diff --git a/.github/workflows/data-processing.yml b/.github/workflows/data-processing.yml
index 05575ea194b..8559d34acdc 100644
--- a/.github/workflows/data-processing.yml
+++ b/.github/workflows/data-processing.yml
@@ -1,13 +1,28 @@
name: Data Processing
-# This workflow is triggered daily at midnight and can also be manually triggered.
-# Contributor analysis and GA PR creation only run on the 1st of the month.
-# It processes data from various scripts and uploads the processed data as an artifact.
-# The data is used to update the website's content.
+# FORRT Data Processing Workflow
+#
+# Purpose: Automated data fetching and processing for FORRT website content
+#
+# Triggers:
+# - Weekly on Sundays at midnight UTC (scheduled)
+# - Manual trigger via GitHub Actions UI (workflow_dispatch)
+#
+# Data Sources Processed:
+# 1. Curated Resources (Python script)
+# 3. Google Analytics data (Python script)
+# 4. Contributor analysis (R script) - Monthly only
+#
+# Outputs:
+# - Updated JSON data files in data/ directory
+# - Static copies in static/data/ for client-side access
+# - Automated PRs for contributor analysis (monthly)
+#
+# The processed data is used throughout the Hugo website for dynamic content.
on:
schedule:
- - cron: '0 0 * * *' # Daily at Midnight
+ - cron: '0 0 * * 0' # Weekly on Sundays at Midnight UTC
workflow_dispatch:
inputs:
regenerate_glossary:
@@ -26,6 +41,7 @@ jobs:
env:
PYTHON_VERSION: "3.11"
steps:
+
#================
# Repository Setup
#================
@@ -180,9 +196,6 @@ jobs:
run: python3 content/glossary/_create_glossaries.py
# Execute the glossary script that generates glossary markdown files
- #====================
- # Google Analytics Data
- #====================
#========================================
# Download Google Analytics data and validate
#========================================
diff --git a/.github/workflows/deploy.yaml b/.github/workflows/deploy.yaml
index 7e27b05ac52..3ccb8b6854c 100644
--- a/.github/workflows/deploy.yaml
+++ b/.github/workflows/deploy.yaml
@@ -110,7 +110,6 @@ jobs:
# =======================
# Deployment Artifact
- # =======================
#========================================
# Upload built website as artifact for deployment
#========================================
diff --git a/assets/scss/custom.scss b/assets/scss/custom.scss
index e88c9322870..8d843bcaec5 100644
--- a/assets/scss/custom.scss
+++ b/assets/scss/custom.scss
@@ -24,4 +24,4 @@
display: block !important;
opacity: 1 !important;
}
-}
\ No newline at end of file
+}
diff --git a/config/_default/menus.toml b/config/_default/menus.toml
index 0232a64f576..4b12d7ceb90 100644
--- a/config/_default/menus.toml
+++ b/config/_default/menus.toml
@@ -173,94 +173,101 @@
weight = 35
parent = "nexus"
+[[main]]
+ name = "Open Research Games Portal"
+ url = "/games"
+# url = "https://forrt.org/apps/open_research_games_portal.html"
+ weight = 36
+ parent = "nexus"
+
[[main]]
name = "Developing Countries & OS"
url = "/os-developing-world"
- weight = 36
+ weight = 37
parent = "nexus"
[[main]]
name = "Educators' Corner"
url = "/educators-corner"
- weight = 37
+ weight = 38
parent = "nexus"
[[main]]
name = "Equity in Open Science"
url = "/equityinos"
- weight = 38
+ weight = 39
parent = "nexus"
[[main]]
name = "Glossary"
url = "/glossary"
- weight = 39
+ weight = 40
parent = "nexus"
[[main]]
name = "Impact of OS on students"
url = "/impact"
- weight = 40
+ weight = 41
parent = "nexus"
[[main]]
name = "Lesson Plans"
url = "/lesson-plans/"
- weight = 41
+ weight = 42
parent = "nexus"
[[main]]
name = "Mapping OS Communities"
url = "/mapping_os"
- weight = 42
+ weight = 43
parent = "nexus"
[[main]]
name = "Neurodiversity Team"
url = "/neurodiversity"
- weight = 43
+ weight = 44
parent = "nexus"
[[main]]
name = "Pedagogies"
url = "/pedagogies"
- weight = 44
+ weight = 45
parent = "nexus"
[[main]]
name = "Self-Assessment"
url = "/self-assessment"
- weight = 45
+ weight = 46
parent = "nexus"
[[main]]
name = "Social Justice Initiatives"
url = "/dei"
- weight = 46
+ weight = 47
parent = "nexus"
[[main]]
name = "Summaries"
url = "/summaries"
- weight = 47
+ weight = 48
parent = "nexus"
[[main]]
name = "Syllabi"
url = "/syllabus"
- weight = 48
+ weight = 49
parent = "nexus"
[[main]]
name = "Teaching OS"
url = "/teaching_os"
- weight = 49
+ weight = 50
parent = "nexus"
[[main]]
name = "Wheel of Privilege"
url = "/awop"
- weight = 50
+ weight = 51
parent = "nexus"
diff --git a/content/games/_index.md b/content/games/_index.md
new file mode 100644
index 00000000000..73b2542f250
--- /dev/null
+++ b/content/games/_index.md
@@ -0,0 +1,30 @@
+---
+title: Open Research Games Portal
+type: plain_page
+---
+FORRT is excited to launch the Open Research Games Portal – a crowdsourced, pedagogically informed database of games and interactive activities for teaching open and reproducible research practices. This initiative recognizes the power of game-based learning to make complex topics more accessible, memorable, and engaging for learners – from students and early-career researchers to educators and professionals. Whether you're looking for a lighthearted icebreaker or a serious, learning-focused game to integrate into your curriculum, the Portal helps you find what you need.
+
+
+ Open Research Games Portal
+
+
+
+
+## What’s in the Portal
+
+We gather extensive information on each game – from metadata and gameplay characteristics to user testimonials, formal evaluations (when available), preparation requirements, and pedagogical suggestions for teaching. This depth is made possible through crowdsourcing: anyone can add missing information and share their experiences with a game, which helps everyone navigate the growing collection of open research games more easily. The Portal serves as an open-access resource offering both digital and physical games that support learning through play, collaboration, and critical thinking.
+
+## Navigate the Portal
+
+You can search and filter games using topic tags, FORRT Clusters, gameplay styles (competitive, collaborative, etc.), and other criteria to find exactly what you're looking for. And importantly, we show you where to find and access these games.
+
+
+## How to contribute
+
+Use our [Additions Form](https://forms.gle/MSBWR87GchDo8fED7) to add information about games already in the Portal, or the [New Entries Form](https://forms.gle/PXYBrRhXGiZyi8M99) to add games we're missing. You can add any game you know of, even if you haven't played it yourself – the community will fill in the rest!
+
+You can find the Open Research Games Portal [here](https://forrtapps.shinyapps.io/open-research-games-portal/)
+
+We're continuing to improve the Portal and would love your feedback on both the database and our forms. Please reach out to [games@forrt.com](games@forrt.com) with any comments or suggestions.
+
+---
diff --git a/scripts/open_research_games_portal/Open-Research-Games-Portal.R b/scripts/open_research_games_portal/Open-Research-Games-Portal.R
new file mode 100644
index 00000000000..a9c2299420c
--- /dev/null
+++ b/scripts/open_research_games_portal/Open-Research-Games-Portal.R
@@ -0,0 +1,170 @@
+# Libraries
+library(readxl)
+library(dplyr)
+library(tidyr)
+library(googlesheets4)
+library(stringr)
+library(jsonlite)
+
+# Disable authentication for public sheets
+gs4_deauth()
+
+# Google Sheets URLs
+google_sheet_url <- "https://docs.google.com/spreadsheets/d/1cmydWjD1OuyKxJVfDlv0N3T474zwymfB04yFDZQO-TY/edit?usp=sharing"
+google_sheet_csv_url <- "https://docs.google.com/spreadsheets/d/e/2PACX-1vRxW5RjnjrJ7KtLo3o8yRjXS8fr3bKOyOwUE_k1b8cN2LRpwkCY3i6Cgo7dZBVFQuyfVywEymMlXRTM/pub?output=csv"
+
+# Try different methods to read the data
+df_combined <- NULL
+
+# CSV export (most reliable)
+cat("Attempting to read from CSV export (TEST sheet)...\n")
+tryCatch({
+ # TEST sheet
+ test_csv_url <- "https://docs.google.com/spreadsheets/d/e/2PACX-1vRxW5RjnjrJ7KtLo3o8yRjXS8fr3bKOyOwUE_k1b8cN2LRpwkCY3i6Cgo7dZBVFQuyfVywEymMlXRTM/pub?gid=610093275&single=true&output=csv"
+ df_combined <- read.csv(test_csv_url, stringsAsFactors = FALSE)
+ cat("Successfully read", nrow(df_combined), "rows and", ncol(df_combined), "columns from CSV export (TEST sheet)\n")
+ cat("Columns read:", names(df_combined), "\n")
+}, error = function(e) {
+ cat("CSV export failed:", e$message, "\n")
+})
+
+# Google Sheets API without authentication (if CSV failed)
+if (is.null(df_combined)) {
+ cat("Attempting to read from Google Sheets API without authentication (TEST sheet)...\n")
+ tryCatch({
+ df_combined <- read_sheet(google_sheet_url, sheet = "TEST")
+ cat("Successfully read", nrow(df_combined), "rows and", ncol(df_combined), "columns from Google Sheets API (TEST sheet)\n")
+ cat("Columns read:", names(df_combined), "\n")
+ }, error = function(e) {
+ cat("Google Sheets API also failed:", e$message, "\n")
+ })
+}
+
+# If both failed, stop with helpful message
+if (is.null(df_combined)) {
+ cat("\n")
+ cat(paste(rep("=", 50), collapse = ""))
+ cat("\n")
+ cat("ERROR: Unable to read data from Google Sheets\n")
+ cat(paste(rep("=", 50), collapse = ""))
+ cat("\n")
+ cat("Solutions:\n")
+ cat("1. Make the Google Sheet public:\n")
+ cat(" - Open the sheet\n")
+ cat(" - Click Share > Anyone with the link > Viewer\n")
+ cat("2. Or download as CSV and use local file\n")
+ cat("3. Or set up proper Google Sheets API authentication\n")
+ stop("Please fix Google Sheets access and try again.")
