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Hi! I'm using Unity 2018.1.6 and working with two Cameras in one Scene. I noticed the Ocean's mesh kept flashing/flickering on the Camera with a lower Depth value (ex: -10) when compared to the other Camera on top which has a higher Depth value (ex: 10) that looks normal. Both Cameras uses Unity's Post Processing Stack v1 and removing them doesn't make a difference. I've also tried changing the GameObject I specified in the "Follow" field and even removed it but the problem persists. Has Ocean been tested using 2 Cameras at least and would you have any solution to this issue?
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