;
-
-try {
- const isFrame = window.self !== window.top;
- if (isFrame) {
- if (!window.top.location.href.match(`/equip/`) && (gE('#riddlecounter') || !gE('#navbar'))) {
- if(!window.top.location.href.endsWith(`?s=Battle`)){
- setValue('lastHref', window.top.location.href);
- }
- window.top.location.href = window.self.location.href;
- }
- if(window.location.href.indexOf(`?s=Battle&ss=ar`) !== -1 || window.location.href.indexOf(`?s=Battle&ss=rb`) !== -1){
- loadOption();
- setArenaDisplay();
- }
- return;
- }
+
+(function () {
try {
- if(window.location.href.startsWith('https://')) {
- MAIN_URL = MAIN_URL.replace(/^http:/, /^https:/);
- } else {
- MAIN_URL = MAIN_URL.replace(/^https:/, /^http:/);
+ 'use strict';
+ const standalone = ['option', 'arena', 'drop', 'stats', 'staminaLostLog', 'battleCode', 'disabled', 'stamina', 'lastHref', 'battle', 'monsterDB', 'monsterMID', 'ability'];
+ const sharable = ['option'];
+ const excludeStandalone = { 'option': ['optionStandalone', 'version', 'lang'] };
+ const href = window.location.href;
+ const isFrame = window.self !== window.top;
+
+ const isIsekai = href.indexOf('isekai') !== -1;
+ const current = isIsekai ? 'isekai' : 'persistent';
+ const other = isIsekai ? 'persistent' : 'isekai';
+
+ const scriptVersion = '2.90';
+ let hvVersion;
+
+ const _1s = 1000;
+ const _1m = 60 * _1s;
+ const _1h = 60 * _1m;
+ const _1d = 24 * _1h;
+ const attackStatusType = [
+ '物理 物理 Physical ',
+ '火 火 Fire ',
+ '冰 冰 Cold ',
+ '雷 雷 Elec ',
+ '风 風 Wind ',
+ '圣 聖 Divine ',
+ '暗 暗 Forbidden ',
+ ];
+ const monsterStateKeys = { obj: `div.btm1`, lv: `div.btm2`, name: `div.btm3`, bars: `div.btm4>div.btm5`, buffs: `div.btm6` }
+ const [$RPN, $async, $debug, $ajax] = [initRPN(), initAsync(), initDebug(), window.top.$ajax ??= unsafeWindow.$ajax ??= initAjax()];
+ for (let check of [checkIsHV, checkIsWindowTop, checkOption]) {
+ if (!check()) return;
+ }
+ for (let step of [onRiddle, onIdle, onBattle]) {
+ if (step()) return;
+ }
+ // 其他情况进行等待刷新(例如加载错误等)
+ setTimeout(goto, 5 * _1m);
+
+ // ----------Process Steps----------
+ function initRPN() {
+ const $RPN = {
+ operators: {
+ '>=': { precedence : 0, func: (a, b) => a >= b ? 1 : 0 },
+ '<=': { precedence : 0, func: (a, b) => a <= b ? 1 : 0 },
+ '==': { precedence : 0, func: (a, b) => a === b ? 1 : 0 },
+ '!=': { precedence : 0, func: (a, b) => a !== b ? 1 : 0 },
+ '&&': { precedence : -1, func: (a, b) => a && b ? 1 : 0 },
+ '||': { precedence : -1, func: (a, b) => a || b ? 1 : 0 },
+ '**': { precedence:3, func: (a,b) => Math.pow(a, b)},
+ '!': { precedence : -1, func: (a) => a ? 0 : 1 },
+ '+': { precedence : 1, func: (a, b) => a + b },
+ '-': { precedence : 1, func: (a, b) => a - b },
+ '*': { precedence : 2, func: (a, b) => a * b },
+ '/': { precedence : 2, func: (a, b) => a / b },
+ '%': { precedence : 2, func: (a, b) => a % b },
+ '>': { precedence : 0, func: (a, b) => a > b ? 1 : 0 },
+ '<': { precedence : 0, func: (a, b) => a < b ? 1 : 0 },
+ },
+
+ multiCharOperators: ['>=', '<=', '==', '!=', '&&', '||', '**'],
+
+ isOperator(token) {
+ return token in $RPN.operators || $RPN.multiCharOperators.includes(token);
+ },
+
+ isMultiCharOperator(token) {
+ return $RPN.multiCharOperators.includes(token);
+ },
+
+ hasHigherPrecedence(op1, op2) {
+ return $RPN.operators[op1].precedence >= $RPN.operators[op2].precedence;
+ },
+
+ tokenize(expression) {
+ const tokens = [];
+ let i = 0;
+
+ while (i < expression.length) {
+ const ch = expression[i];
+
+ if (ch === ' ') {
+ i++;
+ continue;
+ }
+
+ if (ch === '(' || ch === ')') {
+ tokens.push(ch);
+ i++;
+ continue;
+ }
+
+ let isMultiChar = false;
+ for (const op of $RPN.multiCharOperators) {
+ if (expression.startsWith(op, i)) {
+ tokens.push(op);
+ i += op.length;
+ isMultiChar = true;
+ break;
+ }
+ }
+ if (isMultiChar) continue;
+
+ if ($RPN.isOperator(ch)) {
+ tokens.push(ch);
+ i++;
+ continue;
+ }
+
+ if (/[0-9]/.test(ch)) {
+ let num = '';
+ while (i < expression.length && /[0-9.]/.test(expression[i])) {
+ num += expression[i];
+ i++;
+ }
+ tokens.push(parseFloat(num));
+ continue;
+ }
+
+ if (/[a-zA-Z_.'"]/.test(ch)) {
+ let varName = '';
+ while (i < expression.length && /[a-zA-Z0-9_.'"]/.test(expression[i])) {
+ varName += expression[i];
+ i++;
+ }
+ tokens.push(varName);
+ continue;
+ }
+
+ throw new Error(`Unknown character: ${ch} from ${expression}`);
+ }
+
+ return tokens;
+ },
+
+ infixToPostfix(infixTokens) {
+ const output = [];
+ const stack = [];
+
+ for (const token of infixTokens) {
+ if (typeof token === 'number' || /[a-zA-Z_'"]/.test(token[0])) {
+ output.push(token);
+ }
+ else if (token === '(') {
+ stack.push(token);
+ }
+ else if (token === ')') {
+ while (stack.length && stack[stack.length - 1] !== '(') {
+ output.push(stack.pop());
+ }
+ stack.pop();
+ }
+ else if ($RPN.isOperator(token)) {
+ while (
+ stack.length &&
+ stack[stack.length - 1] !== '(' &&
+ $RPN.hasHigherPrecedence(stack[stack.length - 1], token)
+ ) {
+ output.push(stack.pop());
+ }
+ stack.push(token);
+ }
+ }
+
+ while (stack.length) {
+ output.push(stack.pop());
+ }
+
+ return output;
+ },
+
+ evaluatePostfix(postfixTokens, resolver) {
+ const stack = [];
+ for (const token of postfixTokens) {
+ if (typeof token === 'number') {
+ stack.push(token);
+ }
+ else if (typeof token === 'string' && /[a-zA-Z_.'"]/.test(token[0])) {
+ let value = resolver ? resolver(token) : token;
+ if (typeof value === 'string' && value[0] !== "'" && value[0] != '"') value = `'${value}'`;
+ stack.push(value);
+ }
+ else {
+ let a, b;
+ if (stack.length < 2) {
+ if (token === '-') {
+ b = stack.pop();
+ a = 0;
+ } else if (token === '!') {
+ a = stack.pop();
+ b = undefined;
+ } else {
+ throw new Error('Wrong Expression.');
+ }
+ } else {
+ b = stack.pop();
+ a = stack.pop();
+ }
+
+ let result;
+ if (token in $RPN.operators) {
+ result = $RPN.operators[token].func(a, b);
+ } else {
+ throw new Error(`Unknow operator: ${token}`);
+ }
+ stack.push(result);
+ }
+ }
+
+ if (stack.length !== 1) {
+ throw new Error('Wrong Expression.');
+ }
+
+ return stack[0];
+ },
+
+ evaluate(expression, variableHandler = null) {
+ const tokens = $RPN.tokenize(expression);
+ const postfix = $RPN.infixToPostfix(tokens);
+ return $RPN.evaluatePostfix(postfix, variableHandler);
+ }
+ };
+ return $RPN;
}
- } catch (e) {}
- const Debug = {
- Stack: class extends Error {
- constructor(description, ...params) {
- super(...params);
- this.name = 'Debug.Stack';
- }
- },
- realtime: false,
- logList: [],
- maxLogCache: 100,
- switchRealtimeLog: function () {
- Debug.enableRealtimeLog(Debug.realtime);
- },
- enableRealtimeLog: function (enabled) {
- Debug.realtime = enabled;
- if (enabled) {
- Debug.shiftLog();
- }
- },
- log: function () {
- if (Debug.realtime) {
- console.log(...arguments, `\n`, (new Debug.Stack()).stack);
- return;
+
+ function initDebug() {
+ const $debug = {
+ Stack: class extends Error {
+ constructor(description, ...params) {
+ super(...params);
+ this.name = '$debug.Stack';
+ }
+ },
+ realtime: false,
+ logList: [],
+ maxLogCache: 100,
+ switchRealtimeLog: function () {
+ $debug.enableRealtimeLog($debug.realtime);
+ },
+ enableRealtimeLog: function (enabled) {
+ $debug.realtime = enabled;
+ if (enabled) {
+ $debug.shiftLog();
+ }
+ },
+ log: function () {
+ if ($debug.realtime) {
+ console.log(...arguments, `\n`, (new $debug.Stack()).stack);
+ return;
+ }
+ $debug.logList.push({
+ args: arguments,
+ stack: (new $debug.Stack()).stack
+ });
+ if ($debug.logList.length > $debug.maxLogCache) {
+ $debug.logList.shift();
+ }
+ },
+ shiftLog: function () {
+ while ($debug.logList.length) {
+ const log = $debug.logList.shift();
+ console.log(...log.args, `\n`, log.stack);
+ }
+ }
}
- Debug.logList.push({
- args: arguments,
- stack: (new Debug.Stack()).stack
- });
- if (Debug.logList.length > Debug.maxLogCache) {
- Debug.logList.shift();
+ return $debug;
+ }
+
+ function initAjax() {
+ const $ajax = {
+ debug: false,
+ interval: 300, // DO NOT DECREASE THIS NUMBER, OR IT MAY TRIGGER THE SERVER'S LIMITER AND YOU WILL GET BANNED
+ max: 4,
+ tid: null,
+ error: null,
+ conn: 0,
+ queue: [],
+
+ insert: function (url, data, method, context = {}, headers = {}) {
+ return $ajax.fetch(url, data, method, context, headers, true);
+ },
+ fetch: function (url, data, method, context = {}, headers = {}, isInsert = false) {
+ return new Promise((resolve, reject) => {
+ $ajax.add(method, url, data, resolve, reject, context, headers, isInsert);
+ });
+ },
+ open: function (url, data, method, context = {}, headers = {}) {
+ $ajax.fetch(url, data, method, context, headers).then(goto).catch(e => { console.error(e) });
+ },
+ openNoFetch: function (url, newTab) {
+ window.open(url, newTab ? '_blank' : '_self')
+ },
+ repeat: function (count, func, ...args) {
+ const list = [];
+ for (let i = 0; i < count; i++) {
+ list.push(func(...args));
+ }
+ return list;
+ },
+ add: function (method, url, data, onload, onerror, context = {}, headers = {}, isInsert = false) {
+ method = !data ? 'GET' : method ?? 'POST';
+ if (method === 'POST') {
+ headers['Content-Type'] ??= 'application/x-www-form-urlencoded';
+ if (data && typeof data === 'object') {
+ data = Object.entries(data).map(([k, v]) => encodeURIComponent(k) + '=' + encodeURIComponent(v)).join('&');
+ }
+ } else if (method === 'JSON') {
+ method = 'POST';
+ headers['Content-Type'] ??= 'application/json';
+ if (data && typeof data === 'object') {
+ data = JSON.stringify(data);
+ }
+ }
+ context.onload = onload;
+ context.onerror = onerror;
+ if (isInsert) {
+ $ajax.queue.unshift({ method, url, data, headers, context, onload: $ajax.onload, onerror: $ajax.onerror });
+ } else {
+ $ajax.queue.push({ method, url, data, headers, context, onload: $ajax.onload, onerror: $ajax.onerror });
+ }
+ $ajax.next();
+ },
+ next: function () {
+ if (!$ajax.queue.length || $ajax.error) {
+ return;
+ }
+ if ($ajax.tid) {
+ if (!$ajax.conn) {
+ clearTimeout($ajax.tid);
+ $ajax.tid = null;
+ $ajax.timer();
+ $ajax.send();
+ }
+ } else {
+ if ($ajax.conn < $ajax.max) {
+ $ajax.timer();
+ $ajax.send();
+ }
+ }
+ },
+ getLast: function () {
+ const v = localStorage.getItem((isIsekai ? 'hvuti' : 'hvut') + '_last_post');
+ return v === null ? undefined : JSON.parse(v);
+ },
+ setLast: function (last) {
+ localStorage.setItem((isIsekai ? 'hvuti' : 'hvut') + '_last_post', JSON.stringify(last));
+ },
+ timer: function () {
+ function ontimer() {
+ const now = new Date().getTime();
+ const last = $ajax.getLast();
+ if (last && now - last >= $ajax.interval) {
+ $ajax.next();
+ return;
+ }
+ $ajax.setLast(now);
+ $ajax.tid = null;
+ $ajax.next();
+ };
+ $ajax.tid = setTimeout(ontimer, $ajax.interval);
+ },
+ simplify: function (r) {
+ const info = {};
+ info.url = r.url;
+ if (r.data) info.data = r.data;
+ if (r.method) info.method = r.method;
+ if (r.context && JSON.stringify(r.context) !== JSON.stringify({})) info.context = r.context;
+ if (r.headers && JSON.stringify(r.headers) !== JSON.stringify({})) info.headers = r.headers;
+ return info;
+ },
+ send: function () {
+ const current = $ajax.queue.shift();
+ GM_xmlhttpRequest(current);
+ $ajax.conn++;
+ if (!$ajax.debug) return;
+ const remain = $ajax.queue.map($ajax.simplify);
+ console.log('$ajax.send:', $ajax.simplify(current), remain?.length ? 'remain:' : '', remain?.length ? remain : '');
+ },
+ onload: function (r) {
+ $ajax.conn--;
+ const text = r.responseText;
+ if (r.status !== 200) {
+ $ajax.error = `${r.status} ${r.statusText}: ${r.finalUrl}`;
+ r.context.onerror?.();
+ } else if (text === 'state lock limiter in effect') {
+ if ($ajax.error !== text) {
+ // popup(`
${text}
Your connection speed is so fast that you have reached the maximum connection limit.
Try again later.
`);
+ console.error(`${text}\nYour connection speed is so fast that you have reached the maximum connection limit. Try again later.`)
+ }
+ $ajax.error = text;
+ r.context.onerror?.();
+ } else {
+ r.context.onload?.(text);
+ $ajax.next();
+ }
+ },
+ onerror: function (r) {
+ $ajax.conn--;
+ $ajax.error = `${r.status} ${r.statusText}: ${r.finalUrl}`;
+ r.context.onerror?.();
+ $ajax.next();
+ },
+ };
+ window.addEventListener('unhandledrejection', (e) => { console.error($ajax.error, e); });
+ return $ajax;
+ }
+
+ function initAsync() {
+ const $async = {
+ list: [],
+ logSwitchStrict: function (name, state) { try {
+ if (!state) {
+ $async.list.splice($async.list.indexOf(name), 1);
+ } else {
+ $async.list.push(name);
+ }
+ console.log(`${state ? 'Start' : 'End'} ${name}\n`, JSON.parse(JSON.stringify($async.list)));
+ } catch (e) { } },
+ logSwitch: function (args) { try {
+ const argsStr = Array.from(args).join(',');
+ const name = `${args.callee.name}${argsStr === '' ? argsStr : `(${argsStr})`}`;
+ const state = $async.list.indexOf(name) === -1;
+ $async.logSwitchStrict(name, state);
+ } catch (e) { } }
+ }
+ return $async;
+ }
+
+ function checkIsHV() {
+ if (window.location.host !== 'e-hentai.org') {
+ setValue('url', window.location.origin);
+ const hvver = gE('script[src*="hvc.js"]', document).src.match(/z\/(\d+)(.*)\/hvc.js/);
+ hvVersion = hvver[1] * 1;
+ hvVersion.sub = hvver[2];
+
+ // 补充记录(因写入冲突、网络卡顿等)未被记录的encounter链接
+ if (window.location.href.indexOf(`?s=Battle&ss=ba`) !== -1) {
+ const encounterURL = window.location.href?.split('/')[3];
+ const encounter = getEncounter();
+ const filtered = encounter.filter(e => e.href === encounterURL);
+ if (!filtered.length) {
+ encounter.unshift({ href: encounterURL, time: time(0), encountered: time(0) });
+ } else {
+ filtered[0].encountered ??= time(0);
+ }
+ setEncounter(encounter);
+ $ajax.openNoFetch(getValue('lastHref'));
+ return;
+ }
+
+ try {
+ if (window.location.href.startsWith('https://')) {
+ unsafeWindow.MAIN_URL = unsafeWindow.MAIN_URL.replace(/^http:/, `https:`);
+ } else {
+ unsafeWindow.MAIN_URL = unsafeWindow.MAIN_URL.replace(/^https:/, `http:`);
+ }
+ } catch (e) { }
+
+ return true;
}
- },
- shiftLog: function () {
- while (Debug.logList.length) {
- const log = Debug.logList.shift();
- console.log(...log.args, `\n`, log.stack);
+
+ setValue('lastEH', time(0));
+ const isEngage = window.location.href === 'https://e-hentai.org/news.php?encounter';
+ let encounter = getEncounter();
+ let href = getValue('url') ?? (document.referrer.match('hentaiverse.org') ? new URL(document.referrer).origin : 'https://hentaiverse.org');
+ const eventpane = gE('#eventpane');
+ const now = time(0);
+ let url;
+ if (eventpane) { // 新一天或遭遇战
+ url = gE('#eventpane>div>a')?.href.split('/')[3];
+ if (url === undefined) { // 新一天
+ encounter = [];
+ }
+ encounter.unshift({ href: url, time: now });
+ setEncounter(encounter);
+ } else {
+ if (encounter.length) {
+ if (now - encounter[0]?.time > 0.5 * _1h) { // 延长最新一次的time, 避免因漏记录导致连续来回跳转
+ encounter[0].time = now;
+ setEncounter(encounter);
+ }
+ for (let e of encounter) {
+ if (e.encountered || time(0) - e.time >= 30 * _1m) {
+ continue;
+ }
+ url = e.href;
+ break;
+ }
+ }
}
- }
- }
- const asyncList = [];
- function consoleAsyncTasks(name, state) {
- if (!state) {
- asyncList.splice(asyncList.indexOf(name), 1);
- } else {
- asyncList.push(name);
+ if (!url) {
+ if (isEngage && !getValue('battle')) {
+ // 自动跳转,同时先刷新遭遇时间,延长下一次遭遇
+ $ajax.openNoFetch(getValue('lastHref'));
+ }
+ return false;
+ }
+ // 减少因在恒定世界处于战斗中时打开eh触发了遭遇而导致的错失
+ // 缓存当前链接,等战斗结束时再自动打开,下次打开链接时:
+ // 1. 若新的遭遇未出现,进入已缓存的战斗链接
+ // 2. 若新的遭遇已出现,则前一次已超时失效错过,重新获取新的一次
+ if (!isEngage) { // 战斗外,非自动跳转
+ if (eventpane) {
+ eventpane.style.cssText += 'color:red;' // 链接标红提醒
+ }
+ } else if (getValue('battle')) { //战斗中
+ if (eventpane) {
+ eventpane.style.cssText += 'color:gray;' // 链接置灰提醒
+ }
+ } else { // 战斗外,自动跳转
+ checkOption();
+ $ajax.openNoFetch(`${g('option').altBattleFirst ? href.replace('hentaiverse.org', 'alt.hentaiverse.org').replace('alt.alt', 'alt') : href}/${url}`);
+ }
+ return false;
}
- console.log(`${state ? 'Start' : 'End'} ${name}\n`, JSON.parse(JSON.stringify(asyncList)));
- }
- function logSwitchAsyncTask(args) {
- try{
- const argsStr = Array.from(args).join(',');
- const name = `${args.callee.name}${argsStr === '' ? argsStr : `(${argsStr})`}`;
- consoleAsyncTasks(name, asyncList.indexOf(name) === -1);
- }catch(e){}
- }
- //ajax
- function $doc(h) {
- const d = document.implementation.createHTMLDocument(''); d.documentElement.innerHTML = h; return d;
- }
- var $ajax = {
-
- interval: 300, // DO NOT DECREASE THIS NUMBER, OR IT MAY TRIGGER THE SERVER'S LIMITER AND YOU WILL GET BANNED
- max: 4,
- tid: null,
- conn: 0,
- index: 0,
- queue: [],
-
- fetch: function (url, data, method, context = {}, headers = {}) {
- return new Promise((resolve, reject) => {
- $ajax.add(method, url, data, resolve, reject, context, headers);
- });
- },
- open: function (url, data, method, context = {}, headers = {}) {
- $ajax.fetch(url, data, method, context, headers).then(goto).catch(e=>{console.error(e)});
- },
- openNoFetch: function (url, newTab) {
- window.open(url, newTab ? '_blank' : '_self')
- // const a = gE('body').appendChild(cE('a'));
- // a.href = url;
- // a.target = newTab ? '_blank' : '_self';
- // a.click();
- },
- repeat: function (count, func, ...args) {
- const list = [];
- for (let i = 0; i < count; i++) {
- list.push(func(...args));
- }
- return list;
- },
- add: function (method, url, data, onload, onerror, context = {}, headers = {}) {
- method = !data ? 'GET' : method ?? 'POST';
- if (method === 'POST') {
- headers['Content-Type'] ??= 'application/x-www-form-urlencoded';
- if (data && typeof data === 'object') {
- data = Object.entries(data).map(([k, v]) => encodeURIComponent(k) + '=' + encodeURIComponent(v)).join('&');
- }
- } else if (method === 'JSON') {
- method = 'POST';
- headers['Content-Type'] ??= 'application/json';
- if (data && typeof data === 'object') {
- data = JSON.stringify(data);
- }
- }
- context.onload = onload;
- context.onerror = onerror;
- $ajax.queue.push({ method, url, data, headers, context, onload: $ajax.onload, onerror: $ajax.onerror });
- $ajax.next();
- },
- next: function () {
- if (!$ajax.queue[$ajax.index] || $ajax.error) {
+ // 答题//
+ async function riddleAlert() { try {
+ setAlarm('Riddle');
+ const option = g('option');
+ const answerTime = option.riddleAnswerTime ?? 0;
+ let time;
+ const timeDiv = gE('#riddlecounter>div>div', 'all');
+ while (time === undefined || time > answerTime) {
+ if (timeDiv.length === 0) {
+ await pauseAsync(_1s);
+ continue;
+ }
+ time = undefined;
+ for (let t of timeDiv) {
+ time = (t.style.backgroundPosition.match(/(\d+)px$/)[1] / 12).toString() + (time ?? '');
+ }
+ time *= 1;
+ document.title = time;
+ await pauseAsync(_1s);
+ }
+ for (let ans of gE('#riddler1>*', 'all').children) {
+ if (!ans.children[0].children[0].checked) continue;
+ console.log('riddle submit');
+ gE('#riddlesubmit').click();
return;
}
- if ($ajax.tid) {
- if (!$ajax.conn) {
- clearTimeout($ajax.tid);
- $ajax.timer();
- $ajax.send();
+ if (!option.riddleAnswerChoose) return;
+ // if no answer selected
+ const answers = ['aj', 'fs', 'pp', 'ra', 'rd', 'ts'];
+ answers.sort(Math.random);
+ const answer = `riddlesubmit=Submit+Answer` + answers.slice(0, Math.max(0, Math.min(6, option.riddleAnswerChoose ?? 0))).map(ans=>`&riddleanswer[]=${ans}`).join('');
+ console.log('random submit', answer);
+ const battle = gE('#battle_main', $doc(await $ajax.fetch(window.location.href, answer)));
+ if (!battle) {
+ console.error('ERROR: Failed fetch submit.');
+ }
+ goto();
+ } catch(e) { console.error(e) }}
+
+ function checkIsWindowTop() {
+ const currentUrl = window.self.location.href;
+ if (!isFrame) {
+ checkOption();
+ if (!g('option').riddlePopup || gE('#riddlecounter')) { // 未开启使用弹窗或仍处于答题
+ return true;
}
- } else {
- if ($ajax.conn < $ajax.max) {
- $ajax.timer();
- $ajax.send();
- }
- }
- },
- timer: function () {
- var _ns = isIsekai ? 'hvuti' : 'hvut';
- function getValue(k, d, p = _ns + '_') { const v = localStorage.getItem(p + k); return v === null ? d : JSON.parse(v); }
- function setValue(k, v, p = _ns + '_', r) { localStorage.setItem(p + k, JSON.stringify(v, r)); }
- function ontimer() {
- const now = new Date().getTime();
- const last = getValue('last_post');
- if (last && last - now < $ajax.interval) {
- $ajax.next();
- return;
+ if (!window.opener || window.opener === window.self || window.opener.closed) { // 没有仍存在的opener
+ return true;
}
- setValue('last_post', now);
- $ajax.tid = null;
- $ajax.next();
- };
- $ajax.tid = setTimeout(ontimer, $ajax.interval);
- },
- send: function () {
- GM_xmlhttpRequest($ajax.queue[$ajax.index]);
- $ajax.index++;
- $ajax.conn++;
- },
- onload: function (r) {
- $ajax.conn--;
- const text = r.responseText;
- if (r.status !== 200) {
- $ajax.error = `${r.status} ${r.statusText}: ${r.finalUrl}`;
- r.context.onerror?.();
- } else if (text === 'state lock limiter in effect') {
- if ($ajax.error !== text) {
- // popup(`${text}
Your connection speed is so fast that you have reached the maximum connection limit.
Try again later.
`);
- console.error(`${text}\nYour connection speed is so fast that you have reached the maximum connection limit. Try again later.`)
- }
- $ajax.error = text;
- r.context.onerror?.();
- } else {
- r.context.onload?.(text);
- $ajax.next();
- }
- },
- onerror: function (r) {
- $ajax.conn--;
- $ajax.error = `${r.status} ${r.statusText}: ${r.finalUrl}`;
- r.context.onerror?.();
- $ajax.next();
- },
- };
-
- window.addEventListener('unhandledrejection', (e) => { console.error($ajax.error, e); });
-
- (function init() {
- if (!checkIsHV()) {
- return;
+ try {
+ if (!gE('#riddlecounter,#battle_main', window.opener.document)) { // opener不处于战斗或答题中
+ return true;
+ }
+ } catch(e) {
+ return true;
+ }
+ try {
+ window.opener.location.href = currentUrl;
+ } catch (e) {
+ console.error(e);
+ console.error(`current: ${currentUrl}`);
+ console.error(`opener: ${window.opener}`);
+ console.error(`opener.location: ${window.opener.location}`);
+ console.error(`opener.location.href: ${window.opener.location.href}`);
+ window.opener.location.href = window.opener.location.href;
+ }
+ const isFirefox = typeof InstallTrigger !== 'undefined';
+ tryClose(3, isFirefox ? 500 : 300);
+ return false;
+ }
+
+ if (gE('#riddlecounter') || gE('#battle_main')) {
+ if (!window.top.location.href.endsWith(`?s=Battle`)) {
+ setValue('lastHref', window.top.location.href);
+ }
+ window.top.location.href = currentUrl;
+ return false;
+ }
+ if (currentUrl.match(/\?s=Battle&ss=(ar|rb)/)) {
+ checkOption();
+ setArenaDisplay();
+ }
+ return false;
}
- if (!gE('#navbar,#riddlecounter,#textlog')) {
- setTimeout(goto, 5 * _1m);
- return;
+ async function safeClose(delay) {
+ try { window.close() } catch (e) { }
+ await pauseAsync(delay);
+ return !window || window.closed;
}
- g('version', GM_info ? GM_info.script.version.substr(0, 4) : '2.90');
- if (!getValue('option')) {
- g('lang', window.prompt('请输入以下语言代码对应的数字\nPlease put in the number of your preferred language (0, 1 or 2)\n0.简体中文\n1.繁體中文\n2.English', 0) || 2);
+ async function tryClose(attempts, delay) { try {
+ await pauseAsync(delay);
+ window.opener = null;
+ window.open('', '_self');
+ if (await safeClose(delay)) return;
+ window.location.href = 'about:blank';
+ if (await safeClose(delay)) return;
+ attempts--;
+ if (attempts <= 0) {
+ document.body.innerHTML = 'Auto close popup failed. Please manually close window.
';
+ return;
+ }
+ await tryClose(attempts, delay);
+ } catch (e) { console.error('Opener reload or popup close failed:', e) } }
+
+ function checkOption() {
+ g('version', GM_info ? GM_info.script.version.substr(0, 4) : scriptVersion);
+ if (!getValue('option')) {
+ g('lang', window.prompt('请输入以下语言代码对应的数字\nPlease put in the number of your preferred language (0, 1 or 2)\n0.简体中文\n1.繁體中文\n2.English', 0) || 2);
+ addStyle(g('lang'));
+ _alert(0, '请设置hvAutoAttack', '請設置hvAutoAttack', 'Please config this script');
+ gE('.hvAAButton').click();
+ return false;
+ }
+ loadOption();
+ g('lang', g('option').lang || '0');
addStyle(g('lang'));
- _alert(0, '请设置hvAutoAttack', '請設置hvAutoAttack', 'Please config this script');
- gE('.hvAAButton').click();
- return;
- }
- loadOption();
- g('lang', g('option').lang || '0');
- addStyle(g('lang'));
- if (g('option').version !== g('version')) {
- gE('.hvAAButton').click();
- if (_alert(1, 'hvAutoAttack版本更新,请重新设置\n强烈推荐【重置设置】后再设置。\n是否查看更新说明?', 'hvAutoAttack版本更新,請重新設置\n強烈推薦【重置設置】後再設置。\n是否查看更新說明?', 'hvAutoAttack version update, please reset\nIt\'s recommended to reset all configuration.\nDo you want to read the changelog?')) {
- $ajax.openNoFetch('https://github.com/dodying/UserJs/commits/master/HentaiVerse/hvAutoAttack/hvAutoAttack.user.js', true);
- }
- gE('.hvAAReset').focus();
- return;
- }
+ if (g('option').version !== g('version')) {
+ gE('.hvAAButton').click();
+ if (_alert(1, 'hvAutoAttack版本更新,请重新设置\n强烈推荐【重置设置】后再设置。\n是否查看更新说明?', 'hvAutoAttack版本更新,請重新設置\n強烈推薦【重置設置】後再設置。\n是否查看更新說明?', 'hvAutoAttack version update, please reset\nIt\'s recommended to reset all configuration.\nDo you want to read the changelog?')) {
+ $ajax.openNoFetch('https://github.com/dodying/UserJs/commits/master/HentaiVerse/hvAutoAttack/hvAutoAttack.user.js', true);
+ }
+ gE('.hvAAReset').focus();
+ return false;
+ }
- if (gE('[class^="c5"],[class^="c4"]') && _alert(1, '请设置字体\n使用默认字体可能使某些功能失效\n是否查看相关说明?', '請設置字體\n使用默認字體可能使某些功能失效\n是否查看相關說明?', 'Please set the font\nThe default font may make some functions fail to work\nDo you want to see instructions?')) {
- $ajax.openNoFetch(`https://github.com/dodying/UserJs/blob/master/HentaiVerse/hvAutoAttack/README${g('lang') === '2' ? '_en.md#about-font' : '.md#关于字体的说明'}`, true);
- return;
+ if (gE('[class^="c5"],[class^="c4"]') && _alert(1, '请设置字体\n使用默认字体可能使某些功能失效\n是否查看相关说明?', '請設置字體\n使用默認字體可能使某些功能失效\n是否查看相關說明?', 'Please set the font\nThe default font may make some functions fail to work\nDo you want to see instructions?')) {
+ $ajax.openNoFetch(`https://github.com/dodying/UserJs/blob/master/HentaiVerse/hvAutoAttack/README${g('lang') === '2' ? '_en.md#about-font' : '.md#关于字体的说明'}`, true);
+ return false;
+ }
+ return true;
}
- unsafeWindow = typeof unsafeWindow === 'undefined' ? window : unsafeWindow;
-
- if (gE('#riddlecounter')) { // 需要答题
+ function onRiddle() {
+ if (!gE('#riddlecounter')) {
+ return false;
+ }
if (!g('option').riddlePopup || window.opener) {
- riddleAlert(); // 答题警报
- return;
+ riddleAlert();
+ return true;
}
window.open(window.location.href, 'riddleWindow', 'resizable,scrollbars,width=1241,height=707');
- return;
+ return true;
}
- if (window.location.href.indexOf(`?s=Battle&ss=ba`) !== -1) {
- // 补充记录(因写入冲突、网络卡顿等)未被记录的encounter链接
- const encounterURL = window.location.href?.split('/')[3];
- const encounter = getEncounter();
- if (!encounter.filter(e => e.href === encounterURL).length) {
- encounter.unshift({ href: encounterURL, time: time(0), encountered: time(0) });
+ function onIdle() {
+ if (!gE('#navbar')) {
+ return false;
+ }
+ // 战斗结束跳转回原链接
+ if (window.top.location.href.endsWith(`?s=Battle`)) {
+ $ajax.openNoFetch(getValue('lastHref'));
+ return true;
+ }
+ if (window.location.href.indexOf(`?s=Battle&ss=ba`) === -1) { // 不缓存encounter
+ setValue('lastHref', window.top.location.href); // 缓存进入战斗前的页面地址
+ setArenaDisplay();
}
- setEncounter(encounter);
+ delValue(1);
+ if (g('option').showQuickSite && g('option').quickSite) {
+ quickSite();
+ }
+ const hvAAPauseUI = document.body.appendChild(cE('div'));
+ hvAAPauseUI.classList.add('hvAAPauseUI');
+ setPauseUI(hvAAPauseUI);
+ asyncOnIdle();
+ return true;
}
- if (!gE('#navbar')) { // 战斗中
+
+ function onBattle() {
+ if (!gE('#textlog')) {
+ return false;
+ }
const box2 = gE('#battle_main').appendChild(cE('div'));
box2.id = 'hvAABox2';
setPauseUI(box2);
reloader();
g('attackStatus', g('option').attackStatus);
+ // 1二天 2单手 3双手 4双持 5法杖
+ for (let fightingStyle = 1; fightingStyle < 6; fightingStyle++) {
+ if (gE(`2${fightingStyle}01`)) {
+ g('fightingStyle', fightingStyle.toString());
+ }
+ }
g('timeNow', time(0));
g('runSpeed', 1);
- Debug.log('______________newRound', false);
+ $debug.log('______________newRound', false);
newRound(false);
- if (g('option').recordEach && !getValue('battleCode')) {
- setValue('battleCode', `${time(1)}: ${g('battle')?.roundType?.toUpperCase()}-${g('battle')?.roundAll}`);
+ onBattleRound();
+ if (g('option').recordEach) {
+ const token = document.body.innerHTML.match(`var battle_token = \"(.*)\";`)[1];
+ let code = getValue('battleCode', true);
+ if (code?.token != token || !code?.r || !code?.rc) {
+ const now = code?.token === token ? code?.time ?? time(1) : time(1);
+ const type = g('battle')?.roundType?.toUpperCase();
+ const roundAll = g('battle')?.roundAll;
+ code = {
+ token: token,
+ time: now,
+ roundType: type,
+ roundAll: roundAll,
+ name: `${now}: ${type}-${roundAll}`,
+ };
+ setValue('battleCode', code);
+ }
}
- onBattle();
- updateEncounter(false, true);
- return;
- }
- if(window.top.location.href.endsWith(`?s=Battle`)){
- $ajax.openNoFetch(getValue('lastHref'));
- return;
+ updateEncounter(false);
+ return true;
}
- // 战斗外
- if (window.location.href.indexOf(`?s=Battle&ss=ba`) === -1) { // 不缓存encounter
- setValue('lastHref', window.top.location.href); // 缓存进入战斗前的页面地址
- setArenaDisplay();
+ // ----------methods----------
+ // 通用//
+
+ function unique(arr) {
+ const newArr = [];
+ for (let i = 0; i < arr.length; i++) {
+ if (newArr.indexOf(arr[i]) === -1) {
+ newArr.push(arr[i]);
+ }
+ }
+ return newArr;
}
- delValue(1);
- if (g('option').showQuickSite && g('option').quickSite) {
- quickSite();
+
+ function splitOrders(orderValue, defaultOrder) {
+ const order = orderValue?.split(',') ?? [];
+ return unique(order.concat(defaultOrder ?? []));
}
- const hvAAPauseUI = document.body.appendChild(cE('div'));
- hvAAPauseUI.classList.add('hvAAPauseUI');
- setPauseUI(hvAAPauseUI);
- asyncOnIdle();
- }());
+ function goto() { // 前进
+ window.location.reload();
+ setTimeout(goto, 5000);
+ setTimeout(()=>{window.location.href = window.location.href}, 10000);
+ }
- function setArenaDisplay(){
- if(window.location.href.indexOf(`?s=Battle&ss=ar`) === -1 && window.location.href.indexOf(`?s=Battle&ss=rb`) === -1){
- return;
+ function gotoAlt(isAltOnly) {
+ const hv = 'hentaiverse.org';
+ const alt = 'alt.' + hv;
+ const current = window.location.href;
+ let next = current;
+ if (window.location.host === hv) {
+ next = current.replace(`://${hv}`, `://${alt}`);
+ } else if (window.location.host === alt) {
+ next = isAltOnly ? current : current.replace(`://${alt}`, `://${hv}`);
+ }
+ $ajax.openNoFetch(next);
}
- var ar = g('option').idleArenaValue?.split(',');
- if(!ar || ar.length === 0){
- return;
+
+ function pauseAsync(ms) {
+ return new Promise(resolve => setTimeout(resolve, ms));
}
- if(!g('option').obscureNotIdleArena){
- return;
+
+ async function waitPause(ms = _1s) {
+ while (getValue('disabled')) {
+ await pauseAsync(ms);
+ }
}
- gE('img[src*="startchallenge.png"]', 'all', document).forEach((btn) => {
- const temp = btn.getAttribute('onclick').match(/init_battle\((\d+),\d+,'(.*?)'\)/);
- if(ar.includes(temp[1])) {
+
+ function setTimeoutOrExecute(resolve, ms) {
+ if (ms) {
+ setTimeout(resolve, ms);
return;
}
- gE('div', 'all', btn.parentNode.parentNode).forEach(div=>{div.style.cssText += 'color:grey!important;'});
- });
- }
-
- function loadOption() {
- let option = getValue('option', true);
- const aliasDict = {
- 'debuffSkillImAll': 'debuffSkillAllIm',
- 'debuffSkillWeAll': 'debuffSkillAllWk',
- 'debuffSkillAllImCondition': 'debuffSkillImpCondition',
- 'debuffSkillAllWeCondition': 'debuffSkillWkCondition',
- 'battleUnresponsive_Alert': 'delayAlert',
- 'battleUnresponsive_Reload': 'delayReload',
- 'battleUnresponsive_Alt': 'delayAlt',
- 'battleUnresponsiveTime_Alert': 'delayAlertTime',
- 'battleUnresponsiveTime_Reload': 'delayReloadTime',
- 'battleUnresponsiveTime_Alt': 'delayAltTime',
+ resolve();
}
- for (let key in aliasDict) {
- const itemArray = key.split('_');
- if (itemArray.length === 1) {
- option[key] ??= option[aliasDict[key]];
- option[aliasDict[key]] = undefined;
- } else {
- option[itemArray[0]] ??= {};
- option[itemArray[0]][itemArray[1]] ??= option[aliasDict[key]];
+
+ function gE(ele, mode, parent) { // 获取元素
+ if (typeof ele === 'object') {
+ return ele;
+ } if (mode === undefined && parent === undefined) {
+ return (isNaN(ele * 1)) ? document.querySelector(ele) : document.getElementById(ele);
+ } if (mode === 'all') {
+ return (parent === undefined) ? document.querySelectorAll(ele) : parent.querySelectorAll(ele);
+ } if (typeof mode === 'object' && parent === undefined) {
+ return mode.querySelector(ele);
}
}
- if(isFrame){
- g('option', option);
- } else{
- g('option', setValue('option', option));
- }
- }
-
- function pauseAsync(ms) {
- return new Promise(resolve => setTimeout(resolve, ms));
- }
- async function asyncOnIdle() { try {
- if(getValue('disabled')){
- await pauseAsync(_1s);
- return await asyncOnIdle();
+ function cE(name) { // 创建元素
+ return document.createElement(name);
}
- let notBattleReady = false;
- const idleStart = time(0);
- await Promise.all([
- (async () => { try {
- await asyncGetItems();
- const checked = await asyncCheckSupply();
- notBattleReady ||= !checked;
- } catch (e) {console.error(e)}})(),
- asyncSetStamina(),
- asyncSetEnergyDrinkHathperk(),
- asyncSetAbilityData(),
- updateArena(),
- updateEncounter(g('option').encounter),
- (async () => { try {
- const checked = await asyncCheckRepair();
- notBattleReady ||= !checked;
- } catch (e) {console.error(e)}})(),
- ]);
- if (notBattleReady) {
- return;
+
+ function $doc(h) {
+ const doc = document.implementation.createHTMLDocument('');
+ doc.documentElement.innerHTML = h;
+ return doc;
}
- if (g('option').idleArena && g('option').idleArenaValue) {
- startUpdateArena(idleStart);
+
+ function setArenaDisplay() {
+ if (!g('option').obscureNotIdleArena) {
+ return;
+ }
+ if (window.location.href.indexOf(`?s=Battle&ss=ar`) === -1 && window.location.href.indexOf(`?s=Battle&ss=rb`) === -1) {
+ return;
+ }
+ const ar = g('option').idleArenaValue?.split(',');
+ if (!ar || ar.length === 0) {
+ return;
+ }
+ getStartBattleButtons().forEach(btn => {
+ if (ar.includes(btn.id)) {
+ return;
+ }
+ gE('div', 'all', btn.parentNode.parentNode).forEach(div => { div.style.cssText += 'color:grey!important;' });
+ });
}
- setTimeout(autoSwitchIsekai, (g('option').isekaiTime * (Math.random() * 20 + 90) / 100) * _1s - (time(0) - idleStart));
- } catch (e) {console.error(e)}}
- // 通用//
- function setPauseUI(parent) {
- setPauseButton(parent);
- setPauseHotkey();
- }
+ function getStartBattleButtons(doc = undefined) {
+ const buttons = [];
+ doc ??= document;
+ gE(`img[src*="startchallenge.png"], img[src*="startgrindfest.png"]`, 'all', doc).forEach((btn) => {
+ const onclick = btn.getAttribute('onclick');
+ const key = btn.getAttribute('src').match(`${unsafeWindow.IMG_URL}(.*)/start(.*).png`)[1] === 'grindfest' ? 'gr' : undefined;
+ let temp = hvVersion < 91 ? onclick.match(/init_battle\((\d+),\s*(\d+,)*'(.*?)'\)/) : onclick.match(/init_battle\((\d+)(,\d+)*\)/);
+ btn.id = key ? key : temp[1] * 1;
+ btn.token = temp[3];
+ buttons.push(btn);
+ });
+ return buttons;
+ }
+
+ function loadOption() {
+ let option = getValue('option', true);
+ const aliasDict = {
+ 'debuffSkillImAll': 'debuffSkillAllIm',
+ 'debuffSkillWeAll': 'debuffSkillAllWk',
+ 'debuffSkillAllImCondition': 'debuffSkillImpCondition',
+ 'debuffSkillAllWeCondition': 'debuffSkillWkCondition',
+ 'battleUnresponsive_Alert': 'delayAlert',
+ 'battleUnresponsive_Reload': 'delayReload',
