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489783a
OP commands for dificulty@ element@ and name@
entomb Apr 30, 2013
dee27a0
readme update for new commands
entomb Apr 30, 2013
48fde92
Update README.md
entomb Apr 30, 2013
becb3c3
deploying version 1.6.5
entomb Apr 30, 2013
871758c
CSS adjustments for readability
entomb Apr 30, 2013
3858a9b
Update README.md
entomb Apr 30, 2013
5741505
ffffffff
entomb Apr 30, 2013
c027868
boss was too hard with that HP regen
entomb Apr 30, 2013
92adc8d
Update README.md
entomb Apr 30, 2013
26c2a0b
info page for commands
entomb Apr 30, 2013
7e2b956
bug cleanup
entomb Apr 30, 2013
d4e19b4
Added some sprites
tselaty Apr 30, 2013
d1c98fd
Merge branch 'master' into tselaty
tselaty Apr 30, 2013
390108a
More damned spriting. Just giving a distiction here.
tselaty Apr 30, 2013
55a6f35
Fixed bug with labels wrapping, added in new health@command.
tselaty Apr 30, 2013
bd761cc
Case sensitivity for OP's commands
tselaty May 1, 2013
6a4432f
Restrict the length of nicknames to 14 characters, so they don't go o…
tselaty May 1, 2013
e677334
Did you summon an available element?
tselaty May 1, 2013
2a245a9
Warlock summoning tutorial cleanup
tselaty May 1, 2013
a16751f
Merge pull request #35 from entomb/tselaty
entomb May 1, 2013
2dd38e7
testing a memecache catalog fetcher
entomb May 3, 2013
ab3b2cb
new ranger class
entomb Jul 9, 2013
bff20a8
turning off errors
entomb Jul 9, 2013
4b83a86
fix for thread URL
DroneStrike Jun 10, 2014
6a43c75
Merge pull request #38 from DroneStrike/patch-1
entomb Jun 12, 2014
0a10ece
color
entomb Jun 24, 2014
aeef541
Merge branch 'master' of github.com:entomb/dragonchan
entomb Jun 24, 2014
735e55d
minified version of the bookmarklet
entomb Jun 24, 2014
50a2b40
import patch hosted on mediafire
ihavenoface May 6, 2017
5948ffe
remove and ignore .DS_Store
ihavenoface May 6, 2017
72c49ff
fix spacing
ihavenoface May 6, 2017
b7e557f
Improved the tutorial page
danielmm8888 May 7, 2017
26329fc
Version and gamename are no longer hardcoded on each page
danielmm8888 May 7, 2017
66d5f84
Fixed reviving and avenging (fixed reply detection)
danielmm8888 May 7, 2017
93567d2
Removed an unnecessary edit
danielmm8888 May 7, 2017
56a7fcc
Merge pull request #1 from danielmm8888/master
ihavenoface May 7, 2017
ea8fedc
Enabled CORS support
danielmm8888 May 7, 2017
e2f0cec
Merge pull request #2 from danielmm8888/master
ihavenoface May 7, 2017
0f556ef
Merge pull request #41 from ihavenoface/master
entomb May 8, 2017
3889041
Added ink.css locally with the fonts, and added favicons based on the…
Duckbuster Mar 20, 2018
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1 change: 1 addition & 0 deletions .gitignore
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.DS_Store
4 changes: 4 additions & 0 deletions .htaccess
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Header add Access-Control-Allow-Origin "*"
Header add Access-Control-Allow-Headers "origin, x-requested-with, content-type"
Header add Access-Control-Allow-Methods "PUT, GET, POST, DELETE, OPTIONS"

RewriteEngine on
RewriteCond %{REQUEST_FILENAME} !-f
RewriteCond %{REQUEST_FILENAME} !-d
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105 changes: 81 additions & 24 deletions README.md
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dragonchan
==========

A prototype script to transform any /b/ thread into a dragon slaying match.
A prototype script to transform any /bant/ thread into a dragon slaying match.

Set up (or hijack) any thread using the template below and copy paste it's ID into this URL:


# Offical Domain
- Hosted on AppFog: `http://dragonslayer.eu01.aws.af.cm/[thread_id]`

# Domain Mirror's
- `http://slayer.pw/[thread_id]`
- `http://dragon.slayer.pw/[thread_id]`
- `http://mlp.pw/[thread_id]`


Disclaimer
==========
I`m not posting this threads, random people have been doing that. I have no control over it. If you have complains about the spam, sage the threads yourself.
I`m not posting these threads, random people have been doing that. I have no control over it. If you have complains about the spam, sage the threads yourself.