+}
+
+# Standardize column names
+names(df_combined) <- tolower(gsub("[^A-Za-z0-9_]", "_", names(df_combined)))
+names(df_combined) <- gsub("_+", "_", names(df_combined))
+names(df_combined) <- gsub("^_|_$", "", names(df_combined))
+
+# Clean and prepare the data
+Portal <- df_combined
+if ("game_id" %in% names(Portal)) {
+ Portal <- Portal[order(Portal$game_id), ] # Order by Game ID
+} else if ("unique_id" %in% names(Portal)) {
+ Portal <- Portal[order(Portal$unique_id), ] # Order by Unique ID
+}
+
+# Function to prepare data for JSON output
+prepare_json_data <- function(df) {
+ df %>%
+ # Clean column names for JSON compatibility
+ rename_with(~ gsub("[^A-Za-z0-9_]", "_", .x)) %>%
+ rename_with(~ gsub("_+", "_", .x)) %>%
+ rename_with(~ gsub("^_|_$", "", .x)) %>%
+ rename_with(~ tolower(.x)) %>%
+ # Convert NA values to empty strings
+ mutate(across(everything(), ~ ifelse(is.na(.x), "", as.character(.x)))) %>%
+ # Create a slug for each game based on title or game_id
+ mutate(
+ slug = ifelse(
+ !is.na(game_id) & game_id != "",
+ gsub("[^A-Za-z0-9]", "-", tolower(paste0(title, "-", game_id))),
+ gsub("[^A-Za-z0-9]", "-", tolower(title))
+ )
+ ) %>%
+ # Clean slug
+ mutate(slug = gsub("-+", "-", slug)) %>%
+ mutate(slug = gsub("^-|-$", "", slug)) %>%
+ # Split all fields except slug by bullet points or newlines into arrays
+ mutate(
+ across(
+ .cols = -slug, # Exclude slug from strsplit
+ .fns = ~ strsplit(as.character(.x), "\\s*•\\s*|\\r?\\n\\s*")
+ )
+ ) %>%
+ # Clean up resulting arrays to remove empty elements
+ mutate(
+ across(
+ .cols = -slug, # Exclude slug from cleaning
+ .fns = ~ lapply(.x, function(x) x[x != "" & !is.na(x)])
+ )
+ )
+}
+
+# Create JSON data
+create_json_data_file <- function(df, output_file) {
+ # Define all expected columns
+ expected_columns <- c(
+ "game_id", "title", "creators", "description", "access", "delivery_format",
+ "game_type", "gameplay_style","tone", "number_of_players", "target_audience",
+ "last_updated", "language", "licence", "topic_area", "forrt_clusters",
+ "learning_objectives", "formal_evaluation", "suggested_audience",
+ "prior_knowledge", "playtime", "scalability", "teaching_integration",
+ "context_specific_elements", "preparation", "testimonials", "entry_id"
+ )
+
+ games_list <- list()
+
+ for (i in 1:nrow(df)) {
+ game <- df[i, ]
+ game_data <- list()
+
+ # Add all expected fields to the game data
+ for (col in expected_columns) {
+ if (col %in% names(game)) {
+ if (is.list(game[[col]])) {
+ # Handle list fields (arrays)
+ if (length(game[[col]][[1]]) > 0 && game[[col]][[1]][1] != "") {
+ game_data[[col]] <- game[[col]][[1]][game[[col]][[1]] != ""]
+ } else {
+ game_data[[col]] <- list() # Empty array for empty lists
+ }
+ } else {
+ # Handle regular fields
+ game_data[[col]] <- ifelse(game[[col]] == "" || is.na(game[[col]]), "", as.character(game[[col]]))
+ }
+ } else {
+ game_data[[col]] <- "" # Set missing columns to empty string
+ }
+ }
+
+ # Use the slug as a character string
+ games_list[[as.character(game$slug)]] <- game_data
+ }
+
+ # Write JSON data file
+ json_content <- jsonlite::toJSON(games_list, pretty = TRUE, auto_unbox = TRUE)
+ writeLines(json_content, output_file)
+
+ cat("Created JSON data file:", output_file, "\n")
+}
+
+# Main execution
+cat("Open Research Games Portal - Data Processing\n")
+cat(paste(rep("=", 50), collapse = ""), "\n")
+
+# Prepare data for JSON output
+json_data <- prepare_json_data(Portal)
+
+# Create JSON data file
+create_json_data_file(json_data, "data/open_research_games.json")
+
+cat("\nOpen Research Games Portal processing completed!\n")
+cat("- JSON data file created at data/open_research_games.json\n")
+cat("Total games processed:", nrow(Portal), "\n")
diff --git a/static/apps/open_research_games_portal.html b/static/apps/open_research_games_portal.html
new file mode 100644
index 00000000000..dc3d9c91e78
--- /dev/null
+++ b/static/apps/open_research_games_portal.html
@@ -0,0 +1,22 @@
+
+
+
+
+
+ Open Research Games Portal
+
+
+
+
+
+
diff --git a/static/data/open_research_games.json b/static/data/open_research_games.json
new file mode 100644
index 00000000000..632123789a5
--- /dev/null
+++ b/static/data/open_research_games.json
@@ -0,0 +1,696 @@
+{
+ "open-science-quest-id-002": {
+ "unique_id": "ID-002",
+ "title": "Open Science Quest",
+ "creators": "Jonathan England",
+ "description": "A story-driven game which explores OS themes. The player assumes the role of a captain of a spaceship and must navigate through several challenges which link to Open Science. Its gameplay is based on choosing options.",
+ "access": "https://openscience.quest/?",
+ "delivery_format": "Online",
+ "game_type": "Role-play, Storytelling/Narrative",
+ "gameplay_style": "Solo",
+ "number_of_players": "1-20",
+ "last_updated": "2018",
+ "language": "English",
+ "licence": "CC0",
+ "topic_area": ["Open Access", "General Open Research", "ORCID"],
+ "forrt_clusters": ["Cluster 6: FAIR Data and Materials - Making data and materials findable", "accessible", "interoperable", "and reusable", "including ethical sharing", "metadata standards", "and licensing.", "Cluster 7: Publication Sharing - Open access models", "preprints", "peer review reform", "and strategies for making research outputs more widely and freely available."],
+ "learning_objectives": "Recognizing the importance of open access to scientific articles and the usefulness of ORCID",
+ "prior_knowledge": "No prior knowledge required",
+ "playtime": "5 minutes",
+ "teaching_integration": "It can be used as an interactive, group based discussion activity to engage clasrooms in Open Science."
+ },
+ "open-science-escape-room-id-003": {
+ "unique_id": "ID-003",
+ "title": "Open Science Escape Room",
+ "creators": ["Elisa Rodenburg", "Lena Karvovskaya", "Eirini Zormpa", "Anna Volkova"],
+ "description": "This game was made for the 2021 horror story week for Vrije University. It centers around the user aiding the cause of a repressed cyborg class. The user has to use external links which direct them to a GitHub page, where mock research notes made by the cyborgs are placed. Clues are embedded in these pages and in order to progress the player needs to answer questions on the OS practices of the cyborgs.",
+ "access": "https://sites.google.com/vu.nl/open-science-escape-room",
+ "delivery_format": "Online",
+ "game_type": "Role-play, Escape room, Puzzle",
+ "gameplay_style": "Solo",
+ "last_updated": "2021",
+ "language": "English",
+ "licence": "Creative Commons Attribution 4.0 International License",
+ "topic_area": ["Open Data", "Open Access", "Open Code", "Open Methods", "General Open Research"],
+ "forrt_clusters": ["Cluster 5: Transparency and Reproducibility in Computation and Analysis - Practices that make analysis reproducible and transparent", "including scripted workflows", "use of open-source tools", "and good coding habits.", "Cluster 6: FAIR Data and Materials - Making data and materials findable", "accessible", "interoperable", "and reusable", "including ethical sharing", "metadata standards", "and licensing.", "Cluster 7: Publication Sharing - Open access models", "preprints", "peer review reform", "and strategies for making research outputs more widely and freely available."],
+ "learning_objectives": ["By having users directly scan mock research notes", "the game likely aims to train them to identify similar elements in real research documents", "thereby increasing their awareness of Open Science practices."],
+ "playtime": "30 minutes"
+ },
+ "the-puzzling-hunt-for-open-access-id-004": {
+ "unique_id": "ID-004",
+ "title": "The puzzling hunt for Open Access",
+ "creators": "Hannah Pyman",
+ "description": "This game offers mixed media-based puzzles that can be completed by a single player. Its premise is that a villain has locked away all research of the University of Essex and is planning on locking up all the research of the world. The player has to solve various Open Science themed puzzles in order to regain access.",
+ "access": "https://essex.libwizard.com/f/puzzling-hunt-for-OA",
+ "delivery_format": "Online",
+ "game_type": "Role-play, Escape room, Puzzle",
+ "gameplay_style": "Solo",
+ "last_updated": "2020",
+ "language": "English",
+ "topic_area": ["Open Data", "Open Access", "General Open Research"],
+ "forrt_clusters": ["Cluster 6: FAIR Data and Materials - Making data and materials findable", "accessible", "interoperable", "and reusable", "including ethical sharing", "metadata standards", "and licensing.", "Cluster 7: Publication Sharing - Open access models", "preprints", "peer review reform", "and strategies for making research outputs more widely and freely available."],
+ "learning_objectives": ["Through completing puzzles related to Open Science", "the player is expected to gain a general understanding of Open Science principles."],
+ "playtime": "25-30 minutes"
+ },
+ "dans-data-game-id-005": {
+ "unique_id": "ID-005",
+ "title": "DANS Data game",
+ "creators": ["Ricarda Braukmann", "Heidi Berkhout", "Ellen Leenarts"],
+ "description": "The DANS Data Game is a multiplayer card game designed for researchers to explore the research data landscape. Players to collect sets of four cards by asking others for specific cards which are related to the reseach data landscape.",
+ "access": "https://dans.knaw.nl/en/dans-data-game",
+ "delivery_format": "Hybrid",
+ "game_type": "Card game",
+ "gameplay_style": "Team-Based Competition",
+ "number_of_players": "3-4 players",
+ "target_audience": "Researchers",
+ "last_updated": "2024",
+ "language": "English",
+ "licence": "CC-BY-SA 4.0",
+ "topic_area": "General Open Research",
+ "learning_objectives": "The game aims to engage players in understanding the dynamics of research data sharing and discovery.",
+ "preparation": "Printing of cards"
+ },
+ "dilemma-game-app-id-006": {
+ "unique_id": "ID-006",
+ "title": "Dilemma Game App",
+ "creators": "Erasmus Univeristy",
+ "description": "Developed by Erasmus University Rotterdam, it aims to stimulate awareness of integrity and professionalism in research. The game places participants in dilemmas in which real researchers may find themselves in. For example, should I use the same data set for multiple papers? Should I agree on a colleague being a co-author on a paper she has not made a significant contribution? Dilemmas are updated frequently, as there is a feature called “Dilemma of the Month”. The game allows for users to submit their own dilemmas, which after review, can be included in the game.",
+ "access": "https://www.eur.nl/en/about-university/policy-and-regulations/integrity/research-integrity/dilemma-game",
+ "delivery_format": "Online",
+ "game_type": "Role-play, Dillema focused",
+ "gameplay_style": "Cooperative/Collaborative",
+ "last_updated": "2024",
+ "language": "English",
+ "licence": "C BY-NC-SA 4.0",
+ "topic_area": ["Research Integrity", "General Open Research"],