+ 'battleUnresponsive_Alt': 'delayAlt',
+ 'battleUnresponsiveTime_Alert': 'delayAlertTime',
+ 'battleUnresponsiveTime_Reload': 'delayReloadTime',
+ 'battleUnresponsiveTime_Alt': 'delayAltTime',
+ }
+ for (let key in aliasDict) {
+ const itemArray = key.split('_');
+ const alias = aliasDict[key];
+ if (itemArray.length === 1) {
+ option[key] ??= option[alias];
+ option[alias] = undefined;
+ } else {
+ option[itemArray[0]] ??= {};
+ option[itemArray[0]][itemArray[1]] ??= option[alias];
+ }
+ }
+ // 迁移旧版本最后的慈悲条件为可配置条件
+ const mercifulBlowCondition = option.skillT3Condition ?? { "0": [] };
+ const size = Object.keys(mercifulBlowCondition).length;
+ if (option.mercifulBlowStrict) {
+ option.mercifulBlow = false;
+ option.mercifulBlowStrict = false;
+ for (let id in mercifulBlowCondition) {
+ const condition = mercifulBlowCondition[id];
+ condition.push("fightingStyle,5,2");
+ condition.push("targetHp,2,0.25");
+ condition.push("_targetBuffTurn_bleed,1,0");
+ }
+ } else if (option.mercifulBlow) {
+ option.mercifulBlow = false;
+ const newCondition = {};
+ for (let id in mercifulBlowCondition) {
+ const condition = mercifulBlowCondition[id];
+ newCondition[id] = condition;
+ newCondition[(id * 1 + size).toString()] = [...condition];
+ newCondition[(id * 1 + size).toString()].push("fightingStyle,6,2");
+ condition.push("fightingStyle,5,2");
+ condition.push("targetHp,2,0.25");
+ condition.push("_targetBuffTurn_bleed,1,0");
+ }
+ option.skillT3Condition = newCondition;
+ }
- function setPauseButton(parent) {
- if (!g('option').pauseButton) {
- return;
- }
- const button = parent.appendChild(cE('button'));
- button.innerHTML = '暂停 暫停 Pause ';
- if (getValue('disabled')) { // 如果禁用
- document.title = _alert(-1, 'hvAutoAttack暂停中', 'hvAutoAttack暫停中', 'hvAutoAttack Paused');
- button.innerHTML = '继续 繼續 Continue ';
+ if (isFrame) {
+ g('option', option);
+ } else {
+ g('option', setValue('option', option));
+ }
}
- button.className = 'pauseChange';
- button.onclick = pauseChange;
- }
- function setPauseHotkey() {
- if (!g('option').pauseHotkey) {
- return;
+
+ function setPauseUI(parent) {
+ setPauseButton(parent);
+ setPauseHotkey();
+ setStepInButton(parent);
+ setStepInHotkey();
+ setAltButton(parent);
+ setAltHotkey();
}
- document.addEventListener('keydown', (e) => {
- if (e.target.tagName === 'INPUT' || e.target.tagName === 'TEXTAREA') {
+
+ function setPauseButton(parent) {
+ if (!g('option').pauseButton) {
return;
}
- if (e.keyCode === g('option').pauseHotkeyCode) {
- pauseChange();
+ const button = parent.appendChild(cE('button'));
+ button.innerHTML = `暂停 暫停 Pause ${(g('option').pauseHotkey && g('option').pauseHotkeyStr) ? `(${g('option').pauseHotkeyStr})` : '' }`;
+ if (getValue('disabled')) { // 如果禁用
+ document.title = _alert(-1, 'hvAutoAttack暂停中', 'hvAutoAttack暫停中', 'hvAutoAttack Paused');
+ button.innerHTML = `继续 繼續 Continue ${(g('option').pauseHotkey && g('option').pauseHotkeyStr) ? `(${g('option').pauseHotkeyStr})` : '' }012>`;
}
- }, false);
- }
+ button.className = 'pauseChange';
+ button.onclick = pauseChange;
+ }
- function formatTime(t, size = 2) {
- t = [t / _1h, (t / _1m) % 60, (t / _1s) % 60, (t % _1s) / 10].map(cdi => Math.floor(cdi));
- while (t.length > Math.max(size, g('option').encounterQuickCheck ? 2 : 3)) { // remove zero front
- const front = t.shift();
- if (!front) {
- continue;
+ function setPauseHotkey() {
+ if (!g('option').pauseHotkey) {
+ return;
}
- t.unshift(front);
- break;
+ document.addEventListener('keydown', (e) => {
+ if (e.target.tagName === 'INPUT' || e.target.tagName === 'TEXTAREA') {
+ return;
+ }
+ if (e.keyCode === g('option').pauseHotkeyCode) {
+ pauseChange();
+ }
+ }, false);
}
- return t;
- }
- function getKeys(objArr, prop) {
- let out = [];
- objArr.forEach((_objArr) => {
- out = prop ? out.concat(Object.keys(_objArr[prop])) : out.concat(Object.keys(_objArr));
- });
- out = out.sort();
- for (let i = 1; i < out.length; i++) {
- if (out[i - 1] === out[i]) {
- out.splice(i, 1);
- i--;
+ function setStepInButton(parent) {
+ if (!g('option').stepInButton) {
+ return;
}
+ const button = parent.appendChild(cE('button'));
+ button.innerHTML = `步进 步進 StepIn ${(g('option').stepInHotkey && g('option').stepInHotkeyStr) ? `(${g('option').stepInHotkeyStr})` : '' }`;
+ button.className = 'stepIn';
+ button.onclick = stepIn;
}
- return out;
- }
- function time(e, stamp) {
- const date = stamp ? new Date(stamp) : new Date();
- if (e === 0) {
- return date.getTime();
- } if (e === 1) {
- return `${date.getUTCMonth() + 1}/${date.getUTCDate()}`;
- } if (e === 2) {
- return `${date.getUTCFullYear()}/${date.getUTCMonth() + 1}/${date.getUTCDate()}`;
- } if (e === 3) {
- return date.toLocaleString(navigator.language, {
- hour12: false,
- });
+ function setStepInHotkey() {
+ if (!g('option').stepInHotkey) {
+ return;
+ }
+ document.addEventListener('keydown', (e) => {
+ if (e.target.tagName === 'INPUT' || e.target.tagName === 'TEXTAREA') {
+ return;
+ }
+ if (e.keyCode === g('option').stepInHotkeyCode) {
+ stepIn();
+ }
+ }, false);
}
- }
- function gE(ele, mode, parent) { // 获取元素
- if (typeof ele === 'object') {
- return ele;
- } if (mode === undefined && parent === undefined) {
- return (isNaN(ele * 1)) ? document.querySelector(ele) : document.getElementById(ele);
- } if (mode === 'all') {
- return (parent === undefined) ? document.querySelectorAll(ele) : parent.querySelectorAll(ele);
- } if (typeof mode === 'object' && parent === undefined) {
- return mode.querySelector(ele);
+ function setAltButton(parent) {
+ if (!g('option').altButton) {
+ return;
+ }
+ const button = parent.appendChild(cE('button'));
+ button.innerHTML = (window.location.host.includes('alt') ? `ExitAlt ` : `ToAlt `) + `${(g('option').altHotkey && g('option').altHotkeyStr) ? `(${g('option').altHotkeyStr})` : '' }`;
+ button.className = 'gotoAlt';
+ button.onclick = () => gotoAlt();
}
- }
-
- function cE(name) { // 创建元素
- return document.createElement(name);
- }
-
- function isOn(id) { // 是否可以施放技能/使用物品
- if (id * 1 > 10000) { // 使用物品
- return gE(`.bti3>div[onmouseover*="${id}"]`);
- } // 施放技能
- return (gE(id) && gE(id).style.opacity !== '0.5') ? gE(id) : false;
- }
- function setLocal(item, value) {
- if (typeof GM_setValue === 'undefined') {
- window.localStorage[`hvAA-${item}`] = (typeof value === 'string') ? value : JSON.stringify(value);
- } else {
- GM_setValue(item, value);
+ function setAltHotkey() {
+ if (!g('option').altHotkey) {
+ return;
+ }
+ document.addEventListener('keydown', (e) => {
+ if (e.target.tagName === 'INPUT' || e.target.tagName === 'TEXTAREA') {
+ return;
+ }
+ if (e.keyCode === g('option').altHotkeyCode) {
+ gotoAlt();
+ }
+ }, false);
}
- }
- function setValue(item, value) { // 储存数据
- if (!standalone.includes(item)) {
- setLocal(item, value);
- return value;
- }
- setLocal(`${current}_${item}`, value);
- if (sharable.includes(item) && !getValue('option').optionStandalone) {
- setLocal(`${other}_${item}`, value);
+ function formatTime(t, size = 2) {
+ t = [t / _1h, (t / _1m) % 60, (t / _1s) % 60, (t % _1s) / 10].map(cdi => Math.floor(cdi));
+ while (t.length > Math.max(size, g('option').encounterQuickCheck ? 2 : 3)) { // remove zero front
+ const front = t.shift();
+ if (!front) {
+ continue;
+ }
+ t.unshift(front);
+ break;
+ }
+ return t;
}
- return value;
- }
- function getLocal(item, toJSON) {
- if (typeof GM_getValue === 'undefined' || !GM_getValue(item, null)) {
- item = `hvAA-${item}`;
- return (item in window.localStorage) ? ((toJSON) ? JSON.parse(window.localStorage[item]) : window.localStorage[item]) : null;
+ function getKeys(objArr, prop) {
+ let out = [];
+ objArr.forEach((_objArr) => {
+ out = !_objArr ? out :(prop && _objArr[prop]) ? out.concat(Object.keys(_objArr[prop])) : out.concat(Object.keys(_objArr));
+ });
+ out = out.sort();
+ for (let i = 1; i < out.length; i++) {
+ if (out[i - 1] === out[i]) {
+ out.splice(i, 1);
+ i--;
+ }
+ }
+ return out;
}
- return GM_getValue(item, null);
- }
- function getValue(key, toJSON) { // 读取数据
- if (!standalone.includes(key)) {
- return getLocal(key, toJSON);
- }
- let otherWorldItem = getLocal(`${other}_${key}`);
- // 将旧的数据迁移到新的数据
- if (!getLocal(`${current}_${key}`)) {
- let itemExisted = getLocal(key);
- if (!itemExisted && sharable.includes(key)) {
- itemExisted = otherWorldItem;
- }
- if (!itemExisted) {
- return null; // 若都没有该数据
- }
- itemExisted = JSON.parse(JSON.stringify(itemExisted));
- setLocal(`${current}_${key}`, itemExisted);
- delLocal(key);
- }
- if (Object.keys(excludeStandalone).includes(key)) {
- otherWorldItem ??= getLocal(`${current}_${key}`) ?? {};
- for (let i of excludeStandalone[key]) {
- otherWorldItem[i] = getLocal(`${current}_${key}`)[i];
+ function time(e, stamp) {
+ const date = stamp ? new Date(stamp) : new Date();
+ if (e === 0) {
+ return date.getTime();
+ } if (e === 1) {
+ return `${date.getUTCMonth() + 1}/${date.getUTCDate()}`;
+ } if (e === 2) {
+ return `${date.getUTCFullYear()}/${date.getUTCMonth() + 1}/${date.getUTCDate()}`;
+ } if (e === 3) {
+ return date.toLocaleString(navigator.language, {
+ hour12: false,
+ });
}
}
- setLocal(`${other}_${key}`, otherWorldItem);
- return getLocal(`${current}_${key}`);
- }
- function delLocal(key) {
- if (typeof GM_deleteValue === 'undefined') {
- window.localStorage.removeItem(`hvAA-${key}`);
- return;
+ function setLocal(item, value) {
+ if (JSON.stringify(getLocal(item)) === JSON.stringify(value)) {
+ return;
+ }
+ if (typeof GM_setValue === 'undefined') {
+ window.localStorage[`hvAA-${item}`] = (typeof value === 'string') ? value : JSON.stringify(value);
+ } else {
+ GM_setValue(item, value);
+ }
}
- GM_deleteValue(key);
- }
- function delValue(key) { // 删除数据
- if (standalone.includes(key)) {
- key = `${current}_${key}`;
- }
- if (typeof key === 'string') {
- delLocal(key);
- return;
- }
- if (typeof key !== 'number') {
- return;
- }
- const itemMap = {
- 0: ['disabled'],
- 1: ['battle', 'battleCode'],
+ function setValue(item, value) { // 储存数据
+ if (!standalone.includes(item)) {
+ setLocal(item, value);
+ return value;
+ }
+ setLocal(`${current}_${item}`, value);
+ if (sharable.includes(item) && !getValue('option').optionStandalone) {
+ setLocal(`${other}_${item}`, value);
+ }
+ return value;
}
- for (let item of itemMap[key]) {
- delValue(item);
+
+ function getLocal(item, toJSON) {
+ if (typeof GM_getValue === 'undefined' || !GM_getValue(item, null)) {
+ item = `hvAA-${item}`;
+ return (item in window.localStorage) ? ((toJSON) ? JSON.parse(window.localStorage[item]) : window.localStorage[item]) : null;
+ }
+ return GM_getValue(item, null);
}
- }
- function goto() { // 前进
- window.location.href = window.location;
- setTimeout(goto, 5000);
- }
- function gotoAlt() {
- const hv = 'hentaiverse.org';
- const alt = 'alt.' + hv;
- if(window.location.host === hv) {
- window.location.href = window.location.href.replace(`://${hv}`, `://${alt}`)
- } else if (window.location.host === alt) {
- window.location.href = window.location.href.replace(`://${alt}`, `://${hv}`)
+ function getValue(key, toJSON) { // 读取数据
+ if (!standalone.includes(key)) {
+ return getLocal(key, toJSON);
+ }
+ let otherWorldItem = getLocal(`${other}_${key}`);
+ // 将旧的数据迁移到新的数据
+ if (!getLocal(`${current}_${key}`)) {
+ let itemExisted = getLocal(key);
+ if (!itemExisted && sharable.includes(key)) {
+ itemExisted = otherWorldItem;
+ }
+ if (!itemExisted) {
+ return null; // 若都没有该数据
+ }
+ itemExisted = JSON.parse(JSON.stringify(itemExisted));
+ setLocal(`${current}_${key}`, itemExisted);
+ delLocal(key);
+ }
+ if (Object.keys(excludeStandalone).includes(key)) {
+ otherWorldItem ??= getLocal(`${current}_${key}`) ?? {};
+ for (let i of excludeStandalone[key]) {
+ otherWorldItem[i] = getLocal(`${current}_${key}`)[i];
+ }
+ }
+ setLocal(`${other}_${key}`, otherWorldItem);
+ return getLocal(`${current}_${key}`);
}
- }
- function g(key, value) { // 全局变量
- const hvAA = window.hvAA || {};
- if (key === undefined && value === undefined) {
- return hvAA;
- } if (value === undefined) {
- return hvAA[key];
+
+ function delLocal(key) {
+ if (typeof GM_deleteValue === 'undefined') {
+ window.localStorage.removeItem(`hvAA-${key}`);
+ return;
+ }
+ GM_deleteValue(key);
}
- hvAA[key] = value;
- window.hvAA = hvAA;
- return window.hvAA[key];
- }
- function objArrSort(key) { // 对象数组排序函数,从小到大排序
- return function (obj1, obj2) {
- return (obj2[key] < obj1[key]) ? 1 : (obj2[key] > obj1[key]) ? -1 : 0;
- };
- }
+ function delValue(key) { // 删除数据
+ if (standalone.includes(key)) {
+ key = `${current}_${key}`;
+ }
+ if (typeof key === 'string') {
+ delLocal(key);
+ return;
+ }
+ if (typeof key !== 'number') {
+ return;
+ }
+ const itemMap = {
+ 0: ['disabled'],
+ 1: ['battle', 'battleCode'],
+ }
+ for (let item of itemMap[key]) {
+ delValue(item);
+ }
+ }
- function objSort(obj) { // 对象排序
- const objNew = {};
- const arr = Object.keys(obj).sort();
- arr.forEach((key) => {
- objNew[key] = obj[key];
- });
- return objNew;
- }
+ function g(key, value) { // 全局变量
+ const hvAA = window.hvAA || {};
+ if (key === undefined && value === undefined) {
+ return hvAA;
+ } if (value === undefined) {
+ return hvAA[key];
+ }
+ hvAA[key] = value;
+ window.hvAA = hvAA;
+ return window.hvAA[key];
+ }
- function _alert(func, l0, l1, l2, answer) {
- const lang = [l0, l1, l2][g('lang')];
- if (func === -1) {
- return lang;
- } if (func === 0) {
- window.alert(lang);
- } else if (func === 1) {
- return window.confirm(lang);
- } else if (func === 2) {
- return window.prompt(lang, answer);
+ function objArrSort(key) { // 对象数组排序函数,从小到大排序
+ return function (obj1, obj2) {
+ return (obj2[key] < obj1[key]) ? 1 : (obj2[key] > obj1[key]) ? -1 : 0;
+ };
}
- }
- function addStyle(lang) { // CSS
- const langStyle = gE('head').appendChild(cE('style'));
- langStyle.className = 'hvAA-LangStyle';
- langStyle.textContent = `l${lang}{display:inline!important;}`;
- if (/^[01]$/.test(lang)) {
- langStyle.textContent = `${langStyle.textContent}l01{display:inline!important;}`;
+ function objSort(obj) { // 对象排序
+ const objNew = {};
+ const arr = Object.keys(obj).sort();
+ arr.forEach((key) => {
+ objNew[key] = obj[key];
+ });
+ return objNew;
}
- const globalStyle = gE('head').appendChild(cE('style'));
- const cssContent = [
- // hvAA
- 'l0,l1,l01,l2{display:none;}', // l0: 简体 l1: 繁体 l01:简繁体共用 l2: 英文
- '#hvAABox2{position:absolute;left:1075px;padding-top: 6px;}',
- '.hvAALog{font-size:20px;}',
- '.hvAAPauseUI{top:30px;left:1246px;position:absolute;z-index:9999}',
- '.hvAAButton{top:5px;left:1255px;position:absolute;z-index:9999;cursor:pointer;width:24px;height:24px;background:url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAYAAADgdz34AAADi0lEQVRIiZVWPYgUZxj+dvGEk7vsNdPYCMul2J15n+d991PIMkWmOEyMyRW2FoJIUojYp5ADFbZJkyISY3EqKGpgz+Ma4bqrUojICaIsKGIXSSJcsZuD3RT3zWZucquXDwYG5n2f9/d5vnFuHwfAZySfAXgN4DXJzTiOj+3H90OnkmXZAe/9FMm3JJ8AuBGepyRfle2yLDvgnKt8EDVJkq8B3DGzjve+1m63p0n2AVzJbUh2SG455yre+5qZ/aCq983sxMfATwHYJvlCVYckHwFYVdURgO8LAS6RHJJcM7N1VR0CeE5yAGBxT3AR+QrA3wA20tQOq+pFkgOS90Tk85J51Xs9qaorqjoAcC6KohmSGyQHcRx/kbdv7AHgDskXaWqH0zSddc5Voyia2SOXapqmswsLvpam6ez8/Pwn+YcoimYAvARw04XZ5N8qZtZR1aGqXnTOVSd0cRd42U5EzqvqSFWX2u32tPd+yjnnXNiCGslHJAf7ybwM7r2vAdgWkYdZls157w+NK/DeT7Xb7WkAqyTvlZHjOD5oxgtmtqrKLsmze1VJsquqKwsLO9vnnKvkJHpLsq+qo/JAd8BtneTvqvqTiPwoIu9EZKUUpGpmi2Y2UtU+yTdJkhx1JJ8FEl0pruK/TrwA4F2r1WrkgI1G4wjJP0XkdLF9WaZzZnZZVa8GMj5xgf43JvXczFZbLb1ebgnJn0nenjQbEVkG0JsUYOykyi6Aa+XoQTJuTRr8OADJzVBOh+SlckYkz5L8Q0TquXOj0fhURN6r6pkSeAXAUsDaJPnYxXF8jOQrklskh97ryZJTVURWAPwF4DqAX0TkvRl/zTKdK2aeJMnxICFbAHrNZtOKVVdIrrVa2t1jz6sicprkbQC3VPVMGTzMpQvgQY63i8lBFddVdVCk/6TZlMFzopFci+P44H+YHCR3CODc/wUvDPY7ksMg9buZrKr3ATwvyoT3vrafzPP3er1eA9Azs7tjJhcqOBHkeSOKohkROR9K7prZYqnnlSRJjofhb4vIt/V6vUbyN1Xtt1qtb1zpZqs45xyAxXAnvCQ5FJGHqrpiZiMzu5xnHlZxCOABybXw3gvgp/Zq3/gA+BLATVVdyrJsbods2lfVq7lN4crMtapjZndD5pPBixWFLTgU7uQ3AJ6KyLKILAdy9sp25bZMBC//JSRJcjQIYg9Aj+TjZrNp+/mb+Ad711sdZZ1k/QAAAABJRU5ErkJggg==) center no-repeat transparent;}',
- '#hvAABox{left:calc(50% - 350px);top:50px;font-size:16px!important;z-index:4;width:700px;height:538px;position:absolute;text-align:left;background-color:#E3E0D1;border:1px solid #000;border-radius:10px;font-family:"Microsoft Yahei";}',
- '.hvAATablist{position:relative;left:14px;}',
- '.hvAATabmenu{position:absolute;left:-9px;}',
- '.hvAATabmenu>span{display:block;padding:5px 10px;margin:0 10px 0 0;border:1px solid #91a7b4;border-radius:5px;background-color:#E3F1F8;color:#000;text-decoration:none;white-space:nowrap;text-overflow:ellipsis;overflow:hidden;cursor:pointer;}',
- '.hvAATabmenu>span:hover{left:-5px;position:relative;color:#0000FF;z-index:2!important;}',
- '.hvAATabmenu>span>input{margin:0 0 0 -8px;}',
- '.hvAATab{position:absolute;width:605px;height:430px;left:36px;padding:15px;border:1px solid #91A7B4;border-radius:3px;box-shadow:0 2px 3px rgba(0,0,0,0.1);color:#666;background-color:#EDEBDF;overflow:auto;}',
- '.hvAATab>div:nth-child(2n){border:1px solid #EAEAEA;background-color:#FAFAFA;}',
- '.hvAATab>div:nth-child(2n+1){border:1px solid #808080;background-color:#DADADA;}',
- '.hvAATab a{margin:0 2px;}',
- '.hvAATab b{font-family:Georgia,Serif;font-size:larger;}',
- '.hvAATab input.hvAANumber{width:24px;text-align:right;}',
- '#hvAABox input[type=\'checkbox\']{top: 3px;}',
- '.hvAATab ul,.hvAATab ol{margin:0;}',
- '.hvAATab label{cursor:pointer;}',
- '.hvAATab table{border:2px solid #000;border-collapse:collapse;margin:0 auto;}',
- '.hvAATh>*{font-weight:bold;font-size:larger;}',
- '.hvAATab table>tbody>tr>*{border:1px solid #000;}',
- '#hvAATab-Drop tr>td:nth-child(1),#hvAATab-Usage tr>td:nth-child(1){text-align:left;}',
- '#hvAATab-Drop td,#hvAATab-Usage td{text-align:right;white-space:nowrap;}',
- // '#hvAATab-Drop td:empty:before,#hvAATab-Usage td:empty:before{content:"";}',
- '.selectTable{cursor:pointer;}',
- `.selectTable:before{content:"${String.fromCharCode(0x22A0.toString(10))}";}`,
- '.hvAACenter{text-align:center;}',
- '.hvAATitle{font-weight:bolder;}',
- '.hvAAGoto{cursor:pointer;text-decoration:underline;}',
- '.hvAANew{width:25px;height:25px;float:left;background:url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABkAAAAMCAYAAACX8hZLAAAAcElEQVQ4jbVRSQ4AIQjz/59mTiZIF3twmnCwFAq4FkeFXM+5vCzohYxjPMtfxS8CN6iqQ7TfE0wrODxVbzJNgoaTo4CmbBO1ZWICouQ0DHaL259MEzaU+w8pZOdSjcUgaPJDHCbO0A2kuAiuwPGQ+wBms12x8HExTwAAAABJRU5ErkJggg==) center no-repeat transparent;}',
- '#hvAATab-Alarm input[type="text"]{width:512px;}',
- '.testAlarms>div{border:2px solid #000;}',
- '.hvAAArenaLevels{display:none; grid-template-columns:repeat(7, 20px 1fr);}',
- '.hvAAcheckItems{display:grid; grid-template-columns:repeat(3, 0.1fr 0.3fr 1fr)}',
- '.hvAAcheckItems>input.hvAANumber{width:32px}',
- '.hvAAConfig{width:100%;height:16px;}',
- '.hvAAButtonBox{position:relative;top:468px;}',
- '.encounterUI{font-weight:bold;font-size:10pt;position:absolute;top:58px;left:1240px;text-decoration:none;}',
- '.quickSiteBar{position:absolute;top:0px;left:1290px;font-size:18px;text-align:left;width:165px;height:calc(100% - 10px);display:flex;flex-direction:column;flex-wrap:wrap;}',
- '.quickSiteBar>span{display:block;max-height:24px;overflow:hidden;text-overflow:ellipsis;}',
- '.quickSiteBar>span>a{text-decoration:none;}',
- '.customize{border: 2px dashed red!important;min-height:21px;}',
- '.customize>.customizeGroup{display:block;background-color:#FFF;}',
- '.customize>.customizeGroup:nth-child(2n){background-color:#C9DAF8;}',
- '.customizeBox{position:absolute;z-index:-1;border:1px solid #000;background-color:#EDEBDF;}',
- '.customizeBox>span{display:inline-block;font-size:16px;margin:0 1px;padding:0 5px;font-weight:bold;border:1px solid #5C0D11;border-radius:10px;}',
- '.customizeBox>span.hvAAInspect{padding:0 3px;cursor:pointer;}',
- '.customizeBox>span.hvAAInspect[title="on"]{background-color:red;}',
- '.customizeBox>span a{text-decoration:none;}',
- '.customizeBox>select{max-width:60px;}',
- '.favicon{width:16px;height:16px;margin:-3px 1px;border:1px solid #000;border-radius:3px;}',
- '.answerBar{z-index:1000;width:710px;height:40px;position:absolute;top:55px;left:282px;display:table;border-spacing:5px;}',
- '.answerBar>div{border:4px solid red;display:table-cell;cursor:pointer;}',
- '.answerBar>div:hover{background:rgba(63,207,208,0.20);}',
- '#hvAAInspectBox{background-color:#EDEBDF;position:absolute;z-index:9;border: 2px solid #5C0D11;font-size:16px;font-weight:bold;padding:3px;display:none;}',
- // 全局
- 'button{border-radius:3px;border:2px solid #808080;cursor:pointer;margin:0 1px;}',
- // hv
- '#riddleform>div:nth-child(3)>img{width:700px;}',
- '#battle_right{overflow:visible;}',
- '#pane_log{height:403px;}',
- '.tlbQRA{text-align:left;font-weight:bold;}', // 标记已检测的日志行
- '.tlbWARN{text-align:left;font-weight:bold;color:red;font-size:20pt;}', // 标记检测出异常的日志行
- // 怪物标号用数字替代字母,目前弃用
- // '#pane_monster{counter-reset:order;}',
- // '.btm2>div:nth-child(1):before{font-size:23px;font-weight:bold;text-shadow:1px 1px 2px;content:counter(order);counter-increment:order;}',
- // '.btm2>div:nth-child(1)>img{display:none;}',
- ].join('');
- globalStyle.textContent = cssContent;
- optionButton(lang);
- }
- function optionButton(lang) { // 配置按钮
- const optionButton = gE('body').appendChild(cE('div'));
- optionButton.className = 'hvAAButton';
- optionButton.onclick = function () {
- if (gE('#hvAABox')) {
- gE('#hvAABox').style.display = (gE('#hvAABox').style.display === 'none') ? 'block' : 'none';
- } else {
- optionBox();
- gE('#hvAATab-Main').style.zIndex = 1;
- gE('select[name="lang"]').value = lang;
+ function _alert(func, l0, l1, l2, answer) {
+ const lang = [l0, l1, l2][g('lang')];
+ if (func === -1) {
+ return lang;
+ } if (func === 0) {
+ window.alert(lang);
+ } else if (func === 1) {
+ return window.confirm(lang);
+ } else if (func === 2) {
+ return window.prompt(lang, answer);
}
- };
- }
+ }
- function optionBox() { // 配置界面
- const optionBox = gE('body').appendChild(cE('div'));
- optionBox.id = 'hvAABox';
- optionBox.innerHTML = [
- '',
- '
hvAutoAttack ',
- '
更新历史 更新歷史 ChangeLog ',
- '
使用说明 README ',
- '
简体中文 繁體中文 English ',
- (g('option')?.optionStandalone? isIsekai?'
当前为异世界单独配置 當前為異世界單獨配置 Using Isekai standalone option ':'
当前为恒定世界单独配置 當前為恆定世界單獨配置 Using Persistent standalone option ':''),
- '
by Koko191 ',
- '',
-
- '',
-
- '
',
- '
异世界相关 異世界相關 Isekai : ',
- ' 自动切换恒定世界和异世界; 自動切換恆定世界和異世界; Auto switch between Isekai and Persistent; ',
- ' 两个世界使用不同的配置 兩個世界使用不同的配置 Use standalone options. ; ',
- ' 在任意页面停留 在任意頁面停留 Idle in any page for 秒后,进行跳转 秒後,進行跳轉 s, start switch check
',
- '
小马答题 小馬答題 RIDDLE :
弹窗答题 弹窗答题 POPUP a window to answer ; ',
- '
内置插件 Built-in Plugin : RiddleLimiter Plus ;
',
- '
时间 時間 If ETR ≤ 秒,如果输入框为空则随机生成答案并提交 秒,如果輸入框為空則隨機生成答案並提交 s and no answer has been chosen yet, a random answer will be generated and submitted
',
- '
',
- '
脚本行为 腳本行為 Script Activity ',
- '
暂停相关 暫停相關 Pause with : ',
- ' 使用按钮 使用按鈕 Button ; ',
- ' 使用热键 使用熱鍵 Hotkey :
',
- '
警告相关 警告相關 To Warn : ',
- ' 音频警报 音頻警報 Audio Alarms ; ',
- ' 桌面通知 桌面通知 Notifications ',
- ' 预处理 預處理 Pretreat
',
- '
掉落及数据记录 掉落及數據記錄 Drops and Usage Tracking : 单独记录每场战役 單獨記錄每場戰役 Record each battle separately
',
- '
延迟 延遲 Delay : 1. Buff/Debuff/其他技能 Buff/Debuff/其他技能 Skills&BUFF/DEBUFF Spells : ms 2. 其他 Other : ms (',
- ' 说明: 单位毫秒,且在设定值基础上取其的50%-150%进行延迟,0表示不延迟 說明: 單位毫秒,且在設定值基礎上取其的50%-150%進行延遲,0表示不延遲 Note: unit milliseconds, and based on the set value multiply 50% -150% to delay, 0 means no delay )
',
- '
',
- '
*攻击模式 攻擊模式 Attack Mode :',
- ' 物理 / Physical 火 / Fire 冰 / Cold 雷 / Elec 风 / Wind 圣 / Divine 暗 / Forbidden
',
-
- '
战斗执行顺序(未配置的按照下面的顺序) 戰鬥執行順序(未配置的按照下面的順序) Battal Order(Using order below as default if not configed) : ',
- ' 自动暂停 自動暫停 Auto Pause ',
- ' 恢复技能 恢復技能 Cure Skills ',
- ' 自动防御 自動防禦 Auto Defence ',
- ' 使用卷轴 使用捲軸 Use Scroll ',
- ' 引导技能 引導技能 Channel Skill ',
- ' Buff技能 Buff技能 Buff Skills ',
- ' 使用魔药 使用魔藥 Infusions ',
- ' Debuff技能 Debuff技能 Debuff Skills ',
- ' 自动集中 自動集中 Focus ',
- ' 灵动架式 靈動架式 Auto Sprite ',
- ' 释放技能 釋放技能 Auto Skill ',
- ' 自动攻击 自動攻擊 Attack
',
- '
使用魔药(与攻击模式相同) 使用魔藥(與攻擊模式相同) Use Infusion(same as attack mode) {{infusionCondition}}
',
- '
中阶魔法技能使用条件 中階魔法技能使用條件 Conditions for 2nd Tier Offensive Magic : {{middleSkillCondition}}
',
- '
高阶魔法技能使用条件 高階魔法技能使用條件 Conditions for 3rd Tier Offensive Magic : {{highSkillCondition}}
',
- '
以太水龙头 以太水龍頭 Ether Tap : {{etherTapCondition}}
',
- '
开启灵动架式 開啟靈動架勢 Turn on Spirit Stance : {{turnOnSSCondition}}
',
- '
关闭灵动架式 關閉靈動架勢 Turn off Spirit Stance : {{turnOffSSCondition}}
',
- '
Defend : {{defendCondition}}
',
- '
Focus : {{focusCondition}}
',
- '
自动暂停 自動暫停 Pause : {{pauseCondition}}
',
- '
自动逃跑 自動逃跑 Flee : {{fleeCondition}}
',
- '
战败自动退出战斗 戰敗自動退出戰鬥 Exit battle when defeated.
',
- '
继续新回合延时 繼續新回合延時 New round wait time : (秒) (秒) (s)
',
- '
战斗结束退出延时 戰鬥結束退出延時 Exit battle wait time : (秒) (秒) (s)
',
- '
当损失精力 當損失精力 If it lost Stamina ≥ : ',
- ' 脚本暂停 腳本暫停 pause script ;',
- ' 警告 warn ; ',
- ' 逃跑 flee ',
- ' 精力损失日志 精力損失日誌 staminaLostLog
',
- '
',
- '
',
-
- '
',
- '
自动遭遇战 自動遭遇戰 Auto Encounter 精准倒计时(影响性能) 精準(影響性能) Precise encounter cd(might reduced performsance)
',
- '
闲置竞技场 閒置競技場 Idle Arena : ',
- ' 在任意页面停留 在任意頁面停留 Idle in any page for 秒后,开始竞技场 秒後,開始競技場 s, start Arena 重置 Reset ;
',
- '
进行的竞技场相对应等级 進行的競技場相對應等級 The levels of the Arena you want to complete : ',
- '
显示更多 顯示更多 Show more 清空 Clear ',
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',
- '
',
- ' 1 10 20 30 40 50 60 70 80 90 100 110 ',
- ' 120 130 140 150 165 180 200 225 250 300 400 500 ',
- ' RB50 RB75A RB75B RB75C ',
- ' RB100 RB150 RB200 RB250 GrindFest
页面中置灰未设置且未完成的 頁面中置灰未設置且未完成的 obscure not setted and not battled in Battle>Arena/RingOfBlood
',
- '
',
- '
修复装备 修復裝備 Repair Equipment : ',
- ' 耐久度 耐久度 Durability ≤ %
',
- '
检查物品库存 檢查物品庫存 Check is item needs supply : ',
- '
',
- ' 体力药水 體力藥水 Health Potion ',
- ' 体力长效药 體力長效藥 Health Draught ',
- ' 体力秘药 體力秘藥 Health Elixir ',
- ' 魔力药水 魔力藥水 Mana Potion ',
- ' 魔力长效药 魔力長效藥 Mana Draught ',
- ' 魔力秘药 魔力秘藥 Mana Elixir ',
- ' 灵力药水 靈力藥水 Spirit Potion ',
- ' 灵力长效药 靈力長效藥 Spirit Draught ',
- ' 灵力秘药 靈力秘藥 Spirit Elixir ',
- ' 终极秘药 終極秘藥 Last Elixir ',
- ' 花瓶 花瓶 Flower Vase ',
- ' 泡泡糖 泡泡糖 Bubble-Gum ',
- ' 能量饮料 能量飲料 Energy Drink ',
- ' 咖啡因糖果 咖啡因糖果 Caffeinated Candy ',
- ' 火焰魔药 火焰魔藥 Infusion of Flames ',
- ' 冰冷魔药 冰冷魔藥 Infusion of Frost ',
- ' 闪电魔药 閃電魔藥 Infusion of Lightning ',
- ' 风暴魔药 風暴魔藥 Infusion of Storms ',
- ' 神圣魔药 神聖魔藥 Infusion of Divinity ',
- ' 黑暗魔药 黑暗魔藥 Infusion of Darkness ',
- ' 加速卷轴 加速捲軸 Scroll of Swiftness ',
- ' 守护卷轴 守護捲軸 Scroll of Protection ',
- ' 化身卷轴 化身捲軸 Scroll of the Avatar ',
- ' 吸收卷轴 吸收捲軸 Scroll of Absorption ',
- ' 幻影卷轴 幻影捲軸 Scroll of Shadows ',
- ' 生命卷轴 生命捲軸 Scroll of Life ',
- ' 众神卷轴 眾神捲軸 Scroll of the Gods ',
- '
',
- '
',
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- '
',
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施放顺序 施放順序 Cast Order : ',
- ' 治疗(Cure) 治療(Cure) Cure ',
- ' 完全治愈(FC) 完全治愈(FC) Full-Cure ',
- ' 生命宝石(HG) 生命寶石(HG) Health Gem ',
- ' 魔力宝石(MG) 魔力寶石(MG) Mana Gem ',
- ' 灵力宝石(SG) 靈力寶石(SG) Spirit Gem ',
- ' 神秘宝石(Mystic) 神秘寶石(Mystic) Mystic Gem ',
- ' 生命药水(HP) 生命藥水(HP) Health Potion ',
- ' 生命秘药(HE) 生命秘藥(HE) Health Elixir ',
- ' 魔力药水(MP) 魔力藥水(MP) Mana Potion ',
- ' 魔力秘药(ME) 魔力秘藥(ME) Mana Elixir ',
- ' 灵力药水(SP) 靈力藥水(SP) Spirit Potion ',
- ' 灵力秘药(SE) 靈力秘藥(SE) Spirit Elixir ',
- ' 最终秘药(LE) 最終秘藥(LE) Last Elixir ',
- ' 能量饮料(ED) 能量飲料(ED) Energy Drink ',
- ' 咖啡因糖果(CC) 咖啡因糖果(CC) Caffeinated Candy
',
- '
生命宝石(HG) 生命寶石(HG) Health Gem : {{itemHGCondition}}
',
- '
魔力宝石(MG) 魔力寶石(MG) Mana Gem : {{itemMGCondition}}
',
- '
灵力宝石(SG) 靈力寶石(SG) Spirit Gem : {{itemSGCondition}}
',
- '
神秘宝石(Mystic) 神秘寶石(Mystic) Mystic Gem : {{itemMysticCondition}}
',
- '
治疗(Cure) 治療(Cure) Cure : {{itemCureCondition}}
',
- '
完全治愈(FC) 完全治愈(FC) Full-Cure : {{itemFCCondition}}
',
- '
生命药水(HP) 生命藥水(HP) Health Potion : {{itemHPCondition}}
',
- '
生命秘药(HE) 生命秘藥(HE) Health Elixir : {{itemHECondition}}
',
- '
魔力药水(MP) 魔力藥水(MP) Mana Potion : {{itemMPCondition}}
',
- '
魔力秘药(ME) 魔力秘藥(ME) Mana Elixir : {{itemMECondition}}
',
- '
灵力药水(SP) 靈力藥水(SP) Spirit Potion : {{itemSPCondition}}
',
- '
灵力秘药(SE) 靈力秘藥(SE) Spirit Elixir : {{itemSECondition}}
',
- '
最终秘药(LE) 最終秘藥(LE) Last Elixir : {{itemLECondition}}
',
- '
能量饮料(ED) 能量飲料(ED) Energy Drink : {{itemEDCondition}}
',
- '
咖啡因糖果(CC) 咖啡因糖果(CC) Caffeinated Candy : {{itemCCCondition}}
',
-
- '
',
- '
获得引导时 (此时1点MP施法与150%伤害)獲得引導時 (此時1點MP施法與150%傷害)During Channeling effect (1 mp spell cost and 150% spell damage):',
- '
先施放引导技能 先施放引導技能 First cast :
',
- '
注意: 此处的施放顺序与 注意: 此處的施放順序与 Note: The cast order here is the same as in BUFF技能 Spells 里的相同 裡的相同 ',
- '
守护(Pr) 守護(Pr) Protection ',
- '
生命火花(SL) 生命火花(SL) Spark of Life ',
- '
灵力盾(SS) 靈力盾(SS) Spirit Shield ',
- '
疾速(Ha) 疾速(Ha) Haste ',
- '
奥术集中(AF) 奧術集中(AF) Arcane Focus ',
- '
穿心(He) 穿心(He) Heartseeker ',
- '
细胞活化(Re) 細胞活化(Re) Regen ',
- '
影纱(SV) 影紗(SV) Shadow Veil ',
- '
吸收(Ab) 吸收(Ab) Absorb ',
- '
再使用技能 再使用技能 Then use Skill : ',
- '
施放顺序 施放順序 Cast Order : ',
- ' 治疗(Cure) 治療(Cure) Cure ',
- ' 完全治愈(FC) 完全治愈(FC) Full-Cure ',
- ' 守护(Pr) 守護(Pr) Protection ',
- ' 生命火花(SL) 生命火花(SL) Spark of Life ',
- ' 灵力盾(SS) 靈力盾(SS) Spirit Shield ',
- ' 疾速(Ha) 疾速(Ha) Haste ',
- ' 奥术集中(AF) 奧術集中(AF) Arcane Focus ',
- ' 穿心(He) 穿心(He) Heartseeker ',
- ' 细胞活化(Re) 細胞活化(Re) Regen ',
- ' 影纱(SV) 影紗(SV) Shadow Veil ',
- ' 吸收(Ab) 吸收(Ab) Absorb
',
- '
最后ReBuff : 重新施放最先消失的Buff最後ReBuff : 重新施放最先消失的BuffAt last, re-cast the spells which will expire first .
',
-
- '
',
- '
施放顺序 施放順序 Cast Order : ',
- ' ',
- ' 守护(Pr) 守護(Pr) Protection ',
- ' 生命火花(SL) 生命火花(SL) Spark of Life ',
- ' 灵力盾(SS) 靈力盾(SS) Spirit Shield ',
- ' 疾速(Ha) 疾速(Ha) Haste ',
- ' 奥术集中(AF) 奧術集中(AF) Arcane Focus ',
- ' 穿心(He) 穿心(He) Heartseeker ',
- ' 细胞活化(Re) 細胞活化(Re) Regen ',
- ' 影纱(SV) 影紗(SV) Shadow Veil ',
- ' 吸收(Ab) 吸收(Ab) Absorb ',
- '
',
- '
Buff释放条件 Buff釋放條件 Cast spells Condition {{buffSkillCondition}}
',
- '
生命长效药(HD) 生命長效藥(HD) Health Draught {{buffSkillHDCondition}}
',
- '
魔力长效药(MD) 魔力長效藥(MD) Mana Draught {{buffSkillMDCondition}}
',
- '
灵力长效药(MD) 靈力長效藥(MD) Spirit Draught {{buffSkillSDCondition}}
',
- '
花瓶(FV) 花瓶(FV) Flower Vase {{buffSkillFVCondition}}
',
- '
泡泡糖(BG) 泡泡糖(BG) Bubble-Gum {{buffSkillBGCondition}}
',
- '
守护(Pr) 守護(Pr) Protection {{buffSkillPrCondition}}
',
- '
生命火花(SL) 生命火花(SL) Spark of Life {{buffSkillSLCondition}}
',
- '
灵力盾(SS) 靈力盾(SS) Spirit Shield {{buffSkillSSCondition}}
',
- '
疾速(Ha) 疾速(Ha) Haste {{buffSkillHaCondition}}
',
- '
奥术集中(AF) 奧術集中(AF) Arcane Focus {{buffSkillAFCondition}}
',
- '
穿心(He) 穿心(He) Heartseeker {{buffSkillHeCondition}}
',
- '
细胞活化(Re) 細胞活化(Re) Regen {{buffSkillReCondition}}
',
- '
影纱(SV) 影紗(SV) Shadow Veil {{buffSkillSVCondition}}
',
- '
吸收(Ab) 吸收(Ab) Absorb {{buffSkillAbCondition}}
',
- '
',
-
- '
',
- '
剩余Turns低于阈值时警报 剩餘Turns低於閾值時警報 Alert when remain expire turns less than threshold ',
- ' 沉眠(Sl) 沉眠(Sl) Sleep : ',
- ' 致盲(Bl) 致盲(Bl) Blind : ',
- ' 缓慢(Slo) 緩慢(Slo) Slow : ',
- ' 陷危(Im) 陷危(Im) Imperil : ',
- ' 魔磁网(MN) 魔磁網(MN) MagNet : ',
- ' 沉默(Si) 沉默(Si) Silence : ',
- ' 枯竭(Dr) 枯竭(Dr) Drain : ',
- ' 虚弱(We) 虛弱(We) Weaken : ',
- ' 混乱(Co) 混亂(Co) Confuse :
',
- '
施放顺序 施放順序 Cast Order :',
- ' ',
- ' 沉眠(Sl) 沉眠(Sl) Sleep ',
- ' 致盲(Bl) 致盲(Bl) Blind ',
- ' 缓慢(Slo) 緩慢(Slo) Slow ',
- ' 陷危(Im) 陷危(Im) Imperil ',
- ' 魔磁网(MN) 魔磁網(MN) MagNet ',
- ' 沉默(Si) 沉默(Si) Silence ',
- ' 枯竭(Dr) 枯竭(Dr) Drain ',
- ' 虚弱(We) 虛弱(We) Weaken ',
- ' 混乱(Co) 混亂(Co) Confuse
',
- '
特殊 Special 先给所有敌人上虚弱(We) 先給所有敵人上虛弱(We) Weakened all enemies first.
{{debuffSkillWeAllCondition}}',
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特殊 Special 先给所有敌人上陷危(Im) 先給所有敵人上陷危(Im) Imperiled all enemies first.
{{debuffSkillImAllCondition}}',
- '
沉眠(Sl) 沉眠(Sl) Sleep {{debuffSkillSleCondition}}
',
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致盲(Bl) 致盲(Bl) Blind {{debuffSkillBlCondition}}
',
- '
缓慢(Slo) 緩慢(Slo) Slow {{debuffSkillSloCondition}}
',
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陷危(Im) 陷危(Im) Imperil {{debuffSkillImCondition}}
',
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魔磁网(MN) 魔磁網(MN) MagNet {{debuffSkillMNCondition}}
',
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沉默(Si) 沉默(Si) Silence {{debuffSkillSiCondition}}
',
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枯竭(Dr) 枯竭(Dr) Drain {{debuffSkillDrCondition}}
',
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虚弱(We) 虛弱(We) Weaken {{debuffSkillWeCondition}}
',
- '
混乱(Co) 混亂(Co) Confuse {{debuffSkillCoCondition}}
',
- '
',
-
- '
',
- '
注意: 默认在灵动架式状态下使用,请在主要选项 勾选并设置开启/关闭灵动架式 注意: 默認在靈動架式狀態下使用,請在主要選項 勾選並設置開啟/關閉靈動架式 Note: use under Spirit by default, please check and set the Turn on/off Spirit Stance in Main ',
- '
施放顺序 施放順序 Cast Order : ',
- ' ',
- ' 友情小马砲 友情小馬砲 OFC 龙吼 龍吼 FRD T3 T2 T1
',
- '
友情小马砲 友情小馬砲 OFC : 一回合只使用一次 One round only spell one time {{skillOFCCondition}}
',
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龙吼 龍吼 FRD : 一回合只使用一次 One round only spell one time {{skillFRDCondition}}
',
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战斗风格 戰鬥風格 Fighting style : 二天一流 / Niten Ichiryu 单手 / One-Handed 双手 / 2-Handed Weapon 双持 / Dual Wielding 法杖 / Staff
',
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3阶(如果有) 3階(如果有) T3(if exist) : 一回合只使用一次 One round only spell one time 最后的慈悲(MB):优先攻击满足条件的敌人 (25% HP, 流血) 最後的慈悲(MB):優先攻擊滿足條件的敵人 (25% HP, 流血) Merciful Blow: Attack the enemy which has 25% HP and is bleeding first {{skillT3Condition}}
',
- '
2阶(如果有) 2階(如果有) T2(if exist) : 一回合只使用一次 One round only spell one time {{skillT2Condition}}
',
- '
1阶 1階 T1 : 一回合只使用一次 One round only spell one time {{skillT1Condition}}
',
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- '
攻击规则 攻擊規則 Attack Rule 示例 Example ',
- '
1. 初始血量权重=Log10(目标血量/场上最低血量)初始血量權重=Log10(目標血量/場上最低血量) BaseHpWeight = BaseHpRatio*Log10(TargetHP/MaxHPOnField) ',
- ' 初始权重系数(>0:低血量优先;<0:高血量优先) 初始權重係數(>0:低血量優先;<0:高血量優先) BaseHpRatio(>0:low hp first;<0:high hp first) ',
- ' 不可命中目标的权重 不可名中目標的權重 Unreachable Target Weight ',
- ' 启用HP缓存 啟用HP緩存 Use HP Cache 清空缓存 清空緩存 Clear HP Cache
',
- '
2. 初始权重与下述各Buff权重相加 初始權重與下述各Buff權重相加 PW(X) = BaseHpWeight + Accumulated_Weight_of_Deprecating_Spells_In_Effect(X) ',
- ' 虚弱(We) 虛弱(We) Weaken : ',
- ' 致盲(Bl) 致盲(Bl) Blind : ',
- ' 缓慢(Slo) 緩慢(Slo) Slow : ',
- ' 沉默(Si) 沉默(Si) Silence : ',
- ' 沉眠(Sl) 沉眠(Sl) Sleep : ',
- ' 陷危(Im) 陷危(Im) Imperil : ',
- ' 破甲(PA) 破甲(PA) Penetrated Armor : ',
- ' 流血(Bl) 流血(Bl) Bleeding Wound : ',
- ' 混乱(Co) 混亂(Co) Confuse : ',
- ' 枯竭(Dr) 枯竭(Dr) Drain : ',
- ' 魔磁网(MN) 魔磁網(MN) MagNet : ',
- ' 眩晕(St) 眩暈(St) Stunned : ',
- ' 魔力合流(CM) 魔力合流(CM) Coalesced Mana : ',
- '
',
- '
3. PW(X) += Log10(1 + 武器攻击中央目标伤害倍率(副手及冲击技能) 乘以武器攻擊中央目標傷害倍率(副手及衝擊技能) Weapon Attack Central Target Damage Ratio (Offhand & Strike) )额外伤害比例: 額外傷害比例: Extra DMG Ratio: %
',
- '
4. 优先选择权重最低的目标 優先選擇權重最低的目標 Choose target with lowest rank first BOSS:Yggdrasil额外权重 BOSS:Yggdrasil額外權重 BOSS:Yggdrasil Extra Weight
',
- '
显示权重及顺序 顯示權重及順序 DIsplay Weight and order ',
- ' 显示优先级背景色 顯示優先級背景色 DIsplay Priority Background Color ',
- ' CSS格式或可eval执行的公式(可用<rank>, <all>指代优先级和总优先级数量, <style_x>指代第x个的相同配置值),例如: CSS格式或可eval執行的公式(可用<rank>, <all>指代優先級和總優先級數量, <style_x>指代第x個的相同配置值):例如 CSS or eval executable formula(use <rank> and <all> to refer to priority rank and total rank count, <style_x> to refer to the same option value of option No.x)Such as: `hsl(${Math.round(240*<rank>/Math.max(1,<all>-1))}deg 50% 50%)` ',
- ' 1. ',
- ' 2. ',
- ' 3. ',
- ' 4. ',
- ' 5. ',
- ' 6. ',
- ' 7. ',
- ' 8. ',
- ' 9. ',
- ' 10. ',
- '
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- '
PS.
如果你对各Buff权重有特别见解,请务必 如果你對各Buff權重有特別見解,請務必 If you have any suggestions, please 告诉我 告訴我 let me know .
