diff --git a/[esx_addons]/esx_jobs/README.md b/[esx_addons]/esx_jobs/README.md index 32f40232..e59066e4 100644 --- a/[esx_addons]/esx_jobs/README.md +++ b/[esx_addons]/esx_jobs/README.md @@ -13,28 +13,6 @@ - Item farming jobs This addon is an easy way to have farming jobs on your server, there is no player management. -## iZone integreation (optional) - -- You can use iZone with esx_jobs by creating polynomial zones with iZone. When you finish the zone creation, take the zone name and set a Zone field on the job like so: - -``` -CloakRoom = { - Zone = "miner_room", -- HERE - Size = {x = 3.0, y = 3.0, z = 1.0}, - Color = {r = 50, g = 200, b = 50}, - Marker = 1, - Blip = true, - Name = TranslateCap("m_miner_locker"), - Type = "cloakroom", - Hint = TranslateCap("cloak_change"), - GPS = {x = 884.86, y = -2176.51, z = 29.51} -} -``` - -- Note that this is just to have custom zone and avoid using radius. - -### [How to install and use iZone](https://github.com/izio38/iZone) - ## Legal esx_jobs - jobs diff --git a/[esx_addons]/esx_jobs/client/main.lua b/[esx_addons]/esx_jobs/client/main.lua index 21a285f9..c9ae88d5 100644 --- a/[esx_addons]/esx_jobs/client/main.lua +++ b/[esx_addons]/esx_jobs/client/main.lua @@ -1,6 +1,9 @@ local Blips, JobBlips, isInMarker, hintToDisplay, onDuty, spawner, myPlate, vehicleObjInCaseofDrop, vehicleInCaseofDrop, vehicleMaxHealth = {}, {}, false, "no hint to display", false, 0, {}, nil, nil, nil +local ShowText = false +local ShowPublicText = false + local PlayerPedId = PlayerPedId local IsPedInAnyVehicle = IsPedInAnyVehicle local GetVehiclePedIsIn = GetVehiclePedIsIn @@ -163,7 +166,6 @@ AddEventHandler('esx_jobs:action', function(job, zone, zoneKey) end TriggerServerEvent('esx_jobs:startWork', zone.Item, zoneKey) end - --nextStep(zone.GPS) end) function nextStep(gps) @@ -187,7 +189,7 @@ end) RegisterNetEvent('esx:setJob', function(job) ESX.PlayerData.job = job onDuty = false - myPlate = {} -- loosing vehicle caution in case player changes job. + myPlate = {} spawner = 0 deleteBlips() refreshBlips() @@ -216,15 +218,7 @@ function refreshBlips() if jobKey == playerJob then for zoneKey, zoneValues in pairs(jobValues.Zones) do if not zoneValues.Blip then goto continue end - local _Pos = {} - if not (zoneValues.Zone) then - _Pos = zoneValues.Pos - end - TriggerEvent("izone:getZoneCenter", zoneValues.Zone, function(_center) - if (_center) then - _Pos = _center - end - end) + local _Pos = zoneValues.Pos local blip = AddBlipForCoord(_Pos.x, _Pos.y, _Pos.z) SetBlipSprite(blip, jobValues.BlipInfos.Sprite) SetBlipDisplay(blip, 4) @@ -260,7 +254,6 @@ RegisterNetEvent('esx_jobs:spawnJobVehicle', function(spawnPoint, vehicle) end) end - -- save & set plate local plate = 'WORK' .. math.random(100, 900) SetVehicleNumberPlateText(spawnedVehicle, plate) table.insert(myPlate, plate) @@ -275,7 +268,6 @@ RegisterNetEvent('esx_jobs:spawnJobVehicle', function(spawnPoint, vehicle) end) end) --- Display markers (only if on duty and the player's job ones) CreateThread(function() while true do local Sleep = 1500 @@ -294,28 +286,14 @@ CreateThread(function() local coords = GetEntityCoords(PlayerPedId()) for k, v in pairs(zones) do - if onDuty or v.Type == "cloakroom" then - if (v.Zone) then - TriggerEvent("izone:getZoneCenter", v.Zone, function(center) - if (not (center == nil)) then - if (v.Marker ~= -1 and #(coords - center) < Config.DrawDistance) then - Sleep = 0 - DrawMarker(v.Marker, center.x, center.y, center.z - 1, 0.0, 0.0, 0.0, 0, 0.0, 0.0, - v.Size.x, v.Size.y, v.Size.z, v.Color.r, v.Color.g, v.Color.b, 100, false, - true, - 2, false, false, false, false) - end - end - end) - else - local Pos = vector3(v.Pos.x, v.Pos.y, v.Pos.z) - if (v.Marker ~= -1 and #(coords - Pos) < Config.DrawDistance) then - Sleep = 0 - DrawMarker(v.Marker, v.Pos.x, v.Pos.y, v.Pos.z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, v.Size.x, - v.Size.y, v.Size.z, v.Color.r, v.Color.g, v.Color.b, 100, false, true, 2, false, - false, - false, false) - end + if onDuty or v.Type == "cloakroom" or v.Type == "delivery" then + local Pos = vector3(v.Pos.x, v.Pos.y, v.Pos.z) + if (v.Marker ~= -1 and #(coords - Pos) < Config.DrawDistance) then + Sleep = 0 + DrawMarker(v.Marker, v.Pos.x, v.Pos.y, v.Pos.z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, v.Size.x, + v.Size.y, v.Size.z, v.Color.r, v.Color.g, v.Color.b, 100, false, true, 2, false, + false, + false, false) end end end @@ -325,7 +303,6 @@ CreateThread(function() end end) --- Display public markers CreateThread(function() while true do local Sleep = 1500 @@ -341,28 +318,39 @@ CreateThread(function() end end) --- Activate public marker CreateThread(function() while true do local Sleep = 1500 local coords = GetEntityCoords(PlayerPedId()) + local isInPublicMarker = false for k, v in pairs(Config.PublicZones) do if #(coords - v.Pos) < v.Size.x / 2 then Sleep = 0 - ESX.ShowHelpNotification(v.Hint) - hintIsShowed = true + isInPublicMarker = true + if ShowText then + ESX.HideUI() + ShowText = false + end + if not ShowPublicText then + ESX.TextUI(v.Hint) + ShowPublicText = true + end if IsControlJustReleased(0, 38) then ESX.Game.Teleport(PlayerPedId(), v.Teleport) end end end + if not isInPublicMarker and ShowPublicText then + ESX.HideUI() + ShowPublicText = false + end + Wait(Sleep) end end) --- Activate menu when player is inside marker CreateThread(function() while true do local Sleep = 500 @@ -389,51 +377,37 @@ CreateThread(function() local lastZone = nil for k, v in pairs(zones) do - -- If we defined a zone from iZone - if v.Zone then - TriggerEvent("izone:isPlayerInZone", v.Zone, function(isIn) - if isIn then - Sleep = 0 - isInMarker = true - currentZone = k - zone = v - return - else - isInMarker = false - end - end) - -- Because we were in a routine - if isInMarker then - break - end - -- Else use radius defined from center + local Pos = vector3(v.Pos.x, v.Pos.y, v.Pos.z) + if #(coords - Pos) < v.Size.x then + Sleep = 0 + isInMarker = true + currentZone = k + zone = v + break else - local Pos = vector3(v.Pos.x, v.Pos.y, v.Pos.z) - if #(coords - Pos) < v.Size.x then - Sleep = 0 - isInMarker = true - currentZone = k - zone = v - break - else - isInMarker = false - end + isInMarker = false end end if IsControlJustReleased(0, 38) and not menuIsShowed and isInMarker then - if onDuty or zone.Type == "cloakroom" then + if onDuty or zone.Type == "cloakroom" or zone.Type == "delivery" then TriggerEvent('esx_jobs:action', job, zone, currentZone) end end - -- hide or show top left zone hints if isInMarker and not menuIsShowed then hintIsShowed = true - if (onDuty or zone.Type == "cloakroom") and zone.Type ~= "vehdelete" then + if ShowPublicText then + ESX.HideUI() + ShowPublicText = false + end + if (onDuty or zone.Type == "cloakroom" or zone.Type == "delivery") and zone.Type ~= "vehdelete" then if zone.Hint then hintToDisplay = zone.Hint - ESX.ShowHelpNotification(hintToDisplay) + if not ShowText then + ESX.TextUI(hintToDisplay) + ShowText = true + end end elseif zone.Type == "vehdelete" and (onDuty) then local playerPed = PlayerPedId() @@ -453,16 +427,25 @@ CreateThread(function() end else hintToDisplay = TranslateCap('not_your_vehicle') - ESX.ShowHelpNotification(hintToDisplay) + if not ShowText then + ESX.TextUI(hintToDisplay) + ShowText = true + end end else hintToDisplay = TranslateCap('in_vehicle') - ESX.ShowHelpNotification(hintToDisplay) + if not ShowText then + ESX.TextUI(hintToDisplay) + ShowText = true + end end hintIsShowed = true elseif onDuty and zone.Spawner ~= spawner then hintToDisplay = TranslateCap('wrong_point') - ESX.ShowHelpNotification(hintToDisplay) + if not ShowText then + ESX.TextUI(hintToDisplay) + ShowText = true + end end end @@ -472,27 +455,35 @@ CreateThread(function() if not isInMarker and hasAlreadyEnteredMarker then hasAlreadyEnteredMarker = false + if ShowText then + ESX.HideUI() + ShowText = false + end TriggerEvent('esx_jobs:hasExitedMarker', zone) end end end end + + if not isInMarker and ShowText then + ESX.HideUI() + ShowText = false + end + Wait(Sleep) end end) if Config.RequestIPL then CreateThread(function() - -- Slaughterer RemoveIpl("CS1_02_cf_offmission") RequestIpl("CS1_02_cf_onmission1") RequestIpl("CS1_02_cf_onmission2") RequestIpl("CS1_02_cf_onmission3") RequestIpl("CS1_02_cf_onmission4") - -- Tailor RequestIpl("id2_14_during_door") RequestIpl("id2_14_during1") end) end -if ESX.PlayerLoaded then refreshBlips() end +if ESX.PlayerLoaded then refreshBlips() end \ No newline at end of file diff --git a/[esx_addons]/esx_jobs/locales/cs.lua b/[esx_addons]/esx_jobs/locales/cs.lua index 6c190363..41d528f2 100644 --- a/[esx_addons]/esx_jobs/locales/cs.lua +++ b/[esx_addons]/esx_jobs/locales/cs.lua @@ -1,7 +1,7 @@ Locales['cs'] = { -- Global menus ['cloakroom'] = 'satna', - ['cloak_change'] = 'stiskni ~INPUT_PICKUP~ pro prevleceni.', + ['cloak_change'] = 'stiskni ~b~[E]~s~ pro prevleceni.', ['citizen_wear'] = 'civilni obleceni', ['job_wear'] = 'pracovni obleceni', ['bank_deposit_returned'] = 'bezpecnostni poplatek $%s ti byl vracen.', @@ -15,101 +15,101 @@ Locales['cs'] = { ['max_limit'] = 'neuneses vic %s', ['not_enough'] = 'nemas dostatek %s pro pokracovani v tomto ukolu.', ['spawn_veh'] = 'spawnout vozidlo', - ['spawn_veh_button'] = 'stiksni ~INPUT_PICKUP~ pro privolani dorucovaciho voziidla.', - ['spawn_truck_button'] = 'stiskni ~INPUT_PICKUP~ pro spawnuti trucku.', + ['spawn_veh_button'] = 'stiksni ~b~[E]~s~ pro privolani dorucovaciho voziidla.', + ['spawn_truck_button'] = 'stiskni ~b~[E]~s~ pro spawnuti trucku.', ['spawn_blocked'] = 'vozidlo blokuje spawn!', ['service_vh'] = 'opravit vozidlo', ['return_vh'] = 'vraceni vozidla', - ['return_vh_button'] = 'stiskni ~INPUT_PICKUP~ pro navrat vozidla.', + ['return_vh_button'] = 'stiskni ~b~[E]~s~ pro navrat vozidla.', ['delivery_point'] = 'dorucovaci bod', ['delivery'] = 'doruceni', - ['public_enter'] = 'stiskni ~INPUT_PICKUP~ pro vstup do budovy.', - ['public_leave'] = 