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Code review #1

@tshemsedinov

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@tshemsedinov
  1. Instead of global variables you can group application state into abstractions like struct/object, classes, closures, functors:
    let cvs = document.getElementById("canvas");
    let ctx = cvs.getContext("2d");
    let frog = new Image();
    let background = new Image();
    let foreground = new Image();
    let fly = new Image();
    let pipeBottom = new Image();
  2. Multiple magic numbers and global variables, terrible approach for application state:
    function jump(){
    yPos -= 100;
    }
    let pipe = [];
    pipe[0] = {
    x: cvs.width,
    y: 300
    }
    let xPos = 10;
    let yPos = 490;
    let widthFrog = 90;
    let heightFrog = 80;
    let grav = 3;
    let max = 100;
    let gap = 90;
    let score = 0;
  3. Use intermediate variables and constants instead of hardcodes magic numbers:
    ctx.drawImage(fly, pipe[i].x, pipe[i].y - pipeBottom.height + gap, 50, 50);
  4. Decompose complex conditions/expressions:
    if (xPos + widthFrog >= pipe[i].x && yPos + heightFrog >= pipe[i].y) {
  5. Project is short and rude, no linting, not prettier, no tests, single commit (no work history)

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