参考公式为: 參考公式為: Basic Weight Calculation as: PW(X) = Log10(
(HP/MaxHPOnField/(1+CentralAttackDamageExtraRatio)
*[HPActualEffectivenessRate:∏(1-debuff),debuff=Im|PA|Bl|Co|Dr|MN|St]
/[DMGActualEffectivenessRate:∏(1-debuff),debuff=We|Bl|Slo|Si|Sl|Co|Dr|MN|St])
)
',
- '
',
-
- '
',
- '
掉落监测 掉落監測 Drops Tracking 重置 Reset ',
- '
记录装备的最低品质 記錄裝備的最低品質 Minimum drop quality : Crude Fair Average Superior Exquisite Magnificent Legendary Peerless
',
- '
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-
- '
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- '
数据记录 數據記錄 Usage Tracking 重置 Reset ',
- '
',
-
- '
',
-
- '
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- '
反馈 Feedback ',
- '
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- '
反馈说明 反饋說明 Feedback Note : ',
- ' 如果你遇见了Bug,想帮助作者修复它 你应当提供以下多种资料: 1. 场景描述 2. 你的配置 3. 控制台日志 (按Ctrl+Shift+i打开开发者助手,再选择Console(控制台)面板) 4. 战斗日志 (如果是在战斗中) 如果是无法容忍甚至使脚本失效的Bug,请尝试安装旧版本 如果你有一些建议使这个脚本更加有用,那么: 1. 请尽量简述你的想法 2. 如果可以,请提供一些场景 (方便作者更好理解) ',
- ' 如果你遇見了Bug,想幫助作者修復它 你應當提供以下多種資料: 1. 場景描述 2. 你的配置 3. 控制台日誌 (按Ctrl+Shift+i打開開發者助手,再選擇Console(控制台)面板) 4. 戰鬥日誌 (如果是在戰鬥中) 如果是無法容忍甚至使腳本失效的Bug,請嘗試安裝舊版本 如果你有一些建議使這個腳本更加有用,那麼: 1. 請盡量簡述你的想法 2.如果可以,請提供一些場景 (方便作者更好理解) ',
- ' If you encounter a bug and would like to help the author fix it You should provide the following information: 1. the Situation 2. Your Configuration 3. Console Log (press Ctrl + Shift + i to open the Developer Assistant, And then select the Console panel) 4. Battle Log (if in combat) If you are unable to tolerate this bug or even the bug made the script fail, try installing the old version If you have some suggestions to make this script more useful, then: 1. Please briefly describe your thoughts 2. If you can, please provide some scenes (to facilitate the author to better understand) PS. For English user, please express in basic English (Oh my poor English, thanks for Google Translate)
',
- '
',
-
- '',
- ' 重置设置 重置設置 Reset 应用 應用 Apply 取消 Cancel
',
- ].join('').replace(/{{(.*?)}}/g, '
');
- // 绑定事件
- gE('select[name="lang"]', optionBox).onchange = function () { // 选择语言
- gE('.hvAA-LangStyle').textContent = `l${this.value}{display:inline!important;}`;
- if (/^[01]$/.test(this.value)) {
- gE('.hvAA-LangStyle').textContent += 'l01{display:inline!important;}';
- }
- g('lang', this.value);
- };
- gE('.hvAATabmenu', optionBox).onclick = function (e) { // 标签页事件
- if (e.target.tagName === 'INPUT') {
- return;
+ function addStyle(lang) { // CSS
+ if (!gE('.hvAA-LangStyle')) {
+ const langStyle = gE('head').appendChild(cE('style'));
+ langStyle.className = 'hvAA-LangStyle';
+ langStyle.textContent = `l${lang}{display:inline!important;}`;
+ if (/^[01]$/.test(lang)) {
+ langStyle.textContent = `${langStyle.textContent}l01{display:inline!important;}`;
+ }
}
- const target = (e.target.tagName === 'SPAN') ? e.target : e.target.parentNode;
- const name = target.getAttribute('name');
- let i; let
- _html;
- if (name === 'Drop') { // 掉落监测
- let drop = getValue('drop', true) || {};
- const dropOld = getValue('dropOld', true) || [];
- drop = objSort(drop);
- _html = '';
- if (dropOld.length === 0 || (dropOld.length === 1 && !getValue('drop', true))) {
- if (dropOld.length === 1) {
- drop = dropOld[0];
- }
- _html = `${_html}数量 數量 Amount `;
- for (i in drop) {
- _html = `${_html}${i} ${drop[i]} `;
- }
+ const globalStyle = gE('head').appendChild(cE('style'));
+ const cssContent = [
+ // hvAA
+ 'l0,l1,l01,l2{display:none;}', // l0: 简体 l1: 繁体 l01:简繁体共用 l2: 英文
+ '#hvAABox2{position:absolute;left:1075px;padding-top: 6px;}',
+ '.hvAALog{font-size:20px;}',
+ '.hvAAPauseUI{top:30px;left:1246px;position:absolute;z-index:9999; width:80px}',
+ '.hvAAButton{top:5px;left:1255px;position:absolute;z-index:9999;cursor:pointer;width:40px;height:24px;background:url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAYAAADgdz34AAADi0lEQVRIiZVWPYgUZxj+dvGEk7vsNdPYCMul2J15n+d991PIMkWmOEyMyRW2FoJIUojYp5ADFbZJkyISY3EqKGpgz+Ma4bqrUojICaIsKGIXSSJcsZuD3RT3zWZucquXDwYG5n2f9/d5vnFuHwfAZySfAXgN4DXJzTiOj+3H90OnkmXZAe/9FMm3JJ8AuBGepyRfle2yLDvgnKt8EDVJkq8B3DGzjve+1m63p0n2AVzJbUh2SG455yre+5qZ/aCq983sxMfATwHYJvlCVYckHwFYVdURgO8LAS6RHJJcM7N1VR0CeE5yAGBxT3AR+QrA3wA20tQOq+pFkgOS90Tk85J51Xs9qaorqjoAcC6KohmSGyQHcRx/kbdv7AHgDskXaWqH0zSddc5Voyia2SOXapqmswsLvpam6ez8/Pwn+YcoimYAvARw04XZ5N8qZtZR1aGqXnTOVSd0cRd42U5EzqvqSFWX2u32tPd+yjnnXNiCGslHJAf7ybwM7r2vAdgWkYdZls157w+NK/DeT7Xb7WkAqyTvlZHjOD5oxgtmtqrKLsmze1VJsquqKwsLO9vnnKvkJHpLsq+qo/JAd8BtneTvqvqTiPwoIu9EZKUUpGpmi2Y2UtU+yTdJkhx1JJ8FEl0pruK/TrwA4F2r1WrkgI1G4wjJP0XkdLF9WaZzZnZZVa8GMj5xgf43JvXczFZbLb1ebgnJn0nenjQbEVkG0JsUYOykyi6Aa+XoQTJuTRr8OADJzVBOh+SlckYkz5L8Q0TquXOj0fhURN6r6pkSeAXAUsDaJPnYxXF8jOQrklskh97ryZJTVURWAPwF4DqAX0TkvRl/zTKdK2aeJMnxICFbAHrNZtOKVVdIrrVa2t1jz6sicprkbQC3VPVMGTzMpQvgQY63i8lBFddVdVCk/6TZlMFzopFci+P44H+YHCR3CODc/wUvDPY7ksMg9buZrKr3ATwvyoT3vrafzPP3er1eA9Azs7tjJhcqOBHkeSOKohkROR9K7prZYqnnlSRJjofhb4vIt/V6vUbyN1Xtt1qtb1zpZqs45xyAxXAnvCQ5FJGHqrpiZiMzu5xnHlZxCOABybXw3gvgp/Zq3/gA+BLATVVdyrJsbods2lfVq7lN4crMtapjZndD5pPBixWFLTgU7uQ3AJ6KyLKILAdy9sp25bZMBC//JSRJcjQIYg9Aj+TjZrNp+/mb+Ad711sdZZ1k/QAAAABJRU5ErkJggg==) center no-repeat transparent;}',
+ '#hvAABox{left:calc(50% - 350px);top:50px;font-size:16px!important;z-index:4;width:700px;height:538px;position:absolute;text-align:left;background-color:#E3E0D1;border:1px solid #000;border-radius:10px;font-family:"Microsoft Yahei";}',
+ '.hvAATablist{position:relative;left:14px;}',
+ '.hvAATabmenu{position:absolute;left:-9px;}',
+ '.hvAATabmenu>span{display:block;padding:5px 10px;margin:0 10px 0 0;border:1px solid #91a7b4;border-radius:5px;background-color:#E3F1F8;color:#000;text-decoration:none;white-space:nowrap;text-overflow:ellipsis;overflow:hidden;cursor:pointer;}',
+ '.hvAATabmenu>span:hover{left:-5px;position:relative;color:#0000FF;z-index:2!important;}',
+ '.hvAATabmenu>span>input{margin:0 0 0 -8px;}',
+ '.hvAATab{position:absolute;width:605px;height:430px;left:36px;padding:15px;border:1px solid #91A7B4;border-radius:3px;box-shadow:0 2px 3px rgba(0,0,0,0.1);color:#666;background-color:#EDEBDF;overflow:auto;}',
+ '.hvAATab>div:nth-child(2n){border:1px solid #EAEAEA;background-color:#FAFAFA;}',
+ '.hvAATab>div:nth-child(2n+1){border:1px solid #808080;background-color:#DADADA;}',
+ '.hvAATab a{margin:0 2px;}',
+ '.hvAATab b{font-family:Georgia,Serif;font-size:larger;}',
+ '.hvAATab input.hvAANumber{width:40px;text-align:right;}',
+ '#hvAABox input[type=\'checkbox\']{top: 3px;}',
+ '.hvAATab ul,.hvAATab ol{margin:0;}',
+ '.hvAATab label{cursor:pointer;}',
+ '.hvAATab table{border:2px solid #000;border-collapse:collapse;margin:0 auto;}',
+ '.hvAATh>*{font-weight:bold;font-size:larger;}',
+ '.hvAATab table>tbody>tr>*{border:1px solid #000;}',
+ '#hvAATab-Drop tr>td:nth-child(1),#hvAATab-Usage tr>td:nth-child(1){text-align:left;}',
+ '#hvAATab-Drop td,#hvAATab-Usage td{text-align:right;white-space:nowrap;}',
+ // '#hvAATab-Drop td:empty:before,#hvAATab-Usage td:empty:before{content:"";}',
+ '.selectTable{cursor:pointer;}',
+ `.selectTable:before{content:"${String.fromCharCode(0x22A0.toString(10))}";}`,
+ '.hvAACenter{text-align:center;}',
+ '.hvAATitle{font-weight:bolder;}',
+ '.hvAAGoto{cursor:pointer;text-decoration:underline;}',
+ '.customizeInput{width:193px}',
+ '.hvAATable>* {border: 1px solid;}',
+ '.hvAANew{width:25px;height:25px;float:left;background:url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABkAAAAMCAYAAACX8hZLAAAAcElEQVQ4jbVRSQ4AIQjz/59mTiZIF3twmnCwFAq4FkeFXM+5vCzohYxjPMtfxS8CN6iqQ7TfE0wrODxVbzJNgoaTo4CmbBO1ZWICouQ0DHaL259MEzaU+w8pZOdSjcUgaPJDHCbO0A2kuAiuwPGQ+wBms12x8HExTwAAAABJRU5ErkJggg==) center no-repeat transparent;}',
+ '#hvAATab-Alarm input[type="text"]{width:512px;}',
+ '.testAlarms>div{border:2px solid #000;}',
+ '.hvAAArenaLevels{display:none; grid-template-columns:repeat(7, 20px 1fr);}',
+ '.hvAAcheckItems{display:grid; grid-template-columns:repeat(3, 1fr)}',
+ '.hvAAcheckItems>input.hvAANumber{width:32px}',
+ '.hvAAConfig{width:100%;height:16px;}',
+ '.hvAAButtonBox{position:relative;top:468px;}',
+ '.hvAAPauseUI>.encounterUI{font-weight:bold;position:unset;font-size:10pt;text-decoration:none;}',
+ '.encounterUI{font-weight:bold;font-size:10pt;position:absolute;top:58px;left:1240px;text-decoration:none;}',
+ '.quickSiteBar{position:absolute;top:0px;left:1290px;font-size:18px;text-align:left;width:165px;height:calc(100% - 10px);display:flex;flex-direction:column;flex-wrap:wrap;}',
+ '.quickSiteBar>span{display:block;max-height:24px;overflow:hidden;text-overflow:ellipsis;}',
+ '.quickSiteBar>span>a{text-decoration:none;}',
+ '.customize{border: 2px dashed red!important;min-height:21px;}',
+ '.customize>.customizeGroup{display:block;background-color:#FFF;}',
+ '.customize>.customizeGroup:nth-child(2n){background-color:#C9DAF8;}',
+ '.customizeBox{position:absolute;z-index:-1;border:1px solid #000;background-color:#EDEBDF;}',
+ '.customizeBox>span{display:inline-block;font-size:16px;margin:0 1px;padding:0 5px;font-weight:bold;border:1px solid #5C0D11;border-radius:10px;}',
+ '.customizeBox>span.hvAAInspect{padding:0 3px;cursor:pointer;}',
+ '.customizeBox>span.hvAAInspect[title="on"]{background-color:red;}',
+ '.customizeBox>span a{text-decoration:none;}',
+ '.customizeBox>select{max-width:60px;}',
+ '.favicon{width:16px;height:16px;margin:-3px 1px;border:1px solid #000;border-radius:3px;}',
+ '.answerBar{z-index:1000;width:710px;height:40px;position:absolute;top:55px;left:282px;display:table;border-spacing:5px;}',
+ '.answerBar>div{border:4px solid red;display:table-cell;cursor:pointer;}',
+ '.answerBar>div:hover{background:rgba(63,207,208,0.20);}',
+ '#hvAAInspectBox{background-color:#EDEBDF;position:absolute;z-index:9;border: 2px solid #5C0D11;font-size:16px;font-weight:bold;padding:3px;display:none;}',
+ // 全局
+ 'button{border-radius:3px;border:2px solid #808080;cursor:pointer;margin:0 1px;}',
+ // hv
+ '#riddleform>div:nth-child(3)>img{width:700px;}',
+ '#battle_right{overflow:visible;}',
+ '#pane_log{height:403px;}',
+ '.tlbQRA{text-align:left;font-weight:bold;}', // 标记已检测的日志行
+ '.tlbWARN{text-align:left;font-weight:bold;color:red;font-size:20pt;}', // 标记检测出异常的日志行
+ // 怪物标号用数字替代字母,目前弃用
+ // '#pane_monster{counter-reset:order;}',
+ // `${monsterStateKeys.lv}>div:nth-child(1):before{font-size:23px;font-weight:bold;text-shadow:1px 1px 2px;content:counter(order);counter-increment:order;}`,
+ // `${monsterStateKeys.lv}>div:nth-child(1)>img{display:none;}`,
+ ].join('');
+ globalStyle.textContent = cssContent;
+ optionButton(lang);
+ }
+
+ function optionButton(lang) { // 配置按钮
+ if (gE('.hvAAButton')) return;
+ const optionButton = gE('body').appendChild(cE('div'));
+ optionButton.className = 'hvAAButton';
+ optionButton.onclick = function () {
+ if (gE('#hvAABox')) {
+ gE('#hvAABox').style.display = (gE('#hvAABox').style.display === 'none') ? 'block' : 'none';
} else {
- if (getValue('drop')) {
- drop.__name = getValue('battleCode');
- dropOld.push(drop);
- }
- dropOld.reverse();
- _html = `${_html} `;
- dropOld.forEach((_dropOld) => {
- _html = `${_html}${_dropOld.__name} `;
- });
- _html = `${_html} `;
- getKeys(dropOld).forEach((key) => {
- if (key === '__name') {
- return;
+ optionBox();
+ gE('#hvAATab-Main').style.zIndex = 1;
+ gE('select[name="lang"]').value = lang;
+ }
+ };
+ }
+
+ function optionBox() { // 配置界面
+ const optionBox = gE('body').appendChild(cE('div'));
+ optionBox.id = 'hvAABox';
+ optionBox.innerHTML = [
+ '',
+ '
hvAutoAttack ',
+ '
简体中文 繁體中文 English ',
+ (g('option')?.optionStandalone ? isIsekai ? '
当前为异世界单独配置 當前為異世界單獨配置 Using Isekai standalone option ' : '
当前为恒定世界单独配置 當前為恆定世界單獨配置 Using Persistent standalone option ' : ''),
+ '
更新历史 更新歷史 ChangeLog ',
+ '
使用说明 README ',
+ '
by Koko191 ',
+ '',
+
+ '',
+
+ '
',
+ '
异世界相关 異世界相關 Isekai : ',
+ ' 两个世界使用不同的配置 兩個世界使用不同的配置 Use standalone options. ; ',
+ ' 在任意页面停留 在任意頁面停留 While idle in any page for 秒后,自动切换恒定世界和异世界 秒後,自動切換恆定世界和異世界 s, auto switch between Isekai and Persistent
',
+ '
',
+ '
小马答题 小馬答題 RIDDLE :
弹窗答题(Firefox中可能导致报错) 弹窗答题(Firefox中可能導致報錯) POPUP a window to answer(Might cause in Firefox) ; ',
+ '
',
+ '
',
+ '
脚本行为 腳本行為 Script Activity ',
+ '
',
+ ' 暂停按钮 暫停按鈕 Pause Button ; ',
+ ' 暂停热键 暫停熱鍵 Pause Hotkey : ',
+ ' 步进按钮 步進按鈕 StepIn Button ; ',
+ ' 步进热键 步進熱鍵 StepIn Hotkey : ',
+ '
',
+ '
Alt切换按钮 切換按鈕 Switch Button ; ',
+ ' 热键 熱鍵 Hotkey :
',
+ '
警告相关 警告相關 To Warn : ',
+ ' 音频警报 音頻警報 Audio Alarms ; ',
+ ' 桌面通知 桌面通知 Notifications ',
+ ' 预处理 預處理 Pretreat
',
+ '
掉落及数据记录 掉落及數據記錄 Drops and Usage Tracking : 单独记录每场战役 單獨記錄每場戰役 Record each battle separately
',
+ '
延迟 延遲 Delay : 1. Buff/Debuff/其他技能 Buff/Debuff/其他技能 Skills&BUFF/DEBUFF Spells : ms 2. 其他 Other : ms (',
+ ' 说明: 单位毫秒,且在设定值基础上取其的50%-150%进行延迟,0表示不延迟 說明: 單位毫秒,且在設定值基礎上取其的50%-150%進行延遲,0表示不延遲 Note: unit milliseconds, and based on the set value multiply 50% -150% to delay, 0 means no delay )
',
+ '
',
+ '
*默认攻击模式 默認攻擊模式 Default Attack Mode :',
+ ' 物理 / Physical 火 / Fire 冰 / Cold 雷 / Elec 风 / 風 / Wind 圣 / 聖 / Divine 暗 / Forbidden
',
+
+ '
战斗执行顺序(未配置的按照下面的顺序) 戰鬥執行順序(未配置的按照下面的順序) Battal Order(Using order below as default if not configed) :
(只使用默认顺序 只使用默認順序 Default order only ) ',
+ '
',
+ '
',
+ '
自动暂停 自動暫停 Auto Pause
',
+ '
使用治疗 使用治療 Cure
',
+ '
关闭灵动架式 關閉靈動架式 Disable Sprite
',
+ '
恢复(含治疗) 恢復(含治療) Recover(& cure)
',
+ '
使用卷轴 使用捲軸 Use Scroll
',
+ '
使用魔药 使用魔藥 Infusions
',
+ '
自动防御 自動防禦 Auto Defence
',
+ '
引导技能 引導技能 Channel Skill
',
+ '
Buff技能 Buff技能 Buff Skills
',
+ '
Debuff技能 Debuff技能 Debuff Skills
',
+ '
自动集中 自動集中 Focus
',
+
+ '
灵动架式(开&关) 靈動架式(開&關) On & Off Sprite
',
+ '
释放技能 釋放技能 Auto Skill
',
+ '
自动攻击 自動攻擊 Attack
',
+ '
',
+ '
使用魔药(与默认攻击模式相同) 使用魔藥(與默認攻擊模式相同) Use Infusion(same as default attack mode) {{infusionCondition}}
',
+
+ '
次要攻击模式顺序(未配置的按照下面的顺序) 次要攻擊模式順序(未配置的按照下面的順序) Attack Mode Order(Using order below as default if not configed) :',
+ '
',
+
+ '
攻击模式 物理 攻擊模式 物理 Attack Mode: Physical : {{attackStatusSwitchCondition0}}
',
+ '
攻击模式 火 攻擊模式 火 Attack Mode: Fire : {{attackStatusSwitchCondition1}}
',
+ '
攻击模式 冰 攻擊模式 冰 Attack Mode: Cold : {{attackStatusSwitchCondition2}}
',
+ '
攻击模式 雷 攻擊模式 雷 Attack Mode: Elec : {{attackStatusSwitchCondition3}}
',
+ '
攻击模式 风 攻擊模式 風 Attack Mode: Wind : {{attackStatusSwitchCondition4}}
',
+ '
攻击模式 圣 攻擊模式 聖 Attack Mode: Divine : {{attackStatusSwitchCondition5}}
',
+ '
攻击模式 暗 攻擊模式 暗 Attack Mode: Forbidden : {{attackStatusSwitchCondition6}}
',
+ '
低阶魔法技能使用条件 低階魔法技能使用條件 Conditions for 1st Tier Offensive Magic : {{lowSkillCondition}}
',
+ '
中阶魔法技能使用条件 中階魔法技能使用條件 Conditions for 2nd Tier Offensive Magic : {{middleSkillCondition}}
',
+ '
高阶魔法技能使用条件 高階魔法技能使用條件 Conditions for 3rd Tier Offensive Magic : {{highSkillCondition}}
',
+ '
以太水龙头 以太水龍頭 Ether Tap : {{etherTapCondition}}
',
+ '
开启灵动架式 開啟靈動架勢 Turn on Spirit Stance : {{turnOnSSCondition}}
',
+ '
关闭灵动架式 關閉靈動架勢 Turn off Spirit Stance : {{turnOffSSCondition}}
',
+ '
Defend : {{defendCondition}}
',
+ '
Focus : {{focusCondition}}
',
+ '
自动暂停 自動暫停 Pause : {{pauseCondition}}
',
+ '
自动逃跑 自動逃跑 Flee : {{fleeCondition}}
',
+ '
战败自动退出战斗 戰敗自動退出戰鬥 Exit battle when defeated.
',
+ '
继续新回合延时 繼續新回合延時 New round wait time : (秒) (秒) (s)
',
+ '
战斗结束退出延时 戰鬥結束退出延時 Exit battle wait time : (秒) (秒) (s)
',
+ // '
当损失精力 當損失精力 If it lost Stamina ≥ : ',
+ // ' 脚本暂停 腳本暫停 pause script ;',
+ // ' 警告 warn ; ',
+ // ' 逃跑 flee ',
+ // ' 精力损失日志 精力損失日誌 staminaLostLog
',
+ '
战斗页面停留 戰鬥頁面停留 If not active for : ',
+ ' 秒,警报 秒,警報 (s), alarm ; ',
+ ' 秒,刷新页面 秒,刷新頁面 (s), reload page ',
+ ' 秒,切换主服务器与alt服务器 秒,切換主服務器與alt服務器 (s), switch between alt.hentaiverse
',
+ '
',
+
+ '
',
+ '
优先使用alt进入 優先使用alt進入 Use alt.hentaiverse as default while auto start.
',
+ '
自动遭遇战 自動遭遇戰 Auto Encounter ',
+ ' 精准倒计时(影响性能) 精準(影響性能) Precise encounter cd(might reduced performsance) ',
+ ' 不自动遭遇时显示倒计时 不自動遭遇時顯示倒計時 Display CountDown While Not Auto Encounter ',
+ ' 遭遇战倒计时 遭遇戰倒計時 Wait for encounter first while count down ≤ s时优先等待 時優先等待 .
',
+ '
闲置竞技场 閒置競技場 Idle Arena : ',
+ ' 在任意页面停留 在任意頁面停留 Idle in any page for 秒后,开始竞技场 秒後,開始競技場 (s), start Arena 重置 Reset ;
',
+ '
进行的竞技场相对应等级 進行的競技場相對應等級 The levels of the Arena you want to complete : ',
+ '
显示更多 顯示更多 Show more 清空 Clear ',
+ '
',
+ '
',
+ ' 1 10 20 30 40 50 60 70 80 90 100 110 ',
+ ' 120 130 140 150 165 180 200 225 250 300 400 500 ',
+ ' RB50 RB75A RB75B RB75C ',
+ ' RB100 RB150 RB200 RB250 GrindFest
页面中置灰未设置且未完成的 頁面中置灰未設置且未完成的 obscure not setted and not battled in Battle>Arena/RingOfBlood
',
+ '
',
+ ' [S!]精力 精力 Stamina : ',
+ ' 进入遭遇战的最低精力 進入遭遇戰的最低精力 Minimum stamina to engage encounter : ',
+ ' 竞技场/浴血擂台阈值 競技場/浴血擂台閾值 Minimum stamina to auto start The Arena or Ring Of Blood : Min(85, ) ',
+ ' 进入压榨届的最低精力 進入壓榨屆的最低精力 Minimum stamina to auto start GrindFest : ',
+ ' [S!!] 进入竞技场/浴血擂台/压榨届时,含本日自然恢复的阈值 进入競技場/浴血擂台/壓榨屆时,含本日自然恢復的閾值 Stamina threshold with naturally recovers today for The Arena, Ring Of Bloog, GrindFest : ',
+ ' 战前恢复 戰前恢復 Restore stamina ',
+ '
',
+ '
[R!]修复装备 修復裝備 Repair Equipment : ',
+ ' 耐久度 耐久度 Durability ≤ % 或 压榨届耐久度 或 壓榨屆耐久度 OR Grind Fest Durability ≤ %遭遇战前检查 遭遇戰前檢查 Check before encounter
',
+ '
[E!]装备库存 裝備庫存 Equipment Storage ≤ ; 遭遇战前检查 遭遇戰前檢查 Check before encounter
',
+ '
[C!]检查物品库存 檢查物品庫存 Check is item needs supply ; 遭遇战前检查 遭遇戰前檢查 Check before encounter ',
+ '
',
+ '
体力长效药 體力長效藥 Health Draught
',
+ '
体力药水 體力藥水 Health Potion
',
+ '
体力秘药 體力秘藥 Health Elixir
',
+ '
魔力长效药 魔力長效藥 Mana Draught
',
+ '
魔力药水 魔力藥水 Mana Potion
',
+ '
魔力秘药 魔力秘藥 Mana Elixir
',
+ '
灵力长效药 靈力長效藥 Spirit Draught
',
+ '
灵力药水 靈力藥水 Spirit Potion
',
+ '
灵力秘药 靈力秘藥 Spirit Elixir
',
+ '
花瓶 花瓶 Flower Vase
',
+ '
泡泡糖 泡泡糖 Bubble-Gum
',
+ '
终极秘药 終極秘藥 Last Elixir
',
+ '
加速卷轴 加速捲軸 Scroll of Swiftness
',
+ '
守护卷轴 守護捲軸 Scroll of Protection
',
+ '
化身卷轴 化身捲軸 Scroll of the Avatar
',
+ '
吸收卷轴 吸收捲軸 Scroll of Absorption
',
+ '
幻影卷轴 幻影捲軸 Scroll of Shadows
',
+ '
生命卷轴 生命捲軸 Scroll of Life
',
+ '
众神卷轴 眾神捲軸 Scroll of the Gods
',
+ '
火焰魔药 火焰魔藥 Infusion of Flames
',
+ '
冰冷魔药 冰冷魔藥 Infusion of Frost
',
+ '
闪电魔药 閃電魔藥 Infusion of Lightning
',
+ '
风暴魔药 風暴魔藥 Infusion of Storms
',
+ '
神圣魔药 神聖魔藥 Infusion of Divinity
',
+ '
黑暗魔药 黑暗魔藥 Infusion of Darkness
',
+ '
能量饮料 能量飲料 Energy Drink
',
+ '
咖啡因糖果 咖啡因糖果 Caffeinated Candy
',
+ '
',
+ '
[C!!]压榨届使用额外的库存检查 壓榨屆使用額外的庫存檢查 Extra supply check for Grind Fest ',
+ '
',
+ '
体力药水 體力藥水 Health Potion
',
+ '
体力长效药 體力長效藥 Health Draught
',
+ '
体力秘药 體力秘藥 Health Elixir
',
+ '
魔力药水 魔力藥水 Mana Potion
',
+ '
魔力长效药 魔力長效藥 Mana Draught
',
+ '
魔力秘药 魔力秘藥 Mana Elixir
',
+ '
灵力药水 靈力藥水 Spirit Potion
',
+ '
灵力长效药 靈力長效藥 Spirit Draught
',
+ '
灵力秘药 靈力秘藥 Spirit Elixir
',
+ '
花瓶 花瓶 Flower Vase
',
+ '
泡泡糖 泡泡糖 Bubble-Gum
',
+ '
终极秘药 終極秘藥 Last Elixir
',
+ '
加速卷轴 加速捲軸 Scroll of Swiftness
',
+ '
守护卷轴 守護捲軸 Scroll of Protection
',
+ '
化身卷轴 化身捲軸 Scroll of the Avatar
',
+ '
吸收卷轴 吸收捲軸 Scroll of Absorption
',
+ '
幻影卷轴 幻影捲軸 Scroll of Shadows
',
+ '
生命卷轴 生命捲軸 Scroll of Life
',
+ '
众神卷轴 眾神捲軸 Scroll of the Gods
',
+ '
火焰魔药 火焰魔藥 Infusion of Flames
',
+ '
冰冷魔药 冰冷魔藥 Infusion of Frost
',
+ '
闪电魔药 閃電魔藥 Infusion of Lightning
',
+ '
风暴魔药 風暴魔藥 Infusion of Storms
',
+ '
神圣魔药 神聖魔藥 Infusion of Divinity
',
+ '
黑暗魔药 黑暗魔藥 Infusion of Darkness
',
+ '
能量饮料 能量飲料 Energy Drink
',
+ '
咖啡因糖果 咖啡因糖果 Caffeinated Candy
',
+ '
',
+ '
',
+
+ '
',
+ '
施放顺序(未配置的按照下面的顺序) 施放順序(未配置的按照下面的順序) Cast Order(Using order below as default if not configed) :
',
+ '
' ,
+ '
完全治愈(FC) 完全治愈(FC) Full-Cure
',
+ '
生命秘药(HE) 生命秘藥(HE) Health Elixir
',
+ '
最终秘药(LE) 最終秘藥(LE) Last Elixir
',
+ '
生命宝石(HG) 生命寶石(HG) Health Gem
',
+ '
生命药水(HP) 生命藥水(HP) Health Potion
',
+ '
治疗(Cure) 治療(Cure) Cure
',
+ '
魔力宝石(MG) 魔力寶石(MG) Mana Gem
',
+ '
魔力药水(MP) 魔力藥水(MP) Mana Potion
',
+ '
魔力秘药(ME) 魔力秘藥(ME) Mana Elixir
',
+ '
灵力宝石(SG) 靈力寶石(SG) Spirit Gem
',
+ '
灵力药水(SP) 靈力藥水(SP) Spirit Potion
',
+ '
灵力秘药(SE) 靈力秘藥(SE) Spirit Elixir
',
+ '
神秘宝石(Mystic) 神秘寶石(Mystic) Mystic Gem
',
+ '
咖啡因糖果(CC) 咖啡因糖果(CC) Caffeinated Candy
',
+ '
能量饮料(ED) 能量飲料(ED) Energy Drink
',
+ '
',
+
+ '
完全治愈(FC) 完全治愈(FC) Full-Cure : {{itemFCCondition}}
',
+ '
生命秘药(HE) 生命秘藥(HE) Health Elixir : {{itemHECondition}}
',
+ '
最终秘药(LE) 最終秘藥(LE) Last Elixir : {{itemLECondition}}
',
+ '
生命宝石(HG) 生命寶石(HG) Health Gem : {{itemHGCondition}}
',
+ '
生命药水(HP) 生命藥水(HP) Health Potion : {{itemHPCondition}}
',
+ '
治疗(Cure) 治療(Cure) Cure : {{itemCureCondition}}
',
+ '
魔力宝石(MG) 魔力寶石(MG) Mana Gem : {{itemMGCondition}}
',
+ '
魔力药水(MP) 魔力藥水(MP) Mana Potion : {{itemMPCondition}}
',
+ '
魔力秘药(ME) 魔力秘藥(ME) Mana Elixir : {{itemMECondition}}
',
+ '
灵力宝石(SG) 靈力寶石(SG) Spirit Gem : {{itemSGCondition}}
',
+ '
灵力药水(SP) 靈力藥水(SP) Spirit Potion : {{itemSPCondition}}
',
+ '
灵力秘药(SE) 靈力秘藥(SE) Spirit Elixir : {{itemSECondition}}
',
+ '
神秘宝石(Mystic) 神秘寶石(Mystic) Mystic Gem : {{itemMysticCondition}}
',
+ '
咖啡因糖果(CC) 咖啡因糖果(CC) Caffeinated Candy : {{itemCCCondition}}
',
+ '
能量饮料(ED) 能量飲料(ED) Energy Drink : {{itemEDCondition}}
',
+
+ '
',
+ '
获得引导时 (此时1点MP施法与150%伤害)獲得引導時 (此時1點MP施法與150%傷害)During Channeling effect (1 mp spell cost and 150% spell damage) :
',
+ '
超过时不释放 超過時不釋放 Not cast if remain turns above : ',
+ '
守护(Pr) 守護(Pr) Protection >= (阈值 < 0 则不限制 閾值 < 0 則不限制 Threshold < 0 as unlimited )
',
+ '
生命火花(SL) 生命火花(SL) Spark of Life >= (阈值 < 0 则不限制 閾值 < 0 則不限制 Threshold < 0 as unlimited )
',
+ '
灵力盾(SS) 靈力盾(SS) Spirit Shield >= (阈值 < 0 则不限制 閾值 < 0 則不限制 Threshold < 0 as unlimited )
',
+ '
疾速(Ha) 疾速(Ha) Haste >= (阈值 < 0 则不限制 閾值 < 0 則不限制 Threshold < 0 as unlimited )
',
+ '
奥术集中(AF) 奧術集中(AF) Arcane Focus >= (阈值 < 0 则不限制 閾值 < 0 則不限制 Threshold < 0 as unlimited )
',
+ '
穿心(He) 穿心(He) Heartseeker >= (阈值 < 0 则不限制 閾值 < 0 則不限制 Threshold < 0 as unlimited )
',
+ '
细胞活化(Re) 細胞活化(Re) Regen >= (阈值 < 0 则不限制 閾值 < 0 則不限制 Threshold < 0 as unlimited )
',
+ '
影纱(SV) 影紗(SV) Shadow Veil >= (阈值 < 0 则不限制 閾值 < 0 則不限制 Threshold < 0 as unlimited )
',
+ '
吸收(Ab) 吸收(Ab) Absorb >= (阈值 < 0 则不限制 閾值 < 0 則不限制 Threshold < 0 as unlimited )
',
+ '
',
+ '
先施放引导技能 先施放引導技能 First cast :
',
+ '
注意: 此处的施放顺序与 注意: 此處的施放順序与 Note: The cast order here is the same as in BUFF技能 Spells 里的相同 裡的相同 ',
+ '
灵力盾(SS) 靈力盾(SS) Spirit Shield ',
+ '
生命火花(SL) 生命火花(SL) Spark of Life ',
+ '
守护(Pr) 守護(Pr) Protection ',
+ '
吸收(Ab) 吸收(Ab) Absorb ',
+ '
影纱(SV) 影紗(SV) Shadow Veil ',
+ '
细胞活化(Re) 細胞活化(Re) Regen ',
+ '
疾速(Ha) 疾速(Ha) Haste ',
+ '
穿心(He) 穿心(He) Heartseeker ',
+ '
奥术集中(AF) 奧術集中(AF) Arcane Focus ',
+ '
再使用技能 再使用技能 Then use Skill : ',
+ '
施放顺序 施放順序 Cast Order : ',
+ ' 完全治愈(FC) 完全治愈(FC) Full-Cure ',
+ ' 治疗(Cure) 治療(Cure) Cure ',
+ ' 灵力盾(SS) 靈力盾(SS) Spirit Shield ',
+ ' 生命火花(SL) 生命火花(SL) Spark of Life ',
+ ' 守护(Pr) 守護(Pr) Protection ',
+ ' 吸收(Ab) 吸收(Ab) Absorb ',
+ ' 影纱(SV) 影紗(SV) Shadow Veil ',
+ ' 细胞活化(Re) 細胞活化(Re) Regen ',
+ ' 疾速(Ha) 疾速(Ha) Haste ',
+ ' 穿心(He) 穿心(He) Heartseeker ',
+ ' 奥术集中(AF) 奧術集中(AF) Arcane Focus ',
+ '
',
+ '
最后ReBuff : 重新施放最先将要消失的Buff最後ReBuff : 重新施放最先將要消失的BuffAt last, re-cast the spells which will expire first .
',
+ '
',
+
+ '
',
+ '
施放顺序(未配置的按照下面的顺序) 施放順序(未配置的按照下面的順序) Cast Order(Using order below as default if not configed) : ',
+ ' ',
+ ' 灵力盾(SS) 靈力盾(SS) Spirit Shield ',
+ ' 生命火花(SL) 生命火花(SL) Spark of Life ',
+ ' 守护(Pr) 守護(Pr) Protection ',
+ ' 吸收(Ab) 吸收(Ab) Absorb ',
+ ' 影纱(SV) 影紗(SV) Shadow Veil ',
+ ' 细胞活化(Re) 細胞活化(Re) Regen ',
+ ' 疾速(Ha) 疾速(Ha) Haste ',
+ ' 穿心(He) 穿心(He) Heartseeker ',
+ ' 奥术集中(AF) 奧術集中(AF) Arcane Focus ',
+ '
',
+ '
Buff释放条件 Buff釋放條件 Cast spells Condition {{buffSkillCondition}}
',
+ '
生命长效药(HD) 生命長效藥(HD) Health Draught <= (阈值 < 0 则不限制 閾值 < 0 則不限制 Threshold < 0 as unlimited ) {{buffSkillHDCondition}}
',
+ '
魔力长效药(MD) 魔力長效藥(MD) Mana Draught <= (阈值 < 0 则不限制 閾值 < 0 則不限制 Threshold < 0 as unlimited ) {{buffSkillMDCondition}}
',
+ '
灵力长效药(MD) 靈力長效藥(MD) Spirit Draught <= (阈值 < 0 则不限制 閾值 < 0 則不限制 Threshold < 0 as unlimited ) {{buffSkillSDCondition}}
',
+ '
花瓶(FV) 花瓶(FV) Flower Vase <= (阈值 < 0 则不限制 閾值 < 0 則不限制 Threshold < 0 as unlimited ) {{buffSkillFVCondition}}
',
+ '
泡泡糖(BG) 泡泡糖(BG) Bubble-Gum <= (阈值 < 0 则不限制 閾值 < 0 則不限制 Threshold < 0 as unlimited ) {{buffSkillBGCondition}}
',
+ '
守护(Pr) 守護(Pr) Protection <= (阈值 < 0 则不限制 閾值 < 0 則不限制 Threshold < 0 as unlimited ) {{buffSkillPrCondition}}
',
+ '
生命火花(SL) 生命火花(SL) Spark of Life <= (阈值 < 0 则不限制 閾值 < 0 則不限制 Threshold < 0 as unlimited ) {{buffSkillSLCondition}}
',
+ '
灵力盾(SS) 靈力盾(SS) Spirit Shield <= (阈值 < 0 则不限制 閾值 < 0 則不限制 Threshold < 0 as unlimited ) {{buffSkillSSCondition}}
',
+ '
疾速(Ha) 疾速(Ha) Haste <= (阈值 < 0 则不限制 閾值 < 0 則不限制 Threshold < 0 as unlimited ) {{buffSkillHaCondition}}
',
+ '
奥术集中(AF) 奧術集中(AF) Arcane Focus <= (阈值 < 0 则不限制 閾值 < 0 則不限制 Threshold < 0 as unlimited ) {{buffSkillAFCondition}}
',
+ '
穿心(He) 穿心(He) Heartseeker <= (阈值 < 0 则不限制 閾值 < 0 則不限制 Threshold < 0 as unlimited ) {{buffSkillHeCondition}}
',
+ '
细胞活化(Re) 細胞活化(Re) Regen <= (阈值 < 0 则不限制 閾值 < 0 則不限制 Threshold < 0 as unlimited ) {{buffSkillReCondition}}
',
+ '
影纱(SV) 影紗(SV) Shadow Veil <= (阈值 < 0 则不限制 閾值 < 0 則不限制 Threshold < 0 as unlimited ) {{buffSkillSVCondition}}
',
+ '
吸收(Ab) 吸收(Ab) Absorb <= (阈值 < 0 则不限制 閾值 < 0 則不限制 Threshold < 0 as unlimited ) {{buffSkillAbCondition}}
',
+ '
',
+
+ '
',
+ '
Debuff释放条件 Debuff釋放條件 Cast debuff spells Condition {{debuffSkillCondition}}
',
+ '
剩余Turns低于阈值时警报 剩餘Turns低於閾值時警報 Alert when remain expire turns less than threshold ',
+ ' 沉眠(Sl) 沉眠(Sl) Sleep : ',
+ ' 致盲(Bl) 致盲(Bl) Blind : ',
+ ' 虚弱(We) 虛弱(We) Weaken : ',
+ ' 沉默(Si) 沉默(Si) Silence : ',
+ ' 缓慢(Slo) 緩慢(Slo) Slow : ',
+ ' 陷危(Im) 陷危(Im) Imperil : ',
+ ' 混乱(Co) 混亂(Co) Confuse : ',
+ ' 枯竭(Dr) 枯竭(Dr) Drain : ',
+ ' 魔磁网(MN) 魔磁網(MN) MagNet :
',
+ '
1. 特殊先给全体施放的顺序(未配置的按照下面的顺序) 特殊先給全體施放的順序(未配置的按照下面的順序) Cast Order for Special Debuff all enemies first(Using order below as default if not configed) :',
+ ' ',
+ // Dr, MN无法覆盖全体
+ ' 沉眠(Sl) 沉眠(Sl) Sleep ',
+ ' 致盲(Bl) 致盲(Bl) Blind ',
+ ' 虚弱(We) 虛弱(We) Weaken ',
+ ' 沉默(Si) 沉默(Si) Silence ',
+ ' 缓慢(Slo) 緩慢(Slo) Slow ',
+ ' 枯竭(Dr) 枯竭(Dr) Drain ',
+ ' 陷危(Im) 陷危(Im) Imperil ',
+ ' 魔磁网(MN) 魔磁網(MN) MagNet ',
+ ' 混乱(Co) 混亂(Co) Confuse ',
+ '
',
+
+ '
1.a. 特殊先给全体施放时,视作覆盖的互斥Debuff 特殊特殊先給全體施放時,視作覆蓋的互斥Debuff Exclusive debuffs during \'Cast Order for Special Debuff all enemies first\' :',
+ // Dr, MN无法覆盖全体
+ ' 沉眠(Sl) 沉眠(Sl) Sleep ',
+ ' 致盲(Bl) 致盲(Bl) Blind ',
+ ' 虚弱(We) 虛弱(We) Weaken ',
+ ' 沉默(Si) 沉默(Si) Silence ',
+ ' 缓慢(Slo) 緩慢(Slo) Slow ',
+ ' 枯竭(Dr) 枯竭(Dr) Drain ',
+ ' 陷危(Im) 陷危(Im) Imperil ',
+ ' 魔磁网(MN) 魔磁網(MN) MagNet ',
+ ' 混乱(Co) 混亂(Co) Confuse ',
+ '
',
+
+ '
2. 单体施放顺序(未配置的按照下面的顺序) 單體施放順序(未配置的按照下面的順序) Cast Order for each enemy(Using order below as default if not configed) :',
+ ' ',
+ ' 沉眠(Sl) 沉眠(Sl) Sleep ',
+ ' 致盲(Bl) 致盲(Bl) Blind ',
+ ' 虚弱(We) 虛弱(We) Weaken ',
+ ' 沉默(Si) 沉默(Si) Silence ',
+ ' 缓慢(Slo) 緩慢(Slo) Slow ',
+ ' 枯竭(Dr) 枯竭(Dr) Drain ',
+ ' 陷危(Im) 陷危(Im) Imperil ',
+ ' 魔磁网(MN) 魔磁網(MN) MagNet ',
+ ' 混乱(Co) 混亂(Co) Confuse ',
+ '
',
+ '
特殊先给全体施放和单体施放使用共享的阈值和各自独立的条件 特殊先給全體施放和單體施放使用共享的閾值和各自獨立的條件 Using sharing threshold and standalone conditions between special cast for debuff all enemies first and cast for debuff each enemy
',
+ '
特殊 Special 先给全体上沉眠(Sl) 先給全體上沉眠(Sl) Sleep all enemies first. 按照顺序而非权重 按照順序而非權重 By index instead of weight
{{debuffSkillSleAllCondition}}',
+ '
特殊 Special 先给全体上致盲(Bl) 先給全體上致盲(Bl) Blind all enemies first. 按照顺序而非权重 按照順序而非權重 By index instead of weight
{{debuffSkillBlAllCondition}}',
+ '
特殊 Special 先给全体上虚弱(We) 先給全體上虛弱(We) Weakened all enemies first. 按照顺序而非权重 按照順序而非權重 By index instead of weight
{{debuffSkillWeAllCondition}}',
+ '
特殊 Special 先给全体上沉默(Si) 先給全體上沉默(Si) Silence all enemies first. 按照顺序而非权重 按照順序而非權重 By index instead of weight
{{debuffSkillSiAllCondition}}',
+ '
特殊 Special 先给全体上缓慢(Slo) 先給全體上緩慢(Slo) Slow all enemies first. 按照顺序而非权重 按照順序而非權重 By index instead of weight
{{debuffSkillSloAllCondition}}',
+ '
特殊 Special 先给全体上枯竭(Dr) 先給全體上枯竭(Dr) Drain all enemies first. 按照顺序而非权重 按照順序而非權重 By index instead of weight
{{debuffSkillDrAllCondition}}',
+ '
特殊 Special 先给全体上陷危(Im) 先給全體上陷危(Im) Imperiled all enemies first. 按照顺序而非权重 按照順序而非權重 By index instead of weight
{{debuffSkillImAllCondition}}',
+ '
特殊 Special 先给全体上魔磁网(MN) 先給全體上魔磁網(MN) MagNet all enemies first. 按照顺序而非权重 按照順序而非權重 By index instead of weight
{{debuffSkillMNAllCondition}}',
+ '
特殊 Special 先给全体上混乱(Co) 先給全體上混亂(Co) Confuse all enemies first. 按照顺序而非权重 按照順序而非權重 By index instead of weight
{{debuffSkillCoAllCondition}}',
+
+ '
沉眠(Sl) 沉眠(Sl) Sleep <= (阈值 < 0 则不限制 閾值 < 0 則不限制 Threshold < 0 as unlimited ) {{debuffSkillSleCondition}}
',
+ '
致盲(Bl) 致盲(Bl) Blind <= (阈值 < 0 则不限制 閾值 < 0 則不限制 Threshold < 0 as unlimited ) {{debuffSkillBlCondition}}
',
+ '
虚弱(We) 虛弱(We) Weaken <= (阈值 < 0 则不限制 閾值 < 0 則不限制 Threshold < 0 as unlimited ) {{debuffSkillWeCondition}}
',
+ '
沉默(Si) 沉默(Si) Silence <= (阈值 < 0 则不限制 閾值 < 0 則不限制 Threshold < 0 as unlimited ) {{debuffSkillSiCondition}}
',
+ '
缓慢(Slo) 緩慢(Slo) Slow <= (阈值 < 0 则不限制 閾值 < 0 則不限制 Threshold < 0 as unlimited ) {{debuffSkillSloCondition}}
',
+ '
枯竭(Dr) 枯竭(Dr) Drain <= (阈值 < 0 则不限制 閾值 < 0 則不限制 Threshold < 0 as unlimited ) {{debuffSkillDrCondition}}
',
+ '
陷危(Im) 陷危(Im) Imperil <= (阈值 < 0 则不限制 閾值 < 0 則不限制 Threshold < 0 as unlimited ) {{debuffSkillImCondition}}
',
+ '
魔磁网(MN) 魔磁網(MN) MagNet <= (阈值 < 0 则不限制 閾值 < 0 則不限制 Threshold < 0 as unlimited ) {{debuffSkillMNCondition}}
',
+ '
混乱(Co) 混亂(Co) Confuse <= (阈值 < 0 则不限制 閾值 < 0 則不限制 Threshold < 0 as unlimited ) {{debuffSkillCoCondition}}
',
+ '
',
+
+ '
',
+ '
注意: 默认在灵动架式状态下使用,请在主要选项 勾选并设置开启/关闭灵动架式 注意: 默認在靈動架式狀態下使用,請在主要選項 勾選並設置開啟/關閉靈動架式 Note: use under Spirit by default, please check and set the Turn on/off Spirit Stance in Main ',
+
+ '
施放顺序(未配置的按照下面的顺序) 施放順序(未配置的按照下面的順序) Cast Order(Using order below as default if not configed) : ',
+ ' ',
+ ' 友情小马砲 友情小馬砲 OFC 龙吼 龍吼 FRD T3 T2 T1
',
+ '
友情小马砲 友情小馬砲 OFC : 一回合只使用一次 One round only spell one time {{skillOFCCondition}}
',
+ '
龙吼 龍吼 FRD : 一回合只使用一次 One round only spell one time {{skillFRDCondition}}
',
+ '
3阶(如果有) 3階(如果有) T3(if exist) : 一回合只使用一次 One round only spell one time {{skillT3Condition}}
',
+ '
2阶(如果有) 2階(如果有) T2(if exist) : 一回合只使用一次 One round only spell one time {{skillT2Condition}}
',
+ '
1阶 1階 T1 : 一回合只使用一次 One round only spell one time {{skillT1Condition}}
',
+
+ '
',
+
+ '
',
+
+ '
',
+ '
攻击规则 攻擊規則 Attack Rule 示例 Example ',
+ '
1. 初始血量权重=Log10(目标血量/场上最低血量) 初始血量權重=Log10(目標血量/場上最低血量) BaseHpWeight = BaseHpRatio*Log10(TargetHP/MaxHPOnField) ',
+ ' 初始权重系数(>0:低血量优先;<0:高血量优先) 初始權重係數(>0:低血量優先;<0:高血量優先) BaseHpRatio(>0:low hp first;<0:high hp first) ',
+ ' 不可命中目标的权重 不可名中目標的權重 Unreachable Target Weight ',
+ ' 启用HP缓存 啟用HP緩存 Use HP Cache 清空缓存 清空緩存 Clear HP Cache
',
+ '
2. 初始权重与下述各Buff权重相加 初始權重與下述各Buff權重相加 PW(X) = BaseHpWeight + Accumulated_Weight_of_Deprecating_Spells_In_Effect(X) ',
+ '
',
+ '
虚弱(We) 虛弱(We) Weaken
',
+ '
致盲(Bl) 致盲(Bl) Blind
',
+ '
缓慢(Slo) 緩慢(Slo) Slow
',
+ '
沉默(Si) 沉默(Si) Silence
',
+ '
沉眠(Sl) 沉眠(Sl) Sleep
',
+ '
陷危(Im) 陷危(Im) Imperil
',
+ '
破甲(PA) 破甲(PA) Penetrated Armor
',
+ '
流血(Bl) 流血(Bl) Bleeding Wound
',
+ '
混乱(Co) 混亂(Co) Confuse
',
+ '
枯竭(Dr) 枯竭(Dr) Drain
',
+ '
魔磁网(MN) 魔磁網(MN) MagNet
',
+ '
眩晕(St) 眩暈(St) Stunned
',
+ '
魔力合流() 魔力合流(CM) Coalesced Mana
',
+ '
焚燒的靈魂(BS) 焚燒的靈魂(BS) Burning Soul
',
+ '
鮮美的靈魂(RS) 鮮美的靈魂(RS) Ripened Soul
',
+ '
',
+ '
降抗性和攻击模式属性相同时 降抗性和攻擊模式屬性相同時 While elements between Resistance-lower-debuff and Attack-Mode matches [' + attackStatusType[g('attackStatus')] + '] :
',
+ '
',
+ '
降抗性和攻击模式属性不相同时 降抗性和攻擊模式屬性不相同時 While elements between Resistance-lower-debuff and Attack-Mode NOT matches [' + attackStatusType[g('attackStatus')] + '] :
',
+ '
',
+ '
敌方增益,暂不清楚具体效果,默认按0权重计算 敵方增益,暫不清楚具體效果,默認按0權重計算 Enemy Procs, Evvecf value unknown, weight default as 0 for now. :',
+ '
',
+ '
',
+ '
3. PW(X) += Log10(1 + 武器攻击中央目标伤害倍率(副手及冲击技能) 乘以武器攻擊中央目標傷害倍率(副手及衝擊技能) Weapon Attack Central Target Damage Ratio (Offhand & Strike) ) 额外伤害比例: 額外傷害比例: Extra DMG Ratio: %
',
+ '
4. 优先选择权重最低的目标 優先選擇權重最低的目標 Choose target with lowest rank first BOSS:Yggdrasil额外权重 BOSS:Yggdrasil額外權重 BOSS:Yggdrasil Extra Weight
',
+ '
显示权重及顺序 顯示權重及順序 DIsplay Weight and order ',
+ '
显示优先级背景色 顯示優先級背景色 DIsplay Priority Background Color ',
+ '
CSS格式或可eval执行的公式(可用<rank>, <all>指代优先级和总优先级数量, <style_x>指代第x个的相同配置值),例如: CSS格式或可eval執行的公式(可用<rank>, <all>指代優先級和總優先級數量, <style_x>指代第x個的相同配置值):例如 CSS or eval executable formula(use <rank> and <all> to refer to priority rank and total rank count, <style_x> to refer to the same option value of option No.x)Such as: `hsl(${Math.round(240*<rank>/Math.max(1,<all>-1))}deg 50% 50%)`
',
+ '
',
+ '
1.
',
+ '
2.
',
+ '
3.
',
+ '
4.
',
+ '
5.
',
+ '
6.
',
+ '
7.
',
+ '
8.
',
+ '
9.
',
+ '
10.
',
+ '
',
+ '
',
+ '
PS.
如果你对各Buff权重有特别见解,请务必 如果你對各Buff權重有特別見解,請務必 If you have any suggestions, please 告诉我 告訴我 let me know .