'stiskni ~INPUT_PICKUP~ pro odchod z budovy.', + ['public_enter'] = 'stiskni ~b~[E]~s~ pro vstup do budovy.', + ['public_leave'] = 'stiskni ~b~[E]~s~ pro odchod z budovy.', -- Lumber Jack job ['lj_locker_room'] = 'drevorubcova satna', ['lj_mapblip'] = 'vyroba dreva', ['lj_wood'] = 'drevo', - ['lj_pickup'] = 'stiskni ~INPUT_PICKUP~ pro ziskani dreva.', + ['lj_pickup'] = 'stiskni ~b~[E]~s~ pro ziskani dreva.', ['lj_woodcutting'] = 'rezani dreva', - ['lj_cutwood_button'] = 'stiskni ~INPUT_PICKUP~ pro rezani dreva.', + ['lj_cutwood_button'] = 'stiskni ~b~[E]~s~ pro rezani dreva.', ['lj_board'] = 'prkna', ['lj_planks'] = 'baleni prken', ['lj_cutwood'] = 'rezat drevo', - ['lj_pick_boards'] = 'stiskni ~INPUT_PICKUP~ pro ziskani prken.', - ['lj_deliver_button'] = 'stiskni ~INPUT_PICKUP~ pro doruceni prken.', + ['lj_pick_boards'] = 'stiskni ~b~[E]~s~ pro ziskani prken.', + ['lj_deliver_button'] = 'stiskni ~b~[E]~s~ pro doruceni prken.', -- Fisherman ['fm_fish_locker'] = 'rybarova satna', ['fm_fish'] = 'ryba', ['fm_fish_area'] = 'rybarska oblast', - ['fm_fish_button'] = 'stiskni ~INPUT_PICKUP~ pro rybareni.', + ['fm_fish_button'] = 'stiskni ~b~[E]~s~ pro rybareni.', ['fm_spawnboat_title'] = 'spawnout lod', - ['fm_spawnboat'] = 'stiskni ~INPUT_PICKUP~ pro privolani lodi.', + ['fm_spawnboat'] = 'stiskni ~b~[E]~s~ pro privolani lodi.', ['fm_boat_title'] = 'lod', ['fm_boat_return_title'] = 'vraceni lodi', - ['fm_boat_return_button'] = 'stiskni ~INPUT_PICKUP~ pro vraceni lodi.', - ['fm_deliver_fish'] = 'stiskni ~INPUT_PICKUP~ pro doruceni ryby.', + ['fm_boat_return_button'] = 'stiskni ~b~[E]~s~ pro vraceni lodi.', + ['fm_deliver_fish'] = 'stiskni ~b~[E]~s~ pro doruceni ryby.', -- Fuel ['f_oil_refiner'] = 'satna ropne rafinerie', ['f_drill_oil'] = 'ropny vrtak', ['f_fuel'] = 'ropa', - ['f_drillbutton'] = 'stiskni ~INPUT_PICKUP~ pro vrtani.', + ['f_drillbutton'] = 'stiskni ~b~[E]~s~ pro vrtani.', ['f_fuel_refine'] = 'refinovat ropu', - ['f_refine_fuel_button'] = 'stiskni ~INPUT_PICKUP~ pro refinovani.', + ['f_refine_fuel_button'] = 'stiskni ~b~[E]~s~ pro refinovani.', ['f_fuel_mixture'] = 'mix. rafinovaneho oleje', ['f_gas'] = 'palivo', - ['f_fuel_mixture_button'] = 'stiskni ~INPUT_PICKUP~ pro smichani ropy.', + ['f_fuel_mixture_button'] = 'stiskni ~b~[E]~s~ pro smichani ropy.', ['f_deliver_gas'] = 'doruceni paliva', - ['f_deliver_gas_button'] = 'stiskni ~INPUT_PICKUP~ pro doruceni paliva.', + ['f_deliver_gas_button'] = 'stiskni ~b~[E]~s~ pro doruceni paliva.', -- Miner ['m_miner_locker'] = 'hornikova satna', ['m_rock'] = 'kamen', - ['m_pickrocks'] = 'stiskni ~INPUT_PICKUP~ pro ziskani kamenu.', + ['m_pickrocks'] = 'stiskni ~b~[E]~s~ pro ziskani kamenu.', ['m_washrock'] = 'myti kamenu', - ['m_rock_button'] = 'stiskni ~INPUT_PICKUP~ pro myti kamenu.', + ['m_rock_button'] = 'stiskni ~b~[E]~s~ pro myti kamenu.', ['m_rock_smelting'] = 'drceni kamenu', ['m_copper'] = 'med', ['m_sell_copper'] = 'prodejce medi', - ['m_deliver_copper'] = 'stiskni ~INPUT_PICKUP~ pro doruceni medi.', + ['m_deliver_copper'] = 'stiskni ~b~[E]~s~ pro doruceni medi.', ['m_iron'] = 'zelezo', ['m_sell_iron'] = 'prodejce zeleza', - ['m_deliver_iron'] = 'stiskni ~INPUT_PICKUP~ pro doruceni zeleza.', + ['m_deliver_iron'] = 'stiskni ~b~[E]~s~ pro doruceni zeleza.', ['m_gold'] = 'zlato', ['m_sell_gold'] = 'zlaty prodejce', - ['m_deliver_gold'] = 'stiskni ~INPUT_PICKUP~ pro doruceni zlata.', + ['m_deliver_gold'] = 'stiskni ~b~[E]~s~ pro doruceni zlata.', ['m_diamond'] = 'diamant', ['m_sell_diamond'] = 'diamantovy prodejce', - ['m_deliver_diamond'] = 'stiskni ~INPUT_PICKUP~ pro doruceni diamantu.', - ['m_melt_button'] = 'stiskni ~INPUT_PICKUP~ pro drceni kamenu.', + ['m_deliver_diamond'] = 'stiskni ~b~[E]~s~ pro doruceni diamantu.', + ['m_melt_button'] = 'stiskni ~b~[E]~s~ pro drceni kamenu.', -- Reporter ['reporter_name'] = 'noviny San Andreas', - ['reporter_garage'] = 'stiskni ~INPUT_PICKUP~ pro pristup do garaze.', + ['reporter_garage'] = 'stiskni ~b~[E]~s~ pro pristup do garaze.', -- Slaughterer ['s_slaughter_locker'] = 'reznikova satna', ['s_hen'] = 'kurnik', ['s_alive_chicken'] = 'zive kure', - ['s_catch_hen'] = 'stiskni ~INPUT_PICKUP~ pro chyceni ziveho kurete.', + ['s_catch_hen'] = 'stiskni ~b~[E]~s~ pro chyceni ziveho kurete.', ['s_slaughtered_chicken'] = 'kure na zabaleni', - ['s_chop_animal'] = 'stiskni ~INPUT_PICKUP~ pro nasekani kurat.', + ['s_chop_animal'] = 'stiskni ~b~[E]~s~ pro nasekani kurat.', ['s_slaughtered'] = 'reznikuv dum', ['s_package'] = 'baleni', ['s_packagechicken'] = 'kure v zasobniku', ['s_unpackaged'] = 'kure k zabaleni', - ['s_unpackaged_button'] = 'stiskni ~INPUT_PICKUP~ pro vlozeni kurete do prihradky.', - ['s_deliver'] = 'stiskni ~INPUT_PICKUP~ pro doruceni kurat v prihradkach.', + ['s_unpackaged_button'] = 'stiskni ~b~[E]~s~ pro vlozeni kurete do prihradky.', + ['s_deliver'] = 'stiskni ~b~[E]~s~ pro doruceni kurat v prihradkach.', -- Dress Designer ['dd_dress_locker'] = 'satna navrhare obleceni', ['dd_wool'] = 'vlna', - ['dd_pickup'] = 'stiskni ~INPUT_PICKUP~ pro ziskani vlny.', + ['dd_pickup'] = 'stiskni ~b~[E]~s~ pro ziskani vlny.', ['dd_fabric'] = 'latka', - ['dd_makefabric'] = 'stiskni ~INPUT_PICKUP~ pro vyrobu latky.', + ['dd_makefabric'] = 'stiskni ~b~[E]~s~ pro vyrobu latky.', ['dd_clothing'] = 'obleceni', - ['dd_makeclothing'] = 'stiskni ~INPUT_PICKUP~ pro vyrobu obleceni.', - ['dd_deliver_clothes'] = 'stiskni ~INPUT_PICKUP~ pro doruceni obleceni.', + ['dd_makeclothing'] = 'stiskni ~b~[E]~s~ pro vyrobu obleceni.', + ['dd_deliver_clothes'] = 'stiskni ~b~[E]~s~ pro doruceni obleceni.', } diff --git a/[esx_addons]/esx_jobs/locales/de.lua b/[esx_addons]/esx_jobs/locales/de.lua index 5b6ea4bd..84066db9 100644 --- a/[esx_addons]/esx_jobs/locales/de.lua +++ b/[esx_addons]/esx_jobs/locales/de.lua @@ -1,7 +1,7 @@ Locales['de'] = { -- Global menus ['cloakroom'] = 'Umkleide', - ['cloak_change'] = 'Drücke [E] um dich umzuziehen.', + ['cloak_change'] = 'Drücke ~b~[E]~s~ um dich umzuziehen.', ['citizen_wear'] = 'Zivilkleidung', ['job_wear'] = 'Arbeitskleidung', ['bank_deposit_returned'] = 'Ein Sicherheitscheck von %s€ wurde dir zurückgezahlt.', @@ -19,101 +19,101 @@ Locales['de'] = { ['max_limit'] = 'Du kannst nicht mehr als %s tragen', ['not_enough'] = 'Du hast nicht genug %s um diese Aufgabe weiterzuführen.', ['spawn_veh'] = 'Fahrzeug ausparken', - ['spawn_veh_button'] = 'Drücke [E] um das Lieferfahrzeug auszuparken', - ['spawn_truck_button'] = 'Drücke [E] um dem Truck auszuparken.', + ['spawn_veh_button'] = 'Drücke ~b~[E]~s~ um das Lieferfahrzeug auszuparken', + ['spawn_truck_button'] = 'Drücke ~b~[E]~s~ um dem Truck auszuparken.', ['spawn_blocked'] = 'Ein Fahrzeug blockiert den ausparkpunkt!', ['service_vh'] = 'Service Fahrzeug', ['return_vh'] = 'Fahrzeug rückgabe', - ['return_vh_button'] = 'Drücke [E] um das Fahrzeug zurückzugeben.', + ['return_vh_button'] = 'Drücke ~b~[E]~s~ um das Fahrzeug zurückzugeben.', ['delivery_point'] = 'Lieferungspunkt', ['delivery'] = 'Lieferung', - ['public_enter'] = 'Drücke [E] um das Gebäude zu betreten.', - ['public_leave'] = 'Drücke [E] um zum eingang des Gebäudes zu gehen.', + ['public_enter'] = 'Drücke ~b~[E]~s~ um das Gebäude zu betreten.', + ['public_leave'] = 'Drücke ~b~[E]~s~ um zum eingang des Gebäudes zu gehen.', -- Lumber Jack job ['lj_locker_room'] = "Holzfäller Umkleide", ['lj_mapblip'] = 'Holzstamm', ['lj_wood'] = 'Holz', - ['lj_pickup'] = 'Drücke [E] um Holz zu bergen.', + ['lj_pickup'] = 'Drücke ~b~[E]~s~ um Holz zu bergen.', ['lj_woodcutting'] = 'Holz Schneiden', - ['lj_cutwood_button'] = 'Drücke [E] um Holz zu schneiden.', + ['lj_cutwood_button'] = 'Drücke ~b~[E]~s~ um Holz zu schneiden.', ['lj_board'] = 'Bretter', ['lj_planks'] = 'Paketbrett', ['lj_cutwood'] = 'Holz Schneiden', - ['lj_pick_boards'] = 'Drücke [E] um Bretter wiederherzustellen.', - ['lj_deliver_button'] = 'Drücke [E] um Bretter zu liefern.', + ['lj_pick_boards'] = 'Drücke ~b~[E]~s~ um Bretter wiederherzustellen.', + ['lj_deliver_button'] = 'Drücke ~b~[E]~s~ um Bretter zu liefern.', -- Fisherman ['fm_fish_locker'] = 'Angler Umkleide', ['fm_fish'] = 'Fisch', ['fm_fish_area'] = 'Angelbereich', - ['fm_fish_button'] = 'Drücke [E] um zu Angeln.', + ['fm_fish_button'] = 'Drücke ~b~[E]~s~ um zu Angeln.', ['fm_spawnboat_title'] = 'Boot ausparken', - ['fm_spawnboat'] = 'Drücke [E] um das Boot auszuparken.', + ['fm_spawnboat'] = 'Drücke ~b~[E]~s~ um das Boot auszuparken.', ['fm_boat_title'] = 'Boot', ['fm_boat_return_title'] = 'Bootrückgabe', - ['fm_boat_return_button'] = 'Drücke [E] um das Boot zurückzugeben.', - ['fm_deliver_fish'] = 'Drücke [E] um den Fisch zu liefern.', + ['fm_boat_return_button'] = 'Drücke ~b~[E]~s~ um das Boot zurückzugeben.', + ['fm_deliver_fish'] = 'Drücke ~b~[E]~s~ um den Fisch zu liefern.', -- Fuel ['f_oil_refiner'] = 'Tanker Umkleide', ['f_drill_oil'] = 'Graben für Öl', ['f_fuel'] = 'Öl', - ['f_drillbutton'] = 'Drücke [E] um zu Graben.', + ['f_drillbutton'] = 'Drücke ~b~[E]~s~ um zu Graben.', ['f_fuel_refine'] = 'Öl verfeinern', - ['f_refine_fuel_button'] = 'Drücke [E] um zu verfeinern.', + ['f_refine_fuel_button'] = 'Drücke ~b~[E]~s~ um zu verfeinern.', ['f_fuel_mixture'] = 'Raffiniertes Öl mischen', ['f_gas'] = 'Benzin', - ['f_fuel_mixture_button'] = 'Drücke [E] um Öl zu Mischen.', + ['f_fuel_mixture_button'] = 'Drücke ~b~[E]~s~ um Öl zu Mischen.', ['f_deliver_gas'] = 'Benzin Liefern', - ['f_deliver_gas_button'] = 'Drücke [E] um Benzin an die Tankstelle zu liefern.', + ['f_deliver_gas_button'] = 'Drücke ~b~[E]~s~ um Benzin an die Tankstelle zu liefern.', -- Miner ['m_miner_locker'] = 'Miner Umkleide', ['m_rock'] = 'Stein', - ['m_pickrocks'] = 'Drücke [E] um Steine zu verfeinern.', + ['m_pickrocks'] = 'Drücke ~b~[E]~s~ um Steine zu verfeinern.', ['m_washrock'] = 'Stein Waschen', - ['m_rock_button'] = 'Drücke [E] steine zu Waschen.', + ['m_rock_button'] = 'Drücke ~b~[E]~s~ steine zu Waschen.', ['m_rock_smelting'] = 'Steinschmilze', ['m_copper'] = 