+ "forrt_clusters": ["Cluster 9: Academic Structures and Institutions - How institutional policies", "incentive systems", "and academic culture influence openness", "diversity", "equity", "and responsible research.", "Cluster 11: Research Integrity - Issues related to ethical conduct in research", "such as honesty", "accountability", "misconduct", "and the promotion of trustworthy practices."],
+ "learning_objectives": ["By allowing users to engage with real research dilemmas", "the game facilitates experiential learning", "enabling players to understand how one might navigate complex ethical and methodological decisions. Players are presented with multiple response options for each dilemma and are shown aggregated statistics that indicate the most commonly chosen solutions. An expert opinion is provided", "offering a reasoned justification for the preferred course of action while also discussing the strengths and weaknesses of all available choices. This helps the player consider these dilemmas from a broader perspective and facilitates critical reflection."],
+ "playtime": "5-10 minutes per dilemma"
+ },
+ "open-science-alliance-id-007": {
+ "unique_id": "ID-007",
+ "title": "Open Science Alliance",
+ "creators": "GHOST collective",
+ "description": "A strategic card game where players build research teams and collaborate to produce open research outputs, emphasizing the importance of teamwork and open practices in science.",
+ "access": "https://github.com/ghostCollective/open-science-alliance/",
+ "delivery_format": "In-person",
+ "game_type": "Card game",
+ "gameplay_style": "Competitive",
+ "language": "English",
+ "topic_area": ["Open Data", "General Open Research", "FAIR", "open research software", "citizen science and societal engagement", "open scholarly publishing"],
+ "forrt_clusters": ["Cluster 5: Transparency and Reproducibility in Computation and Analysis - Practices that make analysis reproducible and transparent", "including scripted workflows", "use of open-source tools", "and good coding habits.", "Cluster 6: FAIR Data and Materials - Making data and materials findable", "accessible", "interoperable", "and reusable", "including ethical sharing", "metadata standards", "and licensing.", "Cluster 7: Publication Sharing - Open access models", "preprints", "peer review reform", "and strategies for making research outputs more widely and freely available.", "Cluster 9: Academic Structures and Institutions - How institutional policies", "incentive systems", "and academic culture influence openness", "diversity", "equity", "and responsible research."],
+ "learning_objectives": "To understand the importance of teamwork and open practices in science.",
+ "playtime": "Printing of cards",
+ "preparation": "Printing of cards"
+ },
+ "open-up-your-research-id-008": {
+ "unique_id": "ID-008",
+ "title": "Open up your research",
+ "creators": ["Melanie Röthlisberger", "Manuela Höfler", "Katherine Hermans", "Eva Furrer"],
+ "description": "The player follows Emma, a PhD student, on her way to publishing her research paper. Along the way she has to decide whether she will adopt traditional approaches or open science approaches to publishing. The game is accompanied with stylized art and a narrator which offers additional information on the reasoning of Emma behind her choices and their consequences.",
+ "access": "https://www.openscience.uzh.ch/en/open-science-at-uzh/training/game.html",
+ "delivery_format": "Online",
+ "game_type": "Role-play, Storytelling/Narrative",
+ "gameplay_style": "Solo",
+ "language": "English",
+ "licence": "Open Source: The Game can be used freely (also in a commercial context). Illustrations can be downloaded with: Creative Commons Attribution Non Commercial Share Alike 4.0 International.",
+ "topic_area": ["Research Integrity", "Open Data", "Open Access", "Pre-registration", "General Open Research"],
+ "forrt_clusters": ["Cluster 5: Transparency and Reproducibility in Computation and Analysis - Practices that make analysis reproducible and transparent", "including scripted workflows", "use of open-source tools", "and good coding habits.", "Cluster 6: FAIR Data and Materials - Making data and materials findable", "accessible", "interoperable", "and reusable", "including ethical sharing", "metadata standards", "and licensing.", "Cluster 7: Publication Sharing - Open access models", "preprints", "peer review reform", "and strategies for making research outputs more widely and freely available.", "Cluster 8: Replication and Meta-Research - Approaches to replication and meta-research", "including study designs", "challenges", "and their role in evaluating the reliability of findings.", "Cluster 9: Academic Structures and Institutions - How institutional policies", "incentive systems", "and academic culture influence openness", "diversity", "equity", "and responsible research.", "Cluster 11: Research Integrity - Issues related to ethical conduct in research", "such as honesty", "accountability", "misconduct", "and the promotion of trustworthy practices."],
+ "learning_objectives": "Each dilemma of whether Emma follows a traditional or open science approach is accompanied by information on the researcher’s reasoning and the consequences this choice has. This facilitates reflection upon the researcher’s journey of publishing and the value and impacts that adopting an open science approach has.",
+ "playtime": "10-20 minutes"
+ },
+ "lib-rez-la-science-id-009": {
+ "unique_id": "ID-009",
+ "title": "Libérez la science",
+ "creators": "Nicolas Alarcon",
+ "description": "A board game which revolves around answering questions and navigating challenges related to scientific publishing, aiming to raise awareness of Open Science principles. Players compete to collect the most Open Access cards by correctly answering questions and overcoming obstacles related to scientific publications.",
+ "access": "https://zenodo.org/records/3522126",
+ "delivery_format": "Online",
+ "game_type": "Board game",
+ "gameplay_style": "Competitive",
+ "language": "French",
+ "licence": "Creative Commons license on Zenodo",
+ "topic_area": ["Open Access", "Data management", "scientific publications"],
+ "preparation": "Printing"
+ },
+ "the-transparent-and-open-science-game-id-010": {
+ "unique_id": "ID-010",
+ "title": "The Transparent and Open Science Game",
+ "creators": "Stefan Pfattheicher",
+ "description": "This is a relatively simple board game in which players use a die to progress to the final field of “Science Heaven”. Each time they land on a field, they either draw an event card or an action card and follow its instructions. The game is played against an automated competitive researcher named Rasmus, who is played by the game itself.",
+ "access": "https://osf.io/t9ngd",
+ "delivery_format": "In-person",
+ "game_type": "Board game, Debate/Discussion focused",
+ "gameplay_style": "Cooperative/Collaborative",
+ "number_of_players": "3-6 players",
+ "last_updated": "2024",
+ "language": "English",
+ "licence": "CC-By Attribution 4.0 International",
+ "topic_area": ["Research Integrity", "General Open Research"],
+ "forrt_clusters": ["Cluster 1: Replication Crisis and Credibility Revolution - The background", "events", "and reforms associated with the replication crisis", "including scientific misconduct", "questionable research practices", "and proposed solutions.", "Cluster 3: Ways of Working - Different ways research is organized and carried out", "including big team science", "community engagement", "science communication", "and researcher roles.", "Cluster 5: Transparency and Reproducibility in Computation and Analysis - Practices that make analysis reproducible and transparent", "including scripted workflows", "use of open-source tools", "and good coding habits.", "Cluster 6: FAIR Data and Materials - Making data and materials findable", "accessible", "interoperable", "and reusable", "including ethical sharing", "metadata standards", "and licensing.", "Cluster 9: Academic Structures and Institutions - How institutional policies", "incentive systems", "and academic culture influence openness", "diversity", "equity", "and responsible research.", "Cluster 11: Research Integrity - Issues related to ethical conduct in research", "such as honesty", "accountability", "misconduct", "and the promotion of trustworthy practices."],
+ "learning_objectives": ["The game is meant to initiate discussions on questionable research practices from the players. The event and action cards describe research dilemmas in a humorous way", "and through a dice roll the player’s decision is made and a score for each decision is assigned. Usually", "the game rewards higher points to the unethical option over the open and ethical option", "illustrating the easier progress a researcher might have by ignoring OS protocols but also highlighting the ethical drawback in the event description itself. This is not meant to encourage unethical research practices but only reflects some cynical perspectives in academia."],
+ "playtime": "45-60 minutes",
+ "scalability": "More than 6 players possible, but might increase total playtime.",
+ "preparation": "Printing of game board and cards, use of dice and two player pieces"
+ },
+ "research-data-management-adventure-id-011": {
+ "unique_id": "ID-011",
+ "title": "Research Data Management Adventure",
+ "creators": ["University of Bath Library", "Stellenbosch University Library and Information Service."],
+ "description": "A role-playing game in which the player, an upstart researcher, navigates through the challenges of data management.",
+ "access": "https://rdm-games.gitlab.io/rdm-adventure",
+ "delivery_format": "Online",
+ "game_type": "Role-play, Storytelling/Narrative",
+ "gameplay_style": "Solo",
+ "last_updated": "2025",
+ "language": "English",
+ "topic_area": "Data Management",
+ "forrt_clusters": ["Cluster 3: Ways of Working - Different ways research is organized and carried out", "including big team science", "community engagement", "science communication", "and researcher roles.", "Cluster 6: FAIR Data and Materials - Making data and materials findable", "accessible", "interoperable", "and reusable", "including ethical sharing", "metadata standards", "and licensing.", "Cluster 7: Publication Sharing - Open access models", "preprints", "peer review reform", "and strategies for making research outputs more widely and freely available.", "Cluster 9: Academic Structures and Institutions - How institutional policies", "incentive systems", "and academic culture influence openness", "diversity", "equity", "and responsible research."],
+ "learning_objectives": ["By directly putting the player in the shoes of a researcher navigating a research publication", "they are encouraged to reflect upon the procedure of publishing and the opportunities to include Open Science principles."],
+ "scalability": "Can be played in a group setting."
