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Simple text adventure game player made in Java

Program parses a JSON file which maps a list of triggers, subjects and entities consumed (to be provided in the text typed by the player) to a produced outcome, change of game state and narration to provide feedback to the player

Program parses a .dot file which contains all entities (consisting of locations, items (artifacts) and "furniture") in the game and their relationships, and builds these into the game's logic

#Adding some extra text to test remote branch access