'Kupfer', ['m_sell_copper'] = 'Kupfer Verkäufer', - ['m_deliver_copper'] = 'Drücke [E] to deliver the copper.', + ['m_deliver_copper'] = 'Drücke ~b~[E]~s~ um das Kupfer zu liefern.', ['m_iron'] = 'Eisen', ['m_sell_iron'] = 'Eisen Verkäufer', - ['m_deliver_iron'] = 'Drücke [E] to deliver the iron.', + ['m_deliver_iron'] = 'Drücke ~b~[E]~s~ um das Eisen zu liefern.', ['m_gold'] = 'Gold', ['m_sell_gold'] = 'Gold Verkäufer', - ['m_deliver_gold'] = 'Drücke [E] um das Gold zu liefern.', + ['m_deliver_gold'] = 'Drücke ~b~[E]~s~ um das Gold zu liefern.', ['m_diamond'] = 'Diamant', ['m_sell_diamond'] = 'Diamanten Verkäufer', - ['m_deliver_diamond'] = 'Drücke [E] um die Diamanten zu liefern.', - ['m_melt_button'] = 'Drücke [E] um die Steine zu Schmelzen.', + ['m_deliver_diamond'] = 'Drücke ~b~[E]~s~ um die Diamanten zu liefern.', + ['m_melt_button'] = 'Drücke ~b~[E]~s~ um die Steine zu Schmelzen.', -- Reporter ['reporter_name'] = 'San Andreas Times', - ['reporter_garage'] = 'Drücke [E] um die Garage runter zu gehen.', + ['reporter_garage'] = 'Drücke ~b~[E]~s~ um die Garage runter zu gehen.', -- Slaughterer ['s_slaughter_locker'] = 'Schlachter Umkleide', ['s_hen'] = 'Hühnerstall', ['s_alive_chicken'] = 'Lebendes Huhn', - ['s_catch_hen'] = 'Drücke [E] um ein Lebendes Huhn zu fangen.', + ['s_catch_hen'] = 'Drücke ~b~[E]~s~ um ein Lebendes Huhn zu fangen.', ['s_slaughtered_chicken'] = 'Huhn was gepackt werden soll', - ['s_chop_animal'] = 'Drücke [E] um das Huhn zu Kotlett zu machen.', + ['s_chop_animal'] = 'Drücke ~b~[E]~s~ um das Huhn zu Kotlett zu machen.', ['s_slaughtered'] = 'Schlachter', ['s_package'] = 'Verpacken', ['s_packagechicken'] = 'Huhn auf dem Tablett', ['s_unpackaged'] = 'Huhn was verpackt werden soll', - ['s_unpackaged_button'] = 'Drücke [E] um das Huhn in ein Tablett zu setzen.', - ['s_deliver'] = 'Drücke [E] die Hähnchentabletts zu liefern.', + ['s_unpackaged_button'] = 'Drücke ~b~[E]~s~ um das Huhn in ein Tablett zu setzen.', + ['s_deliver'] = 'Drücke ~b~[E]~s~ die Hähnchentabletts zu liefern.', -- Dress Designer ['dd_dress_locker'] = 'Kleid Designer Umkleide', ['dd_wool'] = 'Wolle', - ['dd_pickup'] = 'Drücke [E] um Wolle zu gewinnen.', + ['dd_pickup'] = 'Drücke ~b~[E]~s~ um Wolle zu gewinnen.', ['dd_fabric'] = 'Fabrik', - ['dd_makefabric'] = 'Drücke [E] zur Herstellung von Stoffen.', + ['dd_makefabric'] = 'Drücke ~b~[E]~s~ zur Herstellung von Stoffen.', ['dd_clothing'] = 'Klamotten', - ['dd_makeclothing'] = 'Drücke [E] um Klamotten zu gewinnen.', - ['dd_deliver_clothes'] = 'Drücke [E] um Klamotten zu liefern.', + ['dd_makeclothing'] = 'Drücke ~b~[E]~s~ um Klamotten zu gewinnen.', + ['dd_deliver_clothes'] = 'Drücke ~b~[E]~s~ um Klamotten zu liefern.', } diff --git a/[esx_addons]/esx_jobs/locales/en.lua b/[esx_addons]/esx_jobs/locales/en.lua index 2e039b85..326541a8 100644 --- a/[esx_addons]/esx_jobs/locales/en.lua +++ b/[esx_addons]/esx_jobs/locales/en.lua @@ -1,7 +1,7 @@ Locales['en'] = { -- Global menus ['cloakroom'] = 'locker Room', - ['cloak_change'] = 'press ~INPUT_PICKUP~ to change clothes.', + ['cloak_change'] = 'press ~b~[E]~s~ to change clothes.', ['citizen_wear'] = 'civilian clothes', ['job_wear'] = 'workers clothes', ['bank_deposit_returned'] = 'a security deposit of $%s was returned to you.', @@ -19,101 +19,101 @@ Locales['en'] = { ['max_limit'] = 'you cannot carry more %s', ['not_enough'] = 'you do not have enough %s to continue this task.', ['spawn_veh'] = 'spawn vehicle', - ['spawn_veh_button'] = 'press ~INPUT_PICKUP~ to call the delivery vehicle.', - ['spawn_truck_button'] = 'press ~INPUT_PICKUP~ to spawn the truck.', + ['spawn_veh_button'] = 'press ~b~[E]~s~ to call the delivery vehicle.', + ['spawn_truck_button'] = 'press ~b~[E]~s~ to spawn the truck.', ['spawn_blocked'] = 'a vehicle is blocking the spawnpoint!', ['service_vh'] = 'service vehicle', ['return_vh'] = 'vehicle return', - ['return_vh_button'] = 'press ~INPUT_PICKUP~ to return the vehicle.', + ['return_vh_button'] = 'press ~b~[E]~s~ to return the vehicle.', ['delivery_point'] = 'delivery point', ['delivery'] = 'delivery', - ['public_enter'] = 'press ~INPUT_PICKUP~ to enter the building.', - ['public_leave'] = 'press ~INPUT_PICKUP~ to go to the entrance of the building.', + ['public_enter'] = 'press ~b~[E]~s~ to enter the building.', + ['public_leave'] = 'press ~b~[E]~s~ to go to the entrance of the building.', -- Lumber Jack job ['lj_locker_room'] = "lumberjack's Locker Room", ['lj_mapblip'] = 'wood pile', ['lj_wood'] = 'wood', - ['lj_pickup'] = 'press ~INPUT_PICKUP~ to retrieve wood.', + ['lj_pickup'] = 'press ~b~[E]~s~ to retrieve wood.', ['lj_woodcutting'] = 'wood cutting', - ['lj_cutwood_button'] = 'press ~INPUT_PICKUP~ to cut wood.', + ['lj_cutwood_button'] = 'press ~b~[E]~s~ to cut wood.', ['lj_board'] = 'boards', ['lj_planks'] = 'package board', ['lj_cutwood'] = 'cut wood', - ['lj_pick_boards'] = 'press ~INPUT_PICKUP~ to retrieve boards.', - ['lj_deliver_button'] = 'press ~INPUT_PICKUP~ to deliver the boards.', + ['lj_pick_boards'] = 'press ~b~[E]~s~ to retrieve boards.', + ['lj_deliver_button'] = 'press ~b~[E]~s~ to deliver the boards.', -- Fisherman ['fm_fish_locker'] = 'fishermen\'s Locker Room', ['fm_fish'] = 'fish', ['fm_fish_area'] = 'fishing area', - ['fm_fish_button'] = 'press ~INPUT_PICKUP~ to fish.', + ['fm_fish_button'] = 'press ~b~[E]~s~ to fish.', ['fm_spawnboat_title'] = 'spawn boat', - ['fm_spawnboat'] = 'press ~INPUT_PICKUP~ to call the boat.', + ['fm_spawnboat'] = 'press ~b~[E]~s~ to call the boat.', ['fm_boat_title'] = 'boat', ['fm_boat_return_title'] = 'boat return', - ['fm_boat_return_button'] = 'press ~INPUT_PICKUP~ to return the boat.', - ['fm_deliver_fish'] = 'press ~INPUT_PICKUP~ to deliver the fish.', + ['fm_boat_return_button'] = 'press ~b~[E]~s~ to return the boat.', + ['fm_deliver_fish'] = 'press ~b~[E]~s~ to deliver the fish.', -- Fuel ['f_oil_refiner'] = 'oil Refiner Locker Room', ['f_drill_oil'] = 'drill for oil', ['f_fuel'] = 'oil', - ['f_drillbutton'] = 'press ~INPUT_PICKUP~ to drill.', + ['f_drillbutton'] = 'press ~b~[E]~s~ to drill.', ['f_fuel_refine'] = 'refine oil', - ['f_refine_fuel_button'] = 'press ~INPUT_PICKUP~ to refine.', + ['f_refine_fuel_button'] = 'press ~b~[E]~s~ to refine.', ['f_fuel_mixture'] = 'mix refined oil', ['f_gas'] = 'gas', - ['f_fuel_mixture_button'] = 'press ~INPUT_PICKUP~ to mix oil.', + ['f_fuel_mixture_button'] = 'press ~b~[E]~s~ to mix oil.', ['f_deliver_gas'] = 'deliver Gas', - ['f_deliver_gas_button'] = 'press ~INPUT_PICKUP~ to deliver gasoline.', + ['f_deliver_gas_button'] = 'press ~b~[E]~s~ to deliver gasoline.', -- Miner ['m_miner_locker'] = 'miner\'s Locker Room', ['m_rock'] = 'rock', - ['m_pickrocks'] = 'press ~INPUT_PICKUP~ to retrieve rocks.', + ['m_pickrocks'] = 'press ~b~[E]~s~ to retrieve rocks.', ['m_washrock'] = 'rock Washing', - ['m_rock_button'] = 'press ~INPUT_PICKUP~ to wash the rocks.', + ['m_rock_button'] = 'press ~b~[E]~s~ to wash the rocks.', ['m_rock_smelting'] = 'rock Smelting', ['m_copper'] = 'copper', ['m_sell_copper'] = 'copper Seller', - ['m_deliver_copper'] = 'press ~INPUT_PICKUP~ to deliver the copper.', + ['m_deliver_copper'] = 'press ~b~[E]~s~ to deliver the copper.', ['m_iron'] = 'iron', ['m_sell_iron'] = 'iron Seller', - ['m_deliver_iron'] = 'press ~INPUT_PICKUP~ to deliver the iron.', + ['m_deliver_iron'] = 'press ~b~[E]~s~ to deliver the iron.', ['m_gold'] = 'gold', ['m_sell_gold'] = 'gold Seller', - ['m_deliver_gold'] = 'press ~INPUT_PICKUP~ to deliver the gold.', + ['m_deliver_gold'] = 'press ~b~[E]~s~ to deliver the gold.', ['m_diamond'] = 'diamond', ['m_sell_diamond'] = 'diamond Seller', - ['m_deliver_diamond'] = 'press ~INPUT_PICKUP~ to deliver the diamonds.', - ['m_melt_button'] = 'press ~INPUT_PICKUP~ to melt the rocks.', + ['m_deliver_diamond'] = 'press ~b~[E]~s~ to deliver the diamonds.', + ['m_melt_button'] = 'press ~b~[E]~s~ to melt the rocks.', -- Reporter ['reporter_name'] = 'san Andreas Times', - ['reporter_garage'] = 'press ~INPUT_PICKUP~ to go down to the garage.', + ['reporter_garage'] = 'press ~b~[E]~s~ to go down to the garage.', -- Slaughterer ['s_slaughter_locker'] = 'butcher\'s Locker Room', ['s_hen'] = 'chicken coop', ['s_alive_chicken'] = 'live Chicken', - ['s_catch_hen'] = 'press ~INPUT_PICKUP~ to catch live chickens.', + ['s_catch_hen'] = 'press ~b~[E]~s~ to catch live chickens.', ['s_slaughtered_chicken'] = 'chicken to be packed', - ['s_chop_animal'] = 'press ~INPUT_PICKUP~ to chop the chickens.', + ['s_chop_animal'] = 'press ~b~[E]~s~ to chop the chickens.', ['s_slaughtered'] = 'slaughter house', ['s_package'] = 'packaging', ['s_packagechicken'] = 'chicken in tray', ['s_unpackaged'] = 'chicken to be packed', - ['s_unpackaged_button'] = 'press ~INPUT_PICKUP~ to set the chicken in a tray.', - ['s_deliver'] = 'press ~INPUT_PICKUP~ to deliver the chicken trays.', + ['s_unpackaged_button'] = 'press ~b~[E]~s~ to set the chicken in a tray.', + ['s_deliver'] = 'press ~b~[E]~s~ to deliver the chicken trays.', -- Dress Designer ['dd_dress_locker'] = 'dress Designer\'s Locker Room', ['dd_wool'] = 'wool', - ['dd_pickup'] = 'press ~INPUT_PICKUP~ to retrieve wool.', + ['dd_pickup'] = 'press ~b~[E]~s~ to retrieve wool.', ['dd_fabric'] = 'fabric', - ['dd_makefabric'] = 'press ~INPUT_PICKUP~ to make fabric.', + ['dd_makefabric'] = 'press ~b~[E]~s~ to make fabric.', ['dd_clothing'] = 'clothing', - ['dd_makeclothing'] = 'press ~INPUT_PICKUP~ to retrieve clothing.', - ['dd_deliver_clothes'] = 'press ~INPUT_PICKUP~ to deliver the clothes.', + ['dd_makeclothing'] = 'press ~b~[E]~s~ to retrieve clothing.', + ['dd_deliver_clothes'] = 'press ~b~[E]~s~ to deliver the clothes.', } diff --git a/[esx_addons]/esx_jobs/locales/es.lua b/[esx_addons]/esx_jobs/locales/es.lua index d3376968..c4240776 100644 --- a/[esx_addons]/esx_jobs/locales/es.lua +++ b/[esx_addons]/esx_jobs/locales/es.lua @@ -1,7 +1,7 @@ Locales['es'] = { -- Global menus ['cloakroom'] = 'guardarropas', - ['cloak_change'] = 'presiona ~INPUT_PICKUP~ para cambiarte la ropa.', + ['cloak_change'] = 'presiona ~b~[E]~s~ para cambiarte la ropa.', ['citizen_wear'] = 'ropa de civil', ['job_wear'] = 'ropa de trabajo', ['bank_deposit_returned'] = 'El deposito de seguro te ha devuelto $%s', @@ -17,101 +17,101 @@ Locales['es'] = { ['max_limit'] = 'no puedes llevar mas %s', ['not_enough'] = 'no tienes suficientes %s para continuar esta tarea.', ['spawn_veh'] = 'spawnear vehiculo', - ['spawn_veh_button'] = 'presiona ~INPUT_PICKUP~ para pedir el vehiculo de entrega.', - ['spawn_truck_button'] = 'presiona ~INPUT_PICKUP~ para spawnear un camion.', + ['spawn_veh_button'] = 'presiona ~b~[E]~s~ para pedir el vehiculo de entrega.', + ['spawn_truck_button'] = 'presiona ~b~[E]~s~ para spawnear un camion.', ['spawn_blocked'] = 'el punto de spawn esta bloqueado!', ['service_vh'] = 'vehiculo de servicio', ['return_vh'] = 'devolver vehiculo', - ['return_vh_button'] = 'presiona ~INPUT_PICKUP~ para devolver vehiculo.', + ['return_vh_button'] = 'presiona ~b~[E]~s~ para devolver vehiculo.', ['delivery_point'] = 'punto de entrega', ['delivery'] = 'entrega', - ['public_enter'] = 'presiona ~INPUT_PICKUP~ para entrar al edificio.', - ['public_leave'] = 'presiona ~INPUT_PICKUP~ para ir a la entrada del edificio.', + ['public_enter'] = 'presiona ~b~[E]~s~ para entrar al edificio.', + ['public_leave'] = 'presiona ~b~[E]~s~ para ir a la entrada del edificio.', -- Lumber Jack job ['lj_locker_room'] = 'guardarropas', ['lj_mapblip'] = 'pila de madera', ['lj_wood'] = 'madera', - ['lj_pickup'] = 'presiona ~INPUT_PICKUP~ para agarrar madera.', + ['lj_pickup'] = 'presiona ~b~[E]~s~ para agarrar madera.', ['lj_woodcutting'] = 'cortar madera', - ['lj_cutwood_button'] = 'presiona ~INPUT_PICKUP~ para cortar madera.', + ['lj_cutwood_button'] = 'presiona ~b~[E]~s~ para cortar madera.', ['lj_board'] = 'tablas', ['lj_planks'] = 'empaquetar', ['lj_cutwood'] = 'cortar madera', - ['lj_pick_boards'] = 'presiona ~INPUT_PICKUP~ para agarrar tablas.', - ['lj_deliver_button'] = 'presiona ~INPUT_PICKUP~ para entregar tablas.', + ['lj_pick_boards'] = 'presiona ~b~[E]~s~ para agarrar tablas.', + ['lj_deliver_button'] = 'presiona ~b~[E]~s~ para entregar tablas.', -- Fisherman ['fm_fish_locker'] = 'guardarropas', ['fm_fish'] = 'pescar', ['fm_fish_area'] = 'area de pesca', - ['fm_fish_button'] = 'presiona ~INPUT_PICKUP~ para pescar.', + ['fm_fish_button'] = 'presiona ~b~[E]~s~ para pescar.', ['fm_spawnboat_title'] = 'spawnear bote', - ['fm_spawnboat'] = 'presiona ~INPUT_PICKUP~ para pedir un bote.', + ['fm_spawnboat'] = 'presiona ~b~[E]~s~ para pedir un bote.', ['fm_boat_title'] = 'bote', ['fm_boat_return_title'] = 'devolver bote', - ['fm_boat_return_button'] = 'presiona ~INPUT_PICKUP~ para devolver un bote.', - ['fm_deliver_fish'] = 'presiona ~INPUT_PICKUP~ para entregar pescados.', + ['fm_boat_return_button'] = 'presiona ~b~[E]~s~ para devolver un bote.', + ['fm_deliver_fish'] = 'presiona ~b~[E]~s~ para entregar pescados.', -- Fuel ['f_oil_refiner'] = 'guardarropas', ['f_drill_oil'] = 'agujerear para encontrar petroleo', ['f_fuel'] = 'petroleo', - ['f_drillbutton'] = 'presiona ~INPUT_PICKUP~ para agujerear.', + ['f_drillbutton'] = 'presiona ~b~[E]~s~ para agujerear.', ['f_fuel_refine'] = 'refinar petroleo', - ['f_refine_fuel_button'] = 'presiona ~INPUT_PICKUP~ para refinar.', + ['f_refine_fuel_button'] = 'presiona ~b~[E]~s~ para refinar.', ['f_fuel_mixture'] = 'mezclar petroleo refinado', ['f_gas'] = 'gas', - ['f_fuel_mixture_button'] = 'presiona ~INPUT_PICKUP~ para mezclar petroleo.', + ['f_fuel_mixture_button'] = 'presiona ~b~[E]~s~ para mezclar petroleo.', ['f_deliver_gas'] = 'entregar gas', - ['f_deliver_gas_button'] = 'presiona ~INPUT_PICKUP~ para entregar gasolina.', + ['f_deliver_gas_button'] = 'presiona ~b~[E]~s~ para entregar gasolina.', -- Miner ['m_miner_locker'] = 'guardarropas', ['m_rock'] = 'roca', - ['m_pickrocks'] = 'presiona ~INPUT_PICKUP~ para agarrar rocas.', + ['m_pickrocks'] = 'presiona ~b~[E]~s~ para agarrar rocas.', ['m_washrock'] = 'lavado de rocas', - ['m_rock_button'] = 'presiona ~INPUT_PICKUP~ para lavar rocas.', + ['m_rock_button'] = 'presiona ~b~[E]~s~ para lavar rocas.', ['m_rock_smelting'] = 'derretir rocas', ['m_copper'] = 'cobre', ['m_sell_copper'] = 'vender cobre', - ['m_deliver_copper'] = 'presiona ~INPUT_PICKUP~ para entregar el cobre.', + ['m_deliver_copper'] = 'presiona ~b~[E]~s~ para entregar el cobre.', ['m_iron'] = 'hierro', ['m_sell_iron'] = 'vender hierro', - ['m_deliver_iron'] = 'presiona ~INPUT_PICKUP~ para entregar el hierro.', + ['m_deliver_iron'] = 'presiona ~b~[E]~s~ para entregar el hierro.', ['m_gold'] = 'oro', ['m_sell_gold'] = 'vender oro', - ['m_deliver_gold'] = 'presiona ~INPUT_PICKUP~ para entregar oro.', + ['m_deliver_gold'] = 'presiona ~b~[E]~s~ para entregar oro.', ['m_diamond'] = 'diamantes', ['m_sell_diamond'] = 'vender diamantes', - ['m_deliver_diamond'] = 'presiona ~INPUT_PICKUP~ para entregar los diamantes.', - ['m_melt_button'] = 'presiona ~INPUT_PICKUP~ para derretir rocas.', + ['m_deliver_diamond'] = 'presiona ~b~[E]~s~ para entregar los diamantes.', + ['m_melt_button'] = 'presiona ~b~[E]~s~ para derretir rocas.', -- Reporter ['reporter_name'] = 'periódico San Andreas', - ['reporter_garage'] = 'presiona ~INPUT_PICKUP~ para ir al garage.', + ['reporter_garage'] = 'presiona ~b~[E]~s~ para ir al garage.', -- Slaughterer ['s_slaughter_locker'] = 'guardarropas', ['s_hen'] = 'Gallinero', ['s_alive_chicken'] = 'pollos vivos', - ['s_catch_hen'] = 'presiona ~INPUT_PICKUP~ para agarrar pollos vivos.', + ['s_catch_hen'] = 'presiona ~b~[E]~s~ para agarrar pollos vivos.', ['s_slaughtered_chicken'] = 'pollo listo para empaquetar', - ['s_chop_animal'] = 'presiona ~INPUT_PICKUP~ para cortar los pollos.', + ['s_chop_animal'] = 'presiona ~b~[E]~s~ para cortar los pollos.', ['s_slaughtered'] = 'matadero', ['s_package'] = 'empaquetando', ['s_packagechicken'] = 'pollo en bandeja', ['s_unpackaged'] = 'pollo para empaquetar', - ['s_unpackaged_button'] = 'presiona ~INPUT_PICKUP~ para poner el pollo en una bandeja.', - ['s_deliver'] = 'presiona ~INPUT_PICKUP~ para entregar bandejas de pollos.', + ['s_unpackaged_button'] = 'presiona ~b~[E]~s~ para poner el pollo en una bandeja.', + ['s_deliver'] = 'presiona ~b~[E]~s~ para entregar bandejas de pollos.', -- Dress Designer ['dd_dress_locker'] = 'guardarropas', ['dd_wool'] = 'lana', - ['dd_pickup'] = 'presiona ~INPUT_PICKUP~ para agarrar lana.', + ['dd_pickup'] = 'presiona ~b~[E]~s~ para agarrar lana.', ['dd_fabric'] = 'tela', - ['dd_makefabric'] = 'presiona ~INPUT_PICKUP~ para hacer tela.', + ['dd_makefabric'] = 'presiona ~b~[E]~s~ para hacer tela.', ['dd_clothing'] = 'ropa', - ['dd_makeclothing'] = 'presiona ~INPUT_PICKUP~ para agarrar ropa.', - ['dd_deliver_clothes'] = 'presiona ~INPUT_PICKUP~ para entregar ropa.', + ['dd_makeclothing'] = 'presiona ~b~[E]~s~ para agarrar ropa.', + ['dd_deliver_clothes'] = 'presiona ~b~[E]~s~ para entregar ropa.', } diff --git a/[esx_addons]/esx_jobs/locales/fi.lua b/[esx_addons]/esx_jobs/locales/fi.lua index c2da7c4f..b765002e 100644 --- a/[esx_addons]/esx_jobs/locales/fi.lua +++ b/[esx_addons]/esx_jobs/locales/fi.lua @@ -1,7 +1,7 @@ Locales['fi'] = { -- Global menus ['cloakroom'] = 'Pukulokero', - ['cloak_change'] = 'paina ~INPUT_PICKUP~ vaihtaaksesi vaatteet', + ['cloak_change'] = 'paina ~b~[E]~s~ vaihtaaksesi vaatteet', ['citizen_wear'] = 'siviilivaatteet', ['job_wear'] = 'työvaatteet', ['bank_deposit_returned'] = 'vakuuden summa €%s palautettiin sinulle.', @@ -15,101 +15,101 @@ Locales['fi'] = { ['max_limit'] = 'sinulla on jo maksimi määrä %s', ['not_enough'] = 'sinulla ei ole tarpeeksi %s jatkaaksesi täällä.', ['spawn_veh'] = 'spawnaa ajoneuvo', - ['spawn_veh_button'] = 'paina ~INPUT_PICKUP~ soittaaksesi kuljetus ajoneuvo', - ['spawn_truck_button'] = 'paina ~INPUT_PICKUP~ spawnataksesi rekka.', + ['spawn_veh_button'] = 'paina ~b~[E]~s~ soittaaksesi kuljetus ajoneuvo', + ['spawn_truck_button'] = 'paina ~b~[E]~s~ spawnataksesi rekka.', ['spawn_blocked'] = 'an vehicle is blocking the spawnpoint!', ['service_vh'] = 'huolla ajonevuo', ['return_vh'] = 'palauta ajoneuvo', - ['return_vh_button'] = 'paina ~INPUT_PICKUP~ palautaaksesi ajoneuvo.', + ['return_vh_button'] = 'paina ~b~[E]~s~ palautaaksesi ajoneuvo.', ['delivery_point'] = 'toimituspiste', ['delivery'] = 'toimitus', - ['public_enter'] = 'paina ~INPUT_PICKUP~ mennäksesi taloon sisälle.', - ['public_leave'] = 'paina ~INPUT_PICKUP~ poistuaksesi talosta.', + ['public_enter'] = 'paina ~b~[E]~s~ mennäksesi taloon sisälle.', + ['public_leave'] = 'paina ~b~[E]~s~ poistuaksesi talosta.', -- Lumber Jack job ['lj_locker_room'] = 'metsurin Pukulokero', ['lj_mapblip'] = 'puukasa', ['lj_wood'] = 'puu', - ['lj_pickup'] = 'paina ~INPUT_PICKUP~ kerätäksesi puita', + ['lj_pickup'] = 'paina ~b~[E]~s~ kerätäksesi puita', ['lj_woodcutting'] = 'puun hakkuu', - ['lj_cutwood_button'] = 'paina ~INPUT_PICKUP~ pilkkoaksesi puita.', + ['lj_cutwood_button'] = 'paina ~b~[E]~s~ pilkkoaksesi puita.', ['lj_board'] = 'lankkuja', ['lj_planks'] = 'paketoituja lankkuja', ['lj_cutwood'] = 'pilko puita', - ['lj_pick_boards'] = 'paina ~INPUT_PICKUP~ saadaksesi lankkuja', - ['lj_deliver_button'] = 'paina ~INPUT_PICKUP~ toimitaaksesi lankut.', + ['lj_pick_boards'] = 'paina ~b~[E]~s~ saadaksesi lankkuja', + ['lj_deliver_button'] = 'paina ~b~[E]~s~ toimitaaksesi lankut.', -- Fisherman ['fm_fish_locker'] = 'kalastajan Pukulokero', ['fm_fish'] = 'kala', ['fm_fish_area'] = 'kalastus alue', - ['fm_fish_button'] = 'paina ~INPUT_PICKUP~ kalastaaksesi', + ['fm_fish_button'] = 'paina ~b~[E]~s~ kalastaaksesi', ['fm_spawnboat_title'] = 'spawnaa laiva', - ['fm_spawnboat'] = 'paina ~INPUT_PICKUP~ soittaaksesi laiva.', + ['fm_spawnboat'] = 'paina ~b~[E]~s~ soittaaksesi laiva.', ['fm_boat_title'] = 'laiva', ['fm_boat_return_title'] = 'laivan palautus', - ['fm_boat_return_button'] = 'paina ~INPUT_PICKUP~ palautaaksesi laiva', - ['fm_deliver_fish'] = 'paina ~INPUT_PICKUP~ myydäksesi kalat', + ['fm_boat_return_button'] = 'paina ~b~[E]~s~ palautaaksesi laiva', + ['fm_deliver_fish'] = 'paina ~b~[E]~s~ myydäksesi kalat', -- Fuel ['f_oil_refiner'] = 'öljynjalostajan Pukulokero', ['f_drill_oil'] = 'poraa että saat öljyä', ['f_fuel'] = 'öljy', - ['f_drillbutton'] = 'paina ~INPUT_PICKUP~ porataksesi', + ['f_drillbutton'] = 'paina ~b~[E]~s~ porataksesi', ['f_fuel_refine'] = 'puhdista öljy', - ['f_refine_fuel_button'] = 'paina ~INPUT_PICKUP~ puhdistaaksesi', + ['f_refine_fuel_button'] = 'paina ~b~[E]~s~ puhdistaaksesi', ['f_fuel_mixture'] = 'sekoita puhdistettu öljy', ['f_gas'] = 'polttoöljy', - ['f_fuel_mixture_button'] = 'paina ~INPUT_PICKUP~ sekoita', + ['f_fuel_mixture_button'] = 'paina ~b~[E]~s~ sekoita', ['f_deliver_gas'] = 'toimita polttoöljy', - ['f_deliver_gas_button'] = 'paina ~INPUT_PICKUP~ myydäksesi Polttoöljyä', + ['f_deliver_gas_button'] = 'paina ~b~[E]~s~ myydäksesi Polttoöljyä', -- Miner ['m_miner_locker'] = 'kaivostyöläisen Pukulokero', ['m_rock'] = 'kivi', - ['m_pickrocks'] = 'paina ~INPUT_PICKUP~ louhiaksesi kiviä.', + ['m_pickrocks'] = 'paina ~b~[E]~s~ louhiaksesi kiviä.', ['m_washrock'] = 'puhdistettu kivi', - ['m_rock_button'] = 'paina ~INPUT_PICKUP~ puhdistaaksesi kiviä', + ['m_rock_button'] = 'paina ~b~[E]~s~ puhdistaaksesi kiviä', ['m_rock_smelting'] = 'sulatus', ['m_copper'] = 'kupari', ['m_sell_copper'] = 'myy kupari', - ['m_deliver_copper'] = 'paina ~INPUT_PICKUP~ myydäksesi kuparit', + ['m_deliver_copper'] = 'paina ~b~[E]~s~ myydäksesi kuparit', ['m_iron'] = 'metalli', ['m_sell_iron'] = 'myy metalli', - ['m_deliver_iron'] = 'paina ~INPUT_PICKUP~ myydäksesi metallit', + ['m_deliver_iron'] = 'paina ~b~[E]~s~ myydäksesi metallit', ['m_gold'] = 'kulta', ['m_sell_gold'] = 'myy kulta', - ['m_deliver_gold'] = 'paina ~INPUT_PICKUP~ myydäksesi kullat', + ['m_deliver_gold'] = 'paina ~b~[E]~s~ myydäksesi kullat', ['m_diamond'] = 'timantti', ['m_sell_diamond'] = 'myy timantti', - ['m_deliver_diamond'] = 'paina ~INPUT_PICKUP~ myydäksesi timantit', - ['m_melt_button'] = 'paina ~INPUT_PICKUP~ sulattaaksesi kivet', + ['m_deliver_diamond'] = 'paina ~b~[E]~s~ myydäksesi timantit', + ['m_melt_button'] = 'paina ~b~[E]~s~ sulattaaksesi kivet', -- Reporter ['reporter_name'] = 'Uutistoimisto San Andreas Times', - ['reporter_garage'] = 'paina ~INPUT_PICKUP~ mennäksesi alas talliin', + ['reporter_garage'] = 'paina ~b~[E]~s~ mennäksesi alas talliin', -- Slaughterer ['s_slaughter_locker'] = 'teurastajan Pukulokero', ['s_hen'] = 'kanakoppi', ['s_alive_chicken'] = 'elävä kana', - ['s_catch_hen'] = 'paina ~INPUT_PICKUP~ ottaaksesi kana kiinni', + ['s_catch_hen'] = 'paina ~b~[E]~s~ ottaaksesi kana kiinni', ['s_slaughtered_chicken'] = 'teurasta kana', - ['s_chop_animal'] = 'paina ~INPUT_PICKUP~ teurastaaksesi kanoja.', + ['s_chop_animal'] = 'paina ~b~[E]~s~ teurastaaksesi kanoja.', ['s_slaughtered'] = 'teurastamo', ['s_package'] = 'paketointi', ['s_packagechicken'] = 'kananfilee', ['s_unpackaged'] = 'kana paketoitavaksi', - ['s_unpackaged_button'] = 'paina ~INPUT_PICKUP~ laittaaksesi kanoja pakettiin', - ['s_deliver'] = 'paina ~INPUT_PICKUP~ myydäksesi kananfileet', + ['s_unpackaged_button'] = 'paina ~b~[E]~s~ laittaaksesi kanoja pakettiin', + ['s_deliver'] = 'paina ~b~[E]~s~ myydäksesi kananfileet', -- Dress Designer ['dd_dress_locker'] = 'vaatevalmistajan Pukulokero', ['dd_wool'] = 'villa', - ['dd_pickup'] = 'paina ~INPUT_PICKUP~ kerätäksesi villaa', + ['dd_pickup'] = 'paina ~b~[E]~s~ kerätäksesi villaa', ['dd_fabric'] = 'kangas', - ['dd_makefabric'] = 'paina ~INPUT_PICKUP~ tehdäksesi kangasta', + ['dd_makefabric'] = 'paina ~b~[E]~s~ tehdäksesi kangasta', ['dd_clothing'] = 'asuste', - ['dd_makeclothing'] = 'paina ~INPUT_PICKUP~ tehdäksesi asusteita', - ['dd_deliver_clothes'] = 'paina ~INPUT_PICKUP~ myydäksesi asusteita', + ['dd_makeclothing'] = 'paina ~b~[E]~s~ tehdäksesi asusteita', + ['dd_deliver_clothes'] = 'paina ~b~[E]~s~ myydäksesi asusteita', } diff --git a/[esx_addons]/esx_jobs/locales/fr.lua b/[esx_addons]/esx_jobs/locales/fr.lua index 9a3c2545..beb620f4 100644 --- a/[esx_addons]/esx_jobs/locales/fr.lua +++ b/[esx_addons]/esx_jobs/locales/fr.lua @@ -1,7 +1,7 @@ Locales["fr"] = { -- Global menus ["cloakroom"] = "vestiaire", - ["cloak_change"] = "appuyez sur ~INPUT_PICKUP~ pour vous changer.", + ["cloak_change"] = "appuyez sur ~b~[E]~s~ pour vous changer.", ["citizen_wear"] = "tenue civile", ["job_wear"] = "tenue de travail", ["bank_deposit_returned"] = "une caution de $%s vous a été rendue.", @@ -19,101 +19,101 @@ Locales["fr"] = { ["max_limit"] = "vous ne pouvez pas porter plus de %s", ["not_enough"] = "vous n'avez plus assez de %s pour continuer cette tâche.", ["spawn_veh"] = "faire apparaître un véhicule de fonction", - ["spawn_veh_button"] = "appuyez sur ~INPUT_PICKUP~ pour faire apparaître le véhicule de livraison.", - ["spawn_truck_button"] = "appuyez sur ~INPUT_PICKUP~ pour faire apparaître le camion.", + ["spawn_veh_button"] = "appuyez sur ~b~[E]~s~ pour faire apparaître le véhicule de livraison.", + ["spawn_truck_button"] = "appuyez sur ~b~[E]~s~ pour faire apparaître le camion.", ["spawn_blocked"] = "le point d'apparition du véhicule est encombré", ["service_vh"] = "véhicule de fonction", ["return_vh"] = "rendre le véhicule", - ["return_vh_button"] = "appuyez sur ~INPUT_PICKUP~ pour rendre le véhicule.", + ["return_vh_button"] = "appuyez sur ~b~[E]~s~ pour rendre le véhicule.", ["delivery_point"] = "point de livraison", ["delivery"] = "livraison", - ["public_enter"] = "appuyez sur ~INPUT_PICKUP~ pour entrer dans l'immeuble.", - ["public_leave"] = "appuyez sur ~INPUT_PICKUP~ pour retourner à l'entrée de l'immeuble.", + ["public_enter"] = "appuyez sur ~b~[E]~s~ pour entrer dans l'immeuble.", + ["public_leave"] = "appuyez sur ~b~[E]~s~ pour retourner à l'entrée de l'immeuble.", -- Lumber Jack job ["lj_locker_room"] = "vestiaire du bûcheron", ["lj_mapblip"] = "tas de bois", ["lj_wood"] = "bois", - ["lj_pickup"] = "appuyez sur ~INPUT_PICKUP~ pour récupérer du bois.", + ["lj_pickup"] = "appuyez sur ~b~[E]~s~ pour récupérer du bois.", ["lj_woodcutting"] = "découpe du bois", - ["lj_cutwood_button"] = "appuyez sur ~INPUT_PICKUP~ pour couper du bois.", + ["lj_cutwood_button"] = "appuyez sur ~b~[E]~s~ pour couper du bois.", ["lj_board"] = "planches", ["lj_planks"] = "paquet de planche", ["lj_cutwood"] = "bois coupé", - ["lj_pick_boards"] = "appuyez sur ~INPUT_PICKUP~ pour récupérer des planches.", - ["lj_deliver_button"] = "appuyez sur ~INPUT_PICKUP~ pour livrer les planches.", + ["lj_pick_boards"] = "appuyez sur ~b~[E]~s~ pour récupérer des planches.", + ["lj_deliver_button"] = "appuyez sur ~b~[E]~s~ pour livrer les planches.", -- Fisherman ["fm_fish_locker"] = "vestiaire du pêcheur", ["fm_fish"] = "poisson", ["fm_fish_area"] = "zone de pêche", - ["fm_fish_button"] = "appuyez sur ~INPUT_PICKUP~ pour pêcher.", + ["fm_fish_button"] = "appuyez sur ~b~[E]~s~ pour pêcher.", ["fm_spawnboat_title"] = "faire apparaître un bateau", - ["fm_spawnboat"] = "appuyez sur ~INPUT_PICKUP~ pour sortir le bateau.", + ["fm_spawnboat"] = "appuyez sur ~b~[E]~s~ pour sortir le bateau.", ["fm_boat_title"] = "bateau", ["fm_boat_return_title"] = "rendre le bateau", - ["fm_boat_return_button"] = "appuyez sur ~INPUT_PICKUP~ pour rendre le bateau.", - ["fm_deliver_fish"] = "appuyez sur ~INPUT_PICKUP~ pour livrer le poisson.", + ["fm_boat_return_button"] = "appuyez sur ~b~[E]~s~ pour rendre le bateau.", + ["fm_deliver_fish"] = "appuyez sur ~b~[E]~s~ pour livrer le poisson.", -- Fuel ["f_oil_refiner"] = "vestiaire du raffineur", ["f_drill_oil"] = "extraction le pétrole", ["f_fuel"] = "pétrole", - ["f_drillbutton"] = "appuyez sur ~INPUT_PICKUP~ pour forer.", + ["f_drillbutton"] = "appuyez sur ~b~[E]~s~ pour forer.", ["f_fuel_refine"] = "pétrol raffiné", - ["f_refine_fuel_button"] = "appuyez sur ~INPUT_PICKUP~ pour raffiner le pétrole.", + ["f_refine_fuel_button"] = "appuyez sur ~b~[E]~s~ pour raffiner le pétrole.", ["f_fuel_mixture"] = "mélange d'huiles raffinées", ["f_gas"] = "essence", - ["f_fuel_mixture_button"] = "appuyez sur ~INPUT_PICKUP~ pour mélanger.", + ["f_fuel_mixture_button"] = "appuyez sur ~b~[E]~s~ pour mélanger.", ["f_deliver_gas"] = "livraison d'essence.", - ["f_deliver_gas_button"] = "appuyez sur ~INPUT_PICKUP~ pour livrer l'essence.", + ["f_deliver_gas_button"] = "appuyez sur ~b~[E]~s~ pour livrer l'essence.", -- Miner ["m_miner_locker"] = "vestiaire du mineur", ["m_rock"] = "roche", - ["m_pickrocks"] = "appuyez sur ~INPUT_PICKUP~ pour récupérer de la roche.", + ["m_pickrocks"] = "appuyez sur ~b~[E]~s~ pour récupérer de la roche.", ["m_washrock"] = "roche lavée", - ["m_rock_button"] = "appuyez sur ~INPUT_PICKUP~ pour laver les roches.", + ["m_rock_button"] = "appuyez sur ~b~[E]~s~ pour laver les roches.", ["m_rock_smelting"] = "fonderie", ["m_copper"] = "cuivre", ["m_sell_copper"] = "revente de cuivre", - ["m_deliver_copper"] = "appuyez sur ~INPUT_PICKUP~ pour livrer le cuivre.", + ["m_deliver_copper"] = "appuyez sur ~b~[E]~s~ pour livrer le cuivre.", ["m_iron"] = "fer", ["m_sell_iron"] = "revente de fer", - ["m_deliver_iron"] = "appuyez sur ~INPUT_PICKUP~ pour livrer le fer.", + ["m_deliver_iron"] = "appuyez sur ~b~[E]~s~ pour livrer le fer.", ["m_gold"] = "or", ["m_sell_gold"] = "revente d'or", - ["m_deliver_gold"] = "appuyez sur ~INPUT_PICKUP~ pour livrer l'or.", + ["m_deliver_gold"] = "appuyez sur ~b~[E]~s~ pour livrer l'or.", ["m_diamond"] = "diamant", ["m_sell_diamond"] = "revente de diamants", - ["m_deliver_diamond"] = "appuyez sur ~INPUT_PICKUP~ pour livrer les diamants.", - ["m_melt_button"] = "appuyez sur ~INPUT_PICKUP~ pour fondre les roches.", + ["m_deliver_diamond"] = "appuyez sur ~b~[E]~s~ pour livrer les diamants.", + ["m_melt_button"] = "appuyez sur ~b~[E]~s~ pour fondre les roches.", -- Reporter ["reporter_name"] = "San Andreas Times", - ["reporter_garage"] = "appuyez sur ~INPUT_PICKUP~ pour descendre au garage.", + ["reporter_garage"] = "appuyez