If you have complains about being banned for posting too many dragon threads in one day, well, its not my fault either.

Please don`t spam with dragon threads or you will end up ruining it for other people.


Thread Template:
================
How to start a dragonchan thread:
================================
_Allways check this page for the correct template before posting. rules will be updated as the game evolves_

__OP options: difficulty@ command__

- `difficulty@noob` - very easy boss
- `difficulty@easy` - default
- `difficulty@medium` - challenging boss
- `difficulty@hard` - almost impossible boss

__OP options: name@ command__

this will set the boss name (no spaces, no numbers):

`name@[desired name]`


__OP options: element@ command__

this will set the boss element:

`element@fire`
`element@ice`
`element@earth`
`element@electric`
`element@water`



POST TEMPALTE:
================
_use the commands described above to configure the boss_
```
ITT: /b/ dragon slayer raid!
ITT: /bant/ dragon slayer raid!

Rules:
This huge motherfucking dragon appears out of nowhere.
This thread last 2 digits x300 define its HP (plus a flat 3000)
Read the full rules here: (place official link here)

Heres some info about this boss:
name@Dragon
dificulty@easy
element@random

If your ID starts with a number you are a HEALER.
If your ID starts with a vowel you are a BARD.
If your ID starts with "Y","X","Z", a RANGER.
If your ID starts with a "/" or "+" you are a PALADIN.
If your ID ends with a "/" or "+" you are a DEATH KNIGHT.
If your ID starts AND ends with a "/" or "+" you are DRAGONBORN.
Expand All @@ -44,26 +71,56 @@ Otherwise you are a KNIGHT

Your last 2 digits represent the damage you do
If you roll under 11 you DIE! (your posts will no longer do damage)
```


FIRST REPLY TEMPLATE:
================
_Dont forget to copy/paste the thread ID into the url_
```
http://link/[place thread_id here]

HEALERS revive fallen soldiers by targeting them and rolling an EVEN number
BARDS are here to motive troops! each time they post an image the next 3 posts will do bonus damage!
KNIGHTS can critical hit by rolling 5 or 0
KNIGHTS avenge fallen soldiers by targeting them and rolling an EVEN number. Avenging does more damage for the glory of the fallen mate.

HEALERS revive fallen soldiers
BARDS can boost the party damage by posting images
RANGERS are luck based, better rolls = more damage!
KNIGHTS can critical hit and avenge!
PALADINS can avenge AND revive!
WARLOCKS can summon minions by posting an image. The last 2 digits of the image filename will be added to his damage. if his roll last digit matches his minion last digit he BURSTS massive damage.
DEATH KNIGHTS can continue attacking after they die. they will do x3 damage when dead but only 2/3 when alive.
DRAGONBORN can avenge and revive when alive, and will transform into a Death knight after death. this is the ultimate class!
WARLOCKS can summon minions by posting an image.
DEATH KNIGHTS can continue attacking after they die.
DRAGONBORN can avenge and revive when alive, and attack after death.

you can be avenged/revived 6 times max
If you roll 00 or 69 you REVIVE everyone! their damage will count again!
The boss will enrage bellow 20% HP, the minimum roll will be 22. however, he will no longer heal himself

I have a webpage to track things, I will post a link to it here.
```








Changelog
=========

__v1.7.2- 07-05-2017__
- Fixed reviving and avenging (fixed reply detection)

__v1.7.1- 06-05-2017__
- Fixed 4chan API links
- Changed default board to /bant/
- Removed old domains

__v1.7- 09-07-2013__
- New class: 'Ranger'

__v1.6.5- 30-04-2013__
- Player commands
- OP commands
- sprite fix

__v1.6- 27-04-2013__
- New Class: 'Dragonborn'
- Code Cleanup and new sprites
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2 changes: 1 addition & 1 deletion bookmarklet.js
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(function(){

var s = window.location.toString().split('http://boards.4chan.org/b/res/')
var s = window.location.toString().split('http://boards.4chan.org/bant/thread/')
if(s.length!=2){
alert("this is not a valid 4chan thread.");
return;
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9 changes: 9 additions & 0 deletions browserconfig.xml
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<?xml version="1.0" encoding="utf-8"?>
<browserconfig>
<msapplication>
<tile>
<square150x150logo src="/mstile-150x150.png"/>
<TileColor>#da532c</TileColor>
</tile>
</msapplication>
</browserconfig>
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