参考公式为: 參考公式為: Basic Weight Calculation as: PW(X) = Log10(
(HP/MaxHPOnField/(1+CentralAttackDamageExtraRatio)
*[HPActualEffectivenessRate:∏(1-debuff),debuff=Im|PA|Bl|Co|Dr|MN|St]
/[DMGActualEffectivenessRate:∏(1-debuff),debuff=We|Bl|Slo|Si|Sl|Co|Dr|MN|St])
)
',
+ '
',
+
+ '
',
+ '
掉落监测 掉落監測 Drops Tracking 重置 Reset ',
+ '
记录装备的最低品质 記錄裝備的最低品質 Minimum drop quality : Crude Fair Average Superior Exquisite Magnificent Legendary Peerless
',
+ '
',
+
+ '
',
+ '
重置数据记录 重置數據記錄 Reset Usage Tracking ',
+ '
自身 自身 Self ',
+ '
' ,
+ '
Turns
',
+ '
Rounds
',
+ '
Battle
',
+ '
Monster
',
+ '
Boss
',
+ '
闪避 閃避 Evade
',
+ '
未命中 未命中 Miss
',
+ '
集中 集中 Focus
',
+ '
MP总消耗 總消耗 Cost
',
+ '
OC总消耗 總消耗 Cost
',
+ '
',
+ '
',
+ '
',
+ '
受伤 (总量) 受傷 (總量) Hurt (Amount) ',
+ '
' ,
+ '
平均 平均 Avg
',
+ '
次数 次數 Count
',
+ '
总量 總量 Total
',
+ '
法术平均 法術平均 Magic Avg
',
+ '
法术次数 法術次數 Magic Count
',
+ '
法术总量 法術總量 Magic Total
',
+ '
物理平均 物理平均 Physical Avg
',
+ '
物理次数 物理次數 Physical Count
',
+ '
物理总量 物理總量 Physical Total
',
+ '
',
+ '
',
+ '
',
+ '
',
+
+ '
',
+
+ '
',
+ '
反馈 Feedback ',
+ '
',
+ '
反馈说明 反饋說明 Feedback Note : ',
+ ' 如果你遇见了Bug,想帮助作者修复它 你应当提供以下多种资料: 1. 场景描述 2. 你的配置 3. 控制台日志 (按Ctrl+Shift+i打开开发者助手,再选择Console(控制台)面板) 4. 战斗日志 (如果是在战斗中) 如果是无法容忍甚至使脚本失效的Bug,请尝试安装旧版本 如果你有一些建议使这个脚本更加有用,那么: 1. 请尽量简述你的想法 2. 如果可以,请提供一些场景 (方便作者更好理解) ',
+ ' 如果你遇見了Bug,想幫助作者修復它 你應當提供以下多種資料: 1. 場景描述 2. 你的配置 3. 控制台日誌 (按Ctrl+Shift+i打開開發者助手,再選擇Console(控制台)面板) 4. 戰鬥日誌 (如果是在戰鬥中) 如果是無法容忍甚至使腳本失效的Bug,請嘗試安裝舊版本 如果你有一些建議使這個腳本更加有用,那麼: 1. 請盡量簡述你的想法 2.如果可以,請提供一些場景 (方便作者更好理解) ',
+ ' If you encounter a bug and would like to help the author fix it You should provide the following information: 1. the Situation 2. Your Configuration 3. Console Log (press Ctrl + Shift + i to open the Developer Assistant, And then select the Console panel) 4. Battle Log (if in combat) If you are unable to tolerate this bug or even the bug made the script fail, try installing the old version If you have some suggestions to make this script more useful, then: 1. Please briefly describe your thoughts 2. If you can, please provide some scenes (to facilitate the author to better understand) PS. For English user, please express in basic English (Oh my poor English, thanks for Google Translate)
',
+ '
',
+
+ '',
+ ' 重置设置 重置設置 Reset 应用 應用 Apply 取消 Cancel ',
+ '
',
+ ].join('').replace(/{{(.*?)}}/g, '
');
+ // 绑定事件
+ gE('select[name="lang"]', optionBox).onchange = function () { // 选择语言
+ gE('.hvAA-LangStyle').textContent = `l${this.value}{display:inline!important;}`;
+ if (/^[01]$/.test(this.value)) {
+ gE('.hvAA-LangStyle').textContent += 'l01{display:inline!important;}';
+ }
+ g('lang', this.value);
+ };
+ gE('.hvAATabmenu', optionBox).onclick = function (e) { // 标签页事件
+ if (e.target.tagName === 'INPUT') {
+ return;
+ }
+ const target = (e.target.tagName === 'SPAN') ? e.target : e.target.parentNode;
+ const name = target.getAttribute('name');
+ let i, _html;
+ if (name === 'Drop') { // 掉落监测
+ let drop = getValue('drop', true) || {};
+ const dropOld = getValue('dropOld', true) || [];
+ drop = objSort(drop);
+ _html = ' ';
+ if (dropOld.length === 0 || (dropOld.length === 1 && !getValue('drop', true))) {
+ if (dropOld.length === 1) {
+ drop = dropOld[0];
+ }
+ _html = `${_html}数量 數量 Amount `;
+ for (i in drop) {
+ _html = `${_html}${i} ${drop[i]} `;
}
- _html = `${_html}${key} `;
+ } else {
+ if (getValue('drop')) {
+ drop.__name = getValue('battleCode', true)?.name;
+ dropOld.push(drop);
+ }
+ dropOld.reverse();
+ _html = `${_html} `;
dropOld.forEach((_dropOld) => {
- if (key in _dropOld) {
- _html = `${_html}${_dropOld[key]} `;
- } else {
- _html = `${_html} `;
+ _html = `${_html}${_dropOld.__name} `;
+ });
+ _html = `${_html} `;
+ getKeys(dropOld).forEach((key) => {
+ if (key === '__name') {
+ return;
}
+ _html = `${_html}${key} `;
+ dropOld.forEach((_dropOld) => {
+ if (key in _dropOld) {
+ _html = `${_html}${_dropOld[key]} `;
+ } else {
+ _html = `${_html} `;
+ }
+ });
+ _html = `${_html} `;
+ });
+ }
+ _html = `${_html} `;
+ gE('#hvAATab-Drop>table').innerHTML = _html;
+ } else if (name === 'Usage') { // 数据记录
+ let stats = getValue('stats', true) || {};
+ const statsOld = getValue('statsOld', true) || [];
+ const translation = {
+ self: '自身 自身 Self ',
+ restore: '回复 (总量) 回复 (總量) Restore (Amount) ',
+ items: '物品 (次数) 物品 (次數) Items (Frequency) ',
+ magic: '技能 (次数) 技能 (次數) Magic (Frequency) ',
+ damage: '伤害 (总量) 傷害 (總量) Damage (Amount) ',
+ proficiency: '熟练度 (总量) 熟練度 (總量) Proficiency (Amount) ',
+ hurt: '受伤 (总量) 受傷 (總量) Loss (Amount) ',
+ };
+ _html = '';
+ if (statsOld.length === 0 || (statsOld.length === 1 && !getValue('stats', true))) {
+ if (statsOld.length === 1) {
+ stats = statsOld[0];
+ }
+ for (i in stats) {
+ _html = `${_html}${translation[i]} 值 Value `;
+ stats[i] = objSort(stats[i]);
+ for (const j in stats[i]) {
+ _html = `${_html}${j} ${stats[i][j]} `;
+ }
+ }
+ } else {
+ if (getValue('stats')) {
+ stats.__name = getValue('battleCode', true)?.name;
+ statsOld.push(stats);
+ }
+ statsOld.reverse();
+ _html = `${_html} `;
+ statsOld.forEach((_dropOld) => {
+ _html = `${_html}${_dropOld.__name} `;
});
_html = `${_html} `;
+ Object.keys(translation).forEach((i) => {
+ if (i === '__name') {
+ return;
+ }
+ _html = `${_html}${translation[i]} `;
+ getKeys(statsOld, i).forEach((key) => {
+ _html = `${_html}${key} `;
+ statsOld.forEach((_statsOld) => {
+ if (_statsOld[i] && (key in _statsOld[i])) {
+ _html = `${_html}${_statsOld[i][key]} `;
+ } else {
+ _html = `${_html} `;
+ }
+ });
+ });
+ });
+ }
+ _html = `${_html} `;
+ gE('#hvAATab-Usage>table').innerHTML = _html;
+ } else if (name === 'Tools') { // 关于本脚本
+ gE('.hvAADebug', 'all', optionBox).forEach((input) => {
+ if (getValue('battle') && getValue('battle')[input.name]) {
+ input.value = getValue('battle')[input.name];
+ } else if (getValue(input.name)) {
+ input.value = getValue(input.name);
+ }
+ });
+ } else if (name === 'Drop' || name === 'Usage') {
+ gE('.selectTable', 'all', optionBox).forEach((i) => {
+ i.onclick = null;
+ i.onclick = function (e) {
+ const select = window.getSelection();
+ select.removeAllRanges();
+ const range = document.createRange();
+ range.selectNodeContents(e.target.parentNode.parentNode.parentNode);
+ select.addRange(range);
+ };
});
}
- _html = `${_html}`;
- gE('#hvAATab-Drop>table').innerHTML = _html;
- } else if (name === 'Usage') { // 数据记录
- let stats = getValue('stats', true) || {};
- const statsOld = getValue('statsOld', true) || [];
- const translation = {
- self: '自身 (次数) 自身 (次數) Self (Frequency) ',
- restore: '回复 (总量) 回复 (總量) Restore (Amount) ',
- items: '物品 (次数) 物品 (次數) Items (Frequency) ',
- magic: '技能 (次数) 技能 (次數) Magic (Frequency) ',
- damage: '伤害 (总量) 傷害 (總量) Damage (Amount) ',
- hurt: '受伤 (总量) 受傷 (總量) Loss (Amount) ',
- proficiency: '熟练度 (总量) 熟練度 (總量) Proficiency (Amount) ',
+ gE('.hvAATab', 'all', optionBox).forEach((i) => {
+ i.style.display = (i.id === `hvAATab-${name}`) ? 'block' : 'none';
+ });
+ };
+ gE('.hvAAGoto', 'all', optionBox).forEach((i) => {
+ i.onclick = function () {
+ gE(`.hvAATabmenu>span[name="${this.name.replace('hvAATab-', '')}"]`).click();
};
- _html = '';
- if (statsOld.length === 0 || (statsOld.length === 1 && !getValue('stats', true))) {
- if (statsOld.length === 1) {
- stats = statsOld[0];
+ });
+
+ function updateGroup() {
+ const group = gE('.customizeGroup', 'all', g('customizeTarget'));
+ const customizeBox = gE('.customizeBox');
+ if (group.length + 1 === gE('select[name="groupChoose"]>option', 'all', customizeBox).length) {
+ return;
+ }
+ const select = gE('select[name="groupChoose"]', customizeBox);
+ select.textContent = '';
+ for (let i = 0; i <= group.length; i++) {
+ const option = select.appendChild(cE('option'));
+ if (i === group.length) {
+ option.value = 'new';
+ option.textContent = 'new';
+ } else {
+ option.value = i + 1;
+ option.textContent = i + 1;
}
- for (i in stats) {
- _html = `${_html}${translation[i]} 值 Value `;
- stats[i] = objSort(stats[i]);
- for (const j in stats[i]) {
- _html = `${_html}${j} ${stats[i][j]} `;
- }
+ }
+ }
+ optionBox.onmousemove = function (e) { // 自定义条件相关事件
+ const target = (e.target.className === 'customize') ? e.target : (e.target.parentNode.className === 'customize') ? e.target.parentNode : e.target.parentNode.parentNode;
+ if (!gE('.customizeBox')) {
+ customizeBox();
+ }
+ updateGroup();
+ if (target.className !== 'customize' && target.parentNode.className !== 'customize') {
+ if (!target.className.match('customize')) {
+ gE('.customizeBox').style.zIndex = -1;
}
+ return;
+ }
+ g('customizeTarget', target);
+ const position = target.getBoundingClientRect();
+ const bodyPosition = document.body.getBoundingClientRect();
+ gE('.customizeBox').style.zIndex = 5;
+ gE('.customizeBox').style.top = `${position.bottom - bodyPosition.top}px`;
+ gE('.customizeBox').style.left = `${position.left - bodyPosition.left}px`;
+ gE('.customizeBox').style.cssText += `display: block; height: ${gE('.customizeGroup', 'all', g('customizeTarget')).length * 30 + 30}px;`
+ };
+ // 标签页-主要选项
+ gE('input[name="pauseHotkeyStr"]', optionBox).onkeyup = function (e) {
+ this.value = (/^[a-z]$/.test(e.key)) ? e.key.toUpperCase() : e.key;
+ gE('input[name="pauseHotkeyCode"]', optionBox).value = e.keyCode;
+ };
+ gE('input[name="stepInHotkeyStr"]', optionBox).onkeyup = function (e) {
+ this.value = (/^[a-z]$/.test(e.key)) ? e.key.toUpperCase() : e.key;
+ gE('input[name="stepInHotkeyCode"]', optionBox).value = e.keyCode;
+ };
+ gE('input[name="altHotkeyStr"]', optionBox).onkeyup = function (e) {
+ this.value = (/^[a-z]$/.test(e.key)) ? e.key.toUpperCase() : e.key;
+ gE('input[name="altHotkeyCode"]', optionBox).value = e.keyCode;
+ };
+ gE('.testNotification', optionBox).onclick = function () {
+ _alert(0, '接下来开始预处理。\n如果询问是否允许,请选择允许', '接下來開始預處理。\n如果詢問是否允許,請選擇允許', 'Now, pretreat.\nPlease allow to receive notifications if you are asked for permission');
+ setNotification('Test');
+ };
+ gE('.testPopup', optionBox).onclick = function () {
+ _alert(0, '接下来开始预处理。\n关闭本警告框之后,请切换到其他标签页,\n并在足够长的时间后再打开本标签页', '接下來開始預處理。\n關閉本警告框之後,請切換到其他標籤頁,\n並在足夠長的時間後再打開本標籤頁', 'Now, pretreat.\nAfter dismissing this alert, focus other tab,\nfocus this tab again after long time.');
+ setTimeout(() => {
+ const riddleWindow = window.open(window.location.href, 'riddleWindow', 'resizable,scrollbars,width=1241,height=707');
+ if (riddleWindow) {
+ setTimeout(() => {
+ riddleWindow.close();
+ }, 200);
+ }
+ }, 3000);
+ };
+ // gE('.staminaLostLog', optionBox).onclick = function () {
+ // const out = [];
+ // const staminaLostLog = getValue('staminaLostLog', true);
+ // for (const i in staminaLostLog) {
+ // out.push(`${i}: ${staminaLostLog[i]}`);
+ // }
+ // if (window.confirm(`总共${out.length}条记录 (There are ${out.length} logs): \n${out.reverse().join('\n')}\n是否重置 (Whether to reset)?`)) {
+ // setValue('staminaLostLog', {});
+ // }
+ // };
+ gE('.idleArenaReset', optionBox).onclick = function () {
+ if (_alert(1, '是否重置', '是否重置', 'Whether to reset')) {
+ delValue('arena');
+ }
+ };
+ gE('.hvAAShowLevels', optionBox).onclick = function () {
+ gE('.hvAAArenaLevels').style.display = (gE('.hvAAArenaLevels').style.display === 'grid') ? 'none' : 'grid';
+ };
+ gE('.hvAALevelsClear', optionBox).onclick = function () {
+ gE('[name="idleArenaLevels"]', optionBox).value = '';
+ gE('[name="idleArenaValue"]', optionBox).value = '';
+ gE('.hvAAArenaLevels>input', 'all', optionBox).forEach((input) => {
+ input.checked = false;
+ });
+ };
+ gE('.hvAAArenaLevels', optionBox).onclick = function (e) {
+ if (e.target.tagName !== 'INPUT' && e.target.type !== 'checkbox') {
+ return;
+ }
+ const valueArray = e.target.value.split(',');
+ let levels = gE('input[name="idleArenaLevels"]').value;
+ let { value } = gE('input[name="idleArenaValue"]');
+ if (e.target.checked) {
+ levels = levels + ((levels) ? `,${valueArray[0]}` : valueArray[0]);
+ value = value + ((value) ? `,${valueArray[1]}` : valueArray[1]);
+ } else {
+ levels = levels.replace(new RegExp(`(^|,)${valueArray[0]}(,|$)`), '$2').replace(/^,/, '');
+ value = value.replace(new RegExp(`(^|,)${valueArray[1]}(,|$)`), '$2').replace(/^,/, '');
+ }
+ gE('input[name="idleArenaLevels"]').value = levels;
+ gE('input[name="idleArenaValue"]').value = value;
+ };
+
+ gE('.attackStatusOrder', optionBox).onclick = function (e) {
+ if (e.target.tagName !== 'INPUT' && e.target.type !== 'checkbox') {
+ return;
+ }
+ const valueArray = e.target.value.split(',');
+ let levels = gE('input[name="attackStatusOrderName"]').value;
+ let { value } = gE('input[name="attackStatusOrderValue"]');
+ if (e.target.checked) {
+ levels = levels + ((levels) ? `,${valueArray[0]}` : valueArray[0]);
+ value = value + ((value) ? `,${valueArray[1]}` : valueArray[1]);
+ } else {
+ levels = levels.replace(new RegExp(`(^|,)${valueArray[0]}(,|$)`), '$2').replace(/^,/, '');
+ value = value.replace(new RegExp(`(^|,)${valueArray[1]}(,|$)`), '$2').replace(/^,/, '');
+ }
+ gE('input[name="attackStatusOrderName"]').value = levels;
+ gE('input[name="attackStatusOrderValue"]').value = value;
+ };
+
+ gE('.battleOrder', optionBox).onclick = function (e) {
+ if (e.target.tagName !== 'INPUT' && e.target.type !== 'checkbox') {
+ return;
+ }
+ const value = e.target.value;
+ let name = gE('input[name="battleOrderName"]').value;
+ if (e.target.checked) {
+ name = name + ((name) ? `,${value}` : value);
+ } else {
+ name = name.replace(new RegExp(`(^|,)${value}(,|$)`), '$2').replace(/^,/, '');
+ }
+ gE('input[name="battleOrderName"]').value = name;
+ };
+
+ // 标签页-物品
+ gE('.itemOrder', optionBox).onclick = function (e) {
+ if (e.target.tagName !== 'INPUT' && e.target.type !== 'checkbox') {
+ return;
+ }
+ const valueArray = e.target.value.split(',');
+ let name = gE('input[name="itemOrderName"]').value;
+ let { value } = gE('input[name="itemOrderValue"]');
+ if (e.target.checked) {
+ name = name + ((name) ? `,${valueArray[0]}` : valueArray[0]);
+ value = value + ((value) ? `,${valueArray[1]}` : valueArray[1]);
+ } else {
+ name = name.replace(new RegExp(`(^|,)${valueArray[0]}(,|$)`), '$2').replace(/^,/, '');
+ value = value.replace(new RegExp(`(^|,)${valueArray[1]}(,|$)`), '$2').replace(/^,/, '');
+ }
+ gE('input[name="itemOrderName"]').value = name;
+ gE('input[name="itemOrderValue"]').value = value;
+ };
+ // 标签页-Channel技能
+ gE('.channelSkill2Order', optionBox).onclick = function (e) {
+ if (e.target.tagName !== 'INPUT' && e.target.type !== 'checkbox') {
+ return;
+ }
+ const valueArray = e.target.value.split(',');
+ let name = gE('input[name="channelSkill2OrderName"]').value;
+ let { value } = gE('input[name="channelSkill2OrderValue"]');
+ if (e.target.checked) {
+ name = name + ((name) ? `,${valueArray[0]}` : valueArray[0]);
+ value = value + ((value) ? `,${valueArray[1]}` : valueArray[1]);
+ } else {
+ name = name.replace(new RegExp(`(^|,)${valueArray[0]}(,|$)`), '$2').replace(/^,/, '');
+ value = value.replace(new RegExp(`(^|,)${valueArray[1]}(,|$)`), '$2').replace(/^,/, '');
+ }
+ gE('input[name="channelSkill2OrderName"]').value = name;
+ gE('input[name="channelSkill2OrderValue"]').value = value;
+ };
+ // 标签页-BUFF技能
+ gE('.buffSkillOrder', optionBox).onclick = function (e) {
+ if (e.target.tagName !== 'INPUT' && e.target.type !== 'checkbox') {
+ return;
+ }
+ const name = e.target.id.match(/_(.*)/)[1];
+ let { value } = gE('input[name="buffSkillOrderValue"]');
+ if (e.target.checked) {
+ value = value + ((value) ? `,${name}` : name);
+ } else {
+ value = value.replace(new RegExp(`(^|,)${name}(,|$)`), '$2').replace(/^,/, '');
+ }
+ gE('input[name="buffSkillOrderValue"]').value = value;
+ };
+ // 标签页-DEBUFF技能
+ gE('.debuffSkillOrder', optionBox).onclick = function (e) {
+ if (e.target.tagName !== 'INPUT' && e.target.type !== 'checkbox') {
+ return;
+ }
+ const name = e.target.id.match(/_(.*)/)[1];
+ let { value } = gE('input[name="debuffSkillOrderValue"]');
+ if (e.target.checked) {
+ value = value + ((value) ? `,${name}` : name);
+ } else {
+ value = value.replace(new RegExp(`(^|,)${name}(,|$)`), '$2').replace(/^,/, '');
+ }
+ gE('input[name="debuffSkillOrderValue"]').value = value;
+ };
+ gE('.debuffSkillOrderAll', optionBox).onclick = function (e) {
+ if (e.target.tagName !== 'INPUT' && e.target.type !== 'checkbox') {
+ return;
+ }
+ const name = e.target.id.match(/_(.*)/)[1];
+ let { value } = gE('input[name="debuffSkillOrderAllValue"]');
+ if (e.target.checked) {
+ value = value + ((value) ? `,${name}` : name);
+ } else {
+ value = value.replace(new RegExp(`(^|,)${name}(,|$)`), '$2').replace(/^,/, '');
+ }
+ gE('input[name="debuffSkillOrderAllValue"]').value = value;
+ };
+ // 标签页-其他技能
+ gE('.skillOrder', optionBox).onclick = function (e) {
+ if (e.target.tagName !== 'INPUT' && e.target.type !== 'checkbox') {
+ return;
+ }
+ const name = e.target.id.match(/_(.*)/)[1];
+ let { value } = gE('input[name="skillOrderValue"]');
+ if (e.target.checked) {
+ value = value + ((value) ? `,${name}` : name);
} else {
- if (getValue('stats')) {
- stats.__name = getValue('battleCode');
- statsOld.push(stats);
- }
- statsOld.reverse();
- _html = `${_html} `;
- statsOld.forEach((_dropOld) => {
- _html = `${_html}${_dropOld.__name} `;
- });
- _html = `${_html} `;
- Object.keys(translation).forEach((i) => {
- if (i === '__name') {
- return;
- }
- _html = `${_html}${translation[i]} `;
- getKeys(statsOld, i).forEach((key) => {
- _html = `${_html}${key} `;
- statsOld.forEach((_statsOld) => {
- if (key in _statsOld[i]) {
- _html = `${_html}${_statsOld[i][key]} `;
- } else {
- _html = `${_html} `;
- }
- });
- });
- });
+ value = value.replace(new RegExp(`(^|,)${name}(,|$)`), '$2').replace(/^,/, '');
}
- _html = `${_html} `;
- gE('#hvAATab-Usage>table').innerHTML = _html;
- } else if (name === 'Tools') { // 关于本脚本
- gE('.hvAADebug', 'all', optionBox).forEach((input) => {
- if(getValue('battle') && getValue('battle')[input.name]){
- input.value = getValue('battle')[input.name];
- } else if (getValue(input.name)) {
- input.value = getValue(input.name);
- }
- });
- } else if (name === 'Drop' || name === 'Usage') {
- gE('.selectTable', 'all', optionBox).forEach((i) => {
- i.onclick = null;
- i.onclick = function (e) {
- const select = window.getSelection();
- select.removeAllRanges();
- const range = document.createRange();
- range.selectNodeContents(e.target.parentNode.parentNode.parentNode);
- select.addRange(range);
- };
+ gE('input[name="skillOrderValue"]').value = value;
+ };
+ // 标签页-警报
+ gE('input[name="audio_Text"]', optionBox).onchange = function () {
+ if (this.value === '') {
+ return;
+ }
+ if (!/^http(s)?:|^ftp:|^data:audio/.test(this.value)) {
+ _alert(0, '地址必须以"http:","https:","ftp:","data:audio"开头', '地址必須以"http:","https:","ftp:","data:audio"開頭', 'The address must start with "http:", "https:", "ftp:", and "data:audio"');
+ return;
+ }
+ _alert(0, '接下来将测试该音频\n如果该音频无法播放或无法载入,请变更\n请测试完成后再键入另一个音频', '接下來將測試該音頻\n如果該音頻無法播放或無法載入,請變更\n請測試完成後再鍵入另一個音頻', 'The audio will be tested after you close this prompt\nIf the audio doesn\'t load or play, change the url');
+ const box = gE('#hvAATab-Alarm').appendChild(cE('div'));
+ box.innerHTML = this.value;
+ const audio = box.appendChild(cE('audio'));
+ audio.controls = true;
+ audio.src = this.value;
+ audio.play();
+ };
+ // 标签页-攻击规则
+ gE('.clearMonsterHPCache', optionBox).onclick = function () {
+ delValue('monsterDB');
+ delValue('monsterMID');
+ };
+ // 标签页-掉落监测
+ gE('.reDropMonitor', optionBox).onclick = function () {
+ if (_alert(1, '是否重置', '是否重置', 'Whether to reset')) {
+ delValue('drop');
+ delValue('dropOld');
+ }
+ };
+ // 标签页-数据记录
+ gE('.reRecordUsage', optionBox).onclick = function () {
+ if (_alert(1, '是否重置', '是否重置', 'Whether to reset')) {
+ delValue('stats');
+ delValue('statsOld');
+ }
+ };
+ // 标签页-关于本脚本
+ gE('.hvAAFix', optionBox).onclick = function () {
+ gE('.hvAADebug[name^="round"]', 'all', optionBox).forEach((input) => {
+ setValue(input.name, input.value || input.placeholder);
});
- }
- gE('.hvAATab', 'all', optionBox).forEach((i) => {
- i.style.display = (i.id === `hvAATab-${name}`) ? 'block' : 'none';
- });
- };
- gE('.hvAAGoto', 'all', optionBox).forEach((i) => {
- i.onclick = function () {
- gE(`.hvAATabmenu>span[name="${this.name.replace('hvAATab-', '')}"]`).click();
};
- });
-
- function updateGroup() {
- const group = gE('.customizeGroup', 'all', g('customizeTarget'));
- const customizeBox = gE('.customizeBox');
- if (group.length + 1 === gE('select[name="groupChoose"]>option', 'all', customizeBox).length) {
- return;
- }
- gE('select[name="groupChoose"]', customizeBox).textContent = '';
- for (let i = 0; i <= group.length; i++) {
- const option = gE('select[name="groupChoose"]', customizeBox).appendChild(cE('option'));
- if (i === group.length) {
- option.value = 'new';
- option.textContent = 'new';
- } else {
- option.value = i + 1;
- option.textContent = i + 1;
+ gE('.quickSiteAdd', optionBox).onclick = function () {
+ const tr = gE('.hvAAQuickSite>table>tbody', optionBox).appendChild(cE('tr'));
+ tr.innerHTML = ' ';
+ };
+ gE('.hvAAConfig', optionBox).onclick = function () {
+ this.style.height = 0;
+ this.style.height = `${this.scrollHeight}px`;
+ this.select();
+ };
+ function rmListItem(code) { // 同步删除界面显示对应的项
+ const configs = gE('#hvAATab-Tools > * > ul[class="hvAABackupList"] > li', 'all');
+ for (const config of configs) {
+ if (config.textContent == code) {
+ config.remove();
+ }
}
}
- }
- optionBox.onmousemove = function (e) { // 自定义条件相关事件
- const target = (e.target.className === 'customize') ? e.target : (e.target.parentNode.className === 'customize') ? e.target.parentNode : e.target.parentNode.parentNode;
- if (!gE('.customizeBox')) {
- customizeBox();
- }
- updateGroup();
- if (target.className !== 'customize' && target.parentNode.className !== 'customize') {
- if (!target.className.match('customize')) {
- gE('.customizeBox').style.zIndex = -1;
+ gE('.hvAABackup', optionBox).onclick = function () {
+ const code = _alert(2, '请输入当前配置代号', '請輸入當前配置代號', 'Please put in a name for the current configuration') || time(3);
+ const backups = getValue('backup', true) || {};
+ if (code in backups) { // 覆写同名配置
+ if (_alert(1, '是否覆盖已有的同名配置?', '是否覆蓋已有的同名配置?', 'Do you want to overwrite the configuration with the same name?')) {
+ delete backups[code];
+ rmListItem(code);
+ } else return;
}
- return;
- }
- g('customizeTarget', target);
- const position = target.getBoundingClientRect();
- gE('.customizeBox').style.zIndex = 5;
- gE('.customizeBox').style.top = `${position.bottom + window.scrollY}px`;
- gE('.customizeBox').style.left = `${position.left + window.scrollX}px`;
- };
- // 标签页-主要选项
- gE('input[name="pauseHotkeyStr"]', optionBox).onkeyup = function (e) {
- this.value = (/^[a-z]$/.test(e.key)) ? e.key.toUpperCase() : e.key;
- gE('input[name="pauseHotkeyCode"]', optionBox).value = e.keyCode;
- };
- gE('.testNotification', optionBox).onclick = function () {
- _alert(0, '接下来开始预处理。\n如果询问是否允许,请选择允许', '接下來開始預處理。\n如果詢問是否允許,請選擇允許', 'Now, pretreat.\nPlease allow to receive notifications if you are asked for permission');
- setNotification('Test');
- };
- gE('.testPopup', optionBox).onclick = function () {
- _alert(0, '接下来开始预处理。\n关闭本警告框之后,请切换到其他标签页,\n并在足够长的时间后再打开本标签页', '接下來開始預處理。\n關閉本警告框之後,請切換到其他標籤頁,\n並在足夠長的時間後再打開本標籤頁', 'Now, pretreat.\nAfter dismissing this alert, focus other tab,\nfocus this tab again after long time.');
- setTimeout(() => {
- const riddleWindow = window.open(window.location.href, 'riddleWindow', 'resizable,scrollbars,width=1241,height=707');
- if (riddleWindow) {
- setTimeout(() => {
- riddleWindow.close();
- }, 200);
- }
- }, 3000);
- };
- gE('.staminaLostLog', optionBox).onclick = function () {
- const out = [];
- const staminaLostLog = getValue('staminaLostLog', true);
- for (const i in staminaLostLog) {
- out.push(`${i}: ${staminaLostLog[i]}`);
- }
- if (window.confirm(`总共${out.length}条记录 (There are ${out.length} logs): \n${out.reverse().join('\n')}\n是否重置 (Whether to reset)?`)) {
- setValue('staminaLostLog', {});
- }
- };
- gE('.idleArenaReset', optionBox).onclick = function () {
- if (_alert(1, '是否重置', '是否重置', 'Whether to reset')) {
- delValue('arena');
- }
- };
- gE('.hvAAShowLevels', optionBox).onclick = function () {
- gE('.hvAAArenaLevels').style.display = (gE('.hvAAArenaLevels').style.display === 'grid') ? 'none' : 'grid';
- };
- gE('.hvAALevelsClear', optionBox).onclick = function () {
- gE('[name="idleArenaLevels"]', optionBox).value = '';
- gE('[name="idleArenaValue"]', optionBox).value = '';
- gE('.hvAAArenaLevels>input', 'all', optionBox).forEach((input) => {
- input.checked = false;
- });
- };
- gE('.hvAAArenaLevels', optionBox).onclick = function (e) {
- if (e.target.tagName !== 'INPUT' && e.target.type !== 'checkbox') {
- return;
- }
- const valueArray = e.target.value.split(',');
- let levels = gE('input[name="idleArenaLevels"]').value;
- let { value } = gE('input[name="idleArenaValue"]');
- if (e.target.checked) {
- levels = levels + ((levels) ? `,${valueArray[0]}` : valueArray[0]);
- value = value + ((value) ? `,${valueArray[1]}` : valueArray[1]);
- } else {
- levels = levels.replace(new RegExp(`(^|,)${valueArray[0]}(,|$)`), '$2').replace(/^,/, '');
- value = value.replace(new RegExp(`(^|,)${valueArray[1]}(,|$)`), '$2').replace(/^,/, '');
- }
- gE('input[name="idleArenaLevels"]').value = levels;
- gE('input[name="idleArenaValue"]').value = value;
- };
-
- gE('.battleOrder', optionBox).onclick = function (e) {
- if (e.target.tagName !== 'INPUT' && e.target.type !== 'checkbox') {
- return;
- }
- const valueArray = e.target.value.split(',');
- let name = gE('input[name="battleOrderName"]').value;
- // let { value } = gE('input[name="battleOrderValue"]');
- if (e.target.checked) {
- name = name + ((name) ? `,${valueArray[0]}` : valueArray[0]);
- // value = value + ((value) ? `,${valueArray[1]}` : valueArray[1]);
- } else {
- name = name.replace(new RegExp(`(^|,)${valueArray[0]}(,|$)`), '$2').replace(/^,/, '');
- // value = value.replace(new RegExp(`(^|,)${valueArray[1]}(,|$)`), '$2').replace(/^,/, '');
- }
- gE('input[name="battleOrderName"]').value = name;
- // gE('input[name="battleOrderValue"]').value = value;
- };
-
- // 标签页-物品
- gE('.itemOrder', optionBox).onclick = function (e) {
- if (e.target.tagName !== 'INPUT' && e.target.type !== 'checkbox') {
- return;
- }
- const valueArray = e.target.value.split(',');
- let name = gE('input[name="itemOrderName"]').value;
- let { value } = gE('input[name="itemOrderValue"]');
- if (e.target.checked) {
- name = name + ((name) ? `,${valueArray[0]}` : valueArray[0]);
- value = value + ((value) ? `,${valueArray[1]}` : valueArray[1]);
- } else {
- name = name.replace(new RegExp(`(^|,)${valueArray[0]}(,|$)`), '$2').replace(/^,/, '');
- value = value.replace(new RegExp(`(^|,)${valueArray[1]}(,|$)`), '$2').replace(/^,/, '');
- }
- gE('input[name="itemOrderName"]').value = name;
- gE('input[name="itemOrderValue"]').value = value;
- };
- // 标签页-Channel技能
- gE('.channelSkill2Order', optionBox).onclick = function (e) {
- if (e.target.tagName !== 'INPUT' && e.target.type !== 'checkbox') {
- return;
- }
- const valueArray = e.target.value.split(',');
- let name = gE('input[name="channelSkill2OrderName"]').value;
- let { value } = gE('input[name="channelSkill2OrderValue"]');
- if (e.target.checked) {
- name = name + ((name) ? `,${valueArray[0]}` : valueArray[0]);
- value = value + ((value) ? `,${valueArray[1]}` : valueArray[1]);
- } else {
- name = name.replace(new RegExp(`(^|,)${valueArray[0]}(,|$)`), '$2').replace(/^,/, '');
- value = value.replace(new RegExp(`(^|,)${valueArray[1]}(,|$)`), '$2').replace(/^,/, '');
- }
- gE('input[name="channelSkill2OrderName"]').value = name;
- gE('input[name="channelSkill2OrderValue"]').value = value;
- };
- // 标签页-BUFF技能
- gE('.buffSkillOrder', optionBox).onclick = function (e) {
- if (e.target.tagName !== 'INPUT' && e.target.type !== 'checkbox') {
- return;
- }
- const name = e.target.id.match(/_(.*)/)[1];
- let { value } = gE('input[name="buffSkillOrderValue"]');
- if (e.target.checked) {
- value = value + ((value) ? `,${name}` : name);
- } else {
- value = value.replace(new RegExp(`(^|,)${name}(,|$)`), '$2').replace(/^,/, '');
- }
- gE('input[name="buffSkillOrderValue"]').value = value;
- };
- // 标签页-DEBUFF技能
- gE('.debuffSkillOrder', optionBox).onclick = function (e) {
- if (e.target.tagName !== 'INPUT' && e.target.type !== 'checkbox') {
- return;
- }
- const name = e.target.id.match(/_(.*)/)[1];
- let { value } = gE('input[name="debuffSkillOrderValue"]');
- if (e.target.checked) {
- value = value + ((value) ? `,${name}` : name);
- } else {
- value = value.replace(new RegExp(`(^|,)${name}(,|$)`), '$2').replace(/^,/, '');
- }
- gE('input[name="debuffSkillOrderValue"]').value = value;
- };
- // 标签页-其他技能
- gE('.skillOrder', optionBox).onclick = function (e) {
- if (e.target.tagName !== 'INPUT' && e.target.type !== 'checkbox') {
- return;
- }
- const name = e.target.id.match(/_(.*)/)[1];
- let { value } = gE('input[name="skillOrderValue"]');
- if (e.target.checked) {
- value = value + ((value) ? `,${name}` : name);
- } else {
- value = value.replace(new RegExp(`(^|,)${name}(,|$)`), '$2').replace(/^,/, '');
- }
- gE('input[name="skillOrderValue"]').value = value;
- };
- // 标签页-警报
- gE('input[name="audio_Text"]', optionBox).onchange = function () {
- if (this.value === '') {
- return;
- }
- if (!/^http(s)?:|^ftp:|^data:audio/.test(this.value)) {
- _alert(0, '地址必须以"http:","https:","ftp:","data:audio"开头', '地址必須以"http:","https:","ftp:","data:audio"開頭', 'The address must start with "http:", "https:", "ftp:", and "data:audio"');
- return;
- }
- _alert(0, '接下来将测试该音频\n如果该音频无法播放或无法载入,请变更\n请测试完成后再键入另一个音频', '接下來將測試該音頻\n如果該音頻無法播放或無法載入,請變更\n請測試完成後再鍵入另一個音頻', 'The audio will be tested after you close this prompt\nIf the audio doesn\'t load or play, change the url');
- const box = gE('#hvAATab-Alarm').appendChild(cE('div'));
- box.innerHTML = this.value;
- const audio = box.appendChild(cE('audio'));
- audio.controls = true;
- audio.src = this.value;
- audio.play();
- };
- // 标签页-攻击规则
- gE('.clearMonsterHPCache', optionBox).onclick = function () {
- delValue('monsterDB');
- delValue('monsterMID');
- };
- // 标签页-掉落监测
- gE('.reDropMonitor', optionBox).onclick = function () {
- if (_alert(1, '是否重置', '是否重置', 'Whether to reset')) {
- delValue('drop');
- delValue('dropOld');
- }
- };
- // 标签页-数据记录
- gE('.reRecordUsage', optionBox).onclick = function () {
- if (_alert(1, '是否重置', '是否重置', 'Whether to reset')) {
- delValue('stats');
- delValue('statsOld');
- }
- };
- // 标签页-关于本脚本
- gE('.hvAAFix', optionBox).onclick = function () {
- gE('.hvAADebug[name^="round"]', 'all', optionBox).forEach((input) => {
- setValue(input.name, input.value || input.placeholder);
- });
- };
- gE('.quickSiteAdd', optionBox).onclick = function () {
- const tr = gE('.hvAAQuickSite>table>tbody', optionBox).appendChild(cE('tr'));
- tr.innerHTML = ' ';
- };
- gE('.hvAAConfig', optionBox).onclick = function () {
- this.style.height = 0;
- this.style.height = `${this.scrollHeight}px`;
- this.select();
- };
- function rmListItem(code) { // 同步删除界面显示对应的项
- const configs = gE('#hvAATab-Tools > * > ul[class="hvAABackupList"] > li', 'all');
- for (const config of configs) {
- if (config.textContent == code) {
- config.remove();
+ backups[code] = getValue('option');
+ setValue('backup', backups);
+ const li = gE('.hvAABackupList', optionBox).appendChild(cE('li'));
+ li.textContent = code;
+ };
+ gE('.hvAARestore', optionBox).onclick = function () {
+ const code = _alert(2, '请输入配置代号', '請輸入配置代號', 'Please put in a name for a configuration');
+ const backups = getValue('backup', true) || {};
+ if (!(code in backups) || !code) {
+ return;
}
- }
- }
- gE('.hvAABackup', optionBox).onclick = function () {
- const code = _alert(2, '请输入当前配置代号', '請輸入當前配置代號', 'Please put in a name for the current configuration') || time(3);
- const backups = getValue('backup', true) || {};
- if (code in backups) { // 覆写同名配置
- if (_alert(1, '是否覆盖已有的同名配置?', '是否覆蓋已有的同名配置?', 'Do you want to overwrite the configuration with the same name?')) {
- delete backups[code];
- rmListItem(code);
- } else return;
- }
- backups[code] = getValue('option');
- setValue('backup', backups);
- const li = gE('.hvAABackupList', optionBox).appendChild(cE('li'));
- li.textContent = code;
- };
- gE('.hvAARestore', optionBox).onclick = function () {
- const code = _alert(2, '请输入配置代号', '請輸入配置代號', 'Please put in a name for a configuration');
- const backups = getValue('backup', true) || {};
- if (!(code in backups) || !code) {
- return;
- }
- setValue('option', backups[code]);
- goto();
- };
- gE('.hvAADelete', optionBox).onclick = function () {
- const code = _alert(2, '请输入配置代号', '請輸入配置代號', 'Please put in a name for a configuration');
- const backups = getValue('backup', true) || {};
- if (!(code in backups) || !code) {
- return;
- }
- delete backups[code];
- setValue('backup', backups);
- rmListItem(code);
- };
- gE('.hvAAExport', optionBox).onclick = function () {
- const t = getValue('option');
- gE('.hvAAConfig').value = typeof t === 'string' ? t : JSON.stringify(t);
- };
- gE('.hvAAImport', optionBox).onclick = function () {
- const option = JSON.parse(gE('.hvAAConfig').value);
- if (!option) {
- return;
- }
- if (_alert(1, '是否重置', '是否重置', 'Whether to reset')) {
- setValue('option', option);
+ setValue('option', backups[code]);
goto();
- }
- };
- gE('.hvAAReset', optionBox).onclick = function () {
- if (_alert(1, '是否重置', '是否重置', 'Whether to reset')) {
- delValue('option');
- }
- };
- gE('.hvAAApply', optionBox).onclick = function () {
- if (gE('select[name="attackStatus"] option[value="-1"]:checked', optionBox)) {
- _alert(0, '请选择攻击模式', '請選擇攻擊模式', 'Please select the attack mode');
- gE('.hvAATabmenu>span[name="Main"]').click();
- gE('#attackStatus', optionBox).style.border = '1px solid red';
- setTimeout(() => {
- gE('#attackStatus', optionBox).style.border = '';
- }, 0.5 * _1s);
- return;
- }
- const arenaPrev = g('option')?.idleArenaValue;
- const _option = {
- version: g('version'),
};
- let inputs = gE('input,select', 'all', optionBox);
- let itemName; let itemArray; let itemValue; let
- i;
- for (i = 0; i < inputs.length; i++) {
- if (inputs[i].className === 'hvAADebug') {
- continue;
- } else if (inputs[i].className === 'hvAANumber') {
- itemName = inputs[i].name;
- itemValue = (inputs[i].value || inputs[i].placeholder) * 1;
- if (isNaN(itemValue)) {
+ gE('.hvAADelete', optionBox).onclick = function () {
+ const code = _alert(2, '请输入配置代号', '請輸入配置代號', 'Please put in a name for a configuration');
+ const backups = getValue('backup', true) || {};
+ if (!(code in backups) || !code) {
+ return;
+ }
+ delete backups[code];
+ setValue('backup', backups);
+ rmListItem(code);
+ };
+ gE('.hvAAExport', optionBox).onclick = function () {
+ const t = getValue('option');
+ gE('.hvAAConfig').value = typeof t === 'string' ? t : JSON.stringify(t);
+ };
+ gE('.hvAAImport', optionBox).onclick = function () {
+ const option = JSON.parse(gE('.hvAAConfig').value);
+ if (!option) {
+ return;
+ }
+ if (_alert(1, '是否重置', '是否重置', 'Whether to reset')) {
+ setValue('option', option);
+ goto();
+ }
+ };
+ gE('.hvAAReset', optionBox).onclick = function () {
+ if (_alert(1, '是否重置', '是否重置', 'Whether to reset')) {
+ delValue('option');
+ }
+ };
+ gE('.hvAAApply', optionBox).onclick = function () {
+ if (gE('select[name="attackStatus"] option[value="-1"]:checked', optionBox)) {
+ _alert(0, '请选择攻击模式', '請選擇攻擊模式', 'Please select the attack mode');
+ gE('.hvAATabmenu>span[name="Main"]').click();
+ gE('#attackStatus', optionBox).style.border = '1px solid red';
+ setTimeout(() => {
+ gE('#attackStatus', optionBox).style.border = '';
+ }, 0.5 * _1s);
+ return;
+ }
+ const arenaPrev = g('option')?.idleArenaValue;
+ const _option = {
+ version: g('version'),
+ };
+ let inputs = gE('input,select', 'all', optionBox);
+ let itemName, itemArray, itemValue, i;
+ for (i = 0; i < inputs.length; i++) {
+ if (inputs[i].className === 'hvAADebug') {
continue;
+ } else if (inputs[i].className === 'hvAANumber') {
+ itemName = inputs[i].name;
+ itemValue = (inputs[i].value || inputs[i].placeholder) * 1;
+ if (isNaN(itemValue)) {
+ continue;
+ }
+ } else if (inputs[i].type === 'text' || inputs[i].type === 'hidden') {
+ itemName = inputs[i].name;
+ itemValue = inputs[i].value || inputs[i].placeholder;
+ if (itemValue === '') {
+ continue;
+ }
+ } else if (inputs[i].type === 'checkbox') {
+ itemName = inputs[i].id;
+ itemValue = inputs[i].checked;
+ if (itemValue === false) {
+ continue;
+ }
+ } else if (inputs[i].type === 'select-one') {
+ itemName = inputs[i].name;
+ itemValue = inputs[i].value;
}
- } else if (inputs[i].type === 'text' || inputs[i].type === 'hidden') {
- itemName = inputs[i].name;
- itemValue = inputs[i].value || inputs[i].placeholder;
- if (itemValue === '') {
- continue;
+ itemArray = itemName.split('_');
+ if (itemArray.length === 1) {
+ _option[itemName] = itemValue;
+ } else {
+ if (!(itemArray[0] in _option)) {
+ _option[itemArray[0]] = {};
+ }
+ if (inputs[i].className === 'customizeInput') {
+ if (typeof _option[itemArray[0]][itemArray[1]] === 'undefined') {
+ _option[itemArray[0]][itemArray[1]] = [];
+ }
+ _option[itemArray[0]][itemArray[1]].push(itemValue);
+ } else {
+ _option[itemArray[0]][itemArray[1]] = itemValue;
+ }
+ }
+ }
+ inputs = gE('.hvAAQuickSite input[type="text"]', 'all', optionBox);
+ for (i = 0; 3 * i < inputs.length; i++) {
+ if (i === 0 && inputs.length !== 0) {
+ _option.quickSite = [];
}
- } else if (inputs[i].type === 'checkbox') {
- itemName = inputs[i].id;
- itemValue = inputs[i].checked;
- if (itemValue === false) {
+ if (inputs[3 * i + 1].value === '') {
continue;
}
- } else if (inputs[i].type === 'select-one') {
- itemName = inputs[i].name;
- itemValue = inputs[i].value;
+ _option.quickSite.push({
+ fav: inputs[3 * i].value,
+ name: inputs[3 * i + 1].value,
+ url: inputs[3 * i + 2].value,
+ });
}
- itemArray = itemName.split('_');
- if (itemArray.length === 1) {
- _option[itemName] = itemValue;
- } else {
- if (!(itemArray[0] in _option)) {
- _option[itemArray[0]] = {};
+ setValue('option', _option);
+ optionBox.style.display = 'none';
+ // 更改设置后实时刷新竞技场数据
+ const arenaNew = _option.idleArenaValue;
+ if (arenaNew === arenaPrev) {
+ goto();
+ return;
+ }
+ if (_option.idleArena && _option.idleArenaValue) {
+ const arena = getValue('arena', true);
+ arena.isOptionUpdated = undefined;
+ setValue('arena', arena);
+ goto();
+ }
+ };
+ gE('.hvAACancel', optionBox).onclick = function () {
+ optionBox.style.display = 'none';
+ };
+ if (g('option')) {
+ let i, j, k;
+ const _option = g('option');
+ const inputs = gE('input,select', 'all', optionBox);
+ let itemName, itemArray, itemValue, _html;
+ for (i = 0; i < inputs.length; i++) {
+ if (inputs[i].className === 'hvAADebug') {
+ continue;
}
- if (inputs[i].className === 'customizeInput') {
- if (typeof _option[itemArray[0]][itemArray[1]] === 'undefined') {
- _option[itemArray[0]][itemArray[1]] = [];
- }
- _option[itemArray[0]][itemArray[1]].push(itemValue);
+ itemName = inputs[i].name || inputs[i].id;
+ if (typeof _option[itemName] !== 'undefined') {
+ itemValue = _option[itemName];
} else {
- _option[itemArray[0]][itemArray[1]] = itemValue;
+ itemArray = itemName.split('_');
+ itemValue = '';
+ if (itemArray.length === 2 && typeof _option[itemArray[0]] === 'object' && inputs[i].className !== 'hvAACustomize' && typeof _option[itemArray[0]][itemArray[1]] !== 'undefined') {
+ itemValue = _option[itemArray[0]][itemArray[1]];
+ }
+ }
+ if (inputs[i].type === 'text' || inputs[i].type === 'hidden' || inputs[i].type === 'select-one' || inputs[i].type === 'number') {
+ inputs[i].value = itemValue;
+ } else if (inputs[i].type === 'checkbox') {
+ inputs[i].checked = itemValue;
}
}
- }
- inputs = gE('.hvAAQuickSite input[type="text"]', 'all', optionBox);
- for (i = 0; 3 * i < inputs.length; i++) {
- if (i === 0 && inputs.length !== 0) {
- _option.quickSite = [];
+ const customize = gE('.customize', 'all', optionBox);
+ for (i = 0; i < customize.length; i++) {
+ itemName = customize[i].getAttribute('name');
+ if (itemName in _option) {
+ for (j in _option[itemName]) {
+ const group = customize[i].appendChild(cE('div'));
+ group.className = 'customizeGroup';
+ group.innerHTML = `${j * 1 + 1}. `;
+ for (k = 0; k < _option[itemName][j].length; k++) {
+ const input = group.appendChild(cE('input'));
+ input.type = 'text';
+ input.className = 'customizeInput';
+ input.name = `${itemName}_${j}`;
+ input.value = _option[itemName][j][k];
+ }
+ }
+ }
}
- if (inputs[3 * i + 1].value === '') {
- continue;
+ if (_option.quickSite) {
+ _html = '图标 圖標 ICON 名称 名稱 Name 链接 鏈接 Link ';
+ _option.quickSite.forEach((i) => {
+ _html = `${_html} `;
+ });
+ gE('.hvAAQuickSite>table>tbody', optionBox).innerHTML = _html;
}
- _option.quickSite.push({
- fav: inputs[3 * i].value,
- name: inputs[3 * i + 1].value,
- url: inputs[3 * i + 2].value,
- });
- }
- setValue('option', _option);
- optionBox.style.display = 'none';
- // 更改设置后实时刷新竞技场数据
- const arenaNew = _option.idleArenaValue;
- if(arenaNew === arenaPrev){
- goto();
- return;
- }
- if(_option.idleArena && _option.idleArenaValue){
- const arena = getValue('arena', true);
- arena.isOptionUpdated = undefined;
- setValue('arena', arena);
- goto();
- }
- };
- gE('.hvAACancel', optionBox).onclick = function () {
- optionBox.style.display = 'none';
- };
- if (g('option')) {
- let i; let j; let
- k;
- const _option = g('option');
- const inputs = gE('input,select', 'all', optionBox);
- let itemName; let itemArray; let itemValue; let
- _html;
- for (i = 0; i < inputs.length; i++) {
- if (inputs[i].className === 'hvAADebug') {
- continue;
+ if (getValue('backup')) {
+ const backups = getValue('backup', true);
+ _html = '';
+ for (i in backups) {
+ _html = `${_html}${i} `;
+ }