sur ~b~[E]~s~ pour descendre au garage.", -- Slaughterer ["s_slaughter_locker"] = "vestiaire de l'abatteur", ["s_hen"] = "poulailler", ["s_alive_chicken"] = "poulet vivant", - ["s_catch_hen"] = "appuyez sur ~INPUT_PICKUP~ pour attrapper des poulets vivants.", + ["s_catch_hen"] = "appuyez sur ~b~[E]~s~ pour attrapper des poulets vivants.", ["s_slaughtered_chicken"] = "poulet à emballer", - ["s_chop_animal"] = "appuyez sur ~INPUT_PICKUP~ pour dépecer les poulets.", + ["s_chop_animal"] = "appuyez sur ~b~[E]~s~ pour dépecer les poulets.", ["s_slaughtered"] = "abattoir", ["s_package"] = "emballage", ["s_packagechicken"] = "poulet en barquette", ["s_unpackaged"] = "poulet à emballer", - ["s_unpackaged_button"] = "appuyez sur ~INPUT_PICKUP~ pour mettre le poulet en barquette.", - ["s_deliver"] = "appuyez sur ~INPUT_PICKUP~ pour livrer les barquettes de poulet.", + ["s_unpackaged_button"] = "appuyez sur ~b~[E]~s~ pour mettre le poulet en barquette.", + ["s_deliver"] = "appuyez sur ~b~[E]~s~ pour livrer les barquettes de poulet.", -- Dress Designer ["dd_dress_locker"] = "vestiaire du couturier", ["dd_wool"] = "laine", - ["dd_pickup"] = "appuyez sur ~INPUT_PICKUP~ pour récupérer de la laine.", + ["dd_pickup"] = "appuyez sur ~b~[E]~s~ pour récupérer de la laine.", ["dd_fabric"] = "tissu", - ["dd_makefabric"] = "appuyez sur ~INPUT_PICKUP~ pour fabriquer du tissu.", + ["dd_makefabric"] = "appuyez sur ~b~[E]~s~ pour fabriquer du tissu.", ["dd_clothing"] = "vêtement", - ["dd_makeclothing"] = "appuyez sur ~INPUT_PICKUP~ pour récupérer des vêtements.", - ["dd_deliver_clothes"] = "appuyez sur ~INPUT_PICKUP~ pour livrer les vêtements.", + ["dd_makeclothing"] = "appuyez sur ~b~[E]~s~ pour récupérer des vêtements.", + ["dd_deliver_clothes"] = "appuyez sur ~b~[E]~s~ pour livrer les vêtements.", } diff --git a/[esx_addons]/esx_jobs/locales/hu.lua b/[esx_addons]/esx_jobs/locales/hu.lua index 4d0d718f..86e1dc4a 100644 --- a/[esx_addons]/esx_jobs/locales/hu.lua +++ b/[esx_addons]/esx_jobs/locales/hu.lua @@ -1,7 +1,7 @@ Locales["hu"] = { -- Global menus ["cloakroom"] = "Öltözö szoba", - ["cloak_change"] = "Nyomj [E] gombot a ruha választáshos.", + ["cloak_change"] = "Nyomj ~b~[E]~s~ gombot a ruha választáshos.", ["citizen_wear"] = "Civil ruha", ["job_wear"] = "Munka ruha", ["bank_deposit_returned"] = "Visszakaptál $%s letétet.", @@ -19,101 +19,101 @@ Locales["hu"] = { ["max_limit"] = "nem tudsz többet szállítani %s", ["not_enough"] = "Nincs elég %s hogy folytasd.", ["spawn_veh"] = "Autó lekérés", - ["spawn_veh_button"] = "Nyomj [E] hogy lekérd a szállító autót.", - ["spawn_truck_button"] = "Nyomj [E] hogy lekérd az autót.", + ["spawn_veh_button"] = "Nyomj ~b~[E]~s~ hogy lekérd a szállító autót.", + ["spawn_truck_button"] = "Nyomj ~b~[E]~s~ hogy lekérd az autót.", ["spawn_blocked"] = "egy autó elzárja a lekérési pontot!", ["service_vh"] = "munka autó", ["return_vh"] = "autó visszakérés", - ["return_vh_button"] = "Nyomj [E] gombot hogy vissza add az autót.", + ["return_vh_button"] = "Nyomj ~b~[E]~s~ gombot hogy vissza add az autót.", ["delivery_point"] = "szállítási pont", ["delivery"] = "szállítás", - ["public_enter"] = "nyomj [E] gombot hogy belépj az épületbe.", - ["public_leave"] = "nyomj [E] gombot hogy kilépj az épületböl.", + ["public_enter"] = "nyomj ~b~[E]~s~ gombot hogy belépj az épületbe.", + ["public_leave"] = "nyomj ~b~[E]~s~ gombot hogy kilépj az épületböl.", -- Lumber Jack job ["lj_locker_room"] = "favágó Öltözö szoba", ["lj_mapblip"] = "farakás", ["lj_wood"] = "fa", - ["lj_pickup"] = "nyomj [E] gombot hogy kiszedd a fát.", + ["lj_pickup"] = "nyomj ~b~[E]~s~ gombot hogy kiszedd a fát.", ["lj_woodcutting"] = "favágás", - ["lj_cutwood_button"] = "nyomj [E] gombot a favágáshoz.", + ["lj_cutwood_button"] = "nyomj ~b~[E]~s~ gombot a favágáshoz.", ["lj_board"] = "táblák", ["lj_planks"] = "tábla csomagolás", ["lj_cutwood"] = "favágás", - ["lj_pick_boards"] = "nyomj [E] gombot hogy kiszedd a táblát.", - ["lj_deliver_button"] = "nyomj [E] gombot hogy leszállítsd a táblát.", + ["lj_pick_boards"] = "nyomj ~b~[E]~s~ gombot hogy kiszedd a táblát.", + ["lj_deliver_button"] = "nyomj ~b~[E]~s~ gombot hogy leszállítsd a táblát.", -- Fisherman ["fm_fish_locker"] = "horgász Öltözö szoba", ["fm_fish"] = "hal", ["fm_fish_area"] = "horgászati terület", - ["fm_fish_button"] = "nyomjd [E] gombot a horgászathoz.", + ["fm_fish_button"] = "nyomjd ~b~[E]~s~ gombot a horgászathoz.", ["fm_spawnboat_title"] = "hajó lekérés", - ["fm_spawnboat"] = "nyomjd [E] gombot hogy hívd a hajót.", + ["fm_spawnboat"] = "nyomjd ~b~[E]~s~ gombot hogy hívd a hajót.", ["fm_boat_title"] = "hajó", ["fm_boat_return_title"] = "visszetérés a hajóra", - ["fm_boat_return_button"] = "nyomj [E] gombot hogy visszatért a hajóra.", - ["fm_deliver_fish"] = "nyomj [E] gombot hogy leszállítsd a halat.", + ["fm_boat_return_button"] = "nyomj ~b~[E]~s~ gombot hogy visszatért a hajóra.", + ["fm_deliver_fish"] = "nyomj ~b~[E]~s~ gombot hogy leszállítsd a halat.", -- Fuel ["f_oil_refiner"] = "olajfinomító Öltözö szoba", ["f_drill_oil"] = "olaj fúrása", ["f_fuel"] = "olaj", - ["f_drillbutton"] = "nyomj [E] gombot a fúráshoz.", + ["f_drillbutton"] = "nyomj ~b~[E]~s~ gombot a fúráshoz.", ["f_fuel_refine"] = "olaj finomítás", - ["f_refine_fuel_button"] = "nyomj [E] gombot a finomításhoz.", + ["f_refine_fuel_button"] = "nyomj ~b~[E]~s~ gombot a finomításhoz.", ["f_fuel_mixture"] = "újra finomított olaj mix", ["f_gas"] = "gáz", - ["f_fuel_mixture_button"] = "nyomj [E] gombot a mixeléshez.", + ["f_fuel_mixture_button"] = "nyomj ~b~[E]~s~ gombot a mixeléshez.", ["f_deliver_gas"] = "gáz szállítás", - ["f_deliver_gas_button"] = "nyomj [E] gombot hogy leszállítsd a gázt.", + ["f_deliver_gas_button"] = "nyomj ~b~[E]~s~ gombot hogy leszállítsd a gázt.", -- Miner ["m_miner_locker"] = "bányász Öltözö szoba", ["m_rock"] = "kő", - ["m_pickrocks"] = "nyomj [E] gombot hogy kiszedd a követ.", + ["m_pickrocks"] = "nyomj ~b~[E]~s~ gombot hogy kiszedd a követ.", ["m_washrock"] = "kő mosás", - ["m_rock_button"] = "nyomj [E] gombot a kövek mosásához.", + ["m_rock_button"] = "nyomj ~b~[E]~s~ gombot a kövek mosásához.", ["m_rock_smelting"] = "kő olvasztás", ["m_copper"] = "réz", ["m_sell_copper"] = "réz eladás", - ["m_deliver_copper"] = "nyomj [E] gombot a réz eladásához.", + ["m_deliver_copper"] = "nyomj ~b~[E]~s~ gombot a réz eladásához.", ["m_iron"] = "vas", ["m_sell_iron"] = "vas eladás", - ["m_deliver_iron"] = "nyomj [E] gombot hogy leszállítsd a vasat.", + ["m_deliver_iron"] = "nyomj ~b~[E]~s~ gombot hogy leszállítsd a vasat.", ["m_gold"] = "arany", ["m_sell_gold"] = "arany eladás", - ["m_deliver_gold"] = "nyomj [E] gombot hogy leszállítsd az aranyat.", + ["m_deliver_gold"] = "nyomj ~b~[E]~s~ gombot hogy leszállítsd az aranyat.", ["m_diamond"] = "gyémánt", ["m_sell_diamond"] = "gyémánt eladás", - ["m_deliver_diamond"] = "nyomj [E] gombot hogy leszállítsd a gyémántot.", - ["m_melt_button"] = "nyomj [E] gombot a szikla olvasztáshoz.", + ["m_deliver_diamond"] = "nyomj ~b~[E]~s~ gombot hogy leszállítsd a gyémántot.", + ["m_melt_button"] = "nyomj ~b~[E]~s~ gombot a szikla olvasztáshoz.", -- Reporter ["reporter_name"] = "Fivem hírek", - ["reporter_garage"] = "nyomj [E] gombot a garázshoz.", + ["reporter_garage"] = "nyomj ~b~[E]~s~ gombot a garázshoz.", -- Slaughterer ["s_slaughter_locker"] = "hentes Öltözö szoba", ["s_hen"] = "csírkefarm", ["s_alive_chicken"] = "élő csírke", - ["s_catch_hen"] = "nyomj [E] gombot hogy megfogj egy csírkét.", + ["s_catch_hen"] = "nyomj ~b~[E]~s~ gombot hogy megfogj egy csírkét.", ["s_slaughtered_chicken"] = "csírke csomagolás", - ["s_chop_animal"] = "nyomj [E] gombot a csírkék csomagolásához.", + ["s_chop_animal"] = "nyomj ~b~[E]~s~ gombot a csírkék csomagolásához.", ["s_slaughtered"] = "Hentes ház", ["s_package"] = "csomagolás", ["s_packagechicken"] = "csírke a tálcán", ["s_unpackaged"] = "csírke kicsomagolás", - ["s_unpackaged_button"] = "nyomj [E] gombot hogy kitedd egy tálcára a csírkét.", - ["s_deliver"] = "nyomj [E] gombot hogy leszállítsd a csírketálat.", + ["s_unpackaged_button"] = "nyomj ~b~[E]~s~ gombot hogy kitedd egy tálcára a csírkét.", + ["s_deliver"] = "nyomj ~b~[E]~s~ gombot hogy leszállítsd a csírketálat.", -- Dress Designer ["dd_dress_locker"] = "ruha tervező Öltözö szoba", ["dd_wool"] = "gyapjú", - ["dd_pickup"] = "nyomj [E] gombot hogy kivedd a gyapjút.", + ["dd_pickup"] = "nyomj ~b~[E]~s~ gombot hogy kivedd a gyapjút.", ["dd_fabric"] = "szövet", - ["dd_makefabric"] = "nyomj [E] gombot hogy szövetet készíts.", + ["dd_makefabric"] = "nyomj ~b~[E]~s~ gombot hogy szövetet készíts.", ["dd_clothing"] = "ruha", - ["dd_makeclothing"] = "nyomj [E] gombot hogy kivedd a ruhát.", - ["dd_deliver_clothes"] = "nyomj [E] gombot hogy leszállítsd a ruhát.", + ["dd_makeclothing"] = "nyomj ~b~[E]~s~ gombot hogy kivedd a ruhát.", + ["dd_deliver_clothes"] = "nyomj ~b~[E]~s~ gombot hogy leszállítsd a ruhát.", } diff --git a/[esx_addons]/esx_jobs/locales/it.lua b/[esx_addons]/esx_jobs/locales/it.lua index c3f2debf..012f8187 100644 --- a/[esx_addons]/esx_jobs/locales/it.lua +++ b/[esx_addons]/esx_jobs/locales/it.lua @@ -1,7 +1,7 @@ Locales['it'] = { -- Global menus ['cloakroom'] = 'Spogliatoio', - ['cloak_change'] = 'premi [E] per cambiarti.', + ['cloak_change'] = 'premi ~b~[E]~s~ per cambiarti.', ['citizen_wear'] = 'vestiti civili', ['job_wear'] = 'vestiti lavorativi', ['bank_deposit_returned'] = 'una cauzione di $%s ti è stata restituita.', @@ -19,101 +19,101 @@ Locales['it'] = { ['max_limit'] = 'non puoi portare altro %s', ['not_enough'] = 'non hai abbastanza %s per continuare l\'attività.', ['spawn_veh'] = 'spawna veicolo', - ['spawn_veh_button'] = 'premi [E] per chiamare il veicolo delle consegne.', - ['spawn_truck_button'] = 'premi [E] per spawnare il camion.', + ['spawn_veh_button'] = 'premi ~b~[E]~s~ per chiamare il veicolo delle consegne.', + ['spawn_truck_button'] = 'premi ~b~[E]~s~ per spawnare il camion.', ['spawn_blocked'] = 'Un veicolo