+ },
+ "the-openscientometer-id-012": {
+ "unique_id": "ID-012",
+ "title": "The Openscientometer",
+ "creators": "Christophe Dony",
+ "description": "This game produces 4 prompts with information relating to Open Science and they correspond to a numerical value. The player can click on each prompt in order to find out more contextual information about it and use clues. They have to deduce which of the prompts corresponds to the lowest value and which to the highest value.",
+ "access": "https://christophedony.pubpub.org/pub/openscientometer/release/2 , https://christophedony.pubpub.org/pub/9jdyxjj2/release/2 (FR)",
+ "delivery_format": "Online",
+ "game_type": "Puzzle, Debate/Discussion focused",
+ "gameplay_style": "Cooperative/Collaborative",
+ "number_of_players": "Solo/Collab mode available. 10-12 people recommended for collab mode.",
+ "target_audience": "Early career researchers and PhD students",
+ "last_updated": "2025",
+ "language": ["English", "French"],
+ "licence": "Creation Common Attribution 4.0 International Licence (CC BY 4.0)",
+ "topic_area": ["Open Access", "General Open Research", "Article Processing Charges prices", "bibliodiversity", "Open Access (OA) books and OA books publishing", "open data and research data repositories", "FAIR", "open education", "open peer review"],
+ "forrt_clusters": ["Cluster 1: Replication Crisis and Credibility Revolution - The background", "events", "and reforms associated with the replication crisis", "including scientific misconduct", "questionable research practices", "and proposed solutions.", "Cluster 3: Ways of Working - Different ways research is organized and carried out", "including big team science", "community engagement", "science communication", "and researcher roles.", "Cluster 4: Pre-analysis Planning - Pre-registration", "registered reports", "and other practices that involve specifying study methods and analyses before data collection to reduce bias.", "Cluster 6: FAIR Data and Materials - Making data and materials findable", "accessible", "interoperable", "and reusable", "including ethical sharing", "metadata standards", "and licensing.", "Cluster 7: Publication Sharing - Open access models", "preprints", "peer review reform", "and strategies for making research outputs more widely and freely available.", "Cluster 9: Academic Structures and Institutions - How institutional policies", "incentive systems", "and academic culture influence openness", "diversity", "equity", "and responsible research.", "Cluster 10: Qualitative Research - Open science practices tailored to qualitative methods", "including transparency", "reflexivity", "ethical sharing", "and standards of rigor."],
+ "learning_objectives": "The player learns real world information about Open Science practices by having to use contextual information and deduce which prompt corresponds to the highest and lowest value.",
+ "prior_knowledge": "Basic knowledge about research practices.",
+ "playtime": "60-90 minutes"
+ },
+ "rgu-open-access-crossword-id-013": {
+ "unique_id": "ID-013",
+ "title": "RGU Open Access Crossword",
+ "creators": "Robert Gordon University Aberdeen",
+ "description": "As part of the Open Access Week 2021 of Robert Gordon University Aberdeen, a series of mini-games were created with overarching open science themes. This one is a crossword incorporating open access themes.",
+ "access": "https://puzzel.org/en/crossword/play?p=-MlEi3ylaChm0Yv-Uutd",
+ "delivery_format": "Online",
+ "game_type": "Puzzle, Crossword",
+ "gameplay_style": "Solo",
+ "last_updated": "2021",
+ "language": "English",
+ "licence": "CC BY-NC",
+ "topic_area": "Open Access",
+ "forrt_clusters": ["Cluster 7: Publication Sharing - Open access models", "preprints", "peer review reform", "and strategies for making research outputs more widely and freely available.", "Cluster 9: Academic Structures and Institutions - How institutional policies", "incentive systems", "and academic culture influence openness", "diversity", "equity", "and responsible research."],
+ "learning_objectives": "A crossword incorporating open science themes could enhance engagement and improve the retention of key concepts by encouraging active recall in an enjoyable and interactive format.",
+ "prior_knowledge": "Knowledge about Open Access",
+ "playtime": "10-30 minutes",
+ "scalability": "The crossword can be solved with the help of multiple people."
+ },
+ "memory-open-research-at-rgu-id-014": {
+ "unique_id": "ID-014",
+ "title": "Memory: Open Research at RGU",
+ "creators": "Robert Gordon University Aberdeen",
+ "description": "As part of the Open Access Week 2021 of Robert Gordon University Aberdeen, a series of mini-games were created with overarching open science themes. This is a memory game, in which the player has to match open research related images together.",
+ "access": "https://puzzel.org/en/memory/play?p=-Mk1eM3P1UQ7CC3G60dK",
+ "delivery_format": "Online",
+ "game_type": "Puzzle, Memory game",
+ "gameplay_style": "Solo",
+ "last_updated": "2021",
+ "language": "English",
+ "licence": "CC BY-NC",
+ "topic_area": ["Open Data", "Open Access", "General Open Research"],
+ "forrt_clusters": ["Cluster 6: FAIR Data and Materials - Making data and materials findable", "accessible", "interoperable", "and reusable", "including ethical sharing", "metadata standards", "and licensing.", "Cluster 7: Publication Sharing - Open access models", "preprints", "peer review reform", "and strategies for making research outputs more widely and freely available.", "Cluster 9: Academic Structures and Institutions - How institutional policies", "incentive systems", "and academic culture influence openness", "diversity", "equity", "and responsible research."],
+ "learning_objectives": "To improve comprehension of open research concepts.",
+ "playtime": "5-20 minutes"
+ },
+ "rgu-open-access-scavenger-hunt-id-015": {
+ "unique_id": "ID-015",
+ "title": "RGU Open Access Scavenger Hunt",
+ "creators": "Robert Gordon University Aberdeen",
+ "description": "As part of the Open Access Week 2021 of Robert Gordon University Aberdeen, a series of mini-games were created with overarching open access themes. This games revolves around answering questions in a scavenger hunt format.",
+ "access": "https://puzzel.org/en/label-this/play?p=-Mk1LJMKgmOcS2nD0Ag6",
+ "delivery_format": "Online",
+ "game_type": "Puzzle, Scavenger Hunt",
+ "gameplay_style": "Solo",
+ "last_updated": "2021",
+ "language": "English",
+ "licence": "CC BY-NC",
+ "topic_area": "Open Access",
+ "forrt_clusters": ["Cluster 7: Publication Sharing - Open access models", "preprints", "peer review reform", "and strategies for making research outputs more widely and freely available."],
+ "learning_objectives": ["This activity helps players learn more about Open Access by answering questions in a fun scavenger hunt format", "encouraging exploration of key ideas."],
+ "playtime": "5-15 minutes"
+ },
+ "rgu-open-access-matching-pairs-id-016": {
+ "unique_id": "ID-016",
+ "title": "RGU Open Access Matching Pairs.",
+ "creators": "Robert Gordon University Aberdeen",
+ "description": "As part of the Open Access Week 2021 of Robert Gordon University Aberdeen, a series of mini-games were created with overarching open access themes. This game revolves around matching open access related concepts to their descriptions.",
+ "access": "https://puzzel.org/en/matching-pairs/play?p=-MlC6aYr8vX55gd5PVDM",
+ "delivery_format": "Online",
+ "game_type": "Puzzle, Matching Pairs",
+ "gameplay_style": "Solo",
+ "last_updated": "2021",
+ "language": "English",
+ "licence": "CC BY-NC",
+ "topic_area": "Open Access",
+ "forrt_clusters": ["Cluster 7: Publication Sharing - Open access models", "preprints", "peer review reform", "and strategies for making research outputs more widely and freely available."],
+ "learning_objectives": ["This activity helps players learn about important Open Access concepts and databases by matching pictures with the correct descriptions", "making it easier to remember and understand these ideas."],
+ "playtime": "5-10 minutes"
+ },
+ "label-the-benefits-of-open-access-id-017": {
+ "unique_id": "ID-017",
+ "title": "Label the Benefits of Open Access",
+ "creators": "Robert Gordon University Aberdeen",
+ "description": "As part of the Open Access Week 2021 of Robert Gordon University Aberdeen, a series of mini-games were created with overarching open access themes. This game revolves around matching icons to labels about the benefits of open access.",
+ "access": "https://puzzel.org/en/label-this/play?p=-Mk1LJMKgmOcS2nD0Ag6",
+ "delivery_format": "Online",
+ "game_type": "Puzzle, Labeling",
+ "gameplay_style": "Solo",
+ "last_updated": "2021",
+ "language": "English",
+ "licence": "CC BY-NC",
+ "topic_area": "Open Access",
+ "forrt_clusters": ["Cluster 7: Publication Sharing - Open access models", "preprints", "peer review reform", "and strategies for making research outputs more widely and freely available."],
+ "learning_objectives": ["This activity helps players understand the benefits of Open Access by matching icons with their correct labels", "making it easier to remember each benefit through visual learning."],
+ "playtime": "5-10 minutes"
+ },
+ "open-loves-science-id-018": {
+ "unique_id": "ID-018",
+ "title": "Open Loves Science",
+ "creators": ["GHOST Collective which includes: Bjørn Bartholdy", "Dafne Jansen", "Dan Rudmann", "Elisa Rodenburg", "Eva Lekkerkerker", "Lena Karvovskaya", "Lieke de Boer", "Meron Vermaas", "Stefan Kirsch", "Stephanie van de Sandt", "Tycho Hofstra"],
+ "description": "This game revolves around matching core Open Science principles (white cards) with Open Science concepts (red cards). An Open Science Cupid is selected who decides upon the best fit, and the player who played that card earns one point. The role of Cupid then passes on the next player to their left. The game can be played in two variations, one in which the cupid selects the best fit and provides their rationale for their choice, and one in which the players first articulate an argument of why their card presents the best fit.",
+ "access": "https://nlesc.github.io/open-loves-science/",
+ "delivery_format": "In-person",
+ "game_type": "Card game, Debate/Discussion focused",
+ "gameplay_style": "Competitive",
+ "number_of_players": "3-7 players",
+ "target_audience": "Researchers",
+ "language": "English",
+ "topic_area": ["Research Integrity", "Open Data", "Open Access", "Pre-registration", "Open Code", "Big Team Science", "Open Methods", "Open Hardware", "General Open Research", "Inclusivity"],
+ "forrt_clusters": ["Cluster 1: Replication Crisis and Credibility Revolution - The background", "events", "and reforms associated with the replication crisis", "including scientific misconduct", "questionable research practices", "and proposed solutions.", "Cluster 3: Ways of Working - Different ways research is organized and carried out", "including big team science", "community engagement", "science communication", "and researcher roles.", "Cluster 5: Transparency and Reproducibility in Computation and Analysis - Practices that make analysis reproducible and transparent", "including scripted workflows", "use of open-source tools", "and good coding habits.", "Cluster 6: FAIR Data and Materials - Making data and materials findable", "accessible", "interoperable", "and reusable", "including ethical sharing", "metadata standards", "and licensing.", "Cluster 7: Publication Sharing - Open access models", "preprints", "peer review reform", "and strategies for making research outputs more widely and freely available.", "Cluster 8: Replication and Meta-Research - Approaches to replication and meta-research", "including study designs", "challenges", "and their role in evaluating the reliability of findings.", "Cluster 9: Academic Structures and Institutions - How institutional policies", "incentive systems", "and academic culture influence openness", "diversity", "equity", "and responsible research.", "Cluster 11: Research Integrity - Issues related to ethical conduct in research", "such as honesty", "accountability", "misconduct", "and the promotion of trustworthy practices."],
+ "learning_objectives": ["Through this interactive card game", "players will reflect on their own perspectives", "critically assess the values of Open Science", "and engage in meaningful discussions. By articulating their choices and defending their reasoning", "participants will not only strengthen their knowledge of key Open Science topics but also enhance their ability to collaborate", "debate", "and think critically about research practices and reform."],
+ "prior_knowledge": "Knowledge about research practices",
+ "playtime": "5 minutes - 24 hours",
+ "preparation": "Printing, instructor/moderator needed"
+ },
+ "software-horror-escape-room-id-019": {
+ "unique_id": "ID-019",
+ "title": "Software Horror Escape Room",
+ "creators": "GHOST Collective",
+ "description": "The Software Horror Game is an interactive narrative game developed by the Netherlands eScience Center that uses a horror theme to immerse players in the eerie experience of a researcher facing the consequences of poor software practices. After submitting a paper to the fictional Frontiers in Hell, players must navigate a series of unsettling scenarios that highlight common pitfalls in research software development, such as lack of documentation, improper licensing, and faulty version control.",
+ "access": "https://nlesc.github.io/softwarehorrorgame/SoftwareHorrorGame.html",
+ "delivery_format": "Online",
+ "game_type": "Role-play, Escape room, Puzzle, Storytelling/Narrative",
+ "gameplay_style": "Solo",
+ "last_updated": "2022",
+ "language": "English",
+ "licence": "Creative Common Attribution 4.0 International License (CC BY 4.0)",
+ "topic_area": "Research Software Management",
+ "learning_objectives": ["Through its atmospheric storytelling and problem-solving elements", "the game encourages players to reflect on the importance of sustainable and ethical research software practices. It aims to raise awareness about the value of open science principles and responsible coding", "helping researchers recognize and avoid mistakes that can jeopardize the integrity and reproducibility of their work."]