+ gE('.hvAABackupList', optionBox).innerHTML = _html;
}
- itemName = inputs[i].name || inputs[i].id;
- if (typeof _option[itemName] !== 'undefined') {
- itemValue = _option[itemName];
+ }
+ }
+
+ function customizeBox() { // 自定义条件界面
+ const customizeBox = gE('body').appendChild(cE('div'));
+ customizeBox.className = 'customizeBox';
+ const statusOption = [
+ 'hp ',
+ 'mp ',
+ 'sp ',
+ 'oc ',
+ '- - - - ',
+ 'monsterAll ',
+ 'monsterAlive ',
+ 'bossAll ',
+ 'bossAlive ',
+ '- - - - ',
+ 'roundNow ',
+ 'roundAll ',
+ 'roundLeft ',
+ 'roundType ',
+ 'turn ',
+ 'isRoundType ',
+ 'ba ',
+ 'gr ',
+ 'iw ',
+ 'ar ',
+ 'rb ',
+ 'tw ',
+ '- - - - ',
+ 'attackStatus ',
+ 'phys ',
+ 'fire ',
+ 'cold ',
+ 'elec ',
+ 'wind ',
+ 'divi ',
+ 'forb ',
+ 'fightingStyle ',
+ 'nt ',
+ '1h ',
+ '2h ',
+ 'dw ',
+ 'staff ',
+ '- - - - ',
+ 'isCd ',
+ 'spirit ',
+ 'buffTurn ',
+ '- - - - ',
+ 'targetBuffTurn ',
+ 'targetHp ',
+ 'targetMp ',
+ 'targetSp ',
+ ' ',
+ ].join('');
+ customizeBox.style.cssText += 'display: none;';
+ customizeBox.innerHTML = [
+ '? ? ',
+ `${String.fromCharCode(0x21F1.toString(10))} `,
+ ' ',
+ `${statusOption} `,
+ '> < ≥(>=) ≤(<=) = ≠(!=,<>,~=) ',
+ `${statusOption} `,
+ 'ADD ',
+ ].join(' ');
+ const funcSelect = function (e) {
+ let box;
+ if (gE('#hvAAInspectBox')) {
+ box = gE('#hvAAInspectBox');
} else {
- itemArray = itemName.split('_');
- itemValue = '';
- if (itemArray.length === 2 && typeof _option[itemArray[0]] === 'object' && inputs[i].className !== 'hvAACustomize' && typeof _option[itemArray[0]][itemArray[1]] !== 'undefined') {
- itemValue = _option[itemArray[0]][itemArray[1]];
- }
+ box = gE('body').appendChild(cE('div'));
+ box.id = 'hvAAInspectBox';
}
- if (inputs[i].type === 'text' || inputs[i].type === 'hidden' || inputs[i].type === 'select-one' || inputs[i].type === 'number') {
- inputs[i].value = itemValue;
- } else if (inputs[i].type === 'checkbox') {
- inputs[i].checked = itemValue;
- }
- }
- const customize = gE('.customize', 'all', optionBox);
- for (i = 0; i < customize.length; i++) {
- itemName = customize[i].getAttribute('name');
- if (itemName in _option) {
- for (j in _option[itemName]) {
- const group = customize[i].appendChild(cE('div'));
- group.className = 'customizeGroup';
- group.innerHTML = `${j * 1 + 1}. `;
- for (k = 0; k < _option[itemName][j].length; k++) {
- const input = group.appendChild(cE('input'));
- input.type = 'text';
- input.className = 'customizeInput';
- input.name = `${itemName}_${j}`;
- input.value = _option[itemName][j][k];
- }
+ let { target } = e;
+ let find = attr(target);
+ while (!find) {
+ target = target.parentNode;
+ if (target.id === 'csp' || target.tagName === 'BODY') {
+ box.style.display = 'none';
+ return;
}
+ find = attr(target);
}
- }
- if (_option.quickSite) {
- _html = '图标 圖標 ICON 名称 名稱 Name 链接 鏈接 Link ';
- _option.quickSite.forEach((i) => {
- _html = `${_html} `;
- });
- gE('.hvAAQuickSite>table>tbody', optionBox).innerHTML = _html;
- }
- if (getValue('backup')) {
- const backups = getValue('backup', true);
- _html = '';
- for (i in backups) {
- _html = `${_html}${i} `;
+ box.textContent = find;
+ box.style.display = 'block';
+ box.style.left = `${e.pageX - e.offsetX + target.offsetWidth}px`;
+ box.style.top = `${e.pageY - e.offsetY + target.offsetHeight}px`;
+ };
+ gE('.hvAAInspect', customizeBox).onclick = function () {
+ if (this.title === 'on') {
+ this.title = 'off';
+ gE('#csp').removeEventListener('mousemove', funcSelect);
+ } else {
+ this.title = 'on';
+ gE('#csp').addEventListener('mousemove', funcSelect);
}
- gE('.hvAABackupList', optionBox).innerHTML = _html;
- }
- }
- }
+ };
+ gE('.groupAdd', customizeBox).onclick = function () {
+ const target = g('customizeTarget');
+ const selects = gE('select', 'all', customizeBox);
+ let groupChoose = selects[0].value;
+ let group;
+ if (groupChoose === 'new') {
+ groupChoose = gE('option', 'all', selects[0]).length;
+ group = target.appendChild(cE('div'));
+ group.className = 'customizeGroup';
+ group.innerHTML = `${groupChoose}. `;
+ selects[0].click();
+ } else {
+ group = gE('.customizeGroup', 'all', target)[groupChoose - 1];
+ }
+ const input = group.appendChild(cE('input'));
+ input.type = 'text';
+ input.className = 'customizeInput';
+ input.name = `${target.getAttribute('name')}_${groupChoose - 1}`;
+ input.value = `${selects[1].value} ${selects[2].value} ${selects[3].value}`;
+ };
- function customizeBox() { // 自定义条件界面
- const customizeBox = gE('body').appendChild(cE('div'));
- customizeBox.className = 'customizeBox';
- const statusOption = [
- 'hp ',
- 'mp ',
- 'sp ',
- 'oc ',
- '- - - - ',
- 'monsterAll ',
- 'monsterAlive ',
- 'bossAll ',
- 'bossAlive ',
- '- - - - ',
- 'roundNow ',
- 'roundAll ',
- 'roundLeft ',
- 'roundType ',
- 'attackStatus ',
- 'turn ',
- '- - - - ',
- 'isCd ',
- 'buffTurn ',
- ' ',
- ].join('');
- customizeBox.innerHTML = [
- '? ? ',
- `${String.fromCharCode(0x21F1.toString(10))} `,
- ' ',
- `${statusOption} `,
- '> < ≥ ≤ = ≠ ',
- `${statusOption} `,
- 'ADD ',
- ].join(' ');
- const funcSelect = function (e) {
- let box;
- if (gE('#hvAAInspectBox')) {
- box = gE('#hvAAInspectBox');
- } else {
- box = gE('body').appendChild(cE('div'));
- box.id = 'hvAAInspectBox';
- }
- let { target } = e;
- let find = attr(target);
- while (!find) {
- target = target.parentNode;
- if (target.id === 'csp' || target.tagName === 'BODY') {
- box.style.display = 'none';
- return;
+ function attr(target) {
+ const onmouseover = target.getAttribute('onmouseover');
+ if (target.className === 'btsd') {
+ return `Skill Id: ${target.id}`;
+ } if (onmouseover && onmouseover.match('common.show_itemc_box')) {
+ return `Item Id: ${onmouseover.match(/(\d+)\)/)[1]}`;
+ } if (onmouseover && onmouseover.match('equips.set')) {
+ return `Equip Id: ${onmouseover.match(/(\d+)/)[1]}`;
+ } if (onmouseover && onmouseover.match('battle.set_infopane_effect')) {
+ return `Buff Img: ${target.src.match(/\/e\/(.*?).png/)[1]}`;
}
- find = attr(target);
- }
- box.textContent = find;
- box.style.display = 'block';
- box.style.left = `${e.pageX - e.offsetX + target.offsetWidth}px`;
- box.style.top = `${e.pageY - e.offsetY + target.offsetHeight}px`;
- };
- gE('.hvAAInspect', customizeBox).onclick = function () {
- if (this.title === 'on') {
- this.title = 'off';
- gE('#csp').removeEventListener('mousemove', funcSelect);
- } else {
- this.title = 'on';
- gE('#csp').addEventListener('mousemove', funcSelect);
- }
- };
- gE('.groupAdd', customizeBox).onclick = function () {
- const target = g('customizeTarget');
- const selects = gE('select', 'all', customizeBox);
- let groupChoose = selects[0].value;
- let group;
- if (groupChoose === 'new') {
- groupChoose = gE('option', 'all', selects[0]).length;
- group = target.appendChild(cE('div'));
- group.className = 'customizeGroup';
- group.innerHTML = `${groupChoose}. `;
- selects[0].click();
- } else {
- group = gE('.customizeGroup', 'all', target)[groupChoose - 1];
- }
- const input = group.appendChild(cE('input'));
- input.type = 'text';
- input.className = 'customizeInput';
- input.name = `${target.getAttribute('name')}_${groupChoose - 1}`;
- input.value = `${selects[1].value},${selects[2].value},${selects[3].value}`;
- };
-
- function attr(target) {
- const onmouseover = target.getAttribute('onmouseover');
- if (target.className === 'btsd') {
- return `Skill Id: ${target.id}`;
- } if (onmouseover && onmouseover.match('common.show_itemc_box')) {
- return `Item Id: ${onmouseover.match(/(\d+)\)/)[1]}`;
- } if (onmouseover && onmouseover.match('equips.set')) {
- return `Equip Id: ${onmouseover.match(/(\d+)/)[1]}`;
- } if (onmouseover && onmouseover.match('battle.set_infopane_effect')) {
- return `Buff Img: ${target.src.match(/\/e\/(.*?).png/)[1]}`;
}
}
- }
- function setAlarm(e) { // 发出警报
- e = e || 'Common';
- if (g('option').notification) {
- setNotification(e);
- }
- if (g('option').alert && g('option').audioEnable && g('option').audioEnable[e]) {
- setAudioAlarm(e);
+ function setAlarm(e) { // 发出警报
+ e = e || 'Common';
+ if (g('option').notification) {
+ setNotification(e);
+ }
+ if (g('option').alert && g('option').audioEnable && g('option').audioEnable[e]) {
+ setAudioAlarm(e);
+ }
}
- }
- function setAudioAlarm(e) { // 发出音频警报
- let audio;
- if (gE(`#hvAAAlert-${e}`)) {
- audio = gE(`#hvAAAlert-${e}`);
- } else {
- audio = gE('body').appendChild(cE('audio'));
- audio.id = `hvAAAlert-${e}`;
- const fileType = '.ogg'; // var fileType = (/Chrome|Safari/.test(navigator.userAgent)) ? '.mp3' : '.wav';
- audio.src = (g('option').audio && g('option').audio[e]) ? g('option').audio[e] : `https://github.com/dodying/UserJs/raw/master/HentaiVerse/hvAutoAttack/${e}${fileType}`;
- audio.controls = true;
- audio.loop = (e === 'Riddle');
- }
- audio.play();
+ function setAudioAlarm(e) { // 发出音频警报
+ let audio;
+ if (gE(`#hvAAAlert-${e}`)) {
+ audio = gE(`#hvAAAlert-${e}`);
+ } else {
+ audio = gE('body').appendChild(cE('audio'));
+ audio.id = `hvAAAlert-${e}`;
+ const fileType = '.ogg'; // var fileType = (/Chrome|Safari/.test(navigator.userAgent)) ? '.mp3' : '.wav';
+ audio.src = (g('option').audio && g('option').audio[e]) ? g('option').audio[e] : `https://github.com/dodying/UserJs/raw/master/HentaiVerse/hvAutoAttack/${e}${fileType}`;
+ audio.controls = true;
+ audio.loop = (e === 'Riddle');
+ }
+ audio.play();
- function pauseAudio(e) {
- audio.pause();
- document.removeEventListener(e.type, pauseAudio, true);
+ function pauseAudio(e) {
+ audio.pause();
+ document.removeEventListener(e.type, pauseAudio, true);
+ }
+ document.addEventListener('mousemove', pauseAudio, true);
+ }
+
+ function setNotification(e) { // 发出桌面通知
+ const notification = [
+ {
+ Common: {
+ text: '未知',
+ time: 5,
+ },
+ Error: {
+ text: '某些错误发生了',
+ time: 10,
+ },
+ Defeat: {
+ text: '游戏失败\n玩家可自行查看战斗Log寻找失败原因',
+ time: 5,
+ },
+ Riddle: {
+ text: '小马答题\n紧急!\n紧急!\n紧急!',
+ time: 30,
+ },
+ Victory: {
+ text: '游戏胜利\n页面将在3秒后刷新',
+ time: 3,
+ },
+ Test: {
+ text: '测试文本',
+ time: 3,
+ },
+ }, {
+ Common: {
+ text: '未知',
+ time: 5,
+ },
+ Error: {
+ text: '某些錯誤發生了',
+ time: 10,
+ },
+ Defeat: {
+ text: '遊戲失敗\n玩家可自行查看戰鬥Log尋找失敗原因',
+ time: 5,
+ },
+ Riddle: {
+ text: '小馬答題\n緊急!\n緊急!\n緊急!',
+ time: 30,
+ },
+ Victory: {
+ text: '遊戲勝利\n頁面將在3秒後刷新',
+ time: 3,
+ },
+ Test: {
+ text: '測試文本',
+ time: 3,
+ },
+ }, {
+ Common: {
+ text: 'unknown',
+ time: 5,
+ },
+ Error: {
+ text: 'Some errors have occurred',
+ time: 10,
+ },
+ Defeat: {
+ text: 'You have been defeated.\nYou can check the battle log.',
+ time: 5,
+ },
+ Riddle: {
+ text: 'Riddle\nURGENT\nURGENT\nURGENT',
+ time: 30,
+ },
+ Victory: {
+ text: 'You\'re victorious.\nThis page will refresh in 3 seconds.',
+ time: 3,
+ },
+ Test: {
+ text: 'testText',
+ time: 3,
+ },
+ },
+ ][g('lang')][e];
+ if (typeof GM_notification !== 'undefined') {
+ GM_notification({
+ text: notification.text,
+ image: `${window.location.origin}${unsafeWindow.IMG_URL}hentaiverse.png`,
+ highlight: true,
+ timeout: 1000 * notification.time,
+ });
+ }
+ if (window.Notification && window.Notification.permission !== 'denied') {
+ window.Notification.requestPermission((status) => {
+ if (status === 'granted') {
+ const n = new window.Notification(notification.text, {
+ icon: `${unsafeWindow.IMG_URL}hentaiverse.png`,
+ });
+ setTimeout(() => {
+ if (n) {
+ n.close();
+ }
+ }, 1000 * notification.time);
+
+ const nClose = function (e) {
+ if (n) {
+ n.close();
+ }
+ document.removeEventListener(e.type, nClose, true);
+ };
+ document.addEventListener('mousemove', nClose, true);
+ }
+ });
+ }
}
- document.addEventListener('mousemove', pauseAudio, true);
- }
- function setNotification(e) { // 发出桌面通知
- const notification = [
- {
- Common: {
- text: '未知',
- time: 5,
+ function checkCondition(parms, targets = undefined) {
+ let i, j, k, target;
+ targets ??= [g('battle').monsterStatus[0]];
+ if (typeof parms === 'undefined') {
+ return targets[0];
+ }
+ const returnValue = function (str) {
+ if (str.match(/^_/) && !str.match(/\./)) {
+ const arr = str.split('_');
+ return func[arr[1]](...[...arr].splice(2));
+ } if (isNaN(str * 1)) {
+ const paramList = str.split('.');
+ let result, isInData;
+ for (let key of paramList) {
+ if (!result) {
+ result = (g('battle') ?? getValue('battle', true))[key] ?? g(key) ?? getValue(key) ?? g('option')?.[key];
+ isInData = result;
+ continue;
+ }
+ result = result[key]
+ }
+ result ??= isInData ? 0 : result;
+ return isNaN(result * 1) ? result ?? str : (result * 1);
+ }
+ return str * 1;
+ };
+ const func = {
+ ar() {
+ return g('battle').roundType === 'ar' ? 1 : 0;
},
- Error: {
- text: '某些错误发生了',
- time: 10,
+ gr() {
+ return g('battle').roundType === 'gr' ? 1 : 0;
},
- Defeat: {
- text: '游戏失败\n玩家可自行查看战斗Log寻找失败原因',
- time: 5,
+ tw() {
+ return g('battle').roundType === 'tw' ? 1 : 0;
},
- Riddle: {
- text: '小马答题\n紧急!\n紧急!\n紧急!',
- time: 30,
+ rb() {
+ return g('battle').roundType === 'rb' ? 1 : 0;
},
- Victory: {
- text: '游戏胜利\n页面将在3秒后刷新',
- time: 3,
+ iw() {
+ return g('battle').roundType === 'iw' ? 1 : 0;
},
- Test: {
- text: '测试文本',
- time: 3,
+ ba() {
+ return g('battle').roundType === 'ba' ? 1 : 0;
},
- }, {
- Common: {
- text: '未知',
- time: 5,
+ isRoundType(t) {
+ return g('battle').roundType === t ? 1 : 0;
},
- Error: {
- text: '某些錯誤發生了',
- time: 10,
+ phys() {
+ return g('attackStatus') * 1 === 0 ? 1 : 0;
},
- Defeat: {
- text: '遊戲失敗\n玩家可自行查看戰鬥Log尋找失敗原因',
- time: 5,
+ fire() {
+ return g('attackStatus') * 1 === 1 ? 1 : 0;
},
- Riddle: {
- text: '小馬答題\n緊急!\n緊急!\n緊急!',
- time: 30,
+ cold() {
+ return g('attackStatus') * 1 === 2 ? 1 : 0;
},
- Victory: {
- text: '遊戲勝利\n頁面將在3秒後刷新',
- time: 3,
+ elec() {
+ return g('attackStatus') * 1 === 3 ? 1 : 0;
},
- Test: {
- text: '測試文本',
- time: 3,
+ wind() {
+ return g('attackStatus') * 1 === 4 ? 1 : 0;
},
- }, {
- Common: {
- text: 'unknown',
- time: 5,
+ divi() {
+ return g('attackStatus') * 1 === 5 ? 1 : 0;
},
- Error: {
- text: 'Some errors have occurred',
- time: 10,
+ forb() {
+ return g('attackStatus') * 1 === 6 ? 1 : 0;
},
- Defeat: {
- text: 'You have been defeated.\nYou can check the battle log.',
- time: 5,
+ nt() {
+ return g('fightingStyle') * 1 === 1 ? 1 : 0;
},
- Riddle: {
- text: 'Riddle\nURGENT\nURGENT\nURGENT',
- time: 30,
+ onehanded() {
+ return g('fightingStyle') * 1 === 2 ? 1 : 0;
},
- Victory: {
- text: 'You\'re victorious.\nThis page will refresh in 3 seconds.',
- time: 3,
+ twohanded() {
+ return g('fightingStyle') * 1 === 3 ? 1 : 0;
},
- Test: {
- text: 'testText',
- time: 3,
+ dw() {
+ return g('fightingStyle') * 1 === 4 ? 1 : 0;
},
- },
- ][g('lang')][e];
- if (typeof GM_notification !== 'undefined') {
- GM_notification({
- text: notification.text,
- image: `${window.location.origin}/y/hentaiverse.png`,
- highlight: true,
- timeout: 1000 * notification.time,
- });
- }
- if (window.Notification && window.Notification.permission !== 'denied') {
- window.Notification.requestPermission((status) => {
- if (status === 'granted') {
- const n = new window.Notification(notification.text, {
- icon: '/y/hentaiverse.png',
- });
- setTimeout(() => {
- if (n) {
- n.close();
+ staff() {
+ return g('fightingStyle') * 1 === 5 ? 1 : 0;
+ },
+ isCd(id) { // is cool down done
+ return isOn(id) ? 1 : 0;
+ },
+ spirit() {
+ return gE('#ckey_spirit[src*="spirit_a"]') ? 1 : 0;
+ },
+ buffTurn(img) {
+ return getBuffTurnFromImg(getPlayerBuff(img));
+ },
+ targetBuffTurn(img) {
+ return getBuffTurnFromImg(getMonsterBuff(getMonsterID(target), img));
+ },
+ targetHp() {
+ return target.hpNow / target.hp;
+ },
+ targetMp() {
+ return target.mpNow;
+ },
+ targetSp() {
+ return target.spNow;
+ },
+ };
+ for (i in parms) {
+ for (target of targets) {
+ if (target.isDead) {
+ continue;
+ }
+ let parmResult = true;
+ for (j = 0; j < parms[i].length; j++) {
+ let result = true;
+ if (!Array.isArray(parms[i])) {
+ continue;
}
- }, 1000 * notification.time);
-
- var nClose = function (e) {
- if (n) {
- n.close();
+ k = parms[i][j].replace(/,\s*(.*)\s*,/, (match, p1) => {
+ switch (p1) {
+ case '>':
+ case '1':
+ return '>';
+ case '<':
+ case '2':
+ return '<';
+ case '≥':
+ case '>=':
+ case '3':
+ return '>=';
+ case '≤':
+ case '<=':
+ case '4':
+ return '<=';
+ case '=':
+ case '==':
+ case '===':
+ case '5':
+ return '==';
+ case '≠':
+ case '~=':
+ case '<>':
+ case '!=':
+ case '6':
+ return '!=';
+ }
+ }).replace(/(?<])=(?!=)|≥|≤|≠|~=|<>/g, (match) => {
+ switch (match) {
+ case '≥':
+ return '>=';
+ case '≤':
+ return '<=';
+ case '=':
+ case '===':
+ return '==';
+ case '≠':
+ case '~=':
+ case '<>':
+ return '!=';
+ }
+ }).replace('_1h', '_onehanded').replace('_2h', '_twohanded');
+ result = $RPN.evaluate(k, returnValue);
+ if (!result) {
+ parmResult = false;
+ break;
}
- document.removeEventListener(e.type, nClose, true);
- };
- document.addEventListener('mousemove', nClose, true);
- // document.addEventListener('click', nClose, true);
- }
- });
- }
- }
-
- function checkCondition(parms) {
- if (typeof parms === 'undefined') {
- return true;
- }
- let i; let j; let
- k;
- const result = [];
- const returnValue = function (str) {
- if (str.match(/^_/)) {
- const arr = str.split('_');
- return func[arr[1]](...[...arr].splice(2));
- } if (str.match(/^'.*?'$|^".*?"$/)) {
- return str.substr(1, str.length - 2);
- } if (isNaN(str * 1)) {
- const paramList = str.split('.');
- let result;
- for (let key of paramList) {
- if (!result) {
- result = (g('battle') ?? getValue('battle', true))[key] ?? g(key) ?? getValue(key);
- continue;
}
- result = result[key]
- }
- return isNaN(result * 1) ? result : (result * 1);
- }
- return str * 1;
- };
- var func = {
- isCd(id) {
- return isOn(id) ? 0 : 1;
- },
- buffTurn(img) {
- let buff = gE(`#pane_effects>img[src*="${img}"]`);
- if (!buff) {
- return 0;
- }
- buff = buff.getAttribute('onmouseover').match(/\(.*,.*, (.*?)\)$/)[1] * 1;
- return isNaN(buff) ? Infinity : buff;
- },
- };
-
- for (i in parms) {
- for (j = 0; j < parms[i].length; j++) {
- if (!Array.isArray(parms[i])) {
- continue;
- }
- k = parms[i][j].split(',');
- const kk = k.toString();
- k[0] = returnValue(k[0]);
- k[2] = returnValue(k[2]);
-
- if (k[0] === undefined || k[0] === null || (typeof k[0] !== "string" && isNaN(k[0]))) {
- Debug.log(kk[0], k[0]);
- }
- if (k[2] === undefined || k[2] === null || (typeof k[2] !== "string" && isNaN(k[2]))) {
- Debug.log(kk[2], k[2]);
- }
-
- switch (k[1]) {
- case '1':
- result[i] = k[0] > k[2];
- break;
- case '2':
- result[i] = k[0] < k[2];
- break;
- case '3':
- result[i] = k[0] >= k[2];
- break;
- case '4':
- result[i] = k[0] <= k[2];
- break;
- case '5':
- result[i] = k[0] === k[2];
- break;
- case '6':
- result[i] = k[0] !== k[2];
- break;
- }
- if (result[i] === false) {
- j = parms[i].length;
- }
- }
- if (result[i] === true) {
- return true;
- }
- }
- return false;
- }
-
- // 答题//
- function riddleAlert() { // 答题警报
- if (window.opener) {
- gE('#riddleanswer+img').onclick = function () {
- riddleSubmit(gE('#riddleanswer').value);
- };
- }
- setAlarm('Riddle');
- const answers = ['A', 'B', 'C'];
- document.onkeydown = function (e) {
- gE('#hvAAAlert-Riddle')?.pause();
- if (/^[abc]$/i.test(e.key)) {
- riddleSubmit(e.key.toUpperCase());
- this.onkeydown = null;
- } else if (/^[123]$/.test(e.key)) {
- riddleSubmit(answers[e.key - 1]);
- this.onkeydown = null;
- }
- };
- if (g('option').riddleRadio) {
- const bar = gE('body').appendChild(cE('div'));
- bar.className = 'answerBar';
- answers.forEach((answer) => {
- const button = bar.appendChild(cE('div'));
- button.value = answer;
- button.onclick = function () {
- riddleSubmit(this.value);
- };
- });
+ if (parmResult) {
+ return target;
+ }
+ }
+ }
+ return undefined;
}
- const checkTime = function () {
- let time;
- if (typeof g('time') === 'undefined') {
- const timeDiv = gE('#riddlecounter>div>div', 'all');
- if (timeDiv.length === 0) {
- return;
+
+ function pauseChange() { // 暂停状态更改
+ if (getValue('disabled')) {
+ if (gE('.pauseChange')) {
+ gE('.pauseChange').innerHTML = `暂停 暫停 Pause ${(g('option').pauseHotkey && g('option').pauseHotkeyStr) ? `(${g('option').pauseHotkeyStr})` : '' }`;
}
- time = '';
- for (let j = 0; j < timeDiv.length; j++) {
- time = (timeDiv[j].style.backgroundPosition.match(/(\d+)px$/)[1] / 12).toString() + time;
+ document.title = gE('#navbar') ? 'The Hentaiverse' : getValue('disabled');
+ delValue(0);
+ if (!gE('#navbar')) { // in battle
+ onBattleRound();
}
- g('time', time * 1);
} else {
- time = g('time');
- time--;
- g('time', time);
- }
- document.title = time;
- if (time <= g('option').riddleAnswerTime) {
- riddleSubmit(gE('#riddleanswer').value || answers[parseInt(Math.random() * 3)]);
+ if (gE('.pauseChange')) {
+ gE('.pauseChange').innerHTML = `继续 繼續 Continue ${(g('option').pauseHotkey && g('option').pauseHotkeyStr) ? `(${g('option').pauseHotkeyStr})` : '' } `;
+ }
+ setValue('disabled', document.title);
+ document.title = _alert(-1, 'hvAutoAttack暂停中', 'hvAutoAttack暫停中', 'hvAutoAttack Paused');
}
- };
- for (let i = 0; i < 30; i++) {
- setTimeout(checkTime, i * _1s);
}
- function riddleSubmit(answer) {
- if (!window.opener) {
- gE('#riddleanswer').value = answer;
- gE('#riddleanswer+img').click();
- } else {
- $ajax.fetch(window.location.href, `riddleanswer=${answer}`).then(() => { // 待续
- window.opener.document.location.href = window.location.href;
- window.close();
- }).catch(e=>console.error(e));
+ function stepIn() {
+ setValue('stepIn', true);
+ if (getValue('disabled')) {
+ g('timeNow', time(0));
+ pauseChange();
}
}
- }
- // 战斗外//
- function checkIsHV() {
- if (window.location.host !== 'e-hentai.org') { // is in HV
- setValue('url', window.location.origin);
- return true;
- }
- setValue('lastEH', time(0));
- const isEngage = window.location.href === 'https://e-hentai.org/news.php?encounter';
- let encounter = getEncounter();
- let href = getValue('url') ?? (document.referrer.match('hentaiverse.org') ? new URL(document.referrer).origin : 'https://hentaiverse.org');
- const eventpane = gE('#eventpane');
- const now = time(0);
- let url;
- if (eventpane) { // 新一天或遭遇战
- url = gE('#eventpane>div>a')?.href.split('/')[3];
- if(url === undefined){ // 新一天
- encounter = [];
- }
- encounter.unshift({ href: url, time: now });
- setEncounter(encounter);
- } else {
- if (encounter.length) {
- if (now - encounter[0]?.time > 0.5 * _1h) { // 延长最新一次的time, 避免因漏记录导致连续来回跳转
- encounter[0].time = now;
- setEncounter(encounter);
- }
- for (let e of encounter) {
- if (e.encountered) {
- continue;
- }
- url = e.href;
- break;
- }
+ function onStepInDone() {
+ if (!getValue('stepIn')) {
+ return;
}
+ delValue('stepIn');
+ pauseChange();
}
- if (!url) {
- if (isEngage && !getValue('battle')) {
- // 自动跳转,同时先刷新遭遇时间,延长下一次遭遇
- $ajax.openNoFetch(getValue('lastHref'));
+ function getCurrentUser() {
+ const cookie = document.cookie.split("; ");
+ for (const cookieObj of cookie) {
+ const match = cookieObj.match(/ipb_member_id=(\d+)/);
+ if (match) {
+ return match[1];
+ }
}
- return;
}
- // 减少因在恒定世界处于战斗中时打开eh触发了遭遇而导致的错失
- // 缓存当前链接,等战斗结束时再自动打开,下次打开链接时:
- // 1. 若新的遭遇未出现,进入已缓存的战斗链接
- // 2. 若新的遭遇已出现,则前一次已超时失效错过,重新获取新的一次
- if (!isEngage) { // 战斗外,非自动跳转
- eventpane.style.cssText += 'color:red;' // 链接标红提醒
- } else if (getValue('battle')) { //战斗中
- eventpane.style.cssText += 'color:gray;' // 链接置灰提醒
- } else { // 战斗外,自动跳转
- $ajax.openNoFetch(`${href}/${url}`);
+ // 战斗外//
+ function quickSite() { // 快捷站点
+ const quickSiteBar = gE('body').appendChild(cE('div'));
+ quickSiteBar.className = 'quickSiteBar';
+ quickSiteBar.innerHTML = '<< 贴吧 Forums ';
+ if (g('option').quickSite) {
+ g('option').quickSite.forEach((site) => {
+ quickSiteBar.innerHTML = `${quickSiteBar.innerHTML}${(site.fav) ? ` ` : ''}${site.name} `;
+ });
+ }
+ gE('.quickSiteBarToggle', quickSiteBar).onclick = function () {
+ const spans = gE('span', 'all', quickSiteBar);
+ for (let i = 1; i < spans.length; i++) {
+ spans[i].style.display = (this.textContent === '<<') ? 'none' : 'block';
+ }
+ this.textContent = (this.textContent === '<<') ? '>>' : '<<';
+ };
}
- }
-
- function setEncounter(encounter) {
- return g('encounter', setValue('encounter', encounter));
- }
- function getEncounter() {
- const getToday = (encounter) => encounter.filter(e => time(2, e.time) === time(2));
- const current = g('encounter') ?? [];
- let encounter = getValue('encounter', true) ?? [];
- if (JSON.stringify(current) === JSON.stringify(encounter)) {
- return getToday(encounter);
- }
- let dict = {};
- for (let e of current) {
- dict[e.href ?? `newDawn`] = e;
- }
- for (let e of encounter) {
- const key = e.href ?? `newDawn`;
- dict[key] ??= e;
- dict[key].time = Math.max(dict[key].time, e.time);
- dict[key].encountered = (e.encountered || dict[key].encountered) ? Math.max(dict[key].encountered ?? 0, e.encountered ?? 0) : undefined;
+ function autoSwitchIsekai() {
+ if (!g('option').isekai) {
+ // 若不启用自动跳转
+ return;
+ }
+ $ajax.openNoFetch(`${href.slice(0, href.indexOf('.org') + 4)}/${isIsekai ? '' : 'isekai/'}`);
}
- return getToday(Object.values(dict)).sort((x, y) => x.time < y.time ? 1 : x.time > y.time ? -1 : 0);
- }
- function quickSite() { // 快捷站点
- const quickSiteBar = gE('body').appendChild(cE('div'));
- quickSiteBar.className = 'quickSiteBar';
- quickSiteBar.innerHTML = '<< 贴吧 Forums ';
- if (g('option').quickSite) {
- g('option').quickSite.forEach((site) => {
- quickSiteBar.innerHTML = `${quickSiteBar.innerHTML}${(site.fav) ? ` ` : ''}${site.name} `;
- });
- }
- gE('.quickSiteBarToggle', quickSiteBar).onclick = function () {
- const spans = gE('span', 'all', quickSiteBar);
- for (let i = 1; i < spans.length; i++) {
- spans[i].style.display = (this.textContent === '<<') ? 'none' : 'block';
+ async function asyncOnIdle() { try {
+ await updateEncounter(false);
+ await waitPause();
+ $async.logSwitch(arguments);
+ const option = g('option');
+ const ready = {
+ isChecked: () => ready.supply && ready.repair && ready.encounter,
+ };
+ const idleStart = time(0);
+ await Promise.all([
+ // ability
+ (async () => { try {
+ ready.ability = await asyncSetAbilityData() || true;
+ await tryEncounter();
+ } catch (e) { console.error(e) } })(),
+ // stamina & hathperk
+ (async () => { try {
+ ready.stamina = await asyncSetStamina() || true;
+ await tryEncounter();
+ } catch (e) { console.error(e) } })(),
+ // item & supply
+ (async () => { try {
+ ready.item = await asyncGetItems() || true;
+ await tryEncounter();
+ ready.supply = checkSupply();
+ await tryEncounter();
+ } catch (e) { console.error(e) } })(),
+ // repair
+ (async () => { try {
+ ready.repair = await asyncCheckRepair();
+ await tryEncounter();
+ } catch (e) { console.error(e) } })(),
+ // equipment storage
+ (async () => { try {
+ ready.storage = await asyncCheckEquStorage();
+ await tryEncounter();
+ } catch (e) { console.error(e) } })(),
+ // arena data
+ updateArena(),
+ ]);
+ if (!ready.isChecked()) {
+ $async.logSwitch(arguments);
+ return;
}
- this.textContent = (this.textContent === '<<') ? '>>' : '<<';
- };
- }
-
- function autoSwitchIsekai() {
- if (!g('option').isekai) {
- // 若不启用自动跳转
- return;
- }
- window.location.href = `${href.slice(0, href.indexOf('.org') + 4)}/${isIsekai ? '' : 'isekai/'}`;
- }
+ if (option.idleArena && option.idleArenaValue) {
+ startUpdateArena(idleStart);
+ } else {
+ console.log("skip arena check");
+ }
+ setTimeout(autoSwitchIsekai, (option.isekaiTime * (Math.random() * 20 + 90) / 100) * _1s - (time(0) - idleStart));
+ $async.logSwitch(arguments);
- async function asyncSetAbilityData() { try {
- if(getValue('disabled')){
- await pauseAsync(_1s);
- return await asyncSetAbilityData();
- }
- logSwitchAsyncTask(arguments);
- const html = await $ajax.fetch('?s=Character&ss=ab');
- const doc = $doc(html);
- let ability = {};
- await Promise.all(Array.from(gE('#ability_treelist>div>img', 'all', doc)).map(async img => { try {
- const _ = img.getAttribute('onclick')?.match(/(\?s=(.*)tree=(.*))'/);
- const [href, type] = _ ? [_[1], _[3]] : ['?s=Character&ss=ab&tree=general', 'general'];
- switch(type){
- case 'deprecating1':
- case 'deprecating2':
- case 'elemental':
- case 'forbidden':
- case 'divine':
- break;
- default:
+ async function tryEncounter() { try {
+ if (ready.encounterUpdated) {
return;
- }
- const html = await $ajax.fetch(href);
- const doc = $doc(html);
- const slots = Array.from(gE('.ability_slotbox>div>div', 'all', doc)).forEach(slot => {
- const id = slot.id.match(/_(\d*)/)[1];
- const parent = slot.parentNode.parentNode.parentNode;
- ability[id] = {
- name: gE('.fc2', parent).innerText,
- type: type,
- level: Array.from(gE('.aw1,.aw2,.aw3,.aw4,.aw5,.aw6,.aw7,.aw8,.aw9,.aw10', parent).children).map(div => div.style.cssText.indexOf('f.png') === -1 ? 0 : 1).reduce((x, y) => x + y),
}
- });
- } catch (e) {console.error(e)}}));
- setValue('ability', ability);
- logSwitchAsyncTask(arguments);
- } catch (e) {console.error(e)}}
-
- async function asyncSetEnergyDrinkHathperk() { try {
- if (isIsekai || !g('option').restoreStamina) {
- return;
- }
- if(getValue('disabled')){
- await pauseAsync(_1s);
- return await asyncSetEnergyDrinkHathperk();
- }
- logSwitchAsyncTask(arguments);
- const html = await $ajax.fetch('https://e-hentai.org/hathperks.php');
- if(!html) {
- return;
- }
- const doc = $doc(html);
- const perks = gE('.stuffbox>table>tbody>tr', 'all', doc);
- if (!perks) {
- return;
- }
- setValue('staminaHathperk', perks[25].innerHTML.includes('Obtained'));
- logSwitchAsyncTask(arguments);
- } catch (e) {console.error(e)}}
-
- async function asyncSetStamina() { try {
- if(getValue('disabled')){
- await pauseAsync(_1s);
- return await asyncSetStamina();
- }
- logSwitchAsyncTask(arguments);
- const html = await $ajax.fetch(window.location.href);
- setValue('staminaTime', Math.floor(time(0) / 1000 / 60 / 60));
- setValue('stamina', gE('#stamina_readout .fc4.far>div', $doc(html)).textContent.match(/\d+/)[0] * 1);
- logSwitchAsyncTask(arguments);
- } catch (e) {console.error(e)}}
-
- async function asyncGetItems() { try {
- if (!g('option').checkSupply && (isIsekai || !g('option').restoreStamina)) {
- return;
- }
- if(getValue('disabled')){
- await pauseAsync(_1s);
- return await asyncGetItems();
- }
- logSwitchAsyncTask(arguments);
- const html = await $ajax.fetch('?s=Character&ss=it');
- const items = {};
- for (let each of gE('.nosel.itemlist>tbody', $doc(html)).children) {
- const name = each.children[0].children[0].innerText;
- const id = each.children[0].children[0].getAttribute('id').split('_')[1];
- const count = each.children[1].innerText;
- items[id] = [name, count];
+ if (option.encounter) {
+ switch (true) {
+ case !ready.ability:
+ case !ready.stamina:
+ case option.restoreStamina && !ready.item:
+ case option.encounterSupply && !ready.supply:
+ case option.encounterRepair && !ready.repair:
+ case option.encounterEquStorage && !ready.storage:
+ return;
+ }
+ }
+ ready.encounterUpdated = true;
+ $async.logSwitch(arguments);
+ ready.encounter ||= !(await updateEncounter(option.encounter));
+ $async.logSwitch(arguments);
+ } catch (e) { console.error(e) } }
+ } catch (e) { console.error(e) } }
+
+ function setEncounter(encounter) {
+ return g('encounter', setValue('encounter', encounter));
+ }
+
+ function getEncounter() {
+ const getToday = (encounter) => encounter.filter(e => time(2, e.time) === time(2));
+ const current = g('encounter') ?? [];
+ let encounter = getValue('encounter', true) ?? [];
+ if (JSON.stringify(current) === JSON.stringify(encounter)) {
+ return getToday(encounter);
+ }
+ let dict = {};
+ for (let e of current) {
+ dict[e.href ?? `newDawn`] = e;
+ }
+ try {
+ // if is latest version data
+ for (let e of encounter) { }
+ } catch {
+ // if old versions
+ const last = encounter.lastTime;
+ const times = encounter.time;
+ encounter = [];
+ for (let i = 0; i <= times; i++) {
+ encounter.unshift({ href: i === 0 ? undefined : i, time: last, encountered: i === 0 ? undefined : time(0) });
+ }
+ setEncounter(encounter);
+ }
+ for (let e of encounter) {
+ const key = e.href ?? `newDawn`;
+ dict[key] ??= e;
+ dict[key].time = Math.max(dict[key].time, e.time);
+ dict[key].encountered = (e.encountered || dict[key].encountered) ? Math.max(dict[key].encountered ?? 0, e.encountered ?? 0) : undefined;
+ }
+ return getToday(Object.values(dict)).sort((x, y) => x.time < y.time ? 1 : x.time > y.time ? -1 : 0);
}
- g('items', items);
- logSwitchAsyncTask(arguments);
- } catch (e) {console.error(e)}}
- async function asyncCheckSupply() { try {
- if (!g('option').checkSupply) {
- return true;
- }
- if(getValue('disabled')){
- await pauseAsync(_1s);
- return await asyncCheckSupply();
- }
- logSwitchAsyncTask(arguments);
- const items = g('items');
- const thresholdList = g('option').checkItem;
- const checkList = g('option').isCheck;
- const needs = [];
- for (let id in checkList) {
- const item = items[id];
- if (!item) {
- continue;
- }
- const [name, count] = item;
- const threshold = thresholdList[id] ?? 0;
- if ((count ?? 0) >= threshold) {
- continue;
- }
- needs.push(`\n${name}(${count}<${threshold})`);
- }
- if (needs.length) {
- console.log(`Needs supply:${needs}`);
- document.title = `[C!]` + document.title;
- }
- logSwitchAsyncTask(arguments);
- return !needs.length;
- } catch (e) {console.error(e)} return false; }
+ async function asyncSetAbilityData() { try {
+ await waitPause();
+ $async.logSwitch(arguments);
+ const html = await $ajax.insert('?s=Character&ss=ab');
+ const doc = $doc(html);
+ const abd = {
+ // 'HP Tank': { id: 1101, unlock: [0, 25, 50, 75, 100, 120, 150, 200, 250, 300], level: 0 },
+ // 'MP Tank': { id: 1102, unlock: [0, 30, 60, 90, 120, 160, 210, 260, 310, 350], level: 0 },
+ // 'SP Tank': { id: 1103, unlock: [0, 40, 80, 120, 170, 220, 270, 330, 390, 450], level: 0 },
+ // 'Better Health Pots': { id: 1104, unlock: [0, 100, 200, 300, 400], level: 0 },
+ // 'Better Mana Pots': { id: 1105, unlock: [0, 80, 140, 220, 380], level: 0 },
+ // 'Better Spirit Pots': { id: 1106, unlock: [0, 90, 160, 240, 400], level: 0 },
+ // '1H Damage': { id: 2101, unlock: [0, 100, 200], level: 0 },
+ // '1H Accuracy': { id: 2102, unlock: [50, 150], level: 0 },
+ // '1H Block': { id: 2103, unlock: [250], level: 0 },
+ // '2H Damage': { id: 2201, unlock: [0, 100, 200], level: 0 },
+ // '2H Accuracy': { id: 2202, unlock: [50, 150], level: 0 },
+ // '2H Parry': { id: 2203, unlock: [250], level: 0 },
+ // 'DW Damage': { id: 2301, unlock: [0, 100, 200], level: 0 },
+ // 'DW Accuracy': { id: 2302, unlock: [50, 150], level: 0 },
+ // 'DW Crit': { id: 2303, unlock: [250], level: 0 },
+ // 'Staff Spell Damage': { id: 2501, unlock: [0, 100, 200], level: 0 },
+ // 'Staff Accuracy': { id: 2502, unlock: hvVersion < 91 ? [50, 150, 300] : [50, 150], level: 0 },
+ // 'Staff Damage': { id: 2503, unlock: [0], level: 0 },
+ // 'Cloth Spellacc': { id: 3101, unlock: hvVersion < 91 ? [0, 120, 240] : [120], level: 0 },
+ // 'Cloth Spellcrit': { id: 3102, unlock: [0, 40, 90, 130, 190], level: 0 },
+ // 'Cloth Castspeed': { id: 3103, unlock: [150, 250], level: 0 },
+ // 'Cloth MP': { id: 3104, unlock: [0, 60, 110, 170, 230, 290, 350], level: 0 },
+ // 'Light Acc': { id: 3201, unlock: [0], level: 0 },
+ // 'Light Crit': { id: 3202, unlock: [0, 40, 90, 130, 190], level: 0 },
+ // 'Light Speed': { id: 3203, unlock: [150, 250], level: 0 },
+ // 'Light HP/MP': { id: 3204, unlock: [0, 60, 110, 170, 230, 290, 350], level: 0 },
+ // 'Heavy Crush': { id: 3301, unlock: [0, 75, 150], level: 0 },
+ // 'Heavy Prcg': { id: 3302, unlock: [0, 75, 150], level: 0 },
+ // 'Heavy Slsh': { id: 3303, unlock: [0, 75, 150], level: 0 },
+ // 'Heavy HP': { id: 3304, unlock: [0, 60, 110, 170, 230, 290, 350], level: 0 },
+ // 'Better Weaken': { id: 4201, unlock: [70, 100, 130, 190, 250], level: 0 },
+ 'Faster Weaken': { id: 4202, unlock: [80, 165, 250], level: 0 },
+ // 'Better Imperil': { id: 4203, unlock: [130, 175, 230, 285, 330], level: 0 },
+ 'Faster Imperil': { id: 4204, unlock: [140, 225, 310], level: 0 },
+ // 'Better Blind': { id: 4205, unlock: [110, 130, 160, 190, 220], level: 0 },
+ 'Faster Blind': { id: 4206, unlock: [120, 215, 275], level: 0 },
+ 'Mind Control': { id: 4207, unlock: [80, 130, 170], level: 0 },
+ 'Better Silence': { id: 4211, unlock: [120, 170, 215], level: 0 },
+ 'Better MagNet': hvVersion < 91 ? { id: 4212, unlock: [250, 295, 340, 370, 400], level: 0 } : undefined,
+ 'Better Immobilize': hvVersion < 91 ? undefined : { id: 4212, unlock: [250, 295, 340, 370, 400], level: 0 },
+ 'Better Slow': { id: 4213, unlock: [30, 50, 75, 105, 135], level: 0 },
+ // 'Better Drain': { id: 4216, unlock: [20, 50, 90], level: 0 },
+ // 'Faster Drain': { id: 4217, unlock: [30, 70, 110, 150, 200], level: 0 },
+ // 'Ether Theft': { id: 4218, unlock: [150], level: 0 },
+ // 'Spirit Theft': { id: 4219, unlock: [150], level: 0 },
+ // 'Better Haste': { id: 4102, unlock: [60, 75, 90, 110, 130], level: 0 },
+ // 'Better Shadow Veil': { id: 4103, unlock: [90, 105, 120, 135, 155], level: 0 },
+ // 'Better Absorb': { id: 4104, unlock: [40, 60, 80], level: 0 },
+ // 'Stronger Spirit': { id: 4105, unlock: [200, 220, 240, 265, 285], level: 0 },
+ // 'Better Heartseeker': { id: 4106, unlock: [140, 185, 225, 265, 305, 345, 385], level: 0 },
+ // 'Better Arcane Focus': { id: 4107, unlock: [175, 205, 245, 285, 325, 365, 405], level: 0 },
+ // 'Better Regen': { id: 4108, unlock: [50, 70, 95, 145, 195, 245, 295, 375, 445, 500], level: 0 },
+ // 'Better Cure': { id: 4109, unlock: [0, 35, 65], level: 0 },
+ // 'Better Spark': { id: 4110, unlock: [100, 125, 150], level: 0 },
+ // 'Better Protection': { id: 4101, unlock: [40, 55, 75, 95, 120], level: 0 },
+ // 'Flame Spike Shield': { id: 4111, unlock: [10, 65, 140, 220, 300], level: 0 },
+ // 'Frost Spike Shield': { id: 4112, unlock: [10, 65, 140, 220, 300], level: 0 },
+ // 'Shock Spike Shield': { id: 4113, unlock: [10, 65, 140, 220, 300], level: 0 },
+ // 'Storm Spike Shield': { id: 4114, unlock: [10, 65, 140, 220, 300], level: 0 },
+ 'Conflagration': { id: 4301, unlock: [50, 100, 150, 200, 250, 300, 400], level: 0 },
+ 'Cryomancy': { id: 4302, unlock: [50, 100, 150, 200, 250, 300, 400], level: 0 },
+ 'Havoc': { id: 4303, unlock: [50, 100, 150, 200, 250, 300, 400], level: 0 },
+ 'Tempest': { id: 4304, unlock: [50, 100, 150, 200, 250, 300, 400], level: 0 },
+ // 'Sorcery': { id: 4305, unlock: [70, 140, 210, 280, 350], level: 0 },
+ // 'Elementalism': { id: 4306, unlock: [85, 170, 255, 340, 425], level: 0 },
+ // 'Archmage': { id: 4307, unlock: [90, 180, 270, 360, 450], level: 0 },
+ 'Better Corruption': { id: 4401, unlock: [75, 150], level: 0 },
+ 'Better Disintegrate': { id: 4402, unlock: [175, 250], level: 0 },
+ 'Better Ragnarok': { id: 4403, unlock: [250, 325, 400], level: 0 },
+ // 'Ripened Soul': { id: 4404, unlock: [150, 300, 450], level: 0 },
+ // 'Dark Imperil': { id: 4405, unlock: [175, 225, 275, 325, 375], level: 0 },
+ 'Better Smite': { id: 4501, unlock: [75, 150], level: 0 },
+ 'Better Banish': { id: 4502, unlock: [175, 250], level: 0 },
+ 'Better Paradise': { id: 4503, unlock: [250, 325, 400], level: 0 },
+ // 'Soul Fire': { id: 4504, unlock: [150, 300, 450], level: 0 },
+ // 'Holy Imperil': { id: 4505, unlock: [175, 225, 275, 325, 375], level: 0 },
+ }
+
+ let ability = {};
+ gE('#ability_top div[onmouseover*="overability"]', 'all', doc).forEach((div) => {
+ const exec = div.getAttribute('onmouseover').match(/overability\(\d+, '([^']+)','.+?','(?:(Not Acquired|At Maximum)|Requires Level (\d+).+?)','(Not Acquired|At Maximum|Requires Level (\d+).+?)'/);
+ const name = exec[1];
+ const ab = abd[name];
+ if (!ab) return;
+ ability[ab.id] = exec[2] ? 0 : ab.unlock.indexOf(1*exec[3]) + 1;
+ });
+ setValue('ability', ability);
+ $async.logSwitch(arguments);
+ } catch (e) { console.error(e) } }
+
+ async function asyncSetStamina() { try {
+ await waitPause();
+ $async.logSwitch(arguments);
+ const stamina = getValue('stamina', true) ?? { ratio: 1 };
+ let [last, lastTime] = [stamina.current, stamina.time];
+ [stamina.current, stamina.perk] = await Promise.all([
+ getCurrentStamina(),
+ (async () => { try {
+ const perk = stamina.perk ?? {};
+ if (isIsekai || !g('option').restoreStamina) {
+ return perk;
+ }
+ let currentID = getCurrentUser();
+ if (perk[currentID]) {
+ return perk;
+ }
+ const html = await $ajax.insert('https://e-hentai.org/hathperks.php');
+ if (!html) {
+ return perk;
+ }
+ const doc = $doc(html);
+ const perks = gE('.stuffbox>table>tbody>tr', 'all', doc);
+ if (perks && perks[25].innerHTML.includes('Obtained')) {
+ perk[currentID] = true;
+ }
+ return perk;
+ } catch(e) {console.error(e) }})()
+ ]);
+ stamina.time = time(0);
+ const lastCost = stamina.lastCost;
+ if (stamina.lastCost) {
+ last += Math.floor(stamina.time / _1h) - Math.floor(lastTime / _1h);
+ const delta = last - stamina.current;
+ if (delta !== 0) {
+ stamina.ratio = Math.max(1, delta / stamina.lastCost);
+ stamina.lastCost = undefined;
+ }
+ }
+ setValue('stamina', stamina);
+ console.log('stamina', stamina, last, stamina.current, lastCost, stamina.ratio);
+ $async.logSwitch(arguments);
+ } catch (e) { console.error(e) } }
- async function asyncCheckRepair() { try {
- if (!g('option').repair) {
- return true;
- }
- if(getValue('disabled')){
- await pauseAsync(_1s);
- return await asyncCheckRepair();
- }
- logSwitchAsyncTask(arguments);
- const doc = $doc(await $ajax.fetch('?s=Forge&ss=re'));
- const json = JSON.parse((await $ajax.fetch(gE('#mainpane>script[src]', doc).src)).match(/{.*}/)[0]);
- const eqps = (await Promise.all(Array.from(gE('.eqp>[id]', 'all', doc)).map(async eqp => { try {
- const id = eqp.id.match(/\d+/)[0];
- const condition = 1 * json[id].d.match(/Condition: \d+ \/ \d+ \((\d+)%\)/)[1];
- if (condition > g('option').repairValue) {
+ async function asyncGetItems() { try {
+ if (!g('option').checkSupply && (isIsekai || !g('option').restoreStamina)) {