sta bloccando lo spawn', ['service_vh'] = 'veicolo di servizio', ['return_vh'] = 'ritorna veicolo', - ['return_vh_button'] = 'premi [E] per restituire il veicolo.', + ['return_vh_button'] = 'premi ~b~[E]~s~ per restituire il veicolo.', ['delivery_point'] = 'punto di consegna', ['delivery'] = 'consegna', - ['public_enter'] = 'premi [E] per entrare nell\' edificio.', - ['public_leave'] = 'premi [E] per andare all\' entrata dell\' edificio.', + ['public_enter'] = 'premi ~b~[E]~s~ per entrare nell\' edificio.', + ['public_leave'] = 'premi ~b~[E]~s~ per andare all\' entrata dell\' edificio.', -- Lumber Jack job ['lj_locker_room'] = "spogliatoio falegname", ['lj_mapblip'] = 'pila di legno', ['lj_wood'] = 'legno', - ['lj_pickup'] = 'premi [E] per ottenere il legno.', + ['lj_pickup'] = 'premi ~b~[E]~s~ per ottenere il legno.', ['lj_woodcutting'] = 'taglia legna', - ['lj_cutwood_button'] = 'premi [E] per tagliare la legna.', + ['lj_cutwood_button'] = 'premi ~b~[E]~s~ per tagliare la legna.', ['lj_board'] = 'tavole', ['lj_planks'] = 'inscatolamento', ['lj_cutwood'] = 'taglia legna', - ['lj_pick_boards'] = 'premi [E] per recuperare le tavole', - ['lj_deliver_button'] = 'premi [E] per consegnare le tavole.', + ['lj_pick_boards'] = 'premi ~b~[E]~s~ per recuperare le tavole', + ['lj_deliver_button'] = 'premi ~b~[E]~s~ per consegnare le tavole.', -- Fisherman ['fm_fish_locker'] = 'spogliatoio pescatore', ['fm_fish'] = 'pesce', ['fm_fish_area'] = 'area di pesca', - ['fm_fish_button'] = 'premi [E] per pescare.', + ['fm_fish_button'] = 'premi ~b~[E]~s~ per pescare.', ['fm_spawnboat_title'] = 'spawna barca', - ['fm_spawnboat'] = 'premi [E] per chiamare la barca.', + ['fm_spawnboat'] = 'premi ~b~[E]~s~ per chiamare la barca.', ['fm_boat_title'] = 'barca', ['fm_boat_return_title'] = 'ritorna barca', - ['fm_boat_return_button'] = 'premi [E] per ritornare la barca.', - ['fm_deliver_fish'] = 'premi [E] per consegnare il pesce.', + ['fm_boat_return_button'] = 'premi ~b~[E]~s~ per ritornare la barca.', + ['fm_deliver_fish'] = 'premi ~b~[E]~s~ per consegnare il pesce.', -- Fuel ['f_oil_refiner'] = 'spogliatoio petroliere', ['f_drill_oil'] = 'scava per olio', ['f_fuel'] = 'olio', - ['f_drillbutton'] = 'premi [E] per scavare.', + ['f_drillbutton'] = 'premi ~b~[E]~s~ per scavare.', ['f_fuel_refine'] = 'raffina olio', - ['f_refine_fuel_button'] = 'premi [E] per raffinare.', + ['f_refine_fuel_button'] = 'premi ~b~[E]~s~ per raffinare.', ['f_fuel_mixture'] = 'mischia olio raffinato', ['f_gas'] = 'gas', - ['f_fuel_mixture_button'] = 'premi [E] per miscelare olio.', + ['f_fuel_mixture_button'] = 'premi ~b~[E]~s~ per miscelare olio.', ['f_deliver_gas'] = 'dconscegna gas', - ['f_deliver_gas_button'] = 'premi [E] per consegnare carburante.', + ['f_deliver_gas_button'] = 'premi ~b~[E]~s~ per consegnare carburante.', -- Miner ['m_miner_locker'] = 'spogliatoio minatore', ['m_rock'] = 'roccia', - ['m_pickrocks'] = 'premi [E] per ottenere roccie.', + ['m_pickrocks'] = 'premi ~b~[E]~s~ per ottenere roccie.', ['m_washrock'] = 'pulizia rocce', - ['m_rock_button'] = 'premi [E] per pulire le roccie.', + ['m_rock_button'] = 'premi ~b~[E]~s~ per pulire le roccie.', ['m_rock_smelting'] = 'fusione rocce', ['m_copper'] = 'rame', ['m_sell_copper'] = 'vendita di rame', - ['m_deliver_copper'] = 'premi [E] per consegnare il rame.', + ['m_deliver_copper'] = 'premi ~b~[E]~s~ per consegnare il rame.', ['m_iron'] = 'ferro', ['m_sell_iron'] = 'vendita ferror', - ['m_deliver_iron'] = 'premi [E] per consegnare ferro.', + ['m_deliver_iron'] = 'premi ~b~[E]~s~ per consegnare ferro.', ['m_gold'] = 'oro', ['m_sell_gold'] = 'vendita oror', - ['m_deliver_gold'] = 'premi [E] per vendere oro.', + ['m_deliver_gold'] = 'premi ~b~[E]~s~ per vendere oro.', ['m_diamond'] = 'diamante', ['m_sell_diamond'] = 'vendita diamanti', - ['m_deliver_diamond'] = 'premi [E] per consegnare diamanti.', - ['m_melt_button'] = 'premi [E] per sciogliere le rocce.', + ['m_deliver_diamond'] = 'premi ~b~[E]~s~ per consegnare diamanti.', + ['m_melt_button'] = 'premi ~b~[E]~s~ per sciogliere le rocce.', -- Reporter ['reporter_name'] = 'san Andreas Times', - ['reporter_garage'] = 'premi [E] per scendere in garage.', + ['reporter_garage'] = 'premi ~b~[E]~s~ per scendere in garage.', -- Slaughterer ['s_slaughter_locker'] = 'spogliatoio macellaio', ['s_hen'] = 'pollaio', ['s_alive_chicken'] = 'pollo vivo', - ['s_catch_hen'] = 'premi [E] per catturare polli.', + ['s_catch_hen'] = 'premi ~b~[E]~s~ per catturare polli.', ['s_slaughtered_chicken'] = 'pollo da impacchettare', - ['s_chop_animal'] = 'premi [E] per tagliare il pollo.', + ['s_chop_animal'] = 'premi ~b~[E]~s~ per tagliare il pollo.', ['s_slaughtered'] = 'macello', ['s_package'] = 'confezionamento', ['s_packagechicken'] = 'pollo in teglia', ['s_unpackaged'] = 'pollo da impacchettare', - ['s_unpackaged_button'] = 'premi [E] per mettere il pollo in una teglia.', - ['s_deliver'] = 'premi [E] per consegnare le teglie di pollo.', + ['s_unpackaged_button'] = 'premi ~b~[E]~s~ per mettere il pollo in una teglia.', + ['s_deliver'] = 'premi ~b~[E]~s~ per consegnare le teglie di pollo.', -- Dress Designer ['dd_dress_locker'] = 'spogliatoio sarto', ['dd_wool'] = 'lana', - ['dd_pickup'] = 'ppremi [E] per prendere la lana.', + ['dd_pickup'] = 'ppremi ~b~[E]~s~ per prendere la lana.', ['dd_fabric'] = 'tessuto', - ['dd_makefabric'] = 'premi [E] per fare del tessuto.', + ['dd_makefabric'] = 'premi ~b~[E]~s~ per fare del tessuto.', ['dd_clothing'] = 'vestiti', - ['dd_makeclothing'] = 'premi [E] per ottenere vestiti.', - ['dd_deliver_clothes'] = 'premi [E] per consegnare vestiti.', + ['dd_makeclothing'] = 'premi ~b~[E]~s~ per ottenere vestiti.', + ['dd_deliver_clothes'] = 'premi ~b~[E]~s~ per consegnare vestiti.', } diff --git a/[esx_addons]/esx_jobs/locales/nl.lua b/[esx_addons]/esx_jobs/locales/nl.lua index 0378e6bc..8faaabcb 100644 --- a/[esx_addons]/esx_jobs/locales/nl.lua +++ b/[esx_addons]/esx_jobs/locales/nl.lua @@ -1,7 +1,7 @@ Locales['nl'] = { -- Global menus ['cloakroom'] = 'Kleedkamer', - ['cloak_change'] = 'Druk op ~INPUT_PICKUP~ om je werkkleding aan/uit te doen.', + ['cloak_change'] = 'Druk op ~b~[E]~s~ om je werkkleding aan/uit te doen.', ['citizen_wear'] = 'Burgerkleding', ['job_wear'] = 'Werkkleding', ['bank_deposit_returned'] = 'Je hebt een borgsom van €%s teruggekregen.', @@ -14,103 +14,103 @@ Locales['nl'] = { ['max_limit'] = 'Je hebt al het maximale %s bij je', ['not_enough'] = 'Je hebt niet genoeg %s om het werk te voltooien', ['spawn_veh'] = 'Pak werkvoertuig', - ['spawn_veh_button'] = 'Druk op ~INPUT_PICKUP~ om je werkvoertuig te pakken', - ['spawn_truck_button'] = 'Druk op ~INPUT_PICKUP~ om een vrachtwagen te pakken', + ['spawn_veh_button'] = 'Druk op ~b~[E]~s~ om je werkvoertuig te pakken', + ['spawn_truck_button'] = 'Druk op ~b~[E]~s~ om een vrachtwagen te pakken', ['spawn_blocked'] = 'Een voertuig blokkeerd het spawnpoint!', ['service_vh'] = 'werkvoertuig', ['return_vh'] = 'Voertuig terug zetten', - ['return_vh_button'] = 'Druk op ~INPUT_PICKUP~ om het voertuig terug te zetten', + ['return_vh_button'] = 'Druk op ~b~[E]~s~ om het voertuig terug te zetten', ['delivery_point'] = 'Afleverpunt', ['delivery'] = 'Afleveren', - ['public_enter'] = 'Druk op ~INPUT_PICKUP~ om het gebouw te betreden', - ['public_leave'] = 'Druk op ~INPUT_PICKUP~ om het gebouw te verlaten', + ['public_enter'] = 'Druk op ~b~[E]~s~ om het gebouw te betreden', + ['public_leave'] = 'Druk op ~b~[E]~s~ om het gebouw te verlaten', -- Lumber Jack job ['lj_locker_room'] = 'Houthakker kleedkamer', ['lj_mapblip'] = 'Houthandel', ['lj_wood'] = 'Hout', - ['lj_pickup'] = 'Druk op ~INPUT_PICKUP~ om hout op te halen', + ['lj_pickup'] = 'Druk op ~b~[E]~s~ om hout op te halen', ['lj_cutwood'] = 'Het hout word gezaagd', - ['lj_cutwood_button'] = 'Druk op ~INPUT_PICKUP~ om het hout te zagen', + ['lj_cutwood_button'] = 'Druk op ~b~[E]~s~ om het hout te zagen', ['lj_board'] = 'Planken', ['lj_planks'] = 'pakket met planken', - ['lj_pick_boards'] = 'Druk op ~INPUT_PICKUP~ om hout te zagen', - ['lj_deliver_button'] = 'Druk op ~INPUT_PICKUP~ om het hout te leveren', + ['lj_pick_boards'] = 'Druk op ~b~[E]~s~ om hout te zagen', + ['lj_deliver_button'] = 'Druk op ~b~[E]~s~ om het hout te leveren', -- Fisherman ['fm_fish_locker'] = 'Vissers kleedkamer', ['fm_fish'] = 'Vis', ['fm_fish_area'] = 'Vis gebied', - ['fm_fish_button'] = 'Druk op ~INPUT_PICKUP~ om te beginnen met vissen', + ['fm_fish_button'] = 'Druk op ~b~[E]~s~ om te beginnen met vissen', ['fm_spawnboat_title'] = 'Pak een vissersboot', - ['fm_spawnboat'] = 'Druk op ~INPUT_PICKUP~ om een boot te pakken', + ['fm_spawnboat'] = 'Druk op ~b~[E]~s~ om een boot te pakken', ['fm_boat_title'] = 'boot', ['fm_boat_return_title'] = 'Boot terugzetten', - ['fm_boat_return_button'] = 'Druk op ~INPUT_PICKUP~ om de boot terug te zetten', - ['fm_deliver_fish'] = 'Druk op ~INPUT_PICKUP~ om de vis af te leveren', + ['fm_boat_return_button'] = 'Druk op ~b~[E]~s~ om de boot terug te zetten', + ['fm_deliver_fish'] = 'Druk op ~b~[E]~s~ om de vis af te leveren', -- Fuel ['f_oil_refiner'] = 'Olie transporteur kleedkamer', ['f_drill_oil'] = 'Olieboor', ['f_fuel'] = 'Olie', - ['f_drillbutton'] = 'Druk op ~INPUT_PICKUP~ om te beginnen met olie te ontginnen', + ['f_drillbutton'] = 'Druk op ~b~[E]~s~ om te beginnen met olie te ontginnen', ['f_fuel_refine'] = 'olie raffineren', - ['f_refine_fuel_button'] = 'Druk op ~INPUT_PICKUP~ om te raffineren', + ['f_refine_fuel_button'] = 'Druk op ~b~[E]~s~ om te raffineren', ['f_fuel_mixture'] = 'mix geraffineerde olie', ['f_gas'] = 'Brandstof', - ['f_fuel_mixture_button'] = 'Druk op ~INPUT_PICKUP~ om olie te mixen', + ['f_fuel_mixture_button'] = 'Druk op ~b~[E]~s~ om olie te mixen', ['f_deliver_gas'] = 'Brandstof afleveren', - ['f_deliver_gas_button'] = 'Druk op ~INPUT_PICKUP~ om de brandstof af te leveren', + ['f_deliver_gas_button'] = 'Druk op ~b~[E]~s~ om de brandstof af te leveren', ['caution_afford'] = 