+ },
+ "data-horror-escape-room-id-020": {
+ "unique_id": "ID-020",
+ "title": "Data Horror Escape Room",
+ "creators": "GHOST collective",
+ "description": "The Data Horror Escape Room is an interactive online game developed by Vrije Universiteit Amsterdam in collaboration with Leiden University and Eindhoven University of Technology. Set in a fictional professor’s office, players must solve six puzzles to “escape” by completing a data management plan. Each puzzle addresses a key topic in research data management (RDM), including FAIR data principles, metadata, personal data handling, archiving, persistent identifiers, and data sharing. The game uses a light horror theme to engage players in a fun, narrative-driven learning experience.",
+ "access": "https://sites.google.com/vu.nl/datahorror/home",
+ "delivery_format": "Online",
+ "game_type": "Role-play, Escape room, Puzzle, Storytelling/Narrative",
+ "gameplay_style": "Solo",
+ "last_updated": "2022",
+ "language": "English",
+ "licence": "Creative Common Attribution 4.0 International License (CC BY 4.0)",
+ "topic_area": "Data Management",
+ "learning_objectives": ["Through this game", "players are expected to learn about essential RDM practices in an engaging and memorable way. By solving puzzles", "they gain insights into the importance of proper data documentation", "ethical considerations", "and data sharing protocols. The escape room format encourages reflection on best practices for data stewardship", "aiming to make RDM concepts more accessible and less intimidating."]
+ },
+ "the-publishing-trap-id-022": {
+ "unique_id": "ID-022",
+ "title": "The Publishing Trap",
+ "creators": "UK Copyright team (Chris Morrison and Jane Secker)",
+ "description": "The Publishing Trap is an educational board game (also playable online) where players act as academics making publishing and communication choices. Through career stages like thesis, conferences, journals, and books, teams explore how decisions affect impact, knowledge, and money, while learning about copyright and open access",
+ "access": "https://copyrightliteracy.org/resources/the-publishing-trap/the-publishing-trap-online",
+ "delivery_format": "Hybrid",
+ "game_type": "Board game, Role-play, Storytelling/Narrative, Debate/Discussion focused",
+ "gameplay_style": "Team-Based Competition",
+ "number_of_players": "4 - 24 players.",
+ "target_audience": "Researchers, Academics, Doctoralstudents, Librarians",
+ "last_updated": "2021",
+ "language": "English",
+ "licence": "Creative Commons, Attribution, ShareAlike 4.0",
+ "topic_area": ["Open Data", "Open Access", "Open Educational Resources", "General Open Research"],
+ "forrt_clusters": ["Cluster 3: Ways of Working - Different ways research is organized and carried out", "including big team science", "community engagement", "science communication", "and researcher roles.", "Cluster 6: FAIR Data and Materials - Making data and materials findable", "accessible", "interoperable", "and reusable", "including ethical sharing", "metadata standards", "and licensing.", "Cluster 7: Publication Sharing - Open access models", "preprints", "peer review reform", "and strategies for making research outputs more widely and freely available.", "Cluster 9: Academic Structures and Institutions - How institutional policies", "incentive systems", "and academic culture influence openness", "diversity", "equity", "and responsible research.", "Cluster 11: Research Integrity - Issues related to ethical conduct in research", "such as honesty", "accountability", "misconduct", "and the promotion of trustworthy practices."],
+ "learning_objectives": ["Through playing the game and discussing your choices you will be able to: \nCritique and assess the publication and communication choices available to \nacademics at different stages in their career. \nCompare the implications of open and more closed publishing routes. \nCritically evaluate the relationship between knowledge", "impact and money in \nacademic life."],
+ "formal_evaluation": "Product Review:\nhttps://www.researchgate.net/publication/328012753_The_Publishing_Trap_Product_Review",
+ "suggested_audience": "Anyone interested in scholarly publishing and open access",
+ "prior_knowledge": "Basic knowledge about research",
+ "playtime": "1.5–2 hours",
+ "preparation": "Setting up online forms (e.g., Google Forms) with the decision questions for each round.\n\nPreparing the interactive PowerPoint slides, including scoreboard and branching choices.\n\nFamiliarizing facilitators (ideally two) with the slides, rules, and learning points.\n\nArranging breakout rooms (if played online) for team discussions.\n\nCutting and printing (if played in person)"
+ },
+ "the-publish-or-perish-game-id-023": {
+ "unique_id": "ID-023",
+ "title": "The Publish or Perish Game",
+ "creators": "Max Blai",
+ "description": "The Publish or Perish Game is a satirical, card-based game that immerses players in the competitive and chaotic world of academic publishing. Players try to gain citations by publishing questionable research, sabotaging rivals, and channeling their inner “Reviewer 2.” The aim is to maximize citations while keeping your sanity intact.",
+ "access": "https://publishorperish.games/products/the-publish-or-perish-game-all-3-expansions",
+ "delivery_format": "In-person",
+ "game_type": "Card game, Strategy, Party",
+ "gameplay_style": "Competitive",
+ "last_updated": "2025",
+ "language": ["English", "Chinese"],
+ "topic_area": ["Research Integrity", "Open Peer Review", "General Open Research"],
+ "forrt_clusters": ["Cluster 3: Ways of Working - Different ways research is organized and carried out", "including big team science", "community engagement", "science communication", "and researcher roles.", "Cluster 9: Academic Structures and Institutions - How institutional policies", "incentive systems", "and academic culture influence openness", "diversity", "equity", "and responsible research.", "Cluster 11: Research Integrity - Issues related to ethical conduct in research", "such as honesty", "accountability", "misconduct", "and the promotion of trustworthy practices."],
+ "learning_objectives": ["Players are expected to learn or reflect on:\n\nThe pressures and absurdities of academic publishing", "including how one might “publish nonsense” or sabotage others to accumulate citations—satirizing real academic incentives.\n\nThe chaotic dynamics of peer review and scholarly competition", "embodied by the “Reviewer 2” trope and cutthroat citation-maximization gameplay.\n\nHow academic culture can reward quantity and impact over integrity", "prompting players to consider questionable practices", "even if only in a humorous way \n\nBroader insight into academic norms and structures through parody", "making research culture more transparent and relatable to diverse audiences"]
+ },
+ "research-survival-game-id-024": {
+ "unique_id": "ID-024",
+ "title": "Research Survival Game",
+ "creators": ["Laura Mesotten", "Anouk D'Hont", "and Hanne Heirman"],
+ "description": "In the Research Survival Game, players take on the role of researchers stranded on a deserted island. By navigating good and bad research practices, they encounter key concepts in Open Access, Research Data Management, and Information Retrieval. Correct answers to multiple-choice and true/false questions earn knowledge cards, while pitfalls and even a thieving monkey can set them back. The winner is the player or team with the most cards at the endpoint, symbolizing readiness to conduct sound research and “escape the island.",
+ "access": "https://zenodo.org/records/14228197",
+ "delivery_format": "In-person",
+ "game_type": "Board game, Role-play, Strategy, Storytelling/Narrative",
+ "gameplay_style": "Competitive, Team-Based Competition",
+ "number_of_players": "2 to 6 players in individual mode or 2 to 4 teams in team mode.",
+ "target_audience": "Researchers and research support staff.",
+ "last_updated": "2023",
+ "language": "English",
+ "licence": "CC BY-NC-SA 4.0",
+ "topic_area": ["Open Data", "Open Access", "Open Educational Resources", "Open Methods", "General Open Research"],
+ "forrt_clusters": ["Cluster 3: Ways of Working - Different ways research is organized and carried out", "including big team science", "community engagement", "science communication", "and researcher roles.", "Cluster 6: FAIR Data and Materials - Making data and materials findable", "accessible", "interoperable", "and reusable", "including ethical sharing", "metadata standards", "and licensing.", "Cluster 7: Publication Sharing - Open access models", "preprints", "peer review reform", "and strategies for making research outputs more widely and freely available.", "Cluster 9: Academic Structures and Institutions - How institutional policies", "incentive systems", "and academic culture influence openness", "diversity", "equity", "and responsible research."],
+ "learning_objectives": ["• Be introduced to the various steps involved in the research process and start to recognize the differences between recommended and flawed approaches.\n• Explore different pathways for publishing in Open Access and begin to understand how to make decisions about sharing your work openly.\n• Receive a first overview of key concepts for managing research data", "guiding you on how to ensure it is FAIR (Findable", "Accessible", "Interoperable", "and Reusable) and compliant with relevant standards and guidelines.\n• Develop initial experience with systematically searching for information", "helping you locate and evaluate relevant sources for your research"],
+ "playtime": "30 minutes – 2 hours (depending on rounds, cards, and agreed endpoint)",
+ "preparation": "Set up gameboard, pawns, die, and Q&A cards.\nDecide on game endpoint (rounds, time, or number of cards)."