return;
}
- return gE('.messagebox_error', $doc(await $ajax.fetch(`?s=Forge&ss=re`, `select_item=${id}`)))?.innerText ? undefined : id;
- } catch (e) {console.error(e)}}))).filter(e => e);
- if (eqps.length) {
- console.log('eqps need repair: ', eqps);
- document.title = `[R!]` + document.title;
- }
- logSwitchAsyncTask(arguments);
- return !eqps.length;
- } catch (e) {console.error(e)}; return false; }
-
- function checkStamina(low, cost) {
- let stamina = getValue('stamina');
- const lastTime = getValue('staminaTime');
- let timeNow = Math.floor(time(0) / _1h);
- stamina += lastTime ? timeNow - lastTime : 0;
- const stmNR = stamina + 24 - (timeNow % 24);
- cost ??= 0;
- const stmNRChecked = !cost || stmNR - cost >= g('option').staminaLowWithReNat;
- console.log('stamina:', stamina,'\nstamina with nature recover:', stmNR, '\nnext arena stamina cost: ', cost.toString());
- if (stamina - cost >= (low ?? g('option').staminaLow) && stmNRChecked) {
- return 1;
- }
- let checked = 0;
- if (!stmNRChecked) {
- checked = -1;
- }
- if (isIsekai || !g('option').restoreStamina) {
- return checked;
- }
- const items = g('items');
- if (!items) {
- return checked;
- }
- const recover = items[11402] ? 5 : items[11401] ? getValue('staminaHathperk') ? 20 : 10 : 0;
- if (recover && stamina <= (100 - recover)) {
- $ajax.open(window.location.href, 'recover=stamina');
- return checked;
- }
- }
-
- async function updateEncounter(engage, isInBattle) { try {
- if(getValue('disabled')){
- await pauseAsync(_1s);
- return await updateEncounter(engage, isInBattle);
- }
- const encounter = getEncounter();
- const encountered = encounter.filter(e => e.encountered && e.href);
- const count = encounter.filter(e => e.href).length;
-
- const now = time(0);
- const last = encounter[0]?.time ?? getValue('lastEH', true) ?? 0; // 上次遭遇 或 上次打开EH 或 0
- let cd;
- if (encountered.length >= 24) {
- cd = Math.floor(encounter[0].time / _1d + 1) * _1d - now;
- } else if (!last) {
- cd = 0;
- } else {
- cd = _1h / 2 + last - now;
- }
- cd = Math.max(0, cd);
- const ui = gE('.encounterUI') ?? (() => {
- const ui = gE('body').appendChild(cE('a'));
- ui.className = 'encounterUI';
- ui.title = `${time(3, last)}\nEncounter Time: ${count}`;
- if (!isInBattle) {
- ui.href = 'https://e-hentai.org/news.php?encounter';
- }
- return ui;
- })();
-
- const missed = count - encountered.length;
- if (count === 24) {
- ui.style.cssText += 'color:orange!important;';
- } else if (!cd) {
- ui.style.cssText += 'color:red!important;';
- } else {
- ui.style.cssText += 'color:unset!important;';
- }
- ui.innerHTML = `${formatTime(cd).slice(0, 2).map(cdi => cdi.toString().padStart(2, '0')).join(`:`)}[${encounter.length ? (count >= 24 ? `☯` : count) : `✪`}${missed ? `-${missed}` : ``}]`;
- if (engage && !cd) {
- onEncounter();
- return true;
- }
- let interval = cd > _1h ? _1m : (!g('option').encounterQuickCheck || cd > _1m) ? _1s : 80;
- interval = (g('option').encounterQuickCheck && cd > _1m) ? (interval - cd % interval) / 4 : interval; // 让倒计时显示更平滑
- setTimeout(() => updateEncounter(engage), interval);
- } catch (e) {console.error(e)}}
-
- function onEncounter() {
- if (getValue('disabled') || getValue('battle') || !checkBattleReady(onEncounter, { staminaLow: g('option').staminaEncounter })) {
- return;
- }
- setEncounter(getEncounter()); // 离开页面前保存
- if(!window.top.location.href.endsWith(`?s=Battle`)){
- setValue('lastHref', window.top.location.href);
+ await waitPause();
+ $async.logSwitch(arguments);
+ const html = await $ajax.insert('?s=Character&ss=it');
+ const items = {};
+ for (let each of gE('.nosel.itemlist>tbody', $doc(html)).children) {
+ const name = each.children[0].children[0].innerText;
+ const id = each.children[0].children[0].getAttribute('id').split('_')[1];
+ const count = each.children[1].innerText;
+ items[id] = [name, count];
+ }
+ g('items', items);
+ $async.logSwitch(arguments);
+ } catch (e) { console.error(e) } }
+
+ function checkSupply(isGFStandalone) {
+ if (!g('option').checkSupply) {
+ return true;
+ }
+ const items = g('items');
+ const thresholdList = isGFStandalone ? g('option').checkItemGF : g('option').checkItem;
+ const checkList = isGFStandalone ? g('option').isCheckGF : g('option').isCheck;
+ const needs = [];
+ for (let id in checkList) {
+ const item = items[id];
+ if (!item) {
+ continue;
+ }
+ const [name, count] = item;
+ const threshold = thresholdList[id] ?? 0;
+ if ((count ?? 0) >= threshold) {
+ continue;
+ }
+ needs.push(`\n${name}(${count}<${threshold})`);
+ }
+ if (needs.length) {
+ console.log(`Needs supply:${needs}`);
+ document.title = `[C!${isGFStandalone ? '!' : ''}]` + document.title;
+ }
+ return !needs.length;
}
- $ajax.openNoFetch('https://e-hentai.org/news.php?encounter');
- }
- async function startUpdateArena(idleStart, startIdleArena=true) { try {
- const now = time(0);
- if (!idleStart) {
- await updateArena();
- }
- let timeout = g('option').idleArenaTime * _1s;
- if (idleStart) {
- timeout -= time(0) - idleStart;
- }
- if(startIdleArena){
- setTimeout(idleArena, timeout);
- }
- const last = getValue('arena', true)?.date ?? now;
- setTimeout(startUpdateArena, Math.max(0, Math.floor(last / _1d + 1) * _1d - now));
- } catch (e) {console.error(e)}}
-
- async function updateArena(forceUpdateToken = false) { try {
- if(getValue('disabled')){
- await pauseAsync(_1s);
- return await updateArena(forceUpdateToken);
- }
- let arena = getValue('arena', true) ?? {};
- const isToday = arena.date && time(2, arena.date) === time(2);
- if (forceUpdateToken || !isToday || !arena.isOptionUpdated) {
- arena.token = {};
- arena.sites ??= [
- '?s=Battle&ss=gr',
- '?s=Battle&ss=ar',
- '?s=Battle&ss=ar&page=2',
- '?s=Battle&ss=rb'
- ]
- await Promise.all(arena.sites.map(async site => { try {
- const doc = $doc(await $ajax.fetch(site));
- if (site === '?s=Battle&ss=gr') {
- arena.token.gr = gE('img[src*="startgrindfest.png"]', doc).getAttribute('onclick').match(/init_battle\(1, '(.*?)'\)/)[1];
+ async function asyncCheckRepair(isGrindFestStandalone) { try {
+ if (!g('option').repair) {
+ return true;
+ }
+ await waitPause();
+ $async.logSwitch(arguments);
+ let eqps;
+ const threshold = isGrindFestStandalone ? g('option').repairValueGF : g('option').repairValue;
+ if (!threshold) { // skip because default repair has been checked before idleArena>GF
+ $async.logSwitch(arguments);
+ return true;
+ }
+ if (hvVersion < 91) {
+ const href = `?s=Forge&ss=re`;
+ const doc = $doc(await $ajax.insert(href));
+ const json = JSON.parse((await $ajax.insert(gE('#mainpane>script[src]', doc).src)).match(/{.*}/)[0]);
+ eqps = await Promise.all(Array.from(gE('.eqp>[id]', 'all', doc)).map(async eqp => { try {
+ const id = eqp.id.match(/\d+/)[0];
+ const condition = 1 * json[id].d.match(/Condition: \d+ \/ \d+ \((\d+)%\)/)[1];
+ if (condition > threshold) {
+ return;
+ }
+ const after = $doc(await $ajax.insert(href, `select_item=${id}`));
+ return gE('.messagebox_error', )?.innerText ? undefined : json[id].t;
+ } catch (e) { console.error(e) } }));
+ } else {
+ const href = `?s=Bazaar&ss=am&screen=repair&filter=equipped`;
+ const doc = $doc(await $ajax.insert(href));
+ const token = gE('#equipform>input[name="postoken"]', doc).value;
+ eqps = await Promise.all(Array.from(gE('#equiplist>table>tbody>tr:not(.eqselall):not(.eqtplabel)', 'all', doc)).map(async eqp => { try {
+ const id = gE('input', eqp).value;
+ const condition = 1 * gE('td:last-child', eqp).textContent.replace('%', '');
+ if (condition > threshold) {
+ return;
+ }
+ const after = $doc(await $ajax.insert(href, `&eqids[]=${id}&postoken=${token}&replace_charms=on`));
+ return gE(`#e${id}`, after) ? gE('.lc', eqp).childNodes[2].textContent : undefined;
+ } catch (e) { console.error(e) } }));
+ }
+ eqps = eqps.filter(e=>e);
+ if (eqps.length) {
+ console.log('eqps need repair:\n', eqps.join('\n '));
+ document.title = `[R!]` + document.title;
+ }
+ $async.logSwitch(arguments);
+ return !eqps.length;
+ } catch (e) { console.error(e) }; return false; }
+
+ async function asyncCheckEquStorage() { try {
+ const option = g('option');
+ if (!option.equStorage) {
+ return true;
+ }
+ await waitPause();
+ $async.logSwitch(arguments);
+ let count;
+ if (hvVersion < 91) {
+ const href = `?s=Character&ss=in`;
+ const doc = $doc(await $ajax.insert(href));
+ count = gE('#eqinv_bot>div>div>div', doc).innerText.match(/: (\d+) \/ \d+/)[1];
+ } else {
+ const href = `?s=Bazaar&ss=am`;
+ const doc = $doc(await $ajax.insert(href));
+ count = gE('#equipblurb>table>tbody>tr>td:nth-child(2)', doc).innerText;
+ }
+ $async.logSwitch(arguments);
+ return count * 1 <= option.equStorageValue;
+ } catch (e) { console.error(e) }; return false; }
+
+ async function checkBattleReady(method, condition = {}) {
+ await waitPause();
+ if (condition.checkEncounter) {
+ const encounter = getEncounter();
+ if (encounter[0]?.href && !encounter[0]?.encountered) {
+ console.log(getEncounter());
return;
}
- gE('img[src*="startchallenge.png"]', 'all', doc).forEach((_) => {
- const temp = _.getAttribute('onclick').match(/init_battle\((\d+),\d+,'(.*?)'\)/);
- arena.token[temp[1]] = temp[2];
- });
- } catch (e) {console.error(e)}}));
- }
- if(!isToday){
- arena.date = time(0);
- arena.gr = g('option').idleArenaGrTime;
- arena.arrayDone = [];
- }
- if (!isToday || !arena.isOptionUpdated) {
- arena.array = g('option').idleArenaValue.split(',') ?? [];
- arena.array.reverse();
- }
- return setValue('arena', arena);
- } catch (e) {console.error(e)}}
-
- function checkBattleReady(method, condition = {}) {
- if (getValue('disabled')) {
- setTimeout(method, _1s);
- return;
- }
- if (condition.checkEncounter && getEncounter()[0]?.href && !getEncounter()[0]?.encountered) {
- Debug.log(getEncounter());
- return;
- }
- const staminaChecked = checkStamina(condition.staminaLow, condition.staminaCost);
- console.log("staminaChecked", condition.staminaLow, condition.staminaCost, staminaChecked);
- if(staminaChecked === 1){ // succeed
+ }
+ const staminaChecked = await checkStamina(condition.staminaLow, condition.staminaCost);
+ const option = g('option');
+ console.log(`stamina check done:\nlow: ${condition.staminaLow ?? option.staminaLow}\n${condition.staminaCost ? `cost: ${condition.staminaCost}\n` : ''}status: ${staminaChecked === 1 ? 'succeed' : staminaChecked === 0 ? 'failed' : `failed with nature recover ${option.staminaLowWithReNat}`}`);
+ if (staminaChecked === 1) { // succeed
return true;
+ }
+ if (staminaChecked === 0) { // failed currently
+ const now = time(0);
+ setTimeout(method, Math.floor(now / _1h + 1) * _1h - now);
+ document.title = `[S!]` + document.title;
+ } else { // case -1: // failed with nature recover
+ document.title = `[S!!]` + document.title;
+ }
+ }
+
+ async function getCurrentStamina() { try {
+ return gE('#stamina_readout .fc4.far>div', $doc(await $ajax.insert(window.location.href))).textContent.match(/\d+/)[0] * 1;
+ } catch(e) { console.error(e); }}
+
+ async function checkStamina(low, cost) {
+ const stamina = getValue('stamina', true);
+ const option = g('option');
+ let now = time(0);
+ let hours = Math.floor(now / _1h);
+ let current = await getCurrentStamina();
+ const stmNR = current + 24 - (hours % 24);
+ cost ??= 0;
+ const stmNRChecked = !cost || stmNR - cost >= option.staminaLowWithReNat;
+ console.log('stamina:', stamina, '\nstamina with nature recover:', stmNR);
+ if (current - cost >= (low ?? option.staminaLow) && stmNRChecked) return 1;
+ let checked = 0;
+ if (!stmNRChecked) {
+ checked = -1;
+ }
+ // restore
+ if (isIsekai || !option.restoreStamina) return checked;
+ const items = g('items');
+ if (!items) return checked;
+ const recoverItems = { 11401: true, 11402: false }
+ for (let id in recoverItems) {
+ if (!items[id]) continue;
+ const isPerk = (stamina.perk??{})[getCurrentUser()];
+ const recover = recoverItems[id] ? isPerk ? 20 : 10 : 5;
+ if (current + recover >= 100) continue; // check if overflow by (20 or 10) -> (5)
+ const recovered = gE('#stamina_readout .fc4.far>div', $doc(await $ajax.insert(window.location.href, 'recover=stamina'))).textContent.match(/\d+/)[0] * 1;
+ goto();
+ break;
+ }
+ return checked;
}
- if(staminaChecked === 0){ // failed until today ends
- setTimeout(method, Math.floor(time(0) / _1h + 1) * _1h - time(0));
- document.title = `[S!!]` + document.title;
- } else { // case -1: // failed with nature recover
- document.title = `[S!]` + document.title;
- }
- }
- async function idleArena() { try { // 闲置竞技场
- let arena = getValue('arena', true);
- console.log('arena:', getValue('arena', true));
- if (arena.array.length === 0) {
- setTimeout(autoSwitchIsekai, (g('option').isekaiTime * (Math.random() * 20 + 90) / 100) * _1s);
- return;
- }
- logSwitchAsyncTask(arguments);
- const array = [...arena.array];
- let id;
- const RBundone = [];
- while (array.length > 0) {
- id = array.pop() * 1;
- id = isNaN(id) ? 'gr' : id;
- if(arena.arrayDone?.includes(id)){
- id = undefined;
- continue;
+ async function updateEncounter(engage) { try {
+ if (!g('option').encounter && !g('option').encounterDisplay) {
+ console.log("skip encounter check");
+ return false;
}
- if (id in arena.token) {
- break;
+ const encounter = getEncounter();
+ const count = encounter.filter(e => e.href).length;
+ const option = g('option');
+ const now = time(0);
+ const last = encounter[0]?.time ?? getValue('lastEH', true) ?? 0; // 上次遭遇 或 上次打开EH 或 0
+ let cd;
+ if (encounter.filter(e => e.href && (e.encountered || (time(0) - e.time >= 30 * _1m))).length >= 24) {
+ cd = Math.floor(encounter[0].time / _1d + 1) * _1d - now;
+ } else if (!last) {
+ cd = 0;
+ } else {
+ cd = _1h / 2 + last - now;
+ }
+ cd = Math.max(0, cd);
+ const ui = gE('.encounterUI') ?? (() => {
+ const ui = (gE('.hvAAPauseUI') ?? gE('body')).appendChild(cE('a'));
+ ui.className = 'encounterUI';
+ ui.title = `${time(3, last)}\nEncounter Time: ${count}`;
+ if (!gE('#battle_main')) {
+ ui.href = 'https://e-hentai.org/news.php?encounter';
+ }
+ return ui;
+ })();
+ const waitCD = option.encounterWaitCD ?? 0;
+ const missed = count - encounter.filter(e => e.encountered && e.href).length;
+ if (count === 24) {
+ ui.style.cssText += 'color:orange!important;';
+ } else if (cd <= waitCD) {
+ ui.style.cssText += 'color:red!important;';
+ } else {
+ ui.style.cssText += 'color:unset!important;';
+ }
+ ui.innerHTML = `${formatTime(cd).slice(0, 2).map(cdi => cdi.toString().padStart(2, '0')).join(`:`)}[${encounter.length ? (count >= 24 ? `☯` : count) : `✪`}${missed ? `-${missed}` : ``}]`;
+ if (engage) {
+ if (!cd) {
+ await waitPause();
+ onEncounter();
+ return true;
+ }
+ if (cd < 30 * _1m && encounter[0]?.href && !encounter[0].encountered) {
+ await waitPause();
+ $ajax.openNoFetch(encounter[0].href);
+ return true;
+ }
+ }
+ let interval = cd > _1h ? _1m : (!option.encounterQuickCheck || cd > _1m) ? _1s : 80;
+ interval = (option.encounterQuickCheck && cd > _1m) ? (interval - cd % interval) / 4 : interval; // 让倒计时显示更平滑
+ setTimeout(() => updateEncounter(engage), interval);
+ return engage && cd <= waitCD;
+ } catch (e) { console.error(e) } }
+
+ async function onEncounter() { try {
+ while (!(await $ajax.insert(href))) { // perhaps network connect not available
+ await pauseAsync(_1m);
+ }
+ $async.logSwitchStrict('updateEncounter', true);
+ if (getValue('disabled') || getValue('battle') || !await checkBattleReady(onEncounter, { staminaLow: g('option').staminaEncounter })) {
+ $async.logSwitchStrict('updateEncounter', false);
+ return;
+ }
+ setEncounter(getEncounter()); // 离开页面前保存
+ if (!window.top.location.href.endsWith(`?s=Battle`)) {
+ setValue('lastHref', window.top.location.href);
+ }
+ $ajax.openNoFetch('https://e-hentai.org/news.php?encounter');
+ $async.logSwitchStrict('updateEncounter', false);
+ } catch (e) { console.error(e) } }
+
+ async function startUpdateArena(idleStart, startIdleArena = true) { try {
+ $async.logSwitchStrict('startUpdateArena', true);
+ const now = time(0);
+ if (!idleStart) {
+ await updateArena();
+ }
+ let timeout = g('option').idleArenaTime * _1s;
+ if (idleStart) {
+ timeout -= time(0) - idleStart;
+ }
+ if (startIdleArena) {
+ setTimeout(idleArena, timeout);
+ }
+ const last = getValue('arena', true)?.date ?? now;
+ setTimeout(startUpdateArena, Math.max(0, Math.floor(last / _1d + 1) * _1d - now));
+ $async.logSwitchStrict('startUpdateArena', false);
+ } catch (e) { console.error(e) } }
+
+ async function updateArena(forceUpdateToken = false) { try {
+ await waitPause();
+ let arena = getValue('arena', true) ?? {};
+ const isToday = arena.date && time(2, arena.date) === time(2);
+ if (forceUpdateToken || !isToday || !arena.isOptionUpdated) {
+ arena.token = {};
+ await Promise.all(['gr', 'ar', 'rb'].map(async site => {
+ try {
+ const doc = $doc(await $ajax.insert(`?s=Battle&ss=${site}`));
+ getStartBattleButtons(doc).forEach(btn => { arena.token[btn.id] = btn.token ?? null; });
+ } catch (e) { console.error(e) }
+ }));
+ }
+ if (!isToday) {
+ arena.date = time(0);
+ arena.gr = g('option').idleArenaGrTime;
+ arena.arrayDone = [];
+ }
+ if (!isToday || !arena.isOptionUpdated) {
+ arena.array = g('option').idleArenaValue?.split(',') ?? [];
+ arena.array.reverse();
+ }
+ arena.arrayDone = arena.arrayDone.filter(id => id === 'gr' || !Object.keys(arena.token).includes(id.toString()));
+ return setValue('arena', arena);
+ } catch (e) { console.error(e) } }
+
+ async function idleArena() { try { // 闲置竞技场
+ let id;
+ let arena = getValue('arena', true);
+ const option = g('option');
+ const writeArenaStart = function () {
+ console.log('Arena Start', id);
+ document.title = _alert(-1, '闲置竞技场开始', '閒置競技場開始', 'Idle Arena start');
+ if (id !== 'gr') {
+ arena.arrayDone.push(id);
+ } else {
+ arena.gr--;
+ }
+ setValue('arena', arena);
}
- if (id >= 105) {
- arena.token = (await updateArena(true)).token;
+ console.log('arena:', getValue('arena', true));
+ if (arena.array.length === 0) {
+ setTimeout(autoSwitchIsekai, (option.isekaiTime * (Math.random() * 20 + 90) / 100) * _1s);
+ return;
+ }
+ $async.logSwitch(arguments);
+ const array = [...arena.array];
+ const RBundone = [];
+ while (array.length > 0) {
+ id = array.pop() * 1;
+ id = isNaN(id) ? 'gr' : id;
+ if (arena.arrayDone?.includes(id)) {
+ id = undefined;
+ continue;
+ }
if (id in arena.token) {
break;
}
+ if (id >= 105) {
+ arena.token = (await updateArena(true)).token;
+ if (id in arena.token) {
+ break;
+ }
+ }
+ id = undefined;
}
- id = undefined;
- }
- if (!id) {
- setValue('arena', arena);
- logSwitchAsyncTask(arguments);
- return;
- }
- let staminaCost = {
- 1: 2, 3: 4, 5: 6, 8: 8, 9: 10,
- 11: 12, 12: 15, 13: 20, 15: 25, 16: 30,
- 17: 35, 19: 40, 20: 45, 21: 50, 23: 55,
- 24: 60, 26: 65, 27: 70, 28: 75, 29: 80,
- 32: 85, 33: 90, 34: 95, 35: 100,
- 105: 1, 106: 1, 107: 1, 108: 1, 109: 1, 110: 1, 111: 1, 112: 1,
- gr: arena.gr
- }
- let stamina = getValue('stamina');
- const lastTime = getValue('staminaTime');
- let timeNow = Math.floor(time(0) / 1000 / 60 / 60);
- stamina += lastTime ? timeNow - lastTime : 0;
- for (let key in staminaCost) {
- staminaCost[key] *= (isIsekai ? 2 : 1) * (stamina >= 60 ? 0.03 : 0.02)
- }
- staminaCost.gr += 1
-
- let href, cost;
- let token = arena.token[id];
- const key = id;
- if (key === 'gr') {
- if (arena.gr <= 0) {
+ if (!id) {
+ console.log('No Arena Id Available', arena);
setValue('arena', arena);
- idleArena();
- arena.arrayDone.push('gr');
+ $async.logSwitch(arguments);
return;
}
- arena.gr--;
- href = 'gr';
- key = 1;
- cost = staminaCost.gr;
- } else if (key >= 105) {
- href = 'rb';
- } else if (key >= 19) {
- href = 'ar&page=2';
- } else {
- href = 'ar';
- }
- cost ??= staminaCost[key];
- if (!checkBattleReady(idleArena, { staminaCost: cost, checkEncounter: true })) {
- logSwitchAsyncTask(arguments);
- return;
- }
- document.title = _alert(-1, '闲置竞技场开始', '閒置競技場開始', 'Idle Arena start');
- if(key !== 'gr'){
- arena.arrayDone.push(key);
- }
- setValue('arena', arena);
- $ajax.open(`?s=Battle&ss=${href}`, `initid=${String(key)}&inittoken=${token}`);
- logSwitchAsyncTask(arguments);
- } catch (e) {console.error(e)}}
-
- // 战斗中//
- function onBattle() { // 主程序
- let battle = getValue('battle', true);
- if (!battle || !battle.roundAll) { // 修复因多个页面/世界同时读写造成缓存数据异常的情况
- battle = JSON.parse(JSON.stringify(g('battle')));
- battle.monsterStatus = battle.monsterStatus.map(ms => {
- return {
- order: ms.order,
- hp: ms.hp
+ let staminaCost = {
+ 1: 2, 3: 4, 5: 6, 8: 8, 9: 10,
+ 11: 12, 12: 15, 13: 20, 15: 25, 16: 30,
+ 17: 35, 19: 40, 20: 45, 21: 50, 23: 55,
+ 24: 60, 26: 65, 27: 70, 28: 75, 29: 80,
+ 32: 85, 33: 90, 34: 95, 35: 100,
+ 105: 1, 106: 1, 107: 1, 108: 1, 109: 1, 110: 1, 111: 1, 112: 1,
+ gr: 0
+ }
+ let stamina = getValue('stamina', true);
+ stamina.current = await getCurrentStamina();
+ stamina.time = time(0);
+ for (let id in staminaCost) {
+ staminaCost[id] *= (isIsekai ? 2 : 1) * (stamina.current >= 60 ? 0.03 : 0.02)
+ }
+
+ let query;
+ if (id !== 'gr') {
+ query = id >= 105 ? 'rb' : 'ar';
+ } else {
+ if (arena.gr <= 0) {
+ setValue('arena', arena);
+ idleArena();
+ arena.arrayDone.push('gr');
+ return;
}
- })
- battle.monsterStatus.sort(objArrSort('order'));
- };
- Debug.log('onBattle', `\n`, JSON.stringify(battle, null, 4));
- //人物状态
- if (gE('#vbh')) {
- g('hp', gE('#vbh>div>img').offsetWidth / 500 * 100);
- g('mp', gE('#vbm>div>img').offsetWidth / 210 * 100);
- g('sp', gE('#vbs>div>img').offsetWidth / 210 * 100);
- g('oc', gE('#vcp>div>div') ? (gE('#vcp>div>div', 'all').length - gE('#vcp>div>div#vcr', 'all').length) * 25 : 0);
- } else {
- g('hp', gE('#dvbh>div>img').offsetWidth / 418 * 100);
- g('mp', gE('#dvbm>div>img').offsetWidth / 418 * 100);
- g('sp', gE('#dvbs>div>img').offsetWidth / 418 * 100);
- g('oc', gE('#dvrc').childNodes[0].textContent * 1);
- }
-
- // 战斗战况
- if (!gE('.hvAALog')) {
- const div = gE('#hvAABox2').appendChild(cE('div'));
- div.className = 'hvAALog';
- }
- const status = [
- '物理 物理 Physical ',
- '火 火 Fire ',
- '冰 冰 Cold ',
- '雷 雷 Elec ',
- '风 風 Wind ',
- '圣 聖 Divine ',
- '暗 暗 Forbidden ',
- ];
- function getBattleTypeDisplay(isTitle) {
- const battleInfoList = {
- 'gr': {
- name: ['压榨', '壓榨', 'Grindfest'],
- title: 'GF',
- },
- 'iw': {
- name: ['道具', '道具', 'Item World'],
- title: 'IW',
- },
- 'ar': {
- name: ['竞技', '競技', 'Arena'],
- title: 'AR',
- list: [
- ['第一滴血', '第一滴血', 'First Blood', 1, 2],
- ['经验曲线', '經驗曲綫', 'Learning Curves', 10, 4],
- ['毕业典礼', '畢業典禮', 'Graduation', 20, 6],
- ['荒凉之路', '荒涼之路', 'Road Less Traveled', 30, 8],
- ['浪迹天涯', '浪跡天涯', 'A Rolling Stone', 40, 10],
- ['鲜肉一族', '鮮肉一族', 'Fresh Meat', 50, 12],
- ['乌云密布', '烏雲密佈', 'Dark Skies', 60, 15],
- ['风暴成形', '風暴成形', 'Growing Storm', 70, 20],
- ['力量流失', '力量流失', 'Power Flux', 80, 25],
- ['杀戮地带', '殺戮地帶', 'Killzone', 90, 30],
- ['最终阶段', '最終階段', 'Endgame', 100, 35],
- ['无尽旅程', '無盡旅程', 'Longest Journey', 110, 40],
- ['梦陨之时', '夢隕之時', 'Dreamfall', 120, 45],
- ['流亡之途', '流亡之途', 'Exile', 130, 50],
- ['封印之力', '封印之力', 'Sealed Power', 140, 55],
- ['崭新之翼', '嶄新之翼', 'New Wings', 150, 60],
- ['弑神之路', '弑神之路', 'To Kill a God', 165, 65],
- ['死亡前夜', '死亡前夜', 'Eve of Death', 180, 70],
- ['命运三女神与树', '命運三女神與樹', 'The Trio and the Tree', 200, 75],
- ['世界末日', '世界末日', 'End of Days', 225, 80],
- ['永恒黑暗', '永恆黑暗', 'Eternal Darkness', 250, 85],
- ['与龙共舞', '與龍之舞', 'A Dance with Dragons', 300, 90],
- ['额外游戏内容', '額外游戲内容', 'Post Game Content', 400, 95],
- ['神秘小马领域', '神秘小馬領域', 'Secret Pony Level', 500, 100],
- ],
- condition: (bt) => bt[4] === battle.roundAll,
- content: (bt) => bt[3],
- },
- 'rb': {
- name: ['浴血', '浴血', 'Ring of Blood'],
- title: 'RB',
- list: [
- ['九死一树', '九死一樹', 'Triple Trio and the Tree', 250, 'Yggdrasil'],
- ['飞天意面怪', '飛行義大利麵怪物', 'Flying Spaghetti Monster', 200],
- ['隐形粉红独角兽', '隱形粉紅獨角獸', 'Invisible Pink Unicorn', 150],
- ['现实生活', '現實生活', 'Real Life', 100],
- ['长门有希', '長門有希', 'Yuki Nagato', 75],
- ['朝仓凉子', '朝倉涼子', 'Ryouko Asakura', 75],
- ['朝比奈实玖瑠', '朝比奈實玖瑠', 'Mikuru Asahina', 75],
- ['泉此方', '泉此方', 'Konata', 75],
- ],
- condition: (bt) => monsterNames.indexOf(bt[4] ?? bt[2]) !== -1,
- content: (bt) => bt[3],
- },
- 'ba': {
- name: ['遭遇', '遭遇', 'Random Encounter'],
- title: 'BA',
- content: (_) => getEncounter().filter(e => e.encountered).length,
- },
- 'tw': {
- name: ['塔楼', '塔樓', 'The Tower'],
- title: 'TW',
- list: [
- ['PFUDOR×20', 'PFUDOR×20', 'PFUDOR×20', 40],
- ['IWBTH×15', 'IWBTH×15', 'IWBTH×15', 34],
- ['任天堂×10', '任天堂×10', 'Nintendo×10', 27],
- ['地狱×7', '地獄×7', 'Hell×7', 20],
- ['噩梦×4', '噩夢×4', 'Nightmare×4', 14],
- ['困难×2', '困難×2', 'Hard×2', 7],
- ['普通×1', '普通×1', 'Normal×1', 1],
- ],
- condition: (bt) => bt[3] && bt[3] <= battle.tower,
- content: (_) => battle.tower,
- end: battle.tower > 40 ? `+${(battle.tower - 40) * 5}%DMG&HP` : '',
- }
- }
- const type = battle.roundType;
- let subtype, title;
- const monsterNames = Array.from(gE('div.btm3>div>div', 'all')).map(monster => monster.innerHTML);
- const lang = g('lang') * 1;
- const info = battleInfoList[type];
- switch (type) {
- case 'ar':
- case 'rb':
- case 'tw':
- case 'ba':
- for (let sub of (info.list ?? [[]])) {
- if (info.condition && !info.condition(sub)) {
- continue;
- }
- title = `${info.title}${info.content(sub)}`;
- if (!sub[lang]) {
+ query = 'gr';
+ }
+ query = `?s=Battle&ss=${query}`;
+ if (id === 'gr' && ((option.checkSupplyGF && !checkSupply(true)) || (option.repairValueGF && !await asyncCheckRepair(true)))) {
+ console.log('Check gr Battle Ready Failed in supply/repair', 'id:', id);
+ $async.logSwitch(arguments);
+ return;
+ }
+ const cost = staminaCost[id];
+ if (!await checkBattleReady(idleArena, { staminaCost: cost, checkEncounter: option.encounter, staminaLow: id === 'gr' ? option.staminaGrindFest : undefined })) {
+ console.log('Check Battle Ready Failed', 'id:', id);
+ $async.logSwitch(arguments);
+ return;
+ }
+ let token = arena.token[id];
+ if (hvVersion < 91) {
+ token = `&inittoken=${token}`;
+ } else {
+ token = `&postoken=${gE('#initform>input[name="postoken"]', $doc(await $ajax.insert(query))).value}`;
+ }
+ await waitPause();
+ writeArenaStart();
+ await $ajax.insert(query, `initid=${id === 'gr' ? 1 : id}${token}`);
+ console.log('Arena Fetch Done.', 'altBattleFirst:', option.altBattleFirst);
+ stamina.lastCost = id === 'gr' ? undefined : cost;
+ setValue('stamina', stamina);
+ if (option.altBattleFirst && await $ajax.insert(href.replace('hentaiverse.org', 'alt.hentaiverse.org').replace('alt.alt', 'alt'))) {
+ console.log('Arena goto alt');
+ gotoAlt(true);
+ } else {
+ console.log('Arena goto');
+ goto();
+ }
+ $async.logSwitch(arguments);
+ } catch (e) { console.error(e) } }
+
+ // 战斗中//
+ function onBattleRound() { // 主程序
+ if (!gE('#battle_main')) return;
+ let battle = getValue('battle', true);
+ if (!battle || !battle.roundAll) { // 修复因多个页面/世界同时读写造成缓存数据异常的情况
+ battle = JSON.parse(JSON.stringify(g('battle')));
+ battle.monsterStatus = battle.monsterStatus.map(ms => {
+ return {
+ order: ms.order,
+ hp: ms.hp
+ }
+ })
+ battle.monsterStatus.sort(objArrSort('order'));
+ };
+ $debug.log('onBattle', `\n`, battle);
+ //人物状态
+ if (gE('#vbh')) {
+ g('hp', gE('#vbh>div>img').offsetWidth / 500 * 100);
+ g('mp', gE('#vbm>div>img').offsetWidth / 210 * 100);
+ g('sp', gE('#vbs>div>img').offsetWidth / 210 * 100);
+ g('oc', gE('#vcp>div>div') ? (gE('#vcp>div>div', 'all').length - gE('#vcp>div>div#vcr', 'all').length) * 25 : 0);
+ } else {
+ g('hp', gE('#dvbh>div>img').offsetWidth / 418 * 100);
+ g('mp', gE('#dvbm>div>img').offsetWidth / 418 * 100);
+ g('sp', gE('#dvbs>div>img').offsetWidth / 418 * 100);
+ g('oc', gE('#dvrc').childNodes[0].textContent * 1);
+ }
+
+ // 战斗战况
+ if (!gE('.hvAALog')) {
+ const div = gE('#hvAABox2').appendChild(cE('div'));
+ div.className = 'hvAALog';
+ }
+
+ function getBattleTypeDisplay(isTitle) {
+ const battleInfoList = {
+ 'gr': {
+ name: ['压榨', '壓榨', 'Grindfest'],
+ title: 'GF',
+ },
+ 'iw': {
+ name: ['道具', '道具', 'Item World'],
+ title: 'IW',
+ },
+ 'ar': {
+ name: ['竞技', '競技', 'Arena'],
+ title: 'AR',
+ list: [
+ ['第一滴血', '第一滴血', 'First Blood', 1, 2],
+ ['经验曲线', '經驗曲綫', 'Learning Curves', 10, 4],
+ ['毕业典礼', '畢業典禮', 'Graduation', 20, 6],
+ ['荒凉之路', '荒涼之路', 'Road Less Traveled', 30, 8],
+ ['浪迹天涯', '浪跡天涯', 'A Rolling Stone', 40, 10],
+ ['鲜肉一族', '鮮肉一族', 'Fresh Meat', 50, 12],
+ ['乌云密布', '烏雲密佈', 'Dark Skies', 60, 15],
+ ['风暴成形', '風暴成形', 'Growing Storm', 70, 20],
+ ['力量流失', '力量流失', 'Power Flux', 80, 25],
+ ['杀戮地带', '殺戮地帶', 'Killzone', 90, 30],
+ ['最终阶段', '最終階段', 'Endgame', 100, 35],
+ ['无尽旅程', '無盡旅程', 'Longest Journey', 110, 40],
+ ['梦陨之时', '夢隕之時', 'Dreamfall', 120, 45],
+ ['流亡之途', '流亡之途', 'Exile', 130, 50],
+ ['封印之力', '封印之力', 'Sealed Power', 140, 55],
+ ['崭新之翼', '嶄新之翼', 'New Wings', 150, 60],
+ ['弑神之路', '弑神之路', 'To Kill a God', 165, 65],
+ ['死亡前夜', '死亡前夜', 'Eve of Death', 180, 70],
+ ['命运三女神与树', '命運三女神與樹', 'The Trio and the Tree', 200, 75],
+ ['世界末日', '世界末日', 'End of Days', 225, 80],
+ ['永恒黑暗', '永恆黑暗', 'Eternal Darkness', 250, 85],
+ ['与龙共舞', '與龍之舞', 'A Dance with Dragons', 300, 90],
+ ['额外游戏内容', '額外游戲内容', 'Post Game Content', 400, 95],
+ ['神秘小马领域', '神秘小馬領域', 'Secret Pony Level', 500, 100],
+ ],
+ condition: (bt) => bt[4] === battle.roundAll,
+ content: (bt) => bt[3],
+ },
+ 'rb': {
+ name: ['浴血', '浴血', 'Ring of Blood'],
+ title: 'RB',
+ list: [
+ ['九死一树', '九死一樹', 'Triple Trio and the Tree', 250, 'Yggdrasil'],
+ ['飞天意面怪', '飛行義大利麵怪物', 'Flying Spaghetti Monster', 200],
+ ['隐形粉红独角兽', '隱形粉紅獨角獸', 'Invisible Pink Unicorn', 150],
+ ['现实生活', '現實生活', 'Real Life', 100],
+ ['长门有希', '長門有希', 'Yuki Nagato', 75],
+ ['朝仓凉子', '朝倉涼子', 'Ryouko Asakura', 75],
+ ['朝比奈实玖瑠', '朝比奈實玖瑠', 'Mikuru Asahina', 75],
+ ['泉此方', '泉此方', 'Konata', 75],
+ ],
+ condition: (bt) => monsterNames.indexOf(bt[4] ?? bt[2]) !== -1,
+ content: (bt) => bt[3],
+ },
+ 'ba': {
+ name: ['遭遇', '遭遇', 'Random Encounter'],
+ title: 'BA',
+ content: (_) => getEncounter().filter(e => e.encountered).length,
+ },
+ 'tw': {
+ name: ['塔楼', '塔樓', 'The Tower'],
+ title: 'TW',
+ list: [
+ ['PFUDOR×20', 'PFUDOR×20', 'PFUDOR×20', 40],
+ ['IWBTH×15', 'IWBTH×15', 'IWBTH×15', 34],
+ ['任天堂×10', '任天堂×10', 'Nintendo×10', 27],
+ ['地狱×7', '地獄×7', 'Hell×7', 20],
+ ['噩梦×4', '噩夢×4', 'Nightmare×4', 14],
+ ['困难×2', '困難×2', 'Hard×2', 7],
+ ['普通×1', '普通×1', 'Normal×1', 1],
+ ],
+ condition: (bt) => bt[3] && bt[3] <= battle.tower,
+ content: (_) => battle.tower,
+ end: battle.tower > 40 ? `+${(battle.tower - 40) * 5}%DMG&HP` : '',
+ }
+ }
+ const type = battle.roundType;
+ let subtype, title;
+ const monsterNames = Array.from(gE(`${monsterStateKeys.name}>div>div`, 'all')).map(monster => monster.innerHTML);
+ const lang = g('lang') * 1;
+ const info = battleInfoList[type];
+ switch (type) {
+ case 'ar':
+ case 'rb':
+ case 'tw':
+ case 'ba':
+ for (let sub of (info.list ?? [[]])) {
+ if (info.condition && !info.condition(sub)) {
+ continue;
+ }
+ title = `${info.title}${info.content(sub)}`;
+ if (!sub[lang]) {
+ break;
+ }
+ subtype = `${sub[lang] ? ` ${sub[lang]}` : ``}${info.end ? ` ${info.end}` : ``}`;
break;
}
- subtype = `${sub[lang] ? ` ${sub[lang]}` : ``}${info.end ? ` ${info.end}` : ``}`;
break;
- }
- break;
- case 'iw':
- case 'gr':
- title = `${info.title}`;
- break;
- default:
- break;
+ case 'iw':
+ case 'gr':
+ title = `${info.title}`;
+ break;
+ default:
+ break;
+ }
+ return isTitle ? title : `${(info?.name ?? ['未知', '未知', 'Unknown'])[lang]}:[${title}]${subtype ?? ''}`;
}
- return isTitle ? title : `${(info?.name ?? ['未知', '未知', 'Unknown'])[lang]}:[${title}]${subtype ?? ''}`;
- }
-
- const currentTurn = (battle.turn ?? 0) + 1;
-
- gE('.hvAALog').innerHTML = [
- `攻击模式 攻擊模式 Attack Mode : ${status[g('attackStatus')]}`,
- `${isIsekai ? '异世界 異世界 Isekai ' : '恒定世界 恆定世界 Persistent '}`, // 战役模式显示
- `${getBattleTypeDisplay()}`, // 战役模式显示
- `R${battle.roundNow}/${battle.roundAll}:T${currentTurn}`,
- `TPS: ${g('runSpeed')}`,
- `敌人 敌人 Monsters : ${g('monsterAlive')}/${g('monsterAll')}`,
- ].join(` `);
- if (!battle.roundAll) {
- pauseChange();
- Debug.shiftLog();
- }
- document.title = `${getBattleTypeDisplay(true)}:R${battle.roundNow}/${battle.roundAll}:T${currentTurn}@${g('runSpeed')}tps,${g('monsterAlive')}/${g('monsterAll')}`;
- setValue('battle', battle);
- if (!battle.monsterStatus || battle.monsterStatus.length !== g('monsterAll')) {
- fixMonsterStatus();
- }
- countMonsterHP();
- displayMonsterWeight();
- displayPlayStatePercentage();
-
- if (getValue('disabled')) { // 如果禁用
- document.title = _alert(-1, 'hvAutoAttack暂停中', 'hvAutoAttack暫停中', 'hvAutoAttack Paused');
- gE('#hvAABox2>button').innerHTML = '继续 繼續 Continue ';
- return;
- }
- battle = getValue('battle', true);
- g('battle').turn = currentTurn;
- battle.turn = currentTurn;
- setValue('battle', battle);
- killBug(); // 解决 HentaiVerse 可能出现的 bug
+ const currentTurn = (battle.turn ?? 0) + 1;
- if (g('option').autoFlee && checkCondition(g('option').fleeCondition)) {
- gE('1001').click();
- SetExitBattleTimeout('Flee');
- return;
- }
- var taskList = {
- 'Pause': autoPause,
- 'Rec': autoRecover,
- 'Def': autoDefend,
- 'Scroll': useScroll,
- 'Channel': useChannelSkill,
- 'Buff': useBuffSkill,
- 'Infus': useInfusions,
- 'Debuff': useDeSkill,
- 'Focus': autoFocus,
- 'SS': autoSS,
- 'Skill': autoSkill,
- 'Atk': attack,
- };
- const names = g('option').battleOrderName?.split(',') ?? [];
- for (let i = 0; i < names.length; i++) {
- if(taskList[names[i]]()){
- return;
+ gE('.hvAALog').innerHTML = [
+ `攻击模式 攻擊模式 Attack Mode : ${attackStatusType[g('attackStatus')]}`,
+ `${isIsekai ? '异世界 異世界 Isekai ' : '恒定世界 恆定世界 Persistent '}`, // 战役模式显示
+ `${getBattleTypeDisplay()}`, // 战役模式显示
+ `R${battle.roundNow}/${battle.roundAll}:T${currentTurn}`,
+ `TPS: ${g('runSpeed')}`,
+ `敌人 敌人 Monsters : ${g('monsterAlive')}/${g('monsterAll')}`,
+ ].join(` `);
+ if (!battle.roundAll) {
+ pauseChange();
+ $debug.shiftLog();
}
- delete taskList[names[i]];
- }
- for (let name in taskList) {
- if (taskList[name]()) {
- return;
+ document.title = `${getBattleTypeDisplay(true)}:R${battle.roundNow}/${battle.roundAll}:T${currentTurn}@${g('runSpeed')}tps,${g('monsterAlive')}/${g('monsterAll')}`;
+ setValue('battle', battle);
+ if (!battle.monsterStatus || battle.monsterStatus.length !== g('monsterAll')) {
+ fixMonsterStatus();
}
- }
- }
+ countMonsterHP();
+ displayMonsterWeight();
+ displayPlayStatePercentage();
- function getMonsterID(s) {
- if (s.order !== undefined) {
- return (s.order + 1) % 10;
- } // case is monsterStatus
- return (s + 1) % 10; // case is order
- }
+ if (getValue('disabled')) { // 如果禁用
+ document.title = _alert(-1, 'hvAutoAttack暂停中', 'hvAutoAttack暫停中', 'hvAutoAttack Paused');
+ gE('#hvAABox2>button').innerHTML = `继续 繼續 Continue ${(g('option').pauseHotkey && g('option').pauseHotkeyStr) ? `(${g('option').pauseHotkeyStr})` : '' }`;
+ return;
+ }
+ battle = getValue('battle', true);
+ g('battle').turn = currentTurn;
+ battle.turn = currentTurn;
+ setValue('battle', battle);
+ killBug(); // 解决 HentaiVerse 可能出现的 bug
- /**
- * 按照技能范围,获取包含原目标且范围内最终权重(finweight)之和最低的范围的中心目标
- * @param {int} id id from g('battle').monsterStatus.sort(objArrSort('finWeight'));
- * @param {int} range radius, 0 for single-target and all-targets, 1 for treble-targets, ..., n for (2n+1) targets
- * @param {(target) => bool} excludeCondition target with id
- * @returns
- */
- function getRangeCenterID(target, range = undefined, isWeaponAttack = false, excludeCondition = undefined) {
- if (!range) {
- return getMonsterID(target);
- }
- const centralExtraWeight = -1 * Math.log10(1 + (isWeaponAttack ? (g('option').centralExtraRatio / 100) ?? 0 : 0));
- let order = target.order;
- let newOrder = order;
- // sort by order to fix id
- let msTemp = JSON.parse(JSON.stringify(g('battle').monsterStatus));
- msTemp.sort(objArrSort('order'));
- let unreachableWeight = g('option').unreachableWeight;
- let minRank;
- for (let i = order - range; i <= order + range; i++) {
- if (i < 0 || i >= msTemp.length || msTemp[i].isDead) {
- continue; // 无法选中
+ if (g('option').autoFlee && checkCondition(g('option').fleeCondition)) {
+ gE('1001').click();
+ setExitBattleTimeout('Flee');
+ return;
}
- let rank = 0;
- for (let j = i - range; j <= (i + range); j++) {
- let cew = j === i ? centralExtraWeight : 0; // cew <= 0, 增加未命中权重,降低命中权重
- let mon = msTemp[j];
- if (j < 0 || j >= msTemp.length // 超出范围
- || mon.isDead // 死亡目标
- || (excludeCondition && excludeCondition(mon))) { // 特殊排除判定
- rank += unreachableWeight - cew;
- continue;
+ const taskList = {
+ 'Pause': autoPause,
+ 'Cure': ()=>autoRecover(true),
+ 'Rec': ()=>autoRecover(false),
+ 'Def': autoDefend,
+ 'Scroll': useScroll,
+ 'Channel': useChannelSkill,
+ 'Buff': useBuffSkill,
+ 'Infus': useInfusions,
+ 'Debuff': useDeSkill,
+ 'Focus': autoFocus,
+ 'SS': ()=>autoSS(false),
+ 'SSDisable': ()=>autoSS(true),
+ 'Skill': autoSkill,
+ 'Atk': attack,
+ };
+ const option = g('option');
+ const names = option.battleOrderDefaultOnly ? [] : option.battleOrderName?.split(',') ?? [];
+ for (let i = 0; i < names.length; i++) {
+ if (taskList[names[i]]()) {
+ onStepInDone();
+ return;
}
- rank += mon.finWeight + cew; // 中心目标会受到副手及冲击攻击时,相当于有效生命值降低
+ delete taskList[names[i]];
}
- if (rank < minRank) {
- newOrder = i;
+ for (let name in taskList) {
+ if (taskList[name]()) {
+ onStepInDone();
+ return;
+ }
}
}
- return getMonsterID(newOrder);
- }
-
- function autoPause() {
- if (g('option').autoPause && checkCondition(g('option').pauseCondition)) {
- pauseChange();
- return true;
- }
- return false;
- }
- function autoDefend() {
- if (g('option').defend && checkCondition(g('option').defendCondition)) {
- gE('#ckey_defend').click();
- return true;
+ function getBuffTurnFromImg(buff) {
+ if (!buff) {
+ return 0;
+ }
+ buff = buff.getAttribute('onmouseover').match(/\(.*,.*,(\s*)(.*?)\)$/)[2];
+ if (!buff) {
+ buff = 0;
+ } else if (buff ==='permanent') {
+ buff = Infinity;
+ } else {
+ buff *= 1;
+ }
+ return buff;
+ }
+
+ function getMonsterID(s) {
+ if (s.order !== undefined) {
+ return (s.order + 1) % 10;
+ } // case is monsterStatus
+ return (s + 1) % 10; // case is order
+ }
+
+ function getPlayerBuff(buff) {
+ return gE(`#pane_effects>img[src*="${buff}"]`);
+ }
+
+ function getMonster(id) {
+ return gE(`#mkey_${id}`);
+ }
+
+ function getMonsterBuff(id, buff) {
+ return gE(`${monsterStateKeys.buffs}>img[src*="${buff}"]`, getMonster(id));
+ }
+
+ function isOn(id) { // 是否可以施放技能/使用物品
+ if (id * 1 > 10000) { // 使用物品
+ return gE(`.bti3>div[onmouseover*="(${id})"]`);
+ } // 施放技能
+ return gE(id) && (gE(id).style.opacity * 1 !== 0.5);
+ }
+
+ /**
+ * 按照技能范围,获取包含原目标且范围内最终权重(finweight)之和最低的范围的中心目标
+ * @param {int} id id from g('battle').monsterStatus.sort(objArrSort('finWeight'));
+ * @param {int} range radius, 0 for single-target and all-targets, 1 for treble-targets, ..., n for (2n+1) targets
+ * @param {(target) => number} excludeWeightRatio target with id
+ * @returns
+ */
+ function getRangeCenter(target, range, isWeaponAttack, excludeWeightRatio, forceUseIndex) {
+ let msTemp = JSON.parse(JSON.stringify(g('battle').monsterStatus));
+ msTemp.sort(objArrSort('order'));
+ // 0. 范围大于等于全体时,直接释放全体
+ if (!range || range <= msTemp.length) {
+ return { id: getMonsterID(target), rank: Number.MAX_SAFE_INTEGER };
+ }
+ const option = g('option');
+ const centralExtraWeight = -1 * Math.log10(1 + (isWeaponAttack ? (option.centralExtraRatio / 100) ?? 0 : 0));
+ let order = target.order;
+ let newOrder = order;
+ // sort by order to fix id
+ let unreachableWeight = option.unreachableWeight;
+ let minRank = Number.MAX_SAFE_INTEGER;
+ // 1. 以选中目标为中心,优先向上
+ // 2. 超过顶部则向下找
+ // 3. 死亡、超过底下的将被溢出抛弃
+ const up = Math.floor(range / 2);
+ const down = range - up - 1;
+ const top = order <= range ? 0 : Math.max(order - down, 0);
+ const bottom = Math.min(order + up, msTemp.length-1);
+ for (let i = top; i <= bottom; i++) {
+ let center = i;
+ if (msTemp[center].isDead) continue;
+ let rank = 0;
+ let overflow = Math.max(up-center,0);
+ const [min, max] = [center - up + overflow, center + down + overflow];
+ for (let inRange = min; inRange <= max; inRange++) {
+ let cew = inRange === center ? centralExtraWeight : 0; // cew <= 0, 增加未命中权重,降低命中权重
+ let mon = msTemp[inRange];
+ if (inRange < 0 || inRange >= msTemp.length || mon.isDead) { // 超出范围 或 死亡目标
+ rank += unreachableWeight;
+ continue;
+ }
+ if (excludeWeightRatio) {
+ // 特殊排除(ratio === 1则直接排除,00) {
+ continue;
+ }
+ }
+ rank += cew; // 中心目标会受到副手及冲击攻击时,相当于有效生命值降低
+ rank += forceUseIndex ? -1 : mon.finWeight; // 强制使用顺序而非权重时,全部使用统一的权重而非怪物状态
+ }
+ if (rank < minRank) {
+ newOrder = center;
+ minRank = rank;
+ break;
+ }
+ }
+ return { id: getMonsterID(newOrder), rank: minRank };
}
- return false;
- }
- function pauseChange() { // 暂停状态更改
- if (getValue('disabled')) {
- if (gE('.pauseChange')) {
- gE('.pauseChange').innerHTML = '暂停 暫停 Pause ';
- }
- document.title = getValue('disabled');
- delValue(0);
- if (!gE('#navbar')) { // in battle
- onBattle();
- }
- } else {
- if (gE('.pauseChange')) {
- gE('.pauseChange').innerHTML = '继续 繼續 Continue ';
+ function autoPause() {
+ const option = g('option');
+ if (option.autoPause && checkCondition(option.pauseCondition)) {
+ pauseChange();
+ return true;
}
- setValue('disabled', document.title);
- document.title = _alert(-1, 'hvAutoAttack暂停中', 'hvAutoAttack暫停中', 'hvAutoAttack Paused');
+ return false;
}
- }
- function SetExitBattleTimeout(alarm){
- setAlarm(alarm);
- if(alarm === 'SkipDefeated') return;
- delValue(1);
- if(g('option').ExitBattleWaitTime) {
- setTimeout(() => {
- $ajax.open(getValue('lastHref'));
- }, g('option').ExitBattleWaitTime * _1s);
- return;
+ function autoDefend() {
+ const option = g('option');
+ if (option.defend && checkCondition(option.defendCondition)) {
+ gE('#ckey_defend').click();
+ return true;
+ }
+ return false;
}
- $ajax.open(getValue('lastHref'));
- }
- function reloader() {
- let obj; let a; let cost;
