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implement a custom save function for R6 objects to avoid slow serialisation. #81

@asiripanich

Description

@asiripanich

save R6 objects as RDS can take very long time to load.

Ideas:
Save all data objects individually. Ideally, we want to avoid *.rds for large objects. Maybe giving the user choices of backends (fst, feather, qs) would be good.

Things to beware of:

  • A world object has fields that point to other objects in the memory hence this will be quite hard to rebuild all linked objects correctly.

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