+ },
+ "the-game-of-open-access-ucla-id-025": {
+ "unique_id": "ID-025",
+ "title": "The Game of Open Access (UCLA)",
+ "creators": ["Jennifer Chan", "Rachel Green", "Victoria Haindel", "Simon Lee. Tranfield", "Wynn M. Tranfield"],
+ "description": "The Game of Open Access is an educational board game that introduces and tests knowledge of Open Access publishing. Players move around the board, answer OA-related questions, and collect points through correct answers. The player with the most correct answers wins.",
+ "access": "https://escholarship.org/uc/item/69t8150b",
+ "delivery_format": "In-person",
+ "game_type": "Board game",
+ "gameplay_style": "Competitive",
+ "number_of_players": "1-4 players",
+ "last_updated": "2019",
+ "language": "English",
+ "topic_area": ["Open Access", "Open Peer Review", "General Open Research"],
+ "forrt_clusters": ["Cluster 6: FAIR Data and Materials - Making data and materials findable", "accessible", "interoperable", "and reusable", "including ethical sharing", "metadata standards", "and licensing.", "Cluster 7: Publication Sharing - Open access models", "preprints", "peer review reform", "and strategies for making research outputs more widely and freely available.", "Cluster 9: Academic Structures and Institutions - How institutional policies", "incentive systems", "and academic culture influence openness", "diversity", "equity", "and responsible research."],
+ "learning_objectives": ["Understand key concepts in Open Access (e.g.", "APCs", "embargoes", "repositories", "preprints", "peer review).\nBuild familiarity with tools and resources like DOAJ", "OA Button", "Unpaywall", "and institutional repositories.\nReflect on how publishing choices affect accessibility of research"],
+ "playtime": "25-45 minutes",
+ "preparation": "Printing of game board, 4 player pieces, 15 question cards, 1 acknowledgement card, 1 die"
+ },
+ "the-open-science-files-id-026": {
+ "unique_id": "ID-026",
+ "title": "The Open Science Files",
+ "creators": ["Hannah Crago", "Thomas O'Toole-Mills"],
+ "description": "An interactive, case-based puzzle game where players act as open science investigators. They solve four interconnected “case files” (Licensing, Data, Choosing a Journal, Research Partners), each with tasks, codes, and DOIs leading to openly available research outputs. The final case reveals who is disrupting open science practices.",
+ "access": "https://docs.google.com/forms/d/e/1FAIpQLSe3FPSkeu59xZ3TaXS7v9teW1W3latU1fc2RcYw_9QSdpvZYg/viewform?usp=dialog",
+ "delivery_format": "Hybrid",
+ "game_type": "Puzzle, Storytelling/Narrative, Debate/Discussion focused",
+ "gameplay_style": "Cooperative/Collaborative",
+ "last_updated": "2023",
+ "language": "English",
+ "licence": "CC BY 4.0",
+ "topic_area": ["Research Integrity", "Open Data", "Open Access", "Open Peer Review", "Open Methods", "General Open Research"],
+ "forrt_clusters": ["Cluster 3: Ways of Working - Different ways research is organized and carried out", "including big team science", "community engagement", "science communication", "and researcher roles.", "Cluster 6: FAIR Data and Materials - Making data and materials findable", "accessible", "interoperable", "and reusable", "including ethical sharing", "metadata standards", "and licensing.", "Cluster 7: Publication Sharing - Open access models", "preprints", "peer review reform", "and strategies for making research outputs more widely and freely available.", "Cluster 9: Academic Structures and Institutions - How institutional policies", "incentive systems", "and academic culture influence openness", "diversity", "equity", "and responsible research.", "Cluster 11: Research Integrity - Issues related to ethical conduct in research", "such as honesty", "accountability", "misconduct", "and the promotion of trustworthy practices."],
+ "learning_objectives": ["Check copyright and licensing for research outputs (CC BY", "CC0", "reuse).\n\nApply FAIR data principles and publish datasets openly.\n\nEvaluate journals for open access suitability (gold", "hybrid", "diamond", "transformative agreements).\n\nIdentify suitable collaborators using ORCID and open science networks.\n\nReflect on broader open science workflows and institutional policies."]
+ },
+ "researchers-impact-publications-r-i-p-id-027": {
+ "unique_id": "ID-027",
+ "title": "Researchers, Impact & Publications (R.I.P.)",
+ "creators": ["J K Merrett", "Christopher James Warren", "Stephen Gray", "Zosia Beckles", "Damian M Steer", "Debra A Hiom"],
+ "description": "A parody-style card game, inspired by Cards Against Humanity, adapted for scholarly publishing and research data management. Players combine question and answer cards to create humorous or insightful takes on open research, impact, and academic life. It encourages discussion about research integrity, open access, open data, and scholarly communication in a light, social setting.",
+ "access": "https://data.bris.ac.uk/data/dataset/1nufzjw3m9ho72cwisj1pwc75h",
+ "delivery_format": "In-person",
+ "game_type": "Card game, Party, Debate/Discussion focused",
+ "gameplay_style": "Competitive",
+ "number_of_players": "Minimum: 4 players, recommended 6-8 players",
+ "last_updated": "2020",
+ "language": "English",
+ "licence": "Creative Commons BY-NC-SA 2.0",
+ "topic_area": ["Research Integrity", "Open Data", "Open Access", "Open Peer Review", "General Open Research"],
+ "forrt_clusters": ["Cluster 3: Ways of Working - Different ways research is organized and carried out", "including big team science", "community engagement", "science communication", "and researcher roles.", "Cluster 6: FAIR Data and Materials - Making data and materials findable", "accessible", "interoperable", "and reusable", "including ethical sharing", "metadata standards", "and licensing.", "Cluster 7: Publication Sharing - Open access models", "preprints", "peer review reform", "and strategies for making research outputs more widely and freely available.", "Cluster 9: Academic Structures and Institutions - How institutional policies", "incentive systems", "and academic culture influence openness", "diversity", "equity", "and responsible research.", "Cluster 11: Research Integrity - Issues related to ethical conduct in research", "such as honesty", "accountability", "misconduct", "and the promotion of trustworthy practices."],
+ "learning_objectives": ["Reflect on challenges of publishing", "data management", "and open access.\n\nRecognize key concepts (e.g.", "DOIs", "FAIR data", "repositories", "embargoes", "APCs)"],
+ "preparation": "Printing of cards"
+ },
+ "statcheck-the-game-id-028": {
+ "unique_id": "ID-028",
+ "title": "Statcheck: The Game",
+ "creators": ["Sacha Epskamp", "Adela Isvoranu"],
+ "description": "Statcheck: The Game is a satirical card game where players rush to publish two papers. To succeed, they must combine test, statistic, and p-value cards to create publishable results, while navigating peer review and disruptive events. Players can bend the rules with questionable research practices, fraud, or post-hoc theorizing, but risk being caught by Open Science or the Statcheck! tool. The game humorously highlights the role of luck, integrity, and systemic flaws in scientific publishing.",
+ "access": "https://sachaepskamp.github.io/StatcheckTheGame",
+ "delivery_format": "In-person",
+ "game_type": "Card game, Strategy, Party, Storytelling/Narrative",
+ "gameplay_style": "Competitive",
+ "last_updated": "2018",
+ "language": "English",
+ "topic_area": ["Research Integrity", "Open Peer Review", "Open Methods", "Statistical Knowledge", "General Open Research"],
+ "forrt_clusters": ["Cluster 1: Replication Crisis and Credibility Revolution - The background", "events", "and reforms associated with the replication crisis", "including scientific misconduct", "questionable research practices", "and proposed solutions.", "Cluster 2: Conceptual and Statistical Knowledge - Key concepts in statistics", "measurement", "and research design", "including effect sizes", "hypothesis testing", "Bayesian reasoning", "and validity concerns.", "Cluster 9: Academic Structures and Institutions - How institutional policies", "incentive systems", "and academic culture influence openness", "diversity", "equity", "and responsible research.", "Cluster 11: Research Integrity - Issues related to ethical conduct in research", "such as honesty", "accountability", "misconduct", "and the promotion of trustworthy practices."],
+ "learning_objectives": ["Experience gameplay reflecting publication pressure", "competition", "and statistical manipulation.\n\nLearn about questionable research practices.\n\nUnderstand the role of statcheck tools and open science in detecting inconsistencies and promoting integrity."],
+ "preparation": "Printing of cards, 8-sided die needed (could use digital die)"
+ },
+ "how-to-fail-your-research-degree-id-029": {
+ "unique_id": "ID-029",
+ "title": "How to fail your research degree",
+ "creators": "Daisy Abbott",
+ "description": "An educational, tile-based board game where players take on the role of students trying to complete a master’s dissertation under time pressure. The aim is to score the best grade by linking as many thesis cards as possible. Events disrupt or support their progress during three main stages (CONTEXT, IMPLEMENTATION, WRITE-UP).",
+ "access": "http://howtofailyourresearchdegree.com/downloads.html",
+ "delivery_format": "In-person",
+ "game_type": "Board game, Puzzle, Strategy",
+ "gameplay_style": "Competitive",
+ "number_of_players": "1-12 players",
+ "target_audience": "Students",
+ "language": "English",
+ "licence": "Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License",
+ "topic_area": ["Research Integrity", "Open Data", "General Open Research"],
+ "forrt_clusters": ["Cluster 6: FAIR Data and Materials - Making data and materials findable", "accessible", "interoperable", "and reusable", "including ethical sharing", "metadata standards", "and licensing.", "Cluster 9: Academic Structures and Institutions - How institutional policies", "incentive systems", "and academic culture influence openness", "diversity", "equity", "and responsible research.", "Cluster 11: Research Integrity - Issues related to ethical conduct in research", "such as honesty", "accountability", "misconduct", "and the promotion of trustworthy practices."],
+ "learning_objectives": "Gain knowledge on the process of publishing a research paper.",
+ "formal_evaluation": "https://gamebasedlearninginhe.wordpress.com/2024/05/22/how-to-fail-your-research-degree-and-its-growing-impact",
+ "playtime": "45–90 minutes",
+ "preparation": "Facilitator for students needed, printing of tiles"
+ },
+ "ph-d-the-game-id-030": {
+ "unique_id": "ID-030",
+ "title": "Ph. D. The Game",
+ "creators": "Dan Letzring",