- const battleUnresponsive = {
- 'Alert': { Method: setAlarm },
- 'Reload': { Method: goto },
- 'Alt': { Method: gotoAlt }
- }
- function clearBattleUnresponsive(){
- Object.keys(battleUnresponsive).forEach(t=>clearTimeout(battleUnresponsive[t].Timeout));
- }
- const eventStart = cE('a');
- eventStart.id = 'eventStart';
- eventStart.onclick = function () {
- a = unsafeWindow.info;
- for(let t in g('option').battleUnresponsive) {
- if (g('option').battleUnresponsive[t]) {
- battleUnresponsive[t].Timeout = setTimeout(battleUnresponsive[t].Method, Math.max(1, g('option').battleUnresponsiveTime[t]) * _1s);
- }
- }
- if (g('option').recordUsage) {
- obj = {
- mode: a.mode,
- };
- if (a.mode === 'items') {
- obj.item = gE(`#pane_item div[id^="ikey"][onclick*="skill('${a.skill}')"]`).textContent;
- } else if (a.mode === 'magic') {
- obj.magic = gE(a.skill).textContent;
- cost = gE(a.skill).getAttribute('onmouseover').match(/\('.*', '.*', '.*', (\d+), (\d+), \d+\)/);
- obj.mp = cost[1] * 1;
- obj.oc = cost[2] * 1;
- }
- }
- };
- gE('body').appendChild(eventStart);
- const eventEnd = cE('a');
- eventEnd.id = 'eventEnd';
- eventEnd.onclick = function () {
- const timeNow = time(0);
- g('runSpeed', (1000 / (timeNow - g('timeNow'))).toFixed(2));
- g('timeNow', timeNow);
- const monsterDead = gE('img[src*="nbardead"]', 'all').length;
- g('monsterAlive', g('monsterAll') - monsterDead);
- const bossDead = gE('div.btm1[style*="opacity"] div.btm2[style*="background"]', 'all').length;
- g('bossAlive', g('bossAll') - bossDead);
- const battleLog = gE('#textlog>tbody>tr>td', 'all');
- if (g('option').recordUsage) {
- obj.log = battleLog;
- recordUsage(obj);
- }
- if (g('monsterAlive') && !gE('#btcp')) {
- clearBattleUnresponsive();
- onBattle();
+ function setExitBattleTimeout(alarm) {
+ setAlarm(alarm);
+ const option = g('option');
+ if (alarm === 'Defeat' && !option.autoSkipDefeated) {
return;
}
- if (g('option').dropMonitor) {
- dropMonitor(battleLog);
- }
- if (g('option').recordUsage) {
- recordUsage2();
- }
- if (g('battle').roundNow !== g('battle').roundAll) { // Next Round
- if(g('option').NewRoundWaitTime){
- setTimeout(onNewRound, g('option').NewRoundWaitTime * _1s);
- } else {
- onNewRound();
+ delValue(1);
+ setTimeoutOrExecute(() => $ajax.openNoFetch(getValue('lastHref')), option.ExitBattleWaitTime * _1s);
+ }
+
+ function reloader() {
+ const battleUnresponsive = {
+ 'Alert': { method: setAlarm },
+ 'Reload': { method: goto },
+ 'Alt': { method: gotoAlt }
+ }
+ function clearBattleUnresponsive() {
+ Object.keys(battleUnresponsive).forEach(t => clearTimeout(battleUnresponsive[t].timeout));
+ }
+ async function onBattleUnresponsive(method) { try {
+ await waitPause();
+ method();
+ } catch (e) { console.error(e) } }
+
+ let obj, a, cost;
+ const eventStart = cE('a');
+ eventStart.id = 'eventStart';
+ eventStart.onclick = function () {
+ const option = g('option');
+ a = unsafeWindow.info;
+ for (let t in option.battleUnresponsive) {
+ if (option.battleUnresponsive[t]) {
+ battleUnresponsive[t].timeout = setTimeout(() => onBattleUnresponsive(battleUnresponsive[t].method), Math.max(1, option.battleUnresponsiveTime[t]) * _1s);
+ }
}
- return;
-
- async function onNewRound(){
- try {
- const html = await $ajax.fetch(window.location.href);
+ if (option.recordUsage) {
+ obj = {
+ mode: a.mode,
+ };
+ if (a.mode === 'items') {
+ obj.item = gE(`#pane_item div[id^="ikey"][onclick*="skill('${a.skill}')"]`).textContent;
+ } else if (a.mode === 'magic') {
+ obj.magic = gE(a.skill).textContent;
+ cost = gE(a.skill).getAttribute('onmouseover').match(/\('.*', '.*', '.*', (\d+), (\d+), \d+\)/);
+ obj.mp = cost[1] * 1;
+ obj.oc = cost[2] * 1;
+ }
+ }
+ };
+ gE('body').appendChild(eventStart);
+
+ const eventEnd = cE('a');
+ eventEnd.id = 'eventEnd';
+ eventEnd.onclick = function () {
+ const option = g('option');
+ const timeNow = time(0);
+ g('runSpeed', (1000 / (timeNow - g('timeNow'))).toFixed(2));
+ g('timeNow', timeNow);
+ const monsterDead = gE('img[src*="nbardead"]', 'all').length;
+ g('monsterAlive', g('monsterAll') - monsterDead);
+ const bossDead = gE(`${monsterStateKeys.obj}[style*="opacity"] ${monsterStateKeys.lv}[style*="background"]`, 'all').length;
+ g('bossAlive', g('bossAll') - bossDead);
+ const battleLog = gE('#textlog>tbody>tr>td', 'all');
+ if (option.recordUsage) {
+ obj.log = battleLog;
+ recordUsage(obj);
+ }
+ if (g('monsterAlive') && !gE('#btcp')) {
+ clearBattleUnresponsive();
+ onBattleRound();
+ return;
+ }
+ if (option.dropMonitor) {
+ dropMonitor(battleLog);
+ }
+ if (option.recordUsage) {
+ recordUsage2();
+ }
+ onRoundEnd();
+ async function onRoundEnd() { try {
+ await waitPause();
+ if (g('monsterAlive') > 0) { // Defeat
+ setExitBattleTimeout('Defeat');
+ clearBattleUnresponsive();
+ } else if (g('battle').roundNow === g('battle').roundAll) { // Victory
+ setExitBattleTimeout('Victory');
+ clearBattleUnresponsive();
+ } else { // Next Round
+ setTimeoutOrExecute(onNewRound, option.NewRoundWaitTime * _1s);
+ }
+ async function onNewRound() { try {
+ await waitPause();
+ if (gE('#btcp')?.innerHTML.includes("finishbattle.png")) {
+ goto();
+ return;
+ }
+ const html = await $ajax.insert(window.location.href);
gE('#pane_completion').removeChild(gE('#btcp'));
clearBattleUnresponsive();
const doc = $doc(html)
@@ -3045,1309 +4096,1572 @@ try {
goto();
return;
}
- ['#battle_right', '#battle_left'].forEach(selector=>{ gE('#battle_main').replaceChild(gE(selector, doc), gE(selector)); })
- unsafeWindow.battle = new unsafeWindow.Battle();
- unsafeWindow.battle.clear_infopane();
- Debug.log('______________newRound', true);
+ ['#battle_right', '#battle_left'].forEach(selector => { gE('#battle_main').replaceChild(gE(selector, doc), gE(selector)); })
+ unsafeWindow.battle = undefined;
+ await loadUnsafeWindowBattle();
+ $debug.log('______________newRound', true);
newRound(true);
- onBattle();
- } catch(e) { e=>console.error(e) }
- }
- }
-
- if (g('monsterAlive') > 0) { // Defeat
- SetExitBattleTimeout(g('option').autoSkipDefeated ? 'SkipDefeated' : 'Defeat');
- }
- if (g('battle').roundNow === g('battle').roundAll) { // Victory
- SetExitBattleTimeout('Victory');
- }
- clearBattleUnresponsive();
- };
- gE('body').appendChild(eventEnd);
- window.sessionStorage.delay = g('option').delay;
- window.sessionStorage.delay2 = g('option').delay2;
- const fakeApiCall = cE('script');
- fakeApiCall.textContent = `api_call = ${function (b, a, d) {
- const delay = window.sessionStorage.delay * 1;
- const delay2 = window.sessionStorage.delay2 * 1;
- window.info = a;
- b.open('POST', `${MAIN_URL}json`);
- b.setRequestHeader('Content-Type', 'application/json');
- b.withCredentials = true;
- b.onreadystatechange = d;
- b.onload = function () {
- document.getElementById('eventEnd').click();
+ onStepInDone();
+ onBattleRound();
+ } catch (e) { e => console.error(e) } }
+ } catch (e) { console.error(e) } }
};
- document.getElementById('eventStart').click();
- if (a.mode === 'magic' && a.skill >= 200) {
- if (delay <= 0) {
+ gE('body').appendChild(eventEnd);
+
+ window.sessionStorage.delay = g('option').delay;
+ window.sessionStorage.delay2 = g('option').delay2;
+ const fakeApiCall = cE('script');
+ fakeApiCall.textContent = `api_call = ${function (b, a, d) {
+ const delay = window.sessionStorage.delay * 1;
+ const delay2 = window.sessionStorage.delay2 * 1;
+ window.info = a;
+ unsafeWindow = typeof unsafeWindow === 'undefined' ? window : unsafeWindow;
+ b.open('POST', `${unsafeWindow.MAIN_URL}json`);
+ b.setRequestHeader('Content-Type', 'application/json');
+ b.withCredentials = true;
+ b.onreadystatechange = d;
+ b.onload = function () {
+ document.getElementById('eventEnd').click();
+ };
+ document.getElementById('eventStart').click();
+ if (a.mode === 'magic' && a.skill >= 200) {
+ if (delay <= 0) {
+ b.send(JSON.stringify(a));
+ } else {
+ setTimeout(() => {
+ b.send(JSON.stringify(a));
+ }, delay * (Math.random() * 50 + 50) / 100);
+ }
+ } else if (delay2 <= 0) {
b.send(JSON.stringify(a));
} else {
setTimeout(() => {
b.send(JSON.stringify(a));
- }, delay * (Math.random() * 50 + 50) / 100);
+ }, delay2 * (Math.random() * 50 + 50) / 100);
}
- } else if (delay2 <= 0) {
- b.send(JSON.stringify(a));
- } else {
- setTimeout(() => {
- b.send(JSON.stringify(a));
- }, delay2 * (Math.random() * 50 + 50) / 100);
- }
- }.toString()}`;
- gE('head').appendChild(fakeApiCall);
- const fakeApiResponse = cE('script');
- fakeApiResponse.textContent = `api_response = ${function (b) {
- if (b.readyState === 4) {
- if (b.status === 200) {
- const a = JSON.parse(b.responseText);
- if (a.login !== undefined) {
- top.window.location.href = login_url;
- } else {
- if (a.error || a.reload) {
- window.location.href = window.location.search;
+ }.toString()}`;
+ gE('head').appendChild(fakeApiCall);
+ const fakeApiResponse = cE('script');
+ fakeApiResponse.textContent = `api_response = ${function (b) {
+ if (b.readyState === 4) {
+ if (b.status === 200) {
+ const a = JSON.parse(b.responseText);
+ if (a.login !== undefined) {
+ top.window.location.href = login_url;
+ } else {
+ if (a.error || a.reload) {
+ window.location.href = window.location.search;
+ }
+ return a;
}
- return a;
+ } else {
+ window.location.href = window.location.search;
}
- } else {
- window.location.href = window.location.search;
}
+ return false;
+ }.toString()}`;
+ gE('head').appendChild(fakeApiResponse);
+ }
+
+ async function loadUnsafeWindowBattle() { try {
+ while (!unsafeWindow.battle) {
+ await pauseAsync(300);
+ unsafeWindow.battle = new unsafeWindow.Battle();
}
- return false;
- }.toString()}`;
- gE('head').appendChild(fakeApiResponse);
- }
+ unsafeWindow.battle.clear_infopane();
+ } catch(e) { console.error(e) }}
- function newRound(isNew) { // New Round
- let battle = isNew ? {} : getValue('battle', true);
- if (!battle) {
- battle = JSON.parse(JSON.stringify(g('battle') ?? {}));
- battle.monsterStatus?.sort(objArrSort('order'));
- };
- setValue('battle', battle);
- if (window.location.hash !== '') {
- goto();
- }
- g('monsterAll', gE('div.btm1', 'all').length);
- const monsterDead = gE('img[src*="nbardead"]', 'all').length;
- g('monsterAlive', g('monsterAll') - monsterDead);
- g('bossAll', gE('div.btm2[style^="background"]', 'all').length);
- const bossDead = gE('div.btm1[style*="opacity"] div.btm2[style*="background"]', 'all').length;
- g('bossAlive', g('bossAll') - bossDead);
- const battleLog = gE('#textlog>tbody>tr>td', 'all');
- if (!battle.roundType) {
- const temp = battleLog[battleLog.length - 1].textContent;
+ function newRound(isNew) { // New Round
+ let battle = isNew ? {} : getValue('battle', true);
+ if (isNew) {
+ setValue('skillOTOS', {});
+ }
+ if (!battle) {
+ battle = JSON.parse(JSON.stringify(g('battle') ?? {}));
+ battle.monsterStatus?.sort(objArrSort('order'));
+ };
+ setValue('battle', battle);
+ if (window.location.hash !== '') {
+ goto();
+ }
+ g('monsterAll', gE(monsterStateKeys.obj, 'all').length);
+ const monsterDead = gE('img[src*="nbardead"]', 'all').length;
+ g('monsterAlive', g('monsterAll') - monsterDead);
+ g('bossAll', gE(`${monsterStateKeys.lv}[style^="background"]`, 'all').length);
+ const bossDead = gE(`${monsterStateKeys.obj}[style*="opacity"] ${monsterStateKeys.lv}[style*="background"]`, 'all').length;
+ g('bossAlive', g('bossAll') - bossDead);
const types = {
- 'ar': {
+ ar: {
reg: /^Initializing arena challenge/,
extra: (i) => i <= 35,
},
- 'rb': {
+ rb: {
reg: /^Initializing arena challenge/,
extra: (i) => i >= 105,
},
- 'iw': { reg: /^Initializing Item World/ },
- 'gr': { reg: /^Initializing Grindfest/ },
- 'tw': { reg: /^Initializing The Tower/ },
- 'ba': {
- reg: /^Initializing random encounter/,
- extra: (_) => {
- const encounter = getEncounter();
- if (encounter[0] && encounter[0].time >= time(0) - 0.5 * _1h) {
- encounter[0].encountered = time(0);
- setEncounter(encounter);
- }
- return true;
- }
- },
+ iw: { reg: /^Initializing Item World/ },
+ gr: { reg: /^Initializing Grindfest/ },
+ tw: { reg: /^Initializing The Tower/ },
+ ba: { reg: /^Initializing random encounter/ },
}
- battle.tower = (temp.match(/\(Floor (\d+)\)/) ?? [null])[1] * 1;
- const id = (temp.match(/\d+/) ?? [null])[0] * 1;
- battle.roundType = undefined;
- for (let name in types) {
- const type = types[name];
- if (!temp.match(type.reg)) {
- continue;
- }
- if (type.extra && !type.extra(id)) {
- continue;
+ const battleLog = gE('#textlog>tbody>tr>td', 'all');
+ if (!battle.roundType) {
+ const temp = battleLog[battleLog.length - 1].textContent;
+ battle.tower = (temp.match(/\(Floor (\d+)\)/) ?? [null])[1] * 1;
+ const id = (temp.match(/\d+/) ?? [null])[0] * 1;
+ battle.roundType = undefined;
+ for (let name in types) {
+ const type = types[name];
+ if (!temp.match(type.reg)) {
+ continue;
+ }
+ if (type.extra && !type.extra(id)) {
+ continue;
+ }
+ battle.roundType = name;
+ break;
}
- battle.roundType = name;
- break;
}
- }
- if (/You lose \d+ Stamina/.test(battleLog[0].textContent)) {
- const staminaLostLog = getValue('staminaLostLog', true) || {};
- staminaLostLog[time(3)] = battleLog[0].textContent.match(/You lose (\d+) Stamina/)[1] * 1;
- setValue('staminaLostLog', staminaLostLog);
- const losedStamina = battleLog[0].textContent.match(/\d+/)[0] * 1;
- if (losedStamina >= g('option').staminaLose) {
- setAlarm('Error');
- if (!_alert(1, '当前Stamina过低\n或Stamina损失过多\n是否继续?', '當前Stamina過低\n或Stamina損失過多\n是否繼續?', 'Continue?\nYou either have too little Stamina or have lost too much')) {
- pauseChange();
- return;
+ if (battle.roundType === 'ba' || document.body.innerHTML.match(/Initializing random encounter/)) {
+ const encounter = getEncounter();
+ if (encounter[0]) {
+ encounter[0].encountered = time(0);
+ setEncounter(encounter);
}
}
- }
-
- const roundPrev = battle.roundNow;
-
- if (battleLog[battleLog.length - 1].textContent.match('Initializing')) {
- const monsterStatus = [];
- let order = 0;
- const monsterNames = Array.from(gE('div.btm3>div>div', 'all')).map(monster => monster.innerText);
- const monsterLvs = Array.from(gE('div.btm2>div>div', 'all')).map(monster => monster.innerText);
- const monsterDB = getValue('monsterDB', true) ?? {};
- const monsterMID = getValue('monsterMID', true) ?? {};
- const oldDB = JSON.stringify(monsterDB);
- const oldMID = JSON.stringify(monsterMID);
- for (let i = battleLog.length - 2; i > battleLog.length - 2 - g('monsterAll'); i--) {
- let mid = battleLog[i].textContent.match(/MID=(\d+)/)[1] * 1;
- let name = battleLog[i].textContent.match(/MID=(\d+) \((.*)\) LV/)[2];
- let lv = battleLog[i].textContent.match(/LV=(\d+)/)[1] * 1;
- let hp = battleLog[i].textContent.match(/HP=(\d+)$/)[1] * 1;
- if (isNaN(hp)) {
- hp = getHPFromMonsterDB(monsterDB, monsterNames[order], monsterLvs[order]) ?? monsterStatus[monsterStatus.length - 1].hp;
- }
- if (name && lv && mid) {
- monsterDB[name] ??= {};
- if (monsterDB[name].mid && monsterDB[name].mid !== mid) { // 名称被其他mid被占用
- monsterMID[monsterDB[name].mid] = JSON.parse(JSON.stringify(monsterDB[name])); // 将之前mid的数据进行另外备份
- monsterDB[name] = {}; // 重置该名称的数据
+ // if (/You lose \d+ Stamina/.test(battleLog[0].textContent)) {
+ // const staminaLostLog = getValue('staminaLostLog', true) || {};
+ // staminaLostLog[time(3)] = battleLog[0].textContent.match(/You lose (\d+) Stamina/)[1] * 1;
+ // setValue('staminaLostLog', staminaLostLog);
+ // const losedStamina = battleLog[0].textContent.match(/\d+/)[0] * 1;
+ // if (losedStamina >= g('option').staminaLose) {
+ // setAlarm('Error');
+ // if (!_alert(1, '当前Stamina过低\n或Stamina损失过多\n是否继续?', '當前Stamina過低\n或Stamina損失過多\n是否繼續?', 'Continue?\nYou either have too little Stamina or have lost too much')) {
+ // pauseChange();
+ // return;
+ // }
+ // }
+ // }
+
+ const roundPrev = battle.roundNow;
+
+ if (battleLog[battleLog.length - 1].textContent.match('Initializing')) {
+ const monsterStatus = [];
+ let order = 0;
+ const monsterNames = Array.from(gE(`${monsterStateKeys.name}>div>div`, 'all')).map(monster => monster.innerText);
+ const monsterLvs = Array.from(gE(`${monsterStateKeys.lv}>div>div`, 'all')).map(monster => monster.innerText);
+ const monsterDB = getValue('monsterDB', true) ?? {};
+ const monsterMID = getValue('monsterMID', true) ?? {};
+ for (let i = battleLog.length - 2; i > battleLog.length - 2 - g('monsterAll'); i--) {
+ let mid = battleLog[i].textContent.match(/MID=(\d+)/)[1] * 1;
+ let name = battleLog[i].textContent.match(/MID=(\d+) \((.*)\) LV/)[2];
+ let lv = battleLog[i].textContent.match(/LV=(\d+)/)[1] * 1;
+ let hp = battleLog[i].textContent.match(/HP=(\d+)$/)[1] * 1;
+ if (isNaN(hp)) {
+ hp = getHPFromMonsterDB(monsterDB, monsterNames[order], monsterLvs[order]) ?? monsterStatus[monsterStatus.length - 1].hp;
}
- if (monsterMID[mid]) {
- monsterDB[name] = JSON.parse(JSON.stringify(monsterMID[mid])); // 将之前备份的mid的数据进行恢复
- delete monsterMID[mid];
+ if (name && lv && mid) {
+ monsterDB[name] ??= {};
+ if (monsterDB[name].mid && monsterDB[name].mid !== mid) { // 名称被其他mid被占用
+ monsterMID[monsterDB[name].mid] = JSON.parse(JSON.stringify(monsterDB[name])); // 将之前mid的数据进行另外备份
+ monsterDB[name] = {}; // 重置该名称的数据
+ }
+ if (monsterMID[mid]) {
+ monsterDB[name] = JSON.parse(JSON.stringify(monsterMID[mid])); // 将之前备份的mid的数据进行恢复
+ delete monsterMID[mid];
+ }
+ monsterDB[name].mid = mid;
+ monsterDB[name][lv] = hp;
}
- monsterDB[name].mid = mid;
- monsterDB[name][lv] = hp;
+ monsterStatus[order] = {
+ order: order,
+ hp,
+ };
+ order++;
}
- monsterStatus[order] = {
- order: order,
- hp,
- };
- order++;
- }
- if(g('option').cacheMonsterHP){
- if (oldDB !== JSON.stringify(monsterDB)) {
+ if (g('option').cacheMonsterHP) {
setValue('monsterDB', monsterDB);
- }
- if (oldMID !== JSON.stringify(monsterMID)) {
setValue('monsterMID', monsterMID);
}
- }
- battle.monsterStatus = monsterStatus;
+ battle.monsterStatus = monsterStatus;
- const round = battleLog[battleLog.length - 1].textContent.match(/\(Round (\d+) \/ (\d+)\)/);
- if (round && battle.roundType !== 'ba') {
- battle.roundNow = round[1] * 1;
- battle.roundAll = round[2] * 1;
- } else {
+ const round = battleLog[battleLog.length - 1].textContent.match(/\(Round (\d+) \/ (\d+)\)/);
+ if (round && battle.roundType !== 'ba') {
+ battle.roundNow = round[1] * 1;
+ battle.roundAll = round[2] * 1;
+ } else {
+ battle.roundNow = 1;
+ battle.roundAll = 1;
+ }
+ } else if (!battle.monsterStatus || battle.monsterStatus.length !== gE(monsterStateKeys.lv, 'all').length) {
battle.roundNow = 1;
battle.roundAll = 1;
}
- } else if (!battle.monsterStatus || battle.monsterStatus.length !== gE('div.btm2', 'all').length) {
- battle.roundNow = 1;
- battle.roundAll = 1;
- }
- if(roundPrev !== battle.roundNow) {
- battle.turn = 0;
+ if (roundPrev !== battle.roundNow) {
+ battle.turn = 0;
+ setValue('skillOTOS', {});
+ }
+ battle.roundLeft = battle.roundAll - battle.roundNow;
+ setValue('battle', battle);
}
- battle.roundLeft = battle.roundAll - battle.roundNow;
- setValue('battle', battle);
-
- g('skillOTOS', {
- OFC: 0,
- FRD: 0,
- T3: 0,
- T2: 0,
- T1: 0,
- });
- }
- function killBug() { // 在 HentaiVerse 发生导致 turn 损失的 bug 时发出警告并移除问题元素: https://ehwiki.org/wiki/HentaiVerse_Bugs_%26_Errors#Combat
- const bugLog = gE('#textlog > tbody > tr > td[class="tlb"]', 'all');
- const isBug = /(Slot is currently not usable)|(Item does not exist)|(Inventory slot is empty)|(You do not have a powerup gem)/;
- for (let i = 0; i < bugLog.length; i++) {
- if (bugLog[i].textContent.match(isBug)) {
- bugLog[i].className = 'tlbWARN';
- setTimeout(() => { // 间隔时间以避免持续刷新
- window.location.href = window.location;// 刷新移除问题元素
- }, 700);
- } else {
- bugLog[i].className = 'tlbQRA';
+ function killBug() { // 在 HentaiVerse 发生导致 turn 损失的 bug 时发出警告并移除问题元素: https://ehwiki.org/wiki/HentaiVerse_Bugs_%26_Errors#Combat
+ const bugLog = gE('#textlog > tbody > tr > td[class="tlb"]', 'all');
+ const isBug = /(Slot is currently not usable)|(Item does not exist)|(Inventory slot is empty)|(You do not have a powerup gem)/;
+ for (let i = 0; i < bugLog.length; i++) {
+ if (bugLog[i].textContent.match(isBug)) {
+ bugLog[i].className = 'tlbWARN';
+ setTimeout(() => { // 间隔时间以避免持续刷新
+ window.location.reload();// 刷新移除问题元素
+ }, 700);
+ } else {
+ bugLog[i].className = 'tlbQRA';
+ }
}
}
- }
- function countMonsterHP() { // 统计敌人血量
- let i, j;
- const monsterHp = gE('div.btm4>div.btm5:nth-child(1)', 'all');
- let battle = getValue('battle', true);
- const monsterStatus = battle.monsterStatus;
- const hpArray = [];
- for (i = 0; i < monsterHp.length; i++) {
- if (gE('img[src*="nbardead.png"]', monsterHp[i])) {
- monsterStatus[i].isDead = true;
- monsterStatus[i].hpNow = Infinity;
- } else {
- monsterStatus[i].isDead = false;
- monsterStatus[i].hpNow = Math.floor(monsterStatus[i].hp * parseFloat(gE('img', monsterHp[i]).style.width) / 120 + 1);
- hpArray.push(monsterStatus[i].hpNow);
+ function countMonsterHP() { // 统计敌人血量
+ let i, j;
+ const monsterHp = gE(`${monsterStateKeys.bars}:nth-child(1)`, 'all');
+ const monsterMp = gE(`${monsterStateKeys.bars}:nth-child(2)`, 'all');
+ const monsterSp = gE(`${monsterStateKeys.bars}:nth-child(3)`, 'all');
+ let battle = getValue('battle', true);
+ const monsterStatus = battle.monsterStatus;
+ const hpArray = [];
+ for (i = 0; i < monsterHp.length; i++) {
+ if (gE('img[src*="nbardead.png"]', monsterHp[i])) {
+ monsterStatus[i].isDead = true;
+ monsterStatus[i].hpNow = Infinity;
+ } else {
+ monsterStatus[i].isDead = false;
+ monsterStatus[i].hpNow = Math.floor(monsterStatus[i].hp * parseFloat(gE('img:first-child', monsterHp[i]).style.width) / 120 + 1);
+ monsterStatus[i].mpNow = parseFloat(gE('img:first-child', monsterMp[i]).style.width) / 120;
+ monsterStatus[i].spNow = parseFloat(gE('img:first-child', monsterSp[i]).style.width) / 120;
+ hpArray.push(monsterStatus[i].hpNow);
+ }
}
- }
- battle.monsterStatus = monsterStatus;
-
- const skillLib = {
- Sle: {
- name: 'Sleep',
- img: 'sleep',
- },
- Bl: {
- name: 'Blind',
- img: 'blind',
- },
- Slo: {
- name: 'Slow',
- img: 'slow',
- },
- Im: {
- name: 'Imperil',
- img: 'imperil',
- },
- MN: {
- name: 'MagNet',
- img: 'magnet',
- },
- Si: {
- name: 'Silence',
- img: 'silence',
- },
- Dr: {
- name: 'Drain',
- img: 'drainhp',
- },
- We: {
- name: 'Weaken',
- img: 'weaken',
- },
- Co: {
- name: 'Confuse',
- img: 'confuse',
- },
- CM: {
- name: 'Coalesced Mana',
- img: 'coalescemana',
- },
- Stun: {
- name: 'Stunned',
- img: 'wpn_stun',
- },
- PA: {
- name: 'Penetrated Armor',
- img: 'wpn_ap',
- },
- BW: {
- name: 'Bleeding Wound',
- img: 'wpn_bleed',
- },
- };
- const monsterBuff = gE('div.btm6', 'all');
- const hpMin = Math.min.apply(null, hpArray);
- const yggdrasilExtraWeight = g('option').YggdrasilExtraWeight;
- const unreachableWeight = g('option').unreachableWeight;
- const baseHpRatio = g('option').baseHpRatio ?? 1;
- // 权重越小,优先级越高
- for (i = 0; i < monsterStatus.length; i++) { // 死亡的排在最后(优先级最低)
- if (monsterStatus[i].isDead) {
- monsterStatus[i].finWeight = unreachableWeight;
- continue;
- }
- let weight = baseHpRatio * Math.log10(monsterStatus[i].hpNow / hpMin); // > 0 生命越低权重越低优先级越高
- monsterStatus[i].hpWeight = weight;
- if (yggdrasilExtraWeight && ('Yggdrasil' === gE('div.btm3>div>div', monsterBuff[i].parentNode).innerText || '世界树 Yggdrasil' === gE('div.btm3>div>div', monsterBuff[i].parentNode).innerText)) { // 默认设置下,任何情况都优先击杀群体大量回血的boss"Yggdrasil"
- weight += yggdrasilExtraWeight; // yggdrasilExtraWeight.defalut -1000
- }
- for (j in skillLib) {
- if (gE(`img[src*="${skillLib[j].img}"]`, monsterBuff[i])) {
- weight += g('option').weight[j];
- }
- }
- monsterStatus[i].finWeight = weight;
- }
- monsterStatus.sort(objArrSort('finWeight'));
- battle.monsterStatus = monsterStatus;
- g('battle', battle);
- }
+ battle.monsterStatus = monsterStatus;
- function autoRecover() { // 自动回血回魔
- if (!g('option').item) {
- return false;
- }
- if (!g('option').itemOrderValue) {
- return false;
- }
- const name = g('option').itemOrderName.split(',');
- const order = g('option').itemOrderValue.split(',');
- for (let i = 0; i < name.length; i++) {
- if (g('option').item[name[i]] && checkCondition(g('option')[`item${name[i]}Condition`]) && isOn(order[i])) {
- isOn(order[i]).click();
- return true;
+ const skillLib = {
+ Sle: {
+ name: 'Sleep',
+ img: 'sleep',
+ },
+ Bl: {
+ name: 'Blind',
+ img: 'blind',
+ },
+ Slo: {
+ name: 'Slow',
+ img: 'slow',
+ },
+ Im: {
+ name: 'Imperil',
+ img: 'imperil',
+ },
+ MN: {
+ name: 'MagNet',
+ img: 'magnet',
+ },
+ Si: {
+ name: 'Silence',
+ img: 'silence',
+ },
+ Dr: {
+ name: 'Drain',
+ img: 'drainhp',
+ },
+ We: {
+ name: 'Weaken',
+ img: 'weaken',
+ },
+ Co: {
+ name: 'Confuse',
+ img: 'confuse',
+ },
+ CM: {
+ name: 'Coalesced Mana',
+ img: 'coalescemana',
+ },
+ Stun: {
+ name: 'Stunned',
+ img: 'wpn_stun',
+ },
+ PA: {
+ name: 'Penetrated Armor',
+ img: 'wpn_ap',
+ },
+ BW: {
+ name: 'Bleeding Wound',
+ img: 'wpn_bleed',
+ },
+ AW: {
+ name: 'Absorbing Ward',
+ img: 'absorb',
+ },
+
+ FoS: {
+ name: 'Fury of the Sisters',
+ img: 'trio_furyofthesisters',
+ },
+ LoF: {
+ name: 'Lamentations of the Future',
+ img: 'trio_skuld',
+ },
+ SoP: {
+ name: 'Screams of the Past',
+ img: 'trio_urd',
+ },
+ WoP: {
+ name: 'Wailings of the Present',
+ img: 'trio_verdandi',
+ },
+
+ SS: {
+ name: 'Searing Skin',
+ img: 'firedot',
+ elem: 2,
+ },
+ FL: {
+ name: 'Freezing Limbs',
+ img: 'coldslow',
+ elem: 1,
+ },
+ TA: {
+ name: 'Turbulent Air',
+ img: 'windmiss',
+ elem: 4,
+ },
+ DB: {
+ name: 'Deep Burns',
+ img: 'elecweak',
+ elem: 3,
+ },
+ BD: {
+ name: 'Breached Defense',
+ img: 'holybreach',
+ elem: 6,
+ },
+ BA: {
+ name: 'Blunted Attack',
+ img: 'darknerf',
+ elem: 5,
+ },
+
+ BS: {
+ name: 'Burning Soul',
+ img: 'soulfire',
+ },
+ RS: {
+ name: 'Ripened Soul',
+ img: 'ripesoul',
+ },
+ };
+ const monsterBuff = gE(monsterStateKeys.buffs, 'all');
+ const hpMin = Math.min.apply(null, hpArray);
+ const yggdrasilExtraWeight = g('option').YggdrasilExtraWeight;
+ const unreachableWeight = g('option').unreachableWeight;
+ const baseHpRatio = g('option').baseHpRatio ?? 1;
+ // 权重越小,优先级越高
+ for (i = 0; i < monsterStatus.length; i++) { // 死亡的排在最后(优先级最低)
+ if (monsterStatus[i].isDead) {
+ monsterStatus[i].finWeight = unreachableWeight;
+ continue;
+ }
+ let weight = baseHpRatio * Math.log10(monsterStatus[i].hpNow / hpMin); // > 0 生命越低权重越低优先级越高
+ // monsterStatus[i].hpWeight = weight;
+ const name = gE(`${monsterStateKeys.name}>div>div`, monsterBuff[i].parentNode).innerText;
+ if (yggdrasilExtraWeight && ('Yggdrasil' === name || '世界树 Yggdrasil' === name)) { // 默认设置下,任何情况都优先击杀群体大量回血的boss"Yggdrasil"
+ weight += yggdrasilExtraWeight; // yggdrasilExtraWeight.defalut -1000
+ }
+ const known = {};
+ for (j in skillLib) {
+ if (!gE(`img[src*="/${skillLib[j].img}"]`, monsterBuff[i])) {
+ continue;
+ }
+ known[skillLib[j].img] = skillLib[j];
+ if (skillLib[j].elem && skillLib[j].elem !== g('attackStatus')) {
+ weight += g('option').weight[`${j}1`] ?? 0;
+ continue;
+ }
+ weight += g('option').weight[j] ?? 0;
+ }
+ let unknown = gE(`img`, 'all', monsterBuff[i]);
+ if (unknown?.length) {
+ unknown = Array.from(unknown).filter(buff => {
+ const img = buff.src.match(/\/y\/e\/(.*)\.png/)[1];
+ return !(Object.keys(known).includes(img));
+ }).map(buff=>`${buff.getAttribute('onmouseover').match(/^battle.set_infopane_effect\('(.+)', '.*', .+\)/)[1]}: ${buff.src.match(/\/y\/e\/(.*)\.png/)[1]}`);
+ if (unknown.length) {
+ console.log('unsupported buff weight:', unknown);
+ }
+ }
+ monsterStatus[i].finWeight = weight;
}
+ monsterStatus.sort(objArrSort('finWeight'));
+ battle.monsterStatus = monsterStatus;
+ g('battle', battle);
}
- return false;
- }
- function useScroll() { // 自动使用卷轴
- if (!g('option').scrollSwitch) {
- return false;
- }
- if (!g('option').scroll) {
- return false;
- }
- if (!checkCondition(g('option').scrollCondition)) {
- return false;
- }
- if (!g('option').scrollRoundType) {
- return false;
- }
- if (!g('option').scrollRoundType[g('battle').roundType]) {
+ function autoRecover(isCureOnly) { // 自动回血回魔
+ const option = g('option');
+ if (!option.item) {
+ return false;
+ }
+ const name = splitOrders(option.itemOrderName, ['FC', 'HE', 'LE', 'HG', 'HP', 'Cure', 'MG', 'MP', 'ME', 'SG', 'SP', 'SE', 'Mystic', 'CC', 'ED']);
+ const order = splitOrders(option.itemOrderValue, [313, 11199, 11501, 10005, 11195, 311, 10006, 11295, 11299, 10007, 11395, 11399, 10008, 11402, 11401]);
+ const cures = [313, 11199, 11501, 10005, 11195, 311];
+ for (let i = 0; i < name.length; i++) {
+ let id = order[i];
+ if (isCureOnly && !cures.includes(id)){
+ continue;
+ }
+ if (option.item[name[i]] && checkCondition(option[`item${name[i]}Condition`]) && isOn(id)) {
+ (gE(`.bti3>div[onmouseover*="(${id})"]`) ?? gE(id)).click();
+ return true;
+ }
+ }
return false;
}
- const scrollLib = {
- Go: {
- name: 'Scroll of the Gods',
- id: 13299,
- mult: '3',
- img1: 'absorb',
- img2: 'shadowveil',
- img3: 'sparklife',
- },
- Av: {
- name: 'Scroll of the Avatar',
- id: 13199,
- mult: '2',
- img1: 'haste',
- img2: 'protection',
- },
- Pr: {
- name: 'Scroll of Protection',
- id: 13111,
- mult: '1',
- img1: 'protection',
- },
- Sw: {
- name: 'Scroll of Swiftness',
- id: 13101,
- mult: '1',
- img1: 'haste',
- },
- Li: {
- name: 'Scroll of Life',
- id: 13221,
- mult: '1',
- img1: 'sparklife',
- },
- Sh: {
- name: 'Scroll of Shadows',
- id: 13211,
- mult: '1',
- img1: 'shadowveil',
- },
- Ab: {
- name: 'Scroll of Absorption',
- id: 13201,
- mult: '1',
- img1: 'absorb',
- },
- };
- const scrollFirst = (g('option').scrollFirst) ? '_scroll' : '';
- let isUsed;
- for (const i in scrollLib) {
- if (g('option').scroll[i] && gE(`.bti3>div[onmouseover*="${scrollLib[i].id}"]`) && checkCondition(g('option')[`scroll${i}Condition`])) {
+
+ function useScroll() { // 自动使用卷轴
+ const option = g('option');
+ if (!option.scrollSwitch) {
+ return false;
+ }
+ if (!option.scroll) {
+ return false;
+ }
+ if (!option.scrollRoundType) {
+ return false;
+ }
+ if (!option.scrollRoundType[g('battle').roundType]) {
+ return false;
+ }
+ if (!checkCondition(option.scrollCondition)) {
+ return false;
+ }
+ const scrollLib = {
+ Go: {
+ name: 'Scroll of the Gods',
+ id: 13299,
+ mult: '3',
+ img1: 'absorb',
+ img2: 'shadowveil',
+ img3: 'sparklife',
+ },
+ Av: {
+ name: 'Scroll of the Avatar',
+ id: 13199,
+ mult: '2',
+ img1: 'haste',
+ img2: 'protection',
+ },
+ Pr: {
+ name: 'Scroll of Protection',
+ id: 13111,
+ mult: '1',
+ img1: 'protection',
+ },
+ Sw: {
+ name: 'Scroll of Swiftness',
+ id: 13101,
+ mult: '1',
+ img1: 'haste',
+ },
+ Li: {
+ name: 'Scroll of Life',
+ id: 13221,
+ mult: '1',
+ img1: 'sparklife',
+ },
+ Sh: {
+ name: 'Scroll of Shadows',
+ id: 13211,
+ mult: '1',
+ img1: 'shadowveil',
+ },
+ Ab: {
+ name: 'Scroll of Absorption',
+ id: 13201,
+ mult: '1',
+ img1: 'absorb',
+ },
+ };
+ const scrollFirst = (option.scrollFirst) ? '_scroll' : '';
+ for (const i in scrollLib) {
+ if (!option.scroll[i]) {
+ continue;
+ }
+ if (!gE(`.bti3>div[onmouseover*="(${scrollLib[i].id})"]`)) {
+ continue;
+ }
+ if (!checkCondition(option[`scroll${i}Condition`])) {
+ continue;
+ }
for (let j = 1; j <= scrollLib[i].mult; j++) {
- if (gE(`#pane_effects>img[src*="${scrollLib[i][`img${j}`]}${scrollFirst}"]`)) {
- isUsed = true;
- break;
+ if (getPlayerBuff(scrollLib[i][`img${j}`] + scrollFirst)) {
+ continue;
}
- isUsed = false;
- }
- if (!isUsed) {
- gE(`.bti3>div[onmouseover*="${scrollLib[i].id}"]`).click();
+ gE(`.bti3>div[onmouseover*="(${scrollLib[i].id})"]`).click();
return true;
}
}
- }
- return false;
- }
-
- function useChannelSkill() { // 自动施法Channel技能
- if (!g('option').channelSkillSwitch) {
- return false;
- }
- if (!g('option').channelSkill) {
return false;
}
- if (!gE('#pane_effects>img[src*="channeling"]')) {
+
+ function useChannelSkill() { // 自动施法Channel技能
+ const option = g('option');
+ if (!option.channelSkillSwitch) {
+ return false;
+ }
+ if (!getPlayerBuff('channeling')) {
+ return false;
+ }
+ const skillLib = {
+ SS: {
+ name: 'Spirit Shield',
+ id: '423',
+ img: 'spiritshield',
+ },
+ SL: {
+ name: 'Spark of Life',
+ id: '422',
+ img: 'sparklife',
+ },
+ Pr: {
+ name: 'Protection',
+ id: '411',
+ img: 'protection',
+ },
+ Ab: {
+ name: 'Absorb',
+ id: '421',
+ img: 'absorb',
+ },
+ SV: {
+ name: 'Shadow Veil',
+ id: '413',
+ img: 'shadowveil',
+ },
+ Re: {
+ name: 'Regen',
+ id: '312',
+ img: 'regen',
+ },
+ Ha: {
+ name: 'Haste',
+ id: '412',
+ img: 'haste',
+ },
+ He: {
+ name: 'Heartseeker',
+ id: '431',
+ img: 'heartseeker',
+ },
+ AF: {
+ name: 'Arcane Focus',
+ id: '432',
+ img: 'arcanemeditation',
+ },
+
+ 'Cloak of the Fallen': {
+ id: getPlayerBuff('sparklife') ? undefined : 422,
+ }
+ };
+ if (option.channelSkill) {
+ const skillPack = splitOrders(option.buffSkillOrderValue, ['SS', 'SL', 'Pr', 'Ab', 'SV', 'Re', 'Ha', 'He', 'AF']);
+ for (const buff of skillPack) {
+ const current = getBuffTurnFromImg(getPlayerBuff(skillLib[buff].img));
+ const threshold = option.channelThreshold ? option.channelThreshold[buff] ?? 0 : 0;
+ if (threshold > 0 && current >= threshold) continue;
+ if (!option.channelSkill[buff] || getPlayerBuff(skillLib[buff].img)) continue;
+ if (!isOn(skillLib[buff].id)) continue;
+ gE(skillLib[buff].id).click();
+ return true;
+ }
+ }
+ if (option.channelSkill2) {
+ const order = splitOrders(option.channelSkill2OrderValue);
+ for (const id of order) {
+ const buff = Object.keys(skillLib).find(s => skillLib[s].id * 1 === 1 * id);
+ if (buff) {
+ const current = getBuffTurnFromImg(getPlayerBuff(skillLib[buff].img));
+ const threshold = option.channelThreshold ? option.channelThreshold[buff] ?? 0 : 0;
+ if (threshold > 0 && current > threshold) continue;
+ }
+ if (!isOn(id)) continue;
+ gE(id).click();
+ return true;
+ }
+ }
+ if (option.channelRebuff) {
+ let minBuff, minTime;
+ for (const buff in skillLib) {
+ let current = getBuffTurnFromImg(getPlayerBuff(skillLib[buff].img));
+ const threshold = option.channelThreshold ? option.channelThreshold[buff] ?? 0 : 0;
+ if (threshold > 0 && current > threshold) continue;
+
+ current = isNaN(current) ? 0 : current;
+ if (getPlayerBuff(skillLib[buff].img)?.src.match(/_scroll.png$/) || (minTime && current >= minTime)) {
+ continue;
+ }
+ const id = skillLib[buff].id;
+ if (!current && (!option.buffSkillSwitch || !option.buffSkill[buff])) continue;
+
+ if (!isOn(id)) continue;
+ minBuff = id;
+ minTime = current;
+ }
+ if (minBuff) {
+ gE(minBuff).click();
+ return true;
+ }
+ }
return false;
}
- const skillLib = {
- Pr: {
- name: 'Protection',
- id: '411',
- img: 'protection',
- },
- SL: {
- name: 'Spark of Life',
- id: '422',
- img: 'sparklife',
- },
- SS: {
- name: 'Spirit Shield',
- id: '423',
- img: 'spiritshield',
- },
- Ha: {
- name: 'Haste',
- id: '412',
- img: 'haste',
- },
- AF: {
- name: 'Arcane Focus',
- id: '432',
- img: 'arcanemeditation',
- },
- He: {
- name: 'Heartseeker',
- id: '431',
- img: 'heartseeker',
- },
- Re: {
- name: 'Regen',
- id: '312',
- img: 'regen',
- },
- SV: {
- name: 'Shadow Veil',
- id: '413',
- img: 'shadowveil',
- },
- Ab: {
- name: 'Absorb',
- id: '421',
- img: 'absorb',
- },
- };
- let i; let
- j;
- const skillPack = g('option').buffSkillOrderValue.split(',');
- if (g('option').channelSkill) {
+
+ function useBuffSkill() { // 自动施法BUFF技能
+ const skillLib = {
+ SS: {
+ name: 'Spirit Shield',
+ id: '423',
+ img: 'spiritshield',
+ },
+ SL: {
+ name: 'Spark of Life',
+ id: '422',
+ img: 'sparklife',
+ },
+ Pr: {
+ name: 'Protection',
+ id: '411',
+ img: 'protection',
+ },
+ Ab: {
+ name: 'Absorb',
+ id: '421',
+ img: 'absorb',
+ },
+ SV: {
+ name: 'Shadow Veil',
+ id: '413',
+ img: 'shadowveil',
+ },
+ Re: {
+ name: 'Regen',
+ id: '312',
+ img: 'regen',
+ },
+ Ha: {
+ name: 'Haste',
+ id: '412',
+ img: 'haste',
+ },
+ He: {
+ name: 'Heartseeker',
+ id: '431',
+ img: 'heartseeker',
+ },
+ AF: {
+ name: 'Arcane Focus',
+ id: '432',
+ img: 'arcanemeditation',
+ },
+ };
+ const option = g('option');
+ if (!option.buffSkillSwitch) {
+ return false;
+ }
+ if (!option.buffSkill) {
+ return false;
+ }
+ if (!checkCondition(option.buffSkillCondition)) {
+ return false;
+ }
+ let i;
+ const skillPack = splitOrders(option.buffSkillOrderValue, ['SS', 'SL', 'Pr', 'Ab', 'SV', 'Re', 'Ha', 'He', 'AF']);
for (i = 0; i < skillPack.length; i++) {
- j = skillPack[i];
- if (g('option').channelSkill[j] && !gE(`#pane_effects>img[src*="${skillLib[j].img}"]`) && isOn(skillLib[j].id)) {
- gE(skillLib[j].id).click();
- return true;
- }
+ let buff = skillPack[i];
+ if (!option.buffSkill[buff]) continue;
+ if (!isOn(skillLib[buff].id)) continue;
+ if (!checkCondition(option[`buffSkill${buff}Condition`])) continue;
+ const current = getBuffTurnFromImg(getPlayerBuff(skillLib[buff].img));
+ const threshold = option.buffSkillThreshold ? option.buffSkillThreshold[buff] ?? 0 : 0;
+ if (threshold >= 0 && current > threshold) continue;
+ gE(skillLib[buff].id).click();
+ return true;
}
- }
- if (g('option').channelSkill2 && g('option').channelSkill2OrderValue) {
- const order = g('option').channelSkill2OrderValue.split(',');
- for (i = 0; i < order.length; i++) {
- if (isOn(order[i])) {
- gE(order[i]).click();
+ const draughtPack = {
+ HD: {
+ id: 11191,
+ img: 'healthpot',
+ },
+ MD: {
+ id: 11291,
+ img: 'manapot',
+ },
+ SD: {
+ id: 11391,
+ img: 'spiritpot',
+ },
+ FV: {
+ id: 19111,
+ img: 'flowers',
+ },
+ BG: {
+ id: 19131,
+ img: 'gum',
+ },
+ };
+ for (i in draughtPack) {
+ if (!getPlayerBuff(draughtPack[i].img) && option.buffSkill && option.buffSkill[i] && checkCondition(option[`buffSkill${i}Condition`]) && gE(`.bti3>div[onmouseover*="(${draughtPack[i].id})"]`)) {
+ gE(`.bti3>div[onmouseover*="(${draughtPack[i].id})"]`).click();
return true;
}
}
+ return false;
}
- const buff = gE('#pane_effects>img', 'all');
- if (buff.length > 0) {
- const name2Skill = {
- 'Protection': 'Pr',
- 'Spark of Life': 'SL',
- 'Spirit Shield': 'SS',
- 'Hastened': 'Ha',
- 'Arcane Focus': 'AF',
- 'Heartseeker': 'He',
- 'Regen': 'Re',
- 'Shadow Veil': 'SV',
- };
- for (i = 0; i < buff.length; i++) {
- const spellName = buff[i].getAttribute('onmouseover').match(/'(.*?)'/)[1];
- const buffLastTime = buff[i].getAttribute('onmouseover').match(/\(.*,.*, (.*?)\)$/)[1] * 1;
- if (isNaN(buffLastTime) || buff[i].src.match(/_scroll.png$/)) {
- continue;
- } else {
- if (spellName === 'Cloak of the Fallen' && !gE('#pane_effects>img[src*="sparklife"]') && isOn('422')) {
- gE('422').click();
- return true;
- } if (spellName in name2Skill && isOn(skillLib[name2Skill[spellName]].id)) {
- gE(skillLib[name2Skill[spellName]].id).click();
- return true;
- }
- }
+
+ function useInfusions() { // 自动使用魔药
+ if (g('attackStatus') === 0) {
+ return false;
+ }
+ const option = g('option');
+ if (!option.infusionSwitch) {
+ return false;
+ }
+ if (!checkCondition(option.infusionCondition)) {
+ return false;
}
- }
- return false;
- }
- function useBuffSkill() { // 自动施法BUFF技能
- const skillLib = {
- Pr: {
- name: 'Protection',
- id: '411',
- img: 'protection',
- },
- SL: {
- name: 'Spark of Life',
- id: '422',
- img: 'sparklife',
- },
- SS: {
- name: 'Spirit Shield',
- id: '423',
- img: 'spiritshield',
- },
- Ha: {
- name: 'Haste',
- id: '412',
- img: 'haste',
- },
- AF: {
- name: 'Arcane Focus',
- id: '432',
- img: 'arcanemeditation',
- },
- He: {
- name: 'Heartseeker',
- id: '431',
- img: 'heartseeker',
- },
- Re: {
- name: 'Regen',
- id: '312',
- img: 'regen',
- },
- SV: {
- name: 'Shadow Veil',
- id: '413',
- img: 'shadowveil',
- },
- Ab: {
- name: 'Absorb',
- id: '421',
- img: 'absorb',
- },
- };
- if (!g('option').buffSkillSwitch) {
- return false;
- }
- if (!g('option').buffSkill) {
- return false;
- }
- if (!checkCondition(g('option').buffSkillCondition)) {
- return false;
- }
- let i;
- const skillPack = g('option').buffSkillOrderValue.split(',');
- for (i = 0; i < skillPack.length; i++) {
- let buff = skillPack[i];
- if (g('option').buffSkill[buff] && checkCondition(g('option')[`buffSkill${buff}Condition`]) && !gE(`#pane_effects>img[src*="${skillLib[buff].img}"]`) && isOn(skillLib[buff].id)) {
- gE(skillLib[buff].id).click();
+ const infusionLib = [ null, {
+ id: 12101,
+ img: 'fireinfusion',
+ }, {
+ id: 12201,
+ img: 'coldinfusion',
+ }, {
+ id: 12301,
+ img: 'elecinfusion',
+ }, {
+ id: 12401,
+ img: 'windinfusion',
+ }, {
+ id: 12501,
+ img: 'holyinfusion',
+ }, {
+ id: 12601,
+ img: 'darkinfusion',
+ }];
+ if (gE(`.bti3>div[onmouseover*="(${infusionLib[g('attackStatus')].id})"]`) && !getPlayerBuff(infusionLib[[g('attackStatus')]].img)) {
+ gE(`.bti3>div[onmouseover*="(${infusionLib[g('attackStatus')].id})"]`).click();
return true;
}
+ return false;
}
- const draughtPack = {
- HD: {
- id: 11191,
- img: 'healthpot',
- },
- MD: {
- id: 11291,
- img: 'manapot',
- },
- SD: {
- id: 11391,
- img: 'spiritpot',
- },
- FV: {
- id: 19111,
- img: 'flowers',
- },
- BG: {
- id: 19131,
- img: 'gum',
- },
- };
- for (i in draughtPack) {
- if (!gE(`#pane_effects>img[src*="${draughtPack[i].img}"]`) && g('option').buffSkill && g('option').buffSkill[i] && checkCondition(g('option')[`buffSkill${i}Condition`]) && gE(`.bti3>div[onmouseover*="${draughtPack[i].id}"]`)) {
- gE(`.bti3>div[onmouseover*="${draughtPack[i].id}"]`).click();
+
+ function autoFocus() {
+ const option = g('option');
+ if (option.focus && checkCondition(option.focusCondition)) {
+ gE('#ckey_focus').click();
return true;
}
- }
- return false;
- }
-
- function useInfusions() { // 自动使用魔药
- if (g('attackStatus') === 0) {
- return false;
- }
- if (!g('option').infusionSwitch) {
- return false;
- }
- if (!checkCondition(g('option').infusionCondition)) {
return false;
}
- const infusionLib = [null, {
- id: 12101,
- img: 'fireinfusion',
- }, {
- id: 12201,
- img: 'coldinfusion',
- }, {
- id: 12301,
- img: 'elecinfusion',
- }, {
- id: 12401,
- img: 'windinfusion',
- }, {
- id: 12501,
