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Lockstep sample using Unity

Rough draft of a multiplayer lockstep model for Unity, networked thanks to the LiteNetLib library.

The project is a simple test for a networked lockstep architecture, running on a separate thread. This sample can connect to other instances and synchronize on a fixed timestep, while sending and receiving commands, using a simple packet-driven solution.

The project is no longer in development, but feel free to use this code, if you need.