+ "description": "Ph. D. The Game is a competetive card game that places players in a graduate school research lab. You draw, play, and discard cards, such as \"Your PI Lost Funding\" while gathering Figure Cards to prepare and submit publications for review. The first player to have enough accepted publications to graduate wins. The game aims to capture the stress and small victories associated with the Ph. D. journey.",
+ "access": "https://www.thegamecrafter.com/games/ph.-d.-the-game",
+ "delivery_format": "In-person",
+ "game_type": "Card game, Role-play, Strategy, Party",
+ "gameplay_style": "Competitive",
+ "number_of_players": "2 - 4 players",
+ "last_updated": "2016",
+ "language": "English",
+ "topic_area": ["Research Integrity", "General Open Research"],
+ "forrt_clusters": ["Cluster 3: Ways of Working - Different ways research is organized and carried out", "including big team science", "community engagement", "science communication", "and researcher roles.", "Cluster 9: Academic Structures and Institutions - How institutional policies", "incentive systems", "and academic culture influence openness", "diversity", "equity", "and responsible research.", "Cluster 11: Research Integrity - Issues related to ethical conduct in research", "such as honesty", "accountability", "misconduct", "and the promotion of trustworthy practices."],
+ "learning_objectives": ["Reflect on the pressures and uncertainties of the PhD journey\n\nRecognize how systemic factors (random events", "setbacks", "and committee demands) influence academic progress."],
+ "playtime": "30-60 minutes"
+ },
+ "p-h-d-game-a-pursuit-of-humor-deception-1986-id-031": {
+ "unique_id": "ID-031",
+ "title": "P.H.D Game \"A Pursuit of Humor & Deception\" (1986)",
+ "creators": "E Marshall",
+ "description": "A word and definitions game where players earn credits through the clever use of words. To win, players must earn 80 credits and fulfil the unique requirements of one of the \"professors\".",
+ "access": "https://boardgamegeek.com/boardgame/90176/phd",
+ "delivery_format": "In-person",
+ "game_type": "Board game",
+ "gameplay_style": "Competitive",
+ "last_updated": "1986",
+ "language": "English"
+ },
+ "open-access-true-or-false-id-032": {
+ "unique_id": "ID-032",
+ "title": "Open Access: True or False",
+ "creators": "Molly Tainter",
+ "description": "As part of the Open Access week 2020, CCC’s Velocity of Content blog hosted a “True or False?” quiz to test readers’ knowledge of open access. It addressed some of the most common myths surrounding OA.",
+ "access": "https://www.copyright.com/blog/open-access-knowledge-true-false",
+ "delivery_format": "Online",
+ "game_type": "Quiz",
+ "gameplay_style": "Cooperative/Collaborative, Competitive, Solo",
+ "number_of_players": "Flexible",
+ "last_updated": "2020",
+ "language": "English",
+ "topic_area": ["Research Integrity", "Open Access", "General Open Research"],
+ "forrt_clusters": ["Cluster 6: FAIR Data and Materials - Making data and materials findable", "accessible", "interoperable", "and reusable", "including ethical sharing", "metadata standards", "and licensing.", "Cluster 7: Publication Sharing - Open access models", "preprints", "peer review reform", "and strategies for making research outputs more widely and freely available.", "Cluster 11: Research Integrity - Issues related to ethical conduct in research", "such as honesty", "accountability", "misconduct", "and the promotion of trustworthy practices."],
+ "learning_objectives": "Dispel common myths about open access",
+ "playtime": "10 - 15 minutes"
+ },
+ "curate-the-digital-curator-game-id-033": {
+ "unique_id": "ID-033",
+ "title": "CURATE! The Digital Curator Game",
+ "creators": ["Katie McCadden", "Susan Schreibmann", "Jennifer Edmond", "Kate Fernie", "Carol Usher"],
+ "description": "CURATE is a board game about digital curation and preservation. Players move through the stages of the digital curation lifecycle (Develop, Educate, and Manage) while facing events like funding cuts, staff changes, or successful preservation projects. Along the way, they draw cards that spark group discussion. The goal is to reach the final stage while avoiding the dreaded “Digital Curator Gap.”",
+ "access": "https://zenodo.org/records/438694",
+ "delivery_format": "In-person",
+ "game_type": "Board game, Debate/Discussion focused",
+ "gameplay_style": "Competitive",
+ "number_of_players": "4 - 6 players, with one player appointed to act as a facilitator",
+ "last_updated": "2012",
+ "language": "English",
+ "topic_area": ["Research Integrity", "Open Data", "General Open Research"],
+ "forrt_clusters": ["Cluster 6: FAIR Data and Materials - Making data and materials findable", "accessible", "interoperable", "and reusable", "including ethical sharing", "metadata standards", "and licensing.", "Cluster 7: Publication Sharing - Open access models", "preprints", "peer review reform", "and strategies for making research outputs more widely and freely available.", "Cluster 9: Academic Structures and Institutions - How institutional policies", "incentive systems", "and academic culture influence openness", "diversity", "equity", "and responsible research.", "Cluster 11: Research Integrity - Issues related to ethical conduct in research", "such as honesty", "accountability", "misconduct", "and the promotion of trustworthy practices."],
+ "learning_objectives": "Reflecting on issues and challenges that arise when institutions engage with digital curation and preservation.",
+ "formal_evaluation": "https://ceur-ws.org/Vol-1016/paper12.pdf",
+ "playtime": "45 minutes",
+ "preparation": "Printing of game board, cards and record sheets (Game board requires a large-format printer). Appointing a facilitator for guiding group discussions and ensuring contributions by all players. Provision of dice and game tokens."
+ },
+ "copyright-the-card-game-id-034": {
+ "unique_id": "ID-034",
+ "title": "Copyright: The Card Game",
+ "creators": ["Chris Morrison", "Copyright Literacy organization"],
+ "description": "Copyright: The Card Game is educational game designed to train educators, librarians, and support staff about UK copyright law. The game is designed to be played by up to 5 teams of up to 6 people and takes delegates from copyright basics through to real world scenarios which explore the relationship between licences and copyright fair dealing exceptions. The teams are sent into break-out rooms during each of the four rounds of the game to discuss their answers to common copyright scenarios. They respond using online forms (Google form or Microsoft Forms) which allows the trainer to collect in their answers from each team and respond accordingly in a group discussion.",
+ "access": "https://copyrightliteracy.org/resources/copyright-the-card-game/copyright-the-card-game-online \nhttps://copyrightliteracy.org/resources/copyright-the-card-game",
+ "delivery_format": "Hybrid",
+ "game_type": "Card game, Debate/Discussion focused",
+ "gameplay_style": "Team-Based Competition",
+ "number_of_players": "Up to 5 teams of up to 6 people (30 participants in total)",
+ "target_audience": "Educators, librarians and learning support staff.",
+ "last_updated": "2020",
+ "language": ["English", "French", "Welsh"],
+ "licence": "CC BY-SA 4.0",
+ "topic_area": ["Research Integrity", "General Open Research"],
+ "forrt_clusters": ["Cluster 3: Ways of Working - Different ways research is organized and carried out", "including big team science", "community engagement", "science communication", "and researcher roles.", "Cluster 6: FAIR Data and Materials - Making data and materials findable", "accessible", "interoperable", "and reusable", "including ethical sharing", "metadata standards", "and licensing.", "Cluster 7: Publication Sharing - Open access models", "preprints", "peer review reform", "and strategies for making research outputs more widely and freely available.", "Cluster 11: Research Integrity - Issues related to ethical conduct in research", "such as honesty", "accountability", "misconduct", "and the promotion of trustworthy practices."],
+ "learning_objectives": "Understand how copyright really works in practice in your sector\nEncounter existing licences and the new legislative framework\nPractice using the exceptions and licences in sector specific examples\nDiscuss the role of risk management in making decisions",
+ "playtime": "1.5 – 3 hours",
+ "preparation": "Online meeting platform with breakout room functionality.\nPDF card decks.\nGoogle Forms or Microsoft Forms set up for each round to collect team answers."
+ },
+ "open-science-in-peril-id-035": {
+ "unique_id": "ID-035",
+ "title": "Open Science in Peril",
+ "creators": ["Katrine Sundsbø", "Sarah Coombs", "Aisling Coyne"],
+ "description": "Open Science in Peril game-show style educational game about open science and publishing. Played in teams with an audience acting as the “editorial board,” it follows a Jeopardy-style format where participants answer questions in categories such as FAIR data, open licences, acronyms, and research outputs. Teams compete for funds to “publish” in open access journals, while editorial board members accept or reject answers.",
+ "access": "https://figshare.com/projects/Open_Science_in_Peril/194243",
+ "delivery_format": "Online",
+ "game_type": "Debate/Discussion focused, Quiz",
+ "gameplay_style": "Team-Based Competition",
+ "number_of_players": "Teams of 3–5 players each (usually 2–3 teams). Additional audience as Editorial Board (no upper limit)",
+ "last_updated": "2023",
+ "language": "English",
+ "topic_area": ["Research Integrity", "Open Data", "Open Access", "Open Peer Review", "General Open Research"],
+ "forrt_clusters": ["Cluster 3: Ways of Working - Different ways research is organized and carried out", "including big team science", "community engagement", "science communication", "and researcher roles.", "Cluster 6: FAIR Data and Materials - Making data and materials findable", "accessible", "interoperable", "and reusable", "including ethical sharing", "metadata standards", "and licensing.", "Cluster 7: Publication Sharing - Open access models", "preprints", "peer review reform", "and strategies for making research outputs more widely and freely available.", "Cluster 9: Academic Structures and Institutions - How institutional policies", "incentive systems", "and academic culture influence openness", "diversity", "equity", "and responsible research.", "Cluster 11: Research Integrity - Issues related to ethical conduct in research", "such as honesty", "accountability", "misconduct", "and the promotion of trustworthy practices."],
+ "learning_objectives": "Explore key concepts of open science\n\nReflect on equity issues in publishing and rising APC costs.\n\nRecognize risks like predatory publishers and questionable practices.\n\nDiscuss different routes to Open Access.",
+ "playtime": "60–90 minutes",
+ "preparation": "Print and laminate cards, provide buzzers whiteboards/paper for final answers, scorekeeping tool."