- img: 'holyinfusion',
- }, {
- id: 12601,
- img: 'darkinfusion',
- }];
- if (gE(`.bti3>div[onmouseover*="${infusionLib[g('attackStatus')].id}"]`) && !gE(`#pane_effects>img[src*="${infusionLib[[g('attackStatus')]].img}"]`)) {
- gE(`.bti3>div[onmouseover*="${infusionLib[g('attackStatus')].id}"]`).click();
- return true;
+ function autoSS(isDisableOnly) {
+ const textSP = gE('#vrs') ?? gE('#dvrs');
+ const spValue = textSP.childNodes[0].textContent * 1;
+ if (spValue <= 1) {
+ return false;
+ }
+ const option = g('option');
+ const enabled = gE('#ckey_spirit[src*="spirit_a"]');
+ if (
+ (!isDisableOnly && option.turnOnSS && checkCondition(option.turnOnSSCondition) && !enabled)
+ ||
+ (option.turnOffSS && checkCondition(option.turnOffSSCondition) && enabled)
+ ) {
+ gE('#ckey_spirit').click();
+ return true;
+ }
+ return false;
}
- return false;
- }
- function autoFocus() {
- if (g('option').focus && checkCondition(g('option').focusCondition)) {
- gE('#ckey_focus').click();
- return true;
+ async function clickMonster(id) {
+ if (!unsafeWindow.battle) {
+ console.log('loadUnsafeWindowBattle before click monster');
+ await loadUnsafeWindowBattle();
+ }
+ getMonster(id).click();
}
- return false;
- }
- function autoSS() {
- if ((g('option').turnOnSS && checkCondition(g('option').turnOnSSCondition) && !gE('#ckey_spirit[src*="spirit_a"]')) || (g('option').turnOffSS && checkCondition(g('option').turnOffSSCondition) && gE('#ckey_spirit[src*="spirit_a"]'))) {
- gE('#ckey_spirit').click();
- return true;
- }
- return false;
- }
+ /**
+ * INNAT / WEAPON SKILLS
+ *
+ * 优先释放先天和武器技能
+ */
+ function autoSkill() {
+ const option = g('option');
+ if (!option.skillSwitch) {
+ return false;
+ }
+ if (!gE('#ckey_spirit[src*="spirit_a"]')) {
+ return false;
+ }
- /**
- * INNAT / WEAPON SKILLS
- *
- * 优先释放先天和武器技能
- */
- function autoSkill() {
- if (!g('option').skillSwitch) {
- return false;
- }
- if (!gE('#ckey_spirit[src*="spirit_a"]')) {
+ const skillOrder = splitOrders(option.skillOrderValue, ['OFC', 'FRD', 'T3', 'T2', 'T1']);
+ const fightStyle = g('fightingStyle'); // 1二天 2单手 3双手 4双持 5法杖
+ const skillLib = {
+ OFC: '1111',
+ FRD: '1101',
+ T3: fightStyle ? `2${fightStyle}03` : undefined,
+ T2: fightStyle ? `2${fightStyle}02` : undefined,
+ T1: fightStyle ? `2${fightStyle}01` : undefined,
+ };
+ const skillOC = { // default as 2
+ '1101': 4,
+ '1111': 8,
+ '2101': 4,
+ '2201': 1,
+ '2203': 4,
+ '2403': 3
+ }
+ const rangeSkills = {
+ 2101: 5,
+ 2302: 5,
+ 2303: 5,
+ 2403: 5,
+ // 1101: 20, 全体
+ // 1111: 20,
+ }
+ const optionSkills = option.skill;
+ if (!optionSkills) {
+ return;
+ }
+ for (let i in skillOrder) {
+ let skill = skillOrder[i];
+ if (!skill || !optionSkills[skill]) {
+ return;
+ }
+ let id = skillLib[skill];
+ if (!isOn(id)) {
+ continue;
+ }
+ if (g('oc') < (id in skillOC ? skillOC[id] : 2)) {
+ continue;
+ }
+ const skillOTOS = getValue('skillOTOS', true) ?? {};
+ skillOTOS[skill] ??= 0;
+ if (option.skillOTOS && option.skillOTOS[skill] && skillOTOS[skill] >= 1) {
+ continue;
+ }
+ skillOTOS[skill]++;
+ setValue('skillOTOS', skillOTOS);
+ let target = checkCondition(option[`skill${skill}Condition`], g('battle').monsterStatus);
+ if (!target) {
+ continue;
+ }
+ gE(id).click();
+ clickMonster(getRangeCenter(target, rangeSkills[id] ?? 1).id);
+ return true;
+ }
return false;
}
- const skillOrder = (g('option').skillOrderValue || 'OFC,FRD,T3,T2,T1').split(',');
- const skillLib = {
- OFC: {
- id: '1111',
- oc: 8,
- },
- FRD: {
- id: '1101',
- oc: 4,
- },
- T3: {
- id: `2${g('option').fightingStyle}03`,
- oc: 2,
- },
- T2: {
- id: `2${g('option').fightingStyle}02`,
- oc: 2,
- },
- T1: {
- id: `2${g('option').fightingStyle}01`,
- oc: 2,
- },
- };
- const rangeSkills = {
- 2101: 2,
- 2403: 2,
- 1111: 4,
- }
- const monsterStatus = g('battle').monsterStatus;
- for (let i in skillOrder) {
- let skill = skillOrder[i];
- let range = 0;
- if (!checkCondition(g('option')[`skill${skill}Condition`])) {
- continue;
- }
- if (!isOn(skillLib[skill].id)) {
- continue;
- }
- if (g('oc') < skillLib[skill].oc) {
- continue;
- }
- if (g('option').skillOTOS && g('option').skillOTOS[skill] && g('skillOTOS')[skill] >= 1) {
- continue;
- }
- g('skillOTOS')[skill]++;
- gE(skillLib[skill].id).click();
- if (skillLib[skill].id in rangeSkills) {
- range = rangeSkills[skillLib[skill].id];
- }
- if (!g('option').mercifulBlow || g('option').fightingStyle !== '2' || skill !== 'T3') {
- continue;
- }
- // Merciful Blow
- for (let j = 0; j < monsterStatus.length; j++) {
- if (monsterStatus[j].hpNow / monsterStatus[j].hp < 0.25 && gE(`#mkey_${getMonsterID(monsterStatus[j])} img[src*="wpn_bleed"]`)) {
- gE(`#mkey_${getRangeCenterID(monsterStatus[j])}`).click();
- return true;
+ function useDeSkill() { // 自动施法DEBUFF技能
+ const option = g('option');
+ const monsterStatus = g('battle').monsterStatus;
+ if (!option.debuffSkillSwitch || !checkCondition(option.debuffSkillCondition, monsterStatus)) { // 总开关是否开启
+ return false;
+ }
+
+ // 先处理特殊的 “先给全体上buff”
+ let skillPack = splitOrders(option.debuffSkillOrderAllValue, ['Sle', 'Bl', 'We', 'Si', 'Slo', 'Dr', 'Im', 'MN', 'Co']);
+ for (let i = 0; i < skillPack.length; i++) {
+ if (option[`debuffSkill${skillPack[i]}All`]) { // 是否启用
+ if (checkCondition(option[`debuffSkill${skillPack[i]}AllCondition`], monsterStatus)) { // 检查条件
+ continue;
+ }
}
+ skillPack.splice(i, 1);
+ i--;
}
- }
- gE(`#mkey_${getRangeCenterID(monsterStatus[0])}`).click();
- return true;
- }
+ const toAllCount = skillPack.length;
- function useDeSkill() { // 自动施法DEBUFF技能
- if (!g('option').debuffSkillSwitch) { // 总开关是否开启
- return false;
- }
- // 先处理特殊的 “先给全体上buff”
- let skillPack = ['We', 'Im'];
- for (let i = 0; i < skillPack.length; i++) {
- if (g('option')[`debuffSkill${skillPack[i]}All`]) { // 是否启用
- continue;
+ if (option.debuffSkill) { // 是否有启用的buff(不算两个特殊的)
+ skillPack = skillPack.concat(splitOrders(option.debuffSkillOrderValue, ['Sle', 'Bl', 'We', 'Si', 'Slo', 'Dr', 'Im', 'MN', 'Co']));
}
- if (!checkCondition(g('option')[`debuffSkill${skillPack[i]}AllCondition`])) { // 检查条件
- continue;
+ for (let i in skillPack) {
+ let buff = skillPack[i];
+ const isToAll = i < toAllCount;
+ if (!isToAll) { // 非先全体
+ if (!buff || !option.debuffSkill[buff] || !checkCondition(option[`debuffSkill${buff}Condition`], monsterStatus)) { // 检查条件
+ continue;
+ }
+ }
+ let succeed = useDebuffSkill(buff, isToAll);
+ // 前 toAllCount 个都是先给全体上的
+ if (succeed) {
+ return true;
+ }
}
- skillPack.splice(i, 1);
- i--;
- }
- skillPack.sort((x, y) => g('option').debuffSkillOrderValue.indexOf(x) - g('option').debuffSkillOrderValue.indexOf(y))
- let toAllCount = skillPack.length;
- if (g('option').debuffSkill) { // 是否有启用的buff(不算两个特殊的)
- skillPack = skillPack.concat(g('option').debuffSkillOrderValue.split(','));
+ return false;
}
- for (let i in skillPack) {
- let buff = skillPack[i];
- if (i >= toAllCount && !skillPack[i]) { // 检查buff是否启用
- continue;
+
+ function useDebuffSkill(buff, isAll = false) {
+ const skillLib = {
+ Sle: {
+ name: 'Sleep',
+ id: '222',
+ img: 'sleep',
+ range: { 4207: [1, 1, 2, 3] },
+ },
+ Bl: {
+ name: 'Blind',
+ id: '231',
+ img: 'blind',
+ range: { 4206: [1, 1, 2, 3] },
+ },
+ Slo: {
+ name: 'Slow',
+ id: '221',
+ img: 'slow',
+ range: { 4213: [1, 1, 2, 2, 2, 3] },
+ },
+ Im: {
+ name: 'Imperil',
+ id: '213',
+ img: 'imperil',
+ range: { 4204: [1, 1, 2, 3] },
+ },
+ MN: {
+ name: 'MagNet',
+ id: '233',
+ img: 'magnet',
+ range: { 4212: [1, 1, 1, 2, 2, 3] },
+ },
+ Si: {
+ name: 'Silence',
+ id: '232',
+ img: 'silence',
+ range: { 4211: [1, 1, 2, 3] },
+ },
+ Dr: {
+ name: 'Drain',
+ id: '211',
+ img: 'drainhp',
+ },
+ We: {
+ name: 'Weaken',
+ id: '212',
+ img: 'weaken',
+ range: { 4202: [1, 1, 2, 3] },
+ },
+ Co: {
+ name: 'Confuse',
+ id: '223',
+ img: 'confuse',
+ range: { 4207: [1, 1, 2, 3] },
+ },
+ };
+ if (!isOn(skillLib[buff].id)) { // 技能不可用
+ return false;
+ }
+ // 获取范围
+ let range = 1;
+ let ab;
+ const ability = getValue('ability', true);
+ for (ab in skillLib[buff].range) {
+ const ranges = skillLib[buff].range[ab];
+ if (!ranges) {
+ continue;
+ }
+ range = ranges[ability ? ability[ab] ?? 0 : 0];
+ break;
+ }
+ // 获取目标
+ const option = g('option');
+ let exclusiveBuffs;
+ if (isAll && option.debuffAllExclusive) {
+ exclusiveBuffs = Object.keys(option.debuffAllExclusive);
+ exclusiveBuffs = exclusiveBuffs?.includes(buff) ? exclusiveBuffs : undefined
+ }
+ let isDebuffed = (target, b) => {
+ if (b || !exclusiveBuffs) {
+ const current = getBuffTurnFromImg(getMonsterBuff(getMonsterID(target), skillLib[b ?? buff].img));
+ const threshold = option.debuffSkillThreshold ? option.debuffSkillThreshold[b ?? buff] ?? 0 : 0;
+ return threshold >= 0 && current > threshold;
+ }
+ for (const exclusive of exclusiveBuffs) {
+ if (isDebuffed(target, exclusive)) return 0.9;
+ }
+ };
+ let debuffByIndex = isAll && option[`debuffSkill${buff}AllByIndex`];
+ let monsterStatus = g('battle').monsterStatus;
+ if (debuffByIndex) {
+ monsterStatus = JSON.parse(JSON.stringify(monsterStatus));
+ monsterStatus.sort(objArrSort('order'));
+ }
+ let max = isAll ? monsterStatus.length : 1;
+ let id;
+ let minRank = Number.MAX_SAFE_INTEGER;
+ for (let i = 0; i < max; i++) {
+ let target = buff === 'Dr' ? monsterStatus[max - i - 1] : monsterStatus[i];
+ target = checkCondition(option[`debuffSkill${buff}${isAll ? 'all' : ''}Condition`], [target]);
+ if (!target || target.isDead || isDebuffed(target)) {
+ continue;
+ }
+ const center = getRangeCenter(target, range, false, isDebuffed, debuffByIndex);
+ if (!id || center.rank < minRank) {
+ minRank = center.rank;
+ id = center.id;
+ if (!isAll) {
+ // 只有覆盖全体才需要遍历全部
+ break;
+ }
+ }
}
- if (!checkCondition(g('option')[`debuffSkill${buff}Condition`])) { // 检查条件
- continue;
+ if (id === undefined) {
+ return false;
}
- let succeed = useDebuffSkill(skillPack[i], i < toAllCount);
- // 前 toAllCount 个都是先给全体上的
- if (succeed) {
+ const imgs = gE('img', 'all', gE(monsterStateKeys.buffs, getMonster(id)));
+ // 已有buff小于6个
+ // 未开启debuff失败警告
+ // buff剩余持续时间大于等于警报时间
+ if (imgs.length < 6) {
+ gE(skillLib[buff].id).click();
+ clickMonster(id);
return true;
+ } else if (!option.debuffSkillTurnAlert || (option.debuffSkillTurn && getBuffTurnFromImg(imgs[imgs.length - 1]) >= option.debuffSkillTurn[buff])){
+ return false;
}
- }
- return false;
- }
-
- function useDebuffSkill(buff, isAll = false) {
- const skillLib = {
- Sle: {
- name: 'Sleep',
- id: '222',
- img: 'sleep',
- },
- Bl: {
- name: 'Blind',
- id: '231',
- img: 'blind',
- },
- Slo: {
- name: 'Slow',
- id: '221',
- img: 'slow',
- },
- Im: {
- name: 'Imperil',
- id: '213',
- img: 'imperil',
- range: { 4204: [0, 0, 0, 1] },
- },
- MN: {
- name: 'MagNet',
- id: '233',
- img: 'magnet',
- },
- Si: {
- name: 'Silence',
- id: '232',
- img: 'silence',
- },
- Dr: {
- name: 'Drain',
- id: '211',
- img: 'drainhp',
- },
- We: {
- name: 'Weaken',
- id: '212',
- img: 'weaken',
- range: { 4202: [0, 0, 0, 1] },
- },
- Co: {
- name: 'Confuse',
- id: '223',
- img: 'confuse',
- },
- };
-
- if (!isOn(skillLib[buff].id)) { // 技能不可用
- return false;
- }
- const monsterStatus = g('battle').monsterStatus;
- let isDebuffed = (target) => gE(`img[src*="${skillLib[buff].img}"]`, gE(`#mkey_${getMonsterID(target)}>.btm6`));
- let primaryTarget;
- let max = isAll ? monsterStatus.length : 1;
- for (let i = 0; i < max; i++) {
- let target = buff === 'Dr' ? monsterStatus[max - i - 1] : monsterStatus[i];
- if (monsterStatus[i].isDead) {
- continue;
- }
- if (isDebuffed(target)) { // 检查是否已有该buff
- continue;
- }
- primaryTarget = target;
- break;
- }
- if (primaryTarget === undefined) {
- return false;
- }
- let range = 0;
- let ab;
- for (ab in skillLib[buff].range) {
- const ranges = skillLib[buff].range[ab][skillLib[buff].skill * 1];
- if (!ranges) {
- continue;
- }
- range = ranges[getValue('ability', true)[ab].level];
- break;
- }
- let id = getRangeCenterID(primaryTarget, range, isDebuffed);
- const imgs = gE('img', 'all', gE(`#mkey_${id}>.btm6`));
- // 已有buff小于6个
- // 未开启debuff失败警告
- // buff剩余持续时间大于等于警报时间
- if (imgs.length < 6 || !g('option').debuffSkillTurnAlert || (g('option').debuffSkillTurn && imgs[imgs.length - 1].getAttribute('onmouseover').match(/\(.*,.*, (.*?)\)$/)[1] * 1 >= g('option').debuffSkillTurn[buff])) {
- gE(skillLib[buff].id).click();
- gE(`#mkey_${id}`).click();
+ _alert(0, '无法正常施放DEBUFF技能,请尝试手动打怪', '無法正常施放DEBUFF技能,請嘗試手動打怪', 'Can not cast de-skills normally, continue the script?\nPlease try attack manually.');
+ pauseChange();
return true;
}
- _alert(0, '无法正常施放DEBUFF技能,请尝试手动打怪', '無法正常施放DEBUFF技能,請嘗試手動打怪', 'Can not cast de-skills normally, continue the script?\nPlease try attack manually.');
- pauseChange();
- return true;
- }
-
- function attack() { // 自动打怪
- // 如果
- // 1. 开启了自动以太水龙头
- // 2. 目标怪在魔力合流状态中
- // 3. 未获得以太水龙头*2 或 *1
- // 4. 满足条件
- // 使用物理普通攻击,跳过Offensive Magic
- // 否则按照属性攻击模式释放Spell > Offensive Magic
-
- const updateAbility = {
- 4301: { //火
- 111: [0, 1, 1, 2, 2, 2, 2, 2],
- 112: [0, 0, 2, 2, 2, 2, 3, 3],
- 113: [0, 0, 0, 0, 3, 4, 4, 4]
- },
- 4302: { //冰
- 121: [0, 1, 1, 2, 2, 2, 2, 2],
- 122: [0, 0, 2, 2, 2, 2, 3, 3],
- 123: [0, 0, 0, 0, 3, 4, 4, 4]
- },
- 4303: { //雷
- 131: [0, 1, 1, 2, 2, 2, 2, 2],
- 132: [0, 0, 2, 2, 2, 2, 3, 3],
- 133: [0, 0, 0, 0, 3, 4, 4, 4]
- },
- 4304: { //雷
- 141: [0, 1, 1, 2, 2, 2, 2, 2],
- 142: [0, 0, 2, 2, 2, 2, 3, 3],
- 143: [0, 0, 0, 0, 3, 4, 4, 4]
- },
- //暗
- 4401: { 161: [0, 1, 2] },
- 4402: { 162: [0, 2, 3] },
- 4403: { 163: [0, 3, 4, 4] },
- //圣
- 4501: { 151: [0, 1, 2] },
- 4502: { 152: [0, 2, 3] },
- 4503: { 153: [0, 3, 4, 4] },
+ function attack() { // 自动打怪
+ let range = g('fightingStyle') === '1' ? 3 : 1;
+ const option = g('option');
+ const monsters = g('battle').monsterStatus;
+ let attackStatusOrder = option.attackStatusOrderValue?.split(',').map(x=>x*1) ?? [];
+ attackStatusOrder = attackStatusOrder.concat([0,1,2,3,4,5,6].filter(x=> !(attackStatusOrder.includes(x))));
+ if (option.attackStatusSwitch) {
+ for (const status of attackStatusOrder) {
+ const condition = option[`attackStatusSwitchCondition${status}`] ?? {};
+ if (!option.attackStatusSwitch[status]) continue;
+ if (!checkCondition(condition, monsters)) continue;
+ if (!onAttack(range, status)) continue;
+ return true;
+ }
+ }
+ return onAttack(range, g('attackStatus'));
}
- let range = 0;
- // Spell > Offensive Magic
- const attackStatus = g('attackStatus');
- const monsterStatus = g('battle').monsterStatus;
- if (attackStatus === 0) {
- if (g('option').fightingStyle === '1') { // 二天一流
- range = 1;
- }
- } else {
- if (g('option').etherTap && gE(`#mkey_${getMonsterID(monsterStatus[0])}>div.btm6>img[src*="coalescemana"]`) && (!gE('#pane_effects>img[onmouseover*="Ether Tap (x2)"]') || gE('#pane_effects>img[src*="wpn_et"][id*="effect_expire"]')) && checkCondition(g('option').etherTapCondition)) {
- `pass`
- }
- else {
- const skill = 1 * (() => {
- let lv = 3;
- for (let condition of [g('option').highSkillCondition, g('option').middleSkillCondition, undefined]) {
- let id = `1${attackStatus}${lv--}`;
- if (checkCondition(condition) && isOn(id)) return id;
- }
- })();
- gE(skill)?.click();
- for (let ab in updateAbility) {
- const ranges = updateAbility[ab][skill];
- if (!ranges) {
- continue;
+ function onAttack(range, attackStatus) {
+ const updateAbility = {
+ 4301: { //火
+ 111: [3, 4, 4, 5, 5, 5, 5, 5],
+ 112: [4, 4, 6, 6, 6, 6, 7, 7],
+ 113: [7, 7, 7, 7, 8, 9, 9, 10]
+ },
+ 4302: { //冰
+ 121: [3, 4, 4, 5, 5, 5, 5, 5],
+ 122: [4, 4, 6, 6, 6, 6, 7, 7],
+ 123: [7, 7, 7, 7, 8, 9, 9, 10]
+ },
+ 4303: { //雷
+ 131: [3, 4, 4, 5, 5, 5, 5, 5],
+ 132: [4, 4, 6, 6, 6, 6, 7, 7],
+ 133: [7, 7, 7, 7, 8, 9, 9, 10]
+ },
+ 4304: { //雷
+ 141: [3, 4, 4, 5, 5, 5, 5, 5],
+ 142: [4, 4, 6, 6, 6, 6, 7, 7],
+ 143: [7, 7, 7, 7, 8, 9, 9, 10]
+ },
+ //暗
+ 4401: { 161: [3, 4, 5] },
+ 4402: { 162: [5, 6, 7] },
+ 4403: { 163: [7, 8, 9, 10] },
+ //圣
+ 4501: { 151: [3, 4, 5] },
+ 4502: { 152: [5, 6, 7] },
+ 4503: { 153: [7, 8, 9, 10] },
+ }
+
+ // 如果
+ // 1. 开启了自动以太水龙头
+ // 2. 目标怪在魔力合流状态中
+ // 3. 未获得以太水龙头*2 或 *1
+ // 4. 满足条件
+ // 使用物理普通攻击,跳过Offensive Magic
+ // 否则按照属性攻击模式释放Spell > Offensive Magic
+
+ const option = g('option');
+ const monsters = g('battle').monsterStatus;
+ let target = monsters[0];
+ const tryAttack = () => {
+ if (!target || target.isDead) {
+ return false;
+ }
+ clickMonster(getRangeCenter(target, range, !attackStatus).id);
+ return true;
+ };
+ // 1. physical
+ if (attackStatus === 0) {
+ return tryAttack();
+ }
+
+ // 2. etherTap
+ if (option.etherTap && getMonsterBuff(getMonsterID(target), 'coalescemana')
+ && (!gE('#pane_effects>img[onmouseover*="Ether Tap (x2)"]') || getPlayerBuff(`wpn_et"][id*="effect_expire`))
+ && checkCondition(option.etherTapCondition)) {
+ return tryAttack();
+ }
+ // 2.5 try check skill condition
+ const skill = 1 * (() => {
+ let lv = 3;
+ for (let condition of [option.highSkillCondition, option.middleSkillCondition, option.lowSkillCondition]) {
+ let id = `1${attackStatus}${lv--}`;
+ target = checkCondition(condition, monsters);
+ if (target && isOn(id)) {
+ return id;
}
- range = ranges[getValue('ability', true)[ab]?.level ?? 0];
- break;
}
+ })();
+ // 3. no skill available
+ if (!skill) {
+ return tryAttack();
+ }
+ // 4. cast skill
+ for (let ab in updateAbility) {
+ const ranges = updateAbility[ab][skill];
+ if (!ranges) {
+ continue;
+ }
+ const ability = getValue('ability', true);
+ range = ranges[ability ? ability[ab] ?? 0 : 0];
+ break;
+ }
+ gE(skill)?.click();
+ if (tryAttack()) {
+ const skillOTOS = getValue('skillOTOS', true) ?? {};
+ skillOTOS[skill] ??= 0;
+ skillOTOS[skill]++;
+ setValue('skillOTOS', skillOTOS);
+ return true;
}
+ return false;
}
- gE(`#mkey_${getRangeCenterID(monsterStatus[0], range, !attackStatus)}`).click();
- return true;
- }
- function getHPFromMonsterDB(mdb, name, lv) {
- let hp = (mdb && mdb[name]) ? mdb[name][lv] : undefined;
- // TODO: 根据lv模糊推测
- return hp;
- }
+ function getHPFromMonsterDB(mdb, name, lv) {
+ let hp = (mdb && mdb[name]) ? mdb[name][lv] : undefined;
+ // TODO: 根据lv模糊推测
+ return hp;
+ }
- function fixMonsterStatus() { // 修复monsterStatus
- // document.title = _alert(-1, 'monsterStatus错误,正在尝试修复', 'monsterStatus錯誤,正在嘗試修復', 'monsterStatus Error, trying to fix');
- const monsterStatus = [];
- const monsterNames = Array.from(gE('div.btm3>div>div', 'all')).map(monster => monster.innerText);
- const monsterLvs = Array.from(gE('div.btm2>div>div', 'all')).map(monster => monster.innerText);
- const monsterDB = getValue('monsterDB', true);
- gE('div.btm2', 'all').forEach((monster, order) => {
- monsterStatus.push({
- order: order,
- hp: getHPFromMonsterDB(monsterDB, monsterNames[order], monsterLvs[order]) ?? ((monster.style.background === '') ? 1000 : 100000),
+ function fixMonsterStatus() { // 修复monsterStatus
+ // document.title = _alert(-1, 'monsterStatus错误,正在尝试修复', 'monsterStatus錯誤,正在嘗試修復', 'monsterStatus Error, trying to fix');
+ const monsterStatus = [];
+ const monsterNames = Array.from(gE(`${monsterStateKeys.name}>div>div`, 'all')).map(monster => monster.innerText);
+ const monsterLvs = Array.from(gE(`${monsterStateKeys.lv}>div>div`, 'all')).map(monster => monster.innerText);
+ const monsterDB = getValue('monsterDB', true);
+ gE(monsterStateKeys.lv, 'all').forEach((monster, order) => {
+ monsterStatus.push({
+ order: order,
+ hp: getHPFromMonsterDB(monsterDB, monsterNames[order], monsterLvs[order]) ?? ((monster.style.background === '') ? 1000 : 100000),
+ });
});
- });
- const battle = getValue('battle', true);
- battle.monsterStatus = monsterStatus;
- setValue('battle', battle);
- }
+ const battle = getValue('battle', true);
+ battle.monsterStatus = monsterStatus;
+ setValue('battle', battle);
+ }
- function displayMonsterWeight() {
+ function displayMonsterWeight() {
- const status = g('battle').monsterStatus.filter(m => !m.isDead);
- let rank = 0;
+ const status = g('battle').monsterStatus.filter(m => !m.isDead);
+ let rank = 0;
- const weights = [];
- status.forEach(s => {
- if (weights.indexOf(s.finWeight) !== -1) {
- return;
+ const weights = [];
+ status.forEach(s => {
+ if (weights.indexOf(s.finWeight) !== -1) {
+ return;
+ }
+ weights.push(s.finWeight);
+ })
+ const sec = Math.max(1, weights.length - 1);
+ const max = 360 * 2 / 3;
+ const colorTextList = [];
+ const weightBG = g('option').weightBackground
+ if (weightBG) {
+ status.forEach(s => {
+ const rank = weights.indexOf(s.finWeight);
+ let colorText = (weightBG[rank + 1] ?? [])[0];
+ colorTextList[rank] = colorText;
+ });
}
- weights.push(s.finWeight);
- })
- const sec = Math.max(1, weights.length - 1);
- const max = 360 * 2 / 3;
- const colorTextList = [];
- if (g('option').weightBackground) {
status.forEach(s => {
const rank = weights.indexOf(s.finWeight);
- let colorText = (g('option').weightBackground[rank + 1] ?? [])[0];
- colorTextList[rank] = colorText;
- });
- }
- status.forEach(s => {
- const rank = weights.indexOf(s.finWeight);
- const id = getMonsterID(s);
- if (!gE(`#mkey_${id}`) || !gE(`#mkey_${id}>.btm3`)) {
- return;
- }
- if (g('option').displayWeightBackground) {
- if (g('option').weightBackground) {
+ const id = getMonsterID(s);
+ if (!getMonster(id) || !gE(monsterStateKeys.name, getMonster(id))) {
+ return;
+ }
+ if (g('option').displayWeightBackground && weightBG) {
let colorText = colorTextList[rank];
let remainAttemp = 10; // 避免无穷递归
- while(remainAttemp > 0 && colorText && colorText.indexOf(``, colorTextList[i]);
+ while (remainAttemp > 0 && colorText && colorText.indexOf(``, colorTextList[i]);
}
remainAttemp--;
}
try {
colorText = eval(colorText.replace('', rank).replace('', weights.length));
}
- catch {
- }
- gE(`#mkey_${id}`).style.cssText += `background: ${colorText};`;
+ catch { }
+ getMonster(id).style.cssText += `background: ${colorText};`;
}
- }
- gE(`#mkey_${id}>.btm3`).style.cssText += 'display: flex; flex-direction: row;'
- if (g('option').displayWeight) {
- gE(`#mkey_${id}>.btm3`).innerHTML += `[${rank}|-${-rank + weights.length - 1}|${s.finWeight.toPrecision(s.finWeight >= 1 ? 5 : 4)}]
`;
- }
- });
- }
+ gE(monsterStateKeys.name, getMonster(id)).style.cssText += 'display: flex; flex-direction: row;'
+ if (g('option').displayWeight) {
+ gE(monsterStateKeys.name, getMonster(id)).innerHTML += `[${rank}|-${-rank + weights.length - 1}|${s.finWeight.toPrecision(s.finWeight >= 1 ? 5 : 4)}]
`;
+ }
+ });
+ }
- function displayPlayStatePercentage() {
- const barHP = gE('#vbh') ?? gE('#dvbh');
- const barMP = gE('#vbm') ?? gE('#dvbm');
- const barSP = gE('#vbs') ?? gE('#dvbs');
- const barOC = gE('#dvbc');
- const textHP = gE('#vrhd') ?? gE('#dvrhd');
- const textMP = gE('#vrm') ?? gE('#dvrm');
- const textSP = gE('#vrs') ?? gE('#dvrs');
- const textOC = gE('#dvrc');
-
- const percentages = [barHP, barMP, barSP, barOC].filter(bar => bar).map(bar => Math.floor((gE('div>img', bar).offsetWidth / bar.offsetWidth) * 100));
- [textHP, textMP, textSP, textOC].filter(bar => bar).forEach((text, i) => {
- const value = text.innerHTML * 1;
- const percentage = value ? percentages[i] : 0;
- const inner = `[${percentage.toString()}%]`;
- const percentageDiv = gE('div', text);
- if (percentageDiv) {
- percentageDiv.innerHTML = inner;
- return;
- }
- text.innerHTML += `${inner}
`
- });
- }
+ `
+ if (percentageDiv) {
+ percentageDiv.innerHTML = inner;
+ percentageDiv.style.cssText = style;
+ return;
+ }
+ text.innerHTML += `${inner}
`
+ });
+ }
- function dropMonitor(battleLog) { // 掉落监测
- const drop = getValue('drop', true) || {
- '#startTime': time(3),
- '#EXP': 0,
- '#Credit': 0,
- };
- let item; let name; let amount; let
- regexp;
- for (let i = 0; i < battleLog.length; i++) {
- if (/^You gain \d+ (EXP|Credit)/.test(battleLog[i].textContent)) {
- regexp = battleLog[i].textContent.match(/^You gain (\d+) (EXP|Credit)/);
- if (regexp) {
- drop[`#${regexp[2]}`] += regexp[1] * 1;
- }
- } else if (gE('span', battleLog[i])) {
- item = gE('span', battleLog[i]);
- name = item.textContent.match(/^\[(.*?)\]$/)[1];
- if (item.style.color === 'rgb(255, 0, 0)') {
- const quality = ['Crude', 'Fair', 'Average', 'Superior', 'Exquisite', 'Magnificent', 'Legendary', 'Peerless'];
- for (let j = g('option').dropQuality; j < quality.length; j++) {
- if (name.match(quality[j])) {
- name = `Equipment of ${name.match(/^\w+/)[0]}`;
- drop[name] = (name in drop) ? drop[name] + 1 : 1;
- break;
- }
- }
- } else if (item.style.color === 'rgb(186, 5, 180)') {
- regexp = name.match(/^(\d+)x (Crystal of \w+)$/);
+ function dropMonitor(battleLog) { // 掉落监测
+ const drop = getValue('drop', true) || {
+ '#startTime': time(3),
+ '#EXP': 0,
+ '#Credit': 0,
+ };
+ let item, name, amount, regexp;
+ for (let i = 0; i < battleLog.length; i++) {
+ if (/^You gain \d+ (EXP|Credit)/.test(battleLog[i].textContent)) {
+ regexp = battleLog[i].textContent.match(/^You gain (\d+) (EXP|Credit)/);
if (regexp) {
- name = regexp[2];
- amount = regexp[1] * 1;
+ drop[`#${regexp[2]}`] += regexp[1] * 1;
+ }
+ } else if (gE('span', battleLog[i])) {
+ item = gE('span', battleLog[i]);
+ name = item.textContent.match(/^\[(.*?)\]$/)[1];
+ if (item.style.color === 'rgb(255, 0, 0)') {
+ const quality = ['Crude', 'Fair', 'Average', 'Superior', 'Exquisite', 'Magnificent', 'Legendary', 'Peerless'];
+ for (let j = g('option').dropQuality; j < quality.length; j++) {
+ if (name.match(quality[j])) {
+ name = `Equipment of ${name.match(/^\w+/)[0]}`;
+ drop[name] = (name in drop) ? drop[name] + 1 : 1;
+ break;
+ }
+ }
+ } else if (item.style.color === 'rgb(186, 5, 180)') {
+ regexp = name.match(/^(\d+)x (Crystal of \w+)$/);
+ if (regexp) {
+ name = regexp[2];
+ amount = regexp[1] * 1;
+ } else {
+ name = name.match(/^(Crystal of \w+)$/)[1];
+ amount = 1;
+ }
+ drop[name] = (name in drop) ? drop[name] + amount : amount;
+ } else if (item.style.color === 'rgb(168, 144, 0)') {
+ drop['#Credit'] = drop['#Credit'] + name.match(/\d+/)[0] * 1;
} else {
- name = name.match(/^(Crystal of \w+)$/)[1];
- amount = 1;
+ drop[name] = (name in drop) ? drop[name] + 1 : 1;
}
- drop[name] = (name in drop) ? drop[name] + amount : amount;
- } else if (item.style.color === 'rgb(168, 144, 0)') {
- drop['#Credit'] = drop['#Credit'] + name.match(/\d+/)[0] * 1;
- } else {
- drop[name] = (name in drop) ? drop[name] + 1 : 1;
+ } else if (battleLog[i].textContent === 'You are Victorious!') {
+ break;
}
- } else if (battleLog[i].textContent === 'You are Victorious!') {
- break;
+ }
+ const battle = g('battle');
+ if (g('option').recordEach && battle.roundNow === battle.roundAll) {
+ const old = getValue('dropOld', true) || [];
+ drop.__name = getValue('battleCode', true).name;
+ drop['#endTime'] = time(3);
+ old.push(drop);
+ setValue('dropOld', old);
+ delValue('drop');
+ } else {
+ setValue('drop', drop);
}
}
- const battle = g('battle');
- if (g('option').recordEach && battle.roundNow === battle.roundAll) {
- const old = getValue('dropOld', true) || [];
- drop.__name = getValue('battleCode');
- drop['#endTime'] = time(3);
- old.push(drop);
- setValue('dropOld', old);
- delValue('drop');
- } else {
- setValue('drop', drop);
- }
- }
- function recordUsage(parm) {
- const stats = getValue('stats', true) || {
- self: {
- _startTime: time(3),
- _turn: 0,
- _round: 0,
- _battle: 0,
- _monster: 0,
- _boss: 0,
- evade: 0,
- miss: 0,
- focus: 0,
- },
- restore: { // 回复量
- },
- items: { // 物品使用次数
- },
- magic: { // 技能使用次数
- },
- damage: { // 技能攻击造成的伤害
- },
- hurt: { // 受到攻击造成的伤害
- mp: 0,
- oc: 0,
- _avg: 0,
- _count: 0,
- _total: 0,
- _mavg: 0,
- _mcount: 0,
- _mtotal: 0,
- _pavg: 0,
- _pcount: 0,
- _ptotal: 0,
- },
- proficiency: { // 熟练度
- },
- };
- let text; let magic; let point; let
- reg;
- const battle = g('battle');
- if (g('monsterAlive') === 0) {
- stats.self._turn += battle.turn;
- stats.self._round += 1;
- if (battle.roundNow === battle.roundAll) {
- stats.self._battle += 1;
+ function matchDamageInfoFromLogText(text, isSkipUnmatched = true) {
+ const regList = [
+ /you for (\d+) (\w+) damage/,
+ /and take (\d+) (\w+) damage/,
+ /You take (\d+) (\w+) damage/,
+ /hits you, causing (\d+) points of (\w+) damage/
+ ];
+ for (let reg of regList) {
+ let match = text.match(reg);
+ if (!match) {
+ continue;
+ }
+ return match;
+ }
+ if (!isSkipUnmatched) {
+ console.log(`Can't match damage info from: `, text);
}
}
- if (parm.mode === 'magic') {
- magic = parm.magic;
- stats.magic[magic] = (magic in stats.magic) ? stats.magic[magic] + 1 : 1;
- stats.hurt.mp += parm.mp;
- stats.hurt.oc += parm.oc;
- } else if (parm.mode === 'items') {
- stats.items[parm.item] = (parm.item in stats.items) ? stats.items[parm.item] + 1 : 1;
- } else {
- stats.self[parm.mode] = (parm.mode in stats.self) ? stats.self[parm.mode] + 1 : 1;
- }
- const debug = false;
- let log = false;
- for (let i = 0; i < parm.log.length; i++) {
- if (parm.log[i].className === 'tls') {
- break;
+
+ function recordUsage(parm) {
+ const filter = g('option').record;
+ if (!filter) {
+ return;
}
- text = parm.log[i].textContent;
- if (debug) {
- console.log(text);
- }
- if (text.match(/you for \d+ \w+ damage/)) {
- reg = text.match(/you for (\d+) (\w+) damage/);
- magic = reg[2].replace('ing', '');
- point = reg[1] * 1;
- stats.hurt[magic] = (magic in stats.hurt) ? stats.hurt[magic] + point : point;
- stats.hurt._count++;
- stats.hurt._total += point;
- stats.hurt._avg = Math.round(stats.hurt._total / stats.hurt._count);
- if (magic.match(/pierc|crush|slash/)) {
- stats.hurt._pcount++;
- stats.hurt._ptotal += point;
- stats.hurt._pavg = Math.round(stats.hurt._ptotal / stats.hurt._pcount);
- } else {
- stats.hurt._mcount++;
- stats.hurt._mtotal += point;
- stats.hurt._mavg = Math.round(stats.hurt._mtotal / stats.hurt._mcount);
- }
- } else if (text.match(/^[\w ]+ [a-z]+s [\w+ -]+ for \d+( .*)? damage/) || text.match(/^You .* for \d+ .* damage/)) {
- reg = text.match(/for (\d+)( .*)? damage/);
- magic = text.match(/^[\w ]+ [a-z]+s [\w+ -]+ for/) ? text.match(/^([\w ]+) [a-z]+s [\w+ -]+ for/)[1].replace(/^Your /, '') : text.match(/^You (\w+)/)[1];
- point = reg[1] * 1;
- stats.damage[magic] = (magic in stats.damage) ? stats.damage[magic] + point : point;
- } else if (text.match(/Vital Theft hits .*? for \d+ damage/)) {
- magic = 'Vital Theft';
- point = text.match(/Vital Theft hits .*? for (\d+) damage/)[1] * 1;
- stats.damage[magic] = (magic in stats.damage) ? stats.damage[magic] + point : point;
- } else if (text.match(/You (evade|parry|block) the attack|misses the attack against you|(casts|uses) .* misses the attack/)) {
- stats.self.evade++;
- } else if (text.match(/(resists your spell|Your spell is absorbed|(evades|parries) your (attack|spell))|Your attack misses its mark|Your spell fails to connect/)) {
- stats.self.miss++;
- } else if (text.match(/You gain the effect Focusing/)) {
- stats.self.focus++;
- } else if (text.match(/^Recovered \d+ points of/) || text.match(/You are healed for \d+ Health Points/) || text.match(/You drain \d+ HP from/)) {
- magic = (parm.mode === 'defend') ? 'defend' : text.match(/You drain \d+ HP from/) ? 'drain' : parm.magic || parm.item;
- point = text.match(/\d+/)[0] * 1;
- stats.restore[magic] = (magic in stats.restore) ? stats.restore[magic] + point : point;
- } else if (text.match(/(restores|drain) \d+ points of/)) {
- reg = text.match(/^(.*) restores (\d+) points of (\w+)/) || text.match(/^You (drain) (\d+) points of (\w+)/);
- magic = reg[1];
- point = reg[2] * 1;
- stats.restore[magic] = (magic in stats.restore) ? stats.restore[magic] + point : point;
- } else if (text.match(/absorbs \d+ points of damage from the attack into \d+ points of \w+ damage/)) {
- reg = text.match(/(.*) absorbs (\d+) points of damage from the attack into (\d+) points of (\w+) damage/);
- point = reg[2] * 1;
- magic = parm.log[i - 1].textContent.match(/you for (\d+) (\w+) damage/)[2].replace('ing', '');
- stats.hurt[magic] = (magic in stats.hurt) ? stats.hurt[magic] + point : point;
- point = reg[3] * 1;
- magic = `${reg[1].replace('Your ', '')}_${reg[4]}`;
- stats.hurt[magic] = (magic in stats.hurt) ? stats.hurt[magic] + point : point;
- } else if (text.match(/You gain .* proficiency/)) {
- reg = text.match(/You gain ([\d.]+) points of (.*?) proficiency/);
- magic = reg[2];
- point = reg[1] * 1;
- stats.proficiency[magic] = (magic in stats.proficiency) ? stats.proficiency[magic] + point : point;
- stats.proficiency[magic] = stats.proficiency[magic].toFixed(3) * 1;
- } else if (text.trim() === '' || text.match(/You (gain |cast |use |are Victorious|have reached Level|have obtained the title|do not have enough MP)/) || text.match(/Cooldown|has expired|Spirit Stance|gains the effect|insufficient Spirit|Stop beating dead ponies| defeat |Clear Bonus|brink of defeat|Stop \w+ing|Spawned Monster| drop(ped|s) |defeated/)) {
- // nothing;
- } else if (debug) {
- log = true;
- setAudioAlarm('Error');
- console.log(text);
+ const stats = getValue('stats', true) || {};
+ stats.self ??= { _startTime: time(3) };
+ stats.self._turn = filter.turn ? stats.self._turn ?? 0 : undefined;
+ stats.self._round = filter.round ? stats.self._round ?? 0 : undefined;
+ stats.self._battle = filter.battle ? stats.self._battle ?? 0 : undefined;
+ stats.self._monster = filter.monster ? stats.self._monster ?? 0 : undefined;
+ stats.self._boss = filter.boss ? stats.self._boss ?? 0 : undefined;
+ stats.self.evade = filter.evade ? stats.self.evade ?? 0 : undefined;
+ stats.self.miss = filter.miss ? stats.self.miss ?? 0 : undefined;
+ stats.self.focus = filter.focus ? stats.self.focus ?? 0 : undefined;
+ stats.self.mp = filter.mp ? stats.self.mp ?? 0 : undefined;
+ stats.self.oc = filter.oc ? stats.self.oc ?? 0 : undefined;
+ stats.restore = filter.restore ? stats.restore ?? {} : undefined; // 回复量
+ stats.items = filter.items ? stats.items ?? {} : undefined; // 物品使用次数
+ stats.magic = filter.magic ? stats.magic ?? {} : undefined; // 技能使用次数
+ stats.damage = filter.damage ? stats.damage ?? {} : undefined; // 技能攻击造成的伤害
+ stats.proficiency = filter.proficiency ? stats.proficiency ?? {} : undefined; // 熟练度
+ stats.hurt = filter.hurt ? stats.hurt ?? {} : undefined; // 受到攻击造成的伤害
+ if (filter.hurt) {
+ stats.hurt._avg = filter.hurtavg ? stats.hurt._avg ?? 0 : undefined;
+ stats.hurt._count = filter.hurtcount ? stats.hurt._count ?? 0 : undefined;
+ stats.hurt._total = filter.hurttotal ? stats.hurt._total ?? 0 : undefined;
+ stats.hurt._mavg = filter.hurtmavg ? stats.hurt._mavg ?? 0 : undefined;
+ stats.hurt._mcount = filter.hurtmcount ? stats.hurt._mcount ?? 0 : undefined;
+ stats.hurt._mtotal = filter.hurtmtotal ? stats.hurt._mtotal ?? 0 : undefined;
+ stats.hurt._pavg = filter.hurtpavg ? stats.hurt._pavg ?? 0 : undefined;
+ stats.hurt._pcount = filter.hurtpcount ? stats.hurt._pcount ?? 0 : undefined;
+ stats.hurt._ptotal = filter.hurtptotal ? stats.hurt._ptotal ?? 0 : undefined;
+ }
+ let text, magic, point, reg;
+ const battle = g('battle');
+ if (g('monsterAlive') === 0) {
+ if (filter.turn) {
+ stats.self._turn += battle.turn;
+ }
+ if (filter.round) {
+ stats.self._round += 1;
+ }
+ if (filter.battle) {
+ if (battle.roundNow === battle.roundAll) {
+ stats.self._battle += 1;
+ }
+ }
}
+ if (parm.mode === 'magic') {
+ magic = parm.magic;
+ if (filter.magic) {
+ stats.magic[magic] = (magic in stats.magic) ? stats.magic[magic] + 1 : 1;
+ }
+ if (filter.mp) {
+ stats.self.mp += parm.mp;
+ }
+ if (filter.oc) {
+ stats.self.oc += parm.oc;
+ }
+ } else if (parm.mode === 'items') {
+ if (filter.items) {
+ stats.items[parm.item] = (parm.item in stats.items) ? stats.items[parm.item] + 1 : 1;
+ }
+ } else {
+ if (filter[parm.mode]) {
+ stats.self[parm.mode] = (parm.mode in stats.self) ? stats.self[parm.mode] + 1 : 1;
+ }
+ }
+
+ const debug = false;
+ let log = false;
+ for (let i = 0; i < parm.log.length; i++) {
+ if (parm.log[i].className === 'tls') {
+ break;
+ }
+ text = parm.log[i].textContent;
+ if (debug) {
+ console.log(text);
+ }
+ if (reg = matchDamageInfoFromLogText(text)) {
+ magic = reg[2].replace('ing', '');
+ point = reg[1] * 1;
+ if (filter.hurt) {
+ stats.hurt[magic] = (magic in stats.hurt) ? stats.hurt[magic] + point : point;
+ if (filter.hurtcount || filter.hurtavg) {
+ stats.hurt._count++;
+ }
+ if (filter.hurttotal || filter.hurtavg) {
+ stats.hurt._total += point;
+ }
+ if (filter.hurtavg) {
+ stats.hurt._avg = Math.round(stats.hurt._total / stats.hurt._count);
+ }
+ if (magic.match(/pierc|crush|slash/)) {
+ if (filter.hurtpcount || filter.hurtpavg) {
+ stats.hurt._pcount++;
+ }
+ if (filter.hurtptotal || filter.hurtpavg) {
+ stats.hurt._ptotal += point;
+ }
+ if (filter.hurtpavg) {
+ stats.hurt._pavg = Math.round(stats.hurt._ptotal / stats.hurt._pcount);
+ }
+ } else {
+ if (filter.hurtmcount || filter.hurtmavg) {
+ stats.hurt._mcount++;
+ }
+ if (filter.hurtmtotal || filter.hurtmavg) {
+ stats.hurt._mtotal += point;
+ }
+ if (filter.hurtmavg) {
+ stats.hurt._mavg = Math.round(stats.hurt._mtotal / stats.hurt._mcount);
+ }
+ }
+ }
+ if (filter.evade && text.match(/You ((partially )*(evade|parry|block)( and )*)+ the attack/)) {
+ stats.self.evade++;
+ }
+ } else if (text.match(/^[\w ]+ [a-z]+s [\w+ -]+ for \d+( .*)? damage/) || text.match(/^You .* for \d+ .* damage/)) {
+ if (filter.damage) {
+ reg = text.match(/for (\d+)( .*)? damage/);
+ magic = text.match(/^[\w ]+ [a-z]+s [\w+ -]+ for/) ? text.match(/^([\w ]+) [a-z]+s [\w+ -]+ for/)[1].replace(/^Your /, '') : text.match(/^You (\w+)/)[1];
+ point = reg[1] * 1;
+ stats.damage[magic] = (magic in stats.damage) ? stats.damage[magic] + point : point;
+ }
+ } else if (text.match(/Vital Theft hits .*? for \d+ damage/)) {
+ if (filter.damage) {
+ magic = 'Vital Theft';
+ point = text.match(/Vital Theft hits .*? for (\d+) damage/)[1] * 1;
+ stats.damage[magic] = (magic in stats.damage) ? stats.damage[magic] + point : point;
+ }
+ } else if (text.match(/You (evade|parry|block) the attack|misses the attack against you|(casts|uses) .* misses the attack/)) {
+ if (filter.evade) {
+ stats.self.evade++;
+ }
+ } else if (text.match(/(resists your spell|Your spell is absorbed|(evades|parries) your (attack|spell))|Your attack misses its mark|Your spell fails to connect/)) {
+ if (filter.miss) {
+ stats.self.miss++;
+ }
+ } else if (text.match(/You gain the effect Focusing/)) {
+ if (filter.focus) {
+ stats.self.focus++;
+ }
+ } else if (text.match(/^Recovered \d+ points of/) || text.match(/You are healed for \d+ Health Points/) || text.match(/You drain \d+ HP from/)) {
+ if (filter.restore) {
+ magic = (parm.mode === 'defend') ? 'defend' : text.match(/You drain \d+ HP from/) ? 'drain' : parm.magic || parm.item;
+ point = text.match(/\d+/)[0] * 1;
+ stats.restore[magic] = (magic in stats.restore) ? stats.restore[magic] + point : point;
+ }
+ } else if (text.match(/(restores|drain) \d+ points of/)) {
+ if (filter.restore) {
+ reg = text.match(/^(.*) restores (\d+) points of (\w+)/) || text.match(/^You (drain) (\d+) points of (\w+)/);
+ magic = reg[1];
+ point = reg[2] * 1;
+ stats.restore[magic] = (magic in stats.restore) ? stats.restore[magic] + point : point;
+ }
+ } else if (text.match(/absorbs \d+ points of damage from the attack into \d+ points of \w+ damage/)) {
+ if (filter.hurt) {
+ reg = text.match(/(.*) absorbs (\d+) points of damage from the attack into (\d+) points of (\w+) damage/);
+ point = reg[2] * 1;
+ magic = matchDamageInfoFromLogText(parm.log[i - 1].textContent, false)[2].replace('ing', '');
+ stats.hurt[magic] = (magic in stats.hurt) ? stats.hurt[magic] + point : point;
+ point = reg[3] * 1;
+ magic = `${reg[1].replace('Your ', '')}_${reg[4]}`;
+ stats.hurt[magic] = (magic in stats.hurt) ? stats.hurt[magic] + point : point;
+ }
+ } else if (text.match(/You gain .* proficiency/)) {
+ if (filter.proficiency) {
+ reg = text.match(/You gain ([\d.]+) points of (.*?) proficiency/);
+ magic = reg[2];
+ point = reg[1] * 1;
+ stats.proficiency[magic] = (magic in stats.proficiency) ? stats.proficiency[magic] + point : point;
+ stats.proficiency[magic] = stats.proficiency[magic].toFixed(3) * 1;
+ }
+ } else if (text.trim() === '' || text.match(/You (gain |cast |use |are Victorious|have reached Level|have obtained the title|do not have enough MP)/) || text.match(/Cooldown|has expired|Spirit Stance|gains the effect|insufficient Spirit|Stop beating dead ponies| defeat |Clear Bonus|brink of defeat|Stop \w+ing|Spawned Monster| drop(ped|s) |defeated/)) {
+ // nothing;
+ } else if (debug) {
+ log = true;
+ setAudioAlarm('Error');
+ console.log(text);
+ }
+ }
+ if (debug && log) {
+ console.table(stats);
+ pauseChange();
+ }
+ setValue('stats', stats);
}
- if (debug && log) {
- console.table(stats);
- pauseChange();
- }
- setValue('stats', stats);
- }
- function recordUsage2() {
- const stats = getValue('stats', true);
- stats.self._monster += g('monsterAll');
- stats.self._boss += g('bossAll');
- const battle = g('battle');
- if (g('option').recordEach && battle.roundNow === battle.roundAll) {
- const old = getValue('statsOld', true) || [];
- stats.__name = getValue('battleCode');
- stats.self._endTime = time(3);
- old.push(stats);
- setValue('statsOld', old);
- delValue('stats');
- } else {
+ function recordUsage2() {
+ const filter = g('option').record;
+ if (!filter) {
+ return;
+ }
+ const stats = getValue('stats', true);
+ if (filter.monster) {
+ stats.self._monster += g('monsterAll');
+ }
+ if (filter.boss) {
+ stats.self._boss += g('bossAll');
+ }
+ const battle = g('battle');
+ if (g('option').recordEach && battle.roundNow === battle.roundAll) {
+ const old = getValue('statsOld', true) || [];
+ stats.__name = getValue('battleCode', true).name;
+ stats.self._endTime = time(3);
+ old.push(stats);
+ setValue('statsOld', old);
+ delValue('stats');
+ return;
+ }
setValue('stats', stats);
}
+ } catch (e) {
+ console.error(e);
+ document.title = e;
}
-} catch (e) {
- console.log(e);
- document.title = e;
-}
+})();