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Use of restart() #26

@SimonBirrell

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@SimonBirrell

Hi,

I have a question about the usage of restart() when subclassing Simulation.

The main loop in simulation.cpp starts like this:

 while ( ( noGraphics || !viewer->done()) &&
            (!simulation_time_reached || restart(odeHandle,osgHandle,globalData)) ) {

Two issues. First of all, setting restart() to return TRUE doesn't always exit this look, because of the logic of the condition. Secondly, restart() is often not called at all! I think that's because if C++ figure that !simulation_time_reached is TRUE then there's no point in executing restart().

I would propose the following:

 while ( ( noGraphics || !viewer->done()) &&
            (!simulation_time_reached && restart(odeHandle,osgHandle,globalData)) ) {

This seems to work for me. If I return TRUE, the main loop exits. If I return FALSE it doesn't. The restart() function always gets executed (unless the loop is exitting for some other reason).

What do you think?

Thanks

Simon

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