+ },
+ "jeu-de-l-oa-id-036": {
+ "unique_id": "ID-036",
+ "title": "Jeu de l'OA",
+ "creators": ["Romain Féret", "Célia Guérineaud", "Audrey Soëte"],
+ "description": "The Open Access Board Game (Jeu de l’OA) was created for Open Access Week 2016 to raise awareness about open access publishing. Players move pawns across a 3-level board by answering Question cards and drawing Surprise cards that reflect real-world publishing scenarios. The goal of the game is to be the first to reach the finish line.",
+ "access": "https://zenodo.org/records/247148",
+ "delivery_format": "In-person",
+ "game_type": "Board game, Debate/Discussion focused, Quiz",
+ "gameplay_style": "Competitive",
+ "number_of_players": "2 - 6 players",
+ "last_updated": "2016",
+ "language": "French",
+ "topic_area": ["Research Integrity", "Open Access", "General Open Research"],
+ "forrt_clusters": ["Cluster 6: FAIR Data and Materials - Making data and materials findable", "accessible", "interoperable", "and reusable", "including ethical sharing", "metadata standards", "and licensing.", "Cluster 7: Publication Sharing - Open access models", "preprints", "peer review reform", "and strategies for making research outputs more widely and freely available.", "Cluster 9: Academic Structures and Institutions - How institutional policies", "incentive systems", "and academic culture influence openness", "diversity", "equity", "and responsible research.", "Cluster 11: Research Integrity - Issues related to ethical conduct in research", "such as honesty", "accountability", "misconduct", "and the promotion of trustworthy practices."],
+ "learning_objectives": "Understand key concepts of open access.\n\nReflect on challenges in publishing.\n\nEncourge critical discussion of real life OA challenges.",
+ "playtime": "30 - 60 minutes",
+ "preparation": "Printing of game board and cards, provision of pawns and a die"
+ },
+ "copyright-dough-id-037": {
+ "unique_id": "ID-037",
+ "title": "Copyright Dough",
+ "creators": ["Hannah Pyman", "Katrine Sundsbø"],
+ "description": "Copyright Dough is role-play workshop game where players use play-dough to model objects under different roles. After making their creations, players reveal task cards (scenarios) and licence cards, then explain how they would use or share their work. The group discusses and votes using “OK”/“Not OK” cards, sparking reflection on copyright in practice.",
+ "access": "https://figshare.com/projects/Copyright_Dough/76128",
+ "delivery_format": "In-person",
+ "game_type": "Role-play, Creative (playdough-based)",
+ "gameplay_style": "Competitive",
+ "last_updated": "2020",
+ "language": "English",
+ "licence": "CC BY-SA 4.0",
+ "topic_area": ["Research Integrity", "General Open Research"],
+ "forrt_clusters": ["Cluster 3: Ways of Working - Different ways research is organized and carried out", "including big team science", "community engagement", "science communication", "and researcher roles.", "Cluster 6: FAIR Data and Materials - Making data and materials findable", "accessible", "interoperable", "and reusable", "including ethical sharing", "metadata standards", "and licensing.", "Cluster 11: Research Integrity - Issues related to ethical conduct in research", "such as honesty", "accountability", "misconduct", "and the promotion of trustworthy practices."],
+ "learning_objectives": ["Understand how copyright licences (Creative Commons", "All Rights Reserved", "etc.) affect the reuse of creative works.\n\nExplore the role of exceptions (teaching", "research", "fair dealing)\n\nRecognize the perspectives of different stakeholders (creators", "teachers", "students", "researchers).\n\nBuild confidence in making and justifying copyright decisions."],
+ "playtime": "30–60 minutes",
+ "preparation": "Print role cards, task cards, licence cards, voting cards, and information sheets.\n\nProvide play-dough. \n\nAppoint a facilitator to explain copyright basics and guide discussion."
+ },
+ "open-access-escape-room-id-038": {
+ "unique_id": "ID-038",
+ "title": "Open Access Escape Room",
+ "creators": ["Victoria Drake", "Daniel Roelfs."],
+ "description": "Players solve open science–related puzzles to unlock the storyline and complete the game in an engaging, narrative-driven format.",
+ "access": "https://norment.github.io/ecrm20_escaperoom/about",
+ "delivery_format": "Online",
+ "game_type": "Role-play, Escape room, Puzzle, Storytelling/Narrative",
+ "gameplay_style": "Cooperative/Collaborative, Solo",
+ "last_updated": "2022",
+ "language": "English",
+ "topic_area": ["Open Data", "Open Access", "General Open Research"],
+ "forrt_clusters": ["Cluster 3: Ways of Working - Different ways research is organized and carried out", "including big team science", "community engagement", "science communication", "and researcher roles.", "Cluster 6: FAIR Data and Materials - Making data and materials findable", "accessible", "interoperable", "and reusable", "including ethical sharing", "metadata standards", "and licensing.", "Cluster 7: Publication Sharing - Open access models", "preprints", "peer review reform", "and strategies for making research outputs more widely and freely available."],
+ "learning_objectives": "Encourage active engagement with open science concepts through immersive puzzle-solving."
+ },
+ "open-access-mystery-id-039": {
+ "unique_id": "ID-039",
+ "title": "Open Access Mystery",
+ "creators": "Katrine Sundsbø",
+ "description": "Open Access Mystery is an online role-playing mystery game. Created in the context of COVID-19 lockdowns, it is designed to be played virtually via Zoom, Skype, Microsoft Teams or any other online platform. The Open Access Mystery follows eight very different characters who meet at a conference. During the conference disaster will strike, and it’s up to the players to figure out who’s behind what turns out to be a global lockdown of all research",
+ "access": "https://figshare.com/projects/Open_Access_Mystery/94466",
+ "delivery_format": "Online",
+ "game_type": "Role-play, Puzzle, Storytelling/Narrative, Debate/Discussion focused",
+ "gameplay_style": "Cooperative/Collaborative",
+ "number_of_players": "8 players",
+ "last_updated": "2020",
+ "language": "English",
+ "topic_area": ["Research Integrity", "Open Access", "General Open Research"],
+ "forrt_clusters": ["Cluster 3: Ways of Working - Different ways research is organized and carried out", "including big team science", "community engagement", "science communication", "and researcher roles.", "Cluster 7: Publication Sharing - Open access models", "preprints", "peer review reform", "and strategies for making research outputs more widely and freely available.", "Cluster 9: Academic Structures and Institutions - How institutional policies", "incentive systems", "and academic culture influence openness", "diversity", "equity", "and responsible research.", "Cluster 11: Research Integrity - Issues related to ethical conduct in research", "such as honesty", "accountability", "misconduct", "and the promotion of trustworthy practices."],
+ "learning_objectives": ["Explore the barriers to open access through interactive storytelling.\n\nReflect on systemic issues: reliance on prestige metrics", "predatory publishing", "and publisher restrictions.\n\nRecognize how flawed incentives can obstruct openness and integrity in research.\n\nEncourage teamwork and discussion about publishing equity"],
+ "scalability": "Can be adapted for groups or classrooms",
+ "preparation": "Distribute role cards, presentation slides, magazine, and email reveal materials.\n\nA facilitator guides play and reveals the solution."
+ },
+ "lego-metadata-for-reproducibility-id-001": {
+ "unique_id": "ID-001",
+ "title": "LEGO® Metadata for Reproducibility",
+ "creators": "Matt Mahon and Mary Donaldson",
+ "description": "This is a set of resources for the LEGO® Metadata for Reproducibility game. The LEGO® Metadata for Reproducibility game is an interactive game for 4-24 players, using LEGO® to help researchers explore the metadata they might need to record to aid reproducibility. The game addresses issues including planning for metadata, formats of metadata recording, standards and automation. The game also draws multiple parallels between recording and communicating the research process and documenting and the creation of a LEGO® model. The process of playing the game draws researchers into discussions on how metadata is captured, recorded and disseminated, which in turn provides an opportunity for signposting to further resources in this area.",
+ "access": "https://eprints.gla.ac.uk/196477/",
+ "delivery_format": "In-person",
+ "game_type": "Construction | Building with lego - construction",
+ "gameplay_style": "Cooperative/Collaborative",
+ "number_of_players": "4-24 | 4.24",
+ "target_audience": "Researchers",
+ "last_updated": "2019",
+ "language": "English",
+ "licence": "CC BY | CC-BY",
+ "topic_area": ["Open Data", "Open Code", "Replication"],
+ "forrt_clusters": ["Cluster 1: Replication Crisis and Credibility Revolution - The background", "events", "and reforms associated with the replication crisis", "including scientific misconduct", "questionable research practices", "and proposed solutions.", "Cluster 5: Transparency and Reproducibility in Computation and Analysis - Practices that make analysis reproducible and transparent", "including scripted workflows", "use of open-source tools", "and good coding habits.", "Cluster 6: FAIR Data and Materials - Making data and materials findable", "accessible", "interoperable", "and reusable", "including ethical sharing", "metadata standards", "and licensing.", "Cluster 8: Replication and Meta-Research - Approaches to replication and meta-research", "including study designs", "challenges", "and their role in evaluating the reliability of findings."],
+ "learning_objectives": ["The game addresses issues including planning for metadata", "formats of metadata recording", "standards and automation. The game also draws multiple parallels between recording and communicating the research process and documenting and the creation of a LEGO® model. The process of playing the game draws researchers into discussions on how metadata is captured", "recorded and disseminated", "which in turn provides an opportunity for signposting to further resources in this area."],
+ "formal_evaluation": "I do not know",
+ "suggested_audience": "Researchers, research administrators and support staff including but not restricted to data managers and technicians. | Researchers, research administrators and support staff including but not restricted to data managers and technicians. Highlights the importance of recording and communicating the research process to aid replication. The process of playing the game draws players into discussions on how metadata is captured, recorded and disseminated, which in turn provides an opportunity for signposting to further resources in this area.",
+ "prior_knowledge": "None",
+ "playtime": "1 hour",
+ "scalability": "It needs at least two people but one person could follow the logic and play alone. It is possible to play with as many people as you can support playing it.",
+ "teaching_integration": "We run it as a regular offering to support data management training for postgraduate research students and academic staff.",
+ "context_specific_elements": "We do not think so but it is entirely possible to amend it.",
+ "preparation": "It is all in the pack and I am not going to cut and paste it here. | It is all described in the pack. Not summarising here for purposes of testing the database. Do we need to though for the live database?",
+ "testimonials": "Yes but I am not going to look for them for this test | Many. Just this week a colleague at Open Research Scotland said that this game and the publication trap were the best two games for teaching researchers about open research."
+ },
+ "open-science-against-humanity-id-021": {
+ "unique_id": "ID-021",
+ "title": "Open Science Against Humanity",
+ "creators": "GHOST Collective",
+ "description": "Open Science Against Humanity is a humorous card game inspired by Cards Against Humanity that uses Open Science–themed prompts to spark discussion, raise awareness, and encourage critical reflection on research practices.",
+ "access": "https://github.com/ubvu/OpenScienceAgainstHumanity",
+ "delivery_format": "Hybrid",
+ "game_type": "Card game, Party",
+ "gameplay_style": "Competitive",
+ "number_of_players": "3+ players",
+ "target_audience": "Researcher friendly",
+ "last_updated": "2023",
+ "language": "English",
+ "licence": "Creative Commons BY-NC-SA 2.0 license",
+ "topic_area": "General Open Research",
+ "suggested_audience": "(Early carreer) researchers and people in research support. The game is very fun can be used to discuss very recognizable issues you will/have run in to during various stages of the research cycle.",
+ "prior_knowledge": "Some knowledge of the research cycle and some basic knowledge of open research principles make the game more fun. Different knowledge levels between players are OK!",
+ "playtime": "Varies, you can technically end the game whenever you want.",
+ "scalability": "You could do it in (small) teams; this would mean that there would be discussion within the team to choose which card to play and the Reviewer team would discuss which card wins. \nI think it could work in a plenary setting but you would have to get a bit more creative.",
+ "teaching_integration": "I think the game is a nice ice-breaker or can be played as a closing activity. It is provides a low-threshold and fun way to discuss common issues and personal experiences.",
+ "preparation": "You can request a physical version of the game, otherwise there is no preparation required.",
+ "testimonials": "Mostly a very fun and engaging game! Many people are familiar with the gameplay since it is based on Cards Against Humanity, so that minimizes having to explain how it works. I greatly enjoy it, and I think it is very nice to play with people with varying expertise in research and open research knowledge."
+ }
+}