'Je hebt onvoldoende Geld opzak om een voertuig te leasen!', -- Miner ['m_miner_locker'] = 'Kleedkamer', ['m_rock'] = 'Metaal erts', - ['m_pickrocks'] = 'Druk op ~INPUT_PICKUP~ om erts te verzamelen', + ['m_pickrocks'] = 'Druk op ~b~[E]~s~ om erts te verzamelen', ['m_washrock'] = 'erts verwerken', - ['m_rock_button'] = 'Druk op ~INPUT_PICKUP~ om de erts te verwerken', + ['m_rock_button'] = 'Druk op ~b~[E]~s~ om de erts te verwerken', ['m_rock_smelting'] = 'erts omsmelten', ['m_copper'] = 'Koper', ['m_sell_copper'] = 'Koper verkopen', - ['m_deliver_copper'] = 'druk op ~INPUT_PICKUP~ om Koper te verkopen', + ['m_deliver_copper'] = 'druk op ~b~[E]~s~ om Koper te verkopen', ['m_iron'] = 'Aluminium', ['m_sell_iron'] = 'Aluminium verkoop', - ['m_deliver_iron'] = 'Drup op ~INPUT_PICKUP~ om Aluminium te verkopen', + ['m_deliver_iron'] = 'Drup op ~b~[E]~s~ om Aluminium te verkopen', ['m_gold'] = 'Goud', ['m_sell_gold'] = 'Goud verkopen', - ['m_deliver_gold'] = 'Druk op ~INPUT_PICKUP~ om Goud te verkopen', + ['m_deliver_gold'] = 'Druk op ~b~[E]~s~ om Goud te verkopen', ['m_diamond'] = 'Diamant', ['m_sell_diamond'] = 'Diamanten verkopen', - ['m_deliver_diamond'] = 'Druk op ~INPUT_PICKUP~ om Diamant te verkopen', - ['m_melt_button'] = 'Druk op ~INPUT_PICKUP~ om de erts om te smelten', + ['m_deliver_diamond'] = 'Druk op ~b~[E]~s~ om Diamant te verkopen', + ['m_melt_button'] = 'Druk op ~b~[E]~s~ om de erts om te smelten', -- Reporter ['reporter_locker'] = 'Kleedkamer', ['reporter_name'] = 'OmroepZeeland', - ['reporter_garage'] = 'Druk op ~INPUT_PICKUP~ om naar de garage te gaan', + ['reporter_garage'] = 'Druk op ~b~[E]~s~ om naar de garage te gaan', -- Slaughterer ['s_slaughter_locker'] = 'Slager kleedkamer', ['s_hen'] = 'Kippenhok', ['s_alive_chicken'] = 'Levende Kippen', - ['s_catch_hen'] = 'Druk op ~INPUT_PICKUP~ om levende Kippen te vangen', + ['s_catch_hen'] = 'Druk op ~b~[E]~s~ om levende Kippen te vangen', ['s_slaughtered_chicken'] = 'Kippen om te verpakken', - ['s_chop_animal'] = 'Druk op ~INPUT_PICKUP~ om de Kippen te slachten', + ['s_chop_animal'] = 'Druk op ~b~[E]~s~ om de Kippen te slachten', ['s_slaughtered'] = 'Slachthuis', ['s_package'] = 'verpakken', ['s_packagechicken'] = 'krat met Kipfilet', ['s_unpackaged'] = 'Kippen om te verpakken', - ['s_unpackaged_button'] = 'Druk op ~INPUT_PICKUP~ om de Kipfilet in de krat te doen', - ['s_deliver'] = 'Druk op ~INPUT_PICKUP~ om de kratten met Kippen af te leveren', + ['s_unpackaged_button'] = 'Druk op ~b~[E]~s~ om de Kipfilet in de krat te doen', + ['s_deliver'] = 'Druk op ~b~[E]~s~ om de kratten met Kippen af te leveren', -- Dress Designer ['dd_dress_locker'] = 'kleding ontwerper kleedkamer', ['dd_wool'] = 'wol', - ['dd_pickup'] = 'Druk op ~INPUT_PICKUP~ om schapenwol te verzamelen', + ['dd_pickup'] = 'Druk op ~b~[E]~s~ om schapenwol te verzamelen', ['dd_fabric'] = 'kleding stof', - ['dd_makefabric'] = 'Druk op ~INPUT_PICKUP~ om van wol kleding stof te maken', + ['dd_makefabric'] = 'Druk op ~b~[E]~s~ om van wol kleding stof te maken', ['dd_clothing'] = 'Kleding', - ['dd_makeclothing'] = 'Druk op ~INPUT_PICKUP~ om kleding te maken', - ['dd_deliver_clothes'] = 'Druk op ~INPUT_PICKUP~ om kleding af te leveren', + ['dd_makeclothing'] = 'Druk op ~b~[E]~s~ om kleding te maken', + ['dd_deliver_clothes'] = 'Druk op ~b~[E]~s~ om kleding af te leveren', } diff --git a/[esx_addons]/esx_jobs/locales/sr.lua b/[esx_addons]/esx_jobs/locales/sr.lua index 570501a8..31ebd224 100644 --- a/[esx_addons]/esx_jobs/locales/sr.lua +++ b/[esx_addons]/esx_jobs/locales/sr.lua @@ -1,7 +1,7 @@ Locales['sr'] = { -- Global menus ['cloakroom'] = 'Svlačionica', - ['cloak_change'] = 'Pritisni [E] da promeniš odeću.', + ['cloak_change'] = 'Pritisni ~b~[E]~s~ da promeniš odeću.', ['citizen_wear'] = 'civilna odeća', ['job_wear'] = 'radna odeća', ['bank_deposit_returned'] = 'sigurnosni depozit od $%s Vam je vraćen.', @@ -19,101 +19,101 @@ Locales['sr'] = { ['max_limit'] = 'ne možete poneti više %s', ['not_enough'] = 'nemate dovoljno %s da bi nastavili sa zadatkom.', ['spawn_veh'] = 'izvadite vozilo', - ['spawn_veh_button'] = 'pritisni [E] da pozoveš vozilo dostave.', - ['spawn_truck_button'] = 'pritisni [E] da izvadiš kamion.', + ['spawn_veh_button'] = 'pritisni ~b~[E]~s~ da pozoveš vozilo dostave.', + ['spawn_truck_button'] = 'pritisni ~b~[E]~s~ da izvadiš kamion.', ['spawn_blocked'] = 'neko vozilo blokira parking mesto!', ['service_vh'] = 'servisiraj vozilo', ['return_vh'] = 'vrati vozilo', - ['return_vh_button'] = 'pritisni [E] da vratiš vozilo.', + ['return_vh_button'] = 'pritisni ~b~[E]~s~ da vratiš vozilo.', ['delivery_point'] = 'mesto isporuke', ['delivery'] = 'isporuka', - ['public_enter'] = 'pritisni [E] da uđes.', - ['public_leave'] = 'pritisni [E] da odeš do ulaza u zgradu.', + ['public_enter'] = 'pritisni ~b~[E]~s~ da uđes.', + ['public_leave'] = 'pritisni ~b~[E]~s~ da odeš do ulaza u zgradu.', -- Lumber Jack job ['lj_locker_room'] = "Svlačionica drvoseče", ['lj_mapblip'] = 'wood pile', ['lj_wood'] = 'drvo', - ['lj_pickup'] = 'pritisni [E] da uzmeš drva.', + ['lj_pickup'] = 'pritisni ~b~[E]~s~ da uzmeš drva.', ['lj_woodcutting'] = 'sečenje drveta', - ['lj_cutwood_button'] = 'pritisni [E] da isečeš drvo.', + ['lj_cutwood_button'] = 'pritisni ~b~[E]~s~ da isečeš drvo.', ['lj_board'] = 'ploče', ['lj_planks'] = 'zapakuj ploču', ['lj_cutwood'] = 'iseci drvo', - ['lj_pick_boards'] = 'pritisni [E] da izvučeš ploče.', - ['lj_deliver_button'] = 'pritisni [E] da dostaviš ploče.', + ['lj_pick_boards'] = 'pritisni ~b~[E]~s~ da izvučeš ploče.', + ['lj_deliver_button'] = 'pritisni ~b~[E]~s~ da dostaviš ploče.', -- Fisherman ['fm_fish_locker'] = 'Svlačionica pecaroša', ['fm_fish'] = 'riba', ['fm_fish_area'] = 'mesto za pecanje', - ['fm_fish_button'] = 'pritisni [E] da pecaš.', + ['fm_fish_button'] = 'pritisni ~b~[E]~s~ da pecaš.', ['fm_spawnboat_title'] = 'izvadi brod', - ['fm_spawnboat'] = 'pritisni [E] da pozoveš brod.', + ['fm_spawnboat'] = 'pritisni ~b~[E]~s~ da pozoveš brod.', ['fm_boat_title'] = 'brod', ['fm_boat_return_title'] = 'vrati brod', - ['fm_boat_return_button'] = 'pritisni [E] da vratiš brod.', - ['fm_deliver_fish'] = 'pritisni [E] da dostaviš ribu.', + ['fm_boat_return_button'] = 'pritisni ~b~[E]~s~ da vratiš brod.', + ['fm_deliver_fish'] = 'pritisni ~b~[E]~s~ da dostaviš ribu.', -- Fuel ['f_oil_refiner'] = 'Svlačionica rafinera nafte', ['f_drill_oil'] = 'bušilica za ulje', ['f_fuel'] = 'ulje', - ['f_drillbutton'] = 'pritisni [E] da bušiš.', + ['f_drillbutton'] = 'pritisni ~b~[E]~s~ da bušiš.', ['f_fuel_refine'] = 'rafiniraj ulje', - ['f_refine_fuel_button'] = 'pritisni [E] da rafiniras.', + ['f_refine_fuel_button'] = 'pritisni ~b~[E]~s~ da rafiniras.', ['f_fuel_mixture'] = 'mešanje rafiniranog ulja', ['f_gas'] = 'gas', - ['f_fuel_mixture_button'] = 'pritisni [E] da promešaš ulje.', + ['f_fuel_mixture_button'] = 'pritisni ~b~[E]~s~ da promešaš ulje.', ['f_deliver_gas'] = 'dostavi Gas', - ['f_deliver_gas_button'] = 'pritisni [E] da dostaviš gas.', + ['f_deliver_gas_button'] = 'pritisni ~b~[E]~s~ da dostaviš gas.', -- Miner ['m_miner_locker'] = 'Svlačionica rudara', ['m_rock'] = 'kamen', - ['m_pickrocks'] = 'pritisni [E] da kopaš kamenje.', + ['m_pickrocks'] = 'pritisni ~b~[E]~s~ da kopaš kamenje.', ['m_washrock'] = 'pranje kamenja', - ['m_rock_button'] = 'pritisni [E] da opereš kamenje.', + ['m_rock_button'] = 'pritisni ~b~[E]~s~ da opereš kamenje.', ['m_rock_smelting'] = 'topljenje kamenja', ['m_copper'] = 'bakar', ['m_sell_copper'] = 'prodavac bakra', - ['m_deliver_copper'] = 'pritisni [E] da dostaviš bakar.', + ['m_deliver_copper'] = 'pritisni ~b~[E]~s~ da dostaviš bakar.', ['m_iron'] = 'gvožđe', ['m_sell_iron'] = 'prodavac gvozdja', - ['m_deliver_iron'] = 'pritisni [E] da dostaviš gvožđe.', + ['m_deliver_iron'] = 'pritisni ~b~[E]~s~ da dostaviš gvožđe.', ['m_gold'] = 'zlato', ['m_sell_gold'] = 'prodavac zlata', - ['m_deliver_gold'] = 'pritisni [E] da dostaviš zlato.', + ['m_deliver_gold'] = 'pritisni ~b~[E]~s~ da dostaviš zlato.', ['m_diamond'] = 'dijamant', ['m_sell_diamond'] = 'prodavac dijamanata', - ['m_deliver_diamond'] = 'pritisni [E] da dostaviš dijamante.', - ['m_melt_button'] = 'pritisni [E] da rastopiš kamen.', + ['m_deliver_diamond'] = 'pritisni ~b~[E]~s~ da dostaviš dijamante.', + ['m_melt_button'] = 'pritisni ~b~[E]~s~ da rastopiš kamen.', -- Reporter ['reporter_name'] = 'san Andreas Times', - ['reporter_garage'] = 'pritisni [E] da siđeš u garažu.', + ['reporter_garage'] = 'pritisni ~b~[E]~s~ da siđeš u garažu.', -- Slaughterer ['s_slaughter_locker'] = 'Svlačionica mesara', ['s_hen'] = 'kokošinjac', ['s_alive_chicken'] = 'živo pile', - ['s_catch_hen'] = 'pritisni [E] da uhvatiš pile.', + ['s_catch_hen'] = 'pritisni ~b~[E]~s~ da uhvatiš pile.', ['s_slaughtered_chicken'] = 'piletina za pakovanje', - ['s_chop_animal'] = 'pritisni [E] da iseckaš pile.', + ['s_chop_animal'] = 'pritisni ~b~[E]~s~ da iseckaš pile.', ['s_slaughtered'] = 'klanica', ['s_package'] = 'pakovanje', ['s_packagechicken'] = 'piletina na poslužavniku', ['s_unpackaged'] = 'piletina za pakovanje', - ['s_unpackaged_button'] = 'pritisni [E] da staviš piletinu na poslužavnik.', - ['s_deliver'] = 'pritisni [E] da dostaviš pile.', + ['s_unpackaged_button'] = 'pritisni ~b~[E]~s~ da staviš piletinu na poslužavnik.', + ['s_deliver'] = 'pritisni ~b~[E]~s~ da dostaviš pile.', -- Dress Designer ['dd_dress_locker'] = 'Svlačionica dizajnera', ['dd_wool'] = 'vuna', - ['dd_pickup'] = 'pritisni [E] da uzmeš vunu.', + ['dd_pickup'] = 'pritisni ~b~[E]~s~ da uzmeš vunu.', ['dd_fabric'] = 'fabrika', - ['dd_makefabric'] = 'pritisni [E] da napraviš fabriku.', + ['dd_makefabric'] = 'pritisni ~b~[E]~s~ da napraviš fabriku.', ['dd_clothing'] = 'odeća', - ['dd_makeclothing'] = 'pritisni [E] da preuzmeš odeću.', - ['dd_deliver_clothes'] = 'pritisni [E] da dostaviš odeću.', + ['dd_makeclothing'] = 'pritisni ~b~[E]~s~ da preuzmeš odeću.', + ['dd_deliver_clothes'] = 'pritisni ~b~[E]~s~ da dostaviš odeću.', }