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<html>
<head>
<meta charset="UTF-8">
<meta name="keywords" content="glest,game,rts,3d,strategy,strategy guide,guide,multiplayer,battle,free,open,source,network,windows,linux,mac,download" />
<meta name="author" content="Zeo Tripathi" />
<meta name="viewport" content="width=device-width, initial-scale=1">
<meta http-equiv="X-UA-Compatible" content="ie=edge" >
<meta property="og:image" content="glest.jpg">
<title>Glest | Game-Data</title>
<link href="css/update1.css" rel="stylesheet" type="text/css" >
<link rel="shortcut icon" href="glest.jpg" type="image/x-icon" />
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<ul class="nav navbar-nav navbar-right">
<li><a href="/">HOME</a></li>
<li><a href="guide.html">GUIDE</a></li>
<li class="dropdown">
<a class="active" class="dropdown-toggle" data-toggle="dropdown" href="#">UPDATES<span class="caret"></span></a>
<ul class="dropdown-menu">
<li><a href="game_data.html">Game Data</a></li>
<li><a href="maps.html">Maps</a></li>
<li><a href="tilesets.html">Tilesets</a></li>
<li><a href="factions.html">Factions</a></li>
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</li>
<li><a href="http://master.staging.megaglest.org/next/players.php">RANKINGS</a></li>
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<div id="home">
<!--span class creates round-border at bottom , nbsp is used to give space to the left and right of the text so that round border looks good. -->
<div class="landing-text">
<h0> </h0>
<h1><span class="span"> Glest ChangeLog </span></h1>
<div class="container-fluid">
<div class="margin">
<div class="row">
<div class="col-xs-12 col-sm-12 col-md-12 col-lg-12 col-xl-12">
<h2>Version 2.0 -</h2>
<p> </p>
<ul>
<li>Added two new field types: <b><i>water</i></b> and <b><i>landwater</i></b></li>
<li>Added <b><i>float</b></i> attribute support for ships and floating units.</li>
<li>Added the <b><i>Specialists faction.</b></i></li>
<li>Added a multitude of cool tilesets.</li>
<li>Now you can use <b><i>shift to add and to remove from selected units</b></i> (or use ctrl to unconditionally deselect).</li>
<li>Now the Fog of War around a building being built clears out only after construction.</li>
<li>Now attack commands can be queued using the <b><i>Shift key</b></i>.</li>
<li>Renamed factions for consistency.</li>
<li><b>Now default command on right-click is customizable.</b></li>
<li><b><i>Middle mouse button now sends attack command</b></i>, so you can micro-manage move and attack commands easily using right and middle mouse button.</li>
<li>Finally updated mod center mods.</li>
<li><i>Added horse archer to tech.</i></li>
<li>Moved default camera position to be slightly higher.</li>
<li>Added a lot of useful LUA functions, like <br><b><i> • setResourceMultiplier</b></i><br><b><i> • setPlayerType</b></i><br><b><i> • areCellsFree</b></i><br><b><i> • forceSetUnitPosition</b></i><b></b></li>
<li>Removed game fast-forward multiplier limit.</li>
<li>Added update notifier (can be disabled).</li>
</ul>
<p> </p>
<h2>Version 1.0 -</h2>
<p> </p>
<ul>
<li>The new logo is polished.</li>
<li>Buildings will now still be built even when units are in the way.</li>
<li>Special effects added to fading/vanishing corpses.</li>
<li>Zoom-out restriction during network play removed.</li>
<li>Maximum unit selection cap has been removed.</li>
<li>Size of attack and move icons increased.</li>
<li>Forest tilesets are more animated.</li>
<li>You can leave and re-join network games, even if you experience lag (buggy).</li>
<li>Console now hidden by default on Windows.</li>
<li>Default command is changed to "attack" instead of "move", which is much more intuitive (pressing "a" not needed anymore); "m" key can be used for "move".</li>
<li>Updated UI to look more modern.</li>
<li>Improved OOS detection, which also helps detect cheating.</li>
<li>Transparency of the alpha component of textures can now be set.</li>
<li>Updated miniz library. Thanks to richgel999 and the miniz contributors.</li>
<li>CMakeLists.txt files have had a major tune-up (doesn't affect Windows users).</li>
<li>OpenBSD build instructions added and updated.</li>
<li>INSTALL.md document created.</li>
<li>man pages are no longer generated each time a build is performed. They must be manually generated when the help usage output is changed.</li>
<li>Upgraded libircclient embedded library from 1.3 to 1.10</li>
<li>Added support for Windows 10 SDK</li>
<li><i>16 maps added.</i></li>
<li>[d1acd87]Lua can now be used in scripts tag in faction tag within XML</li>
<li>[bugfix:835c6ef]Fixed <b>X</b> key getting stuck on Windows</li>
<li>[045b0b8]Removed <b>MG_</b> and <b>xxx</b> (3 digit extension) on nicknames in lobby player list</li>
<li>Windows build system, dependencies, and documentation updated</li>
<li>Now allows cross-version network games if the data is the same.</li>
<li>These units can now heal mobile units from their own factions that are in range: nurse (British, radius of 15), archmage_tower (Magic, radius of 8)</li>
<li>Auto-healing radius changed from 8 to 15 (with the exception of Valhalla)</li>
<li>Units standing near Valhalla (norse) are auto-healed (radius of 8)</li>
<li>Supports importing units from other factions, such as by creating a folder named "fakir" in "tech" with a file "fakir.xml" with the following text: <b><i><?xml version="1.0" standalone="no"?><unit><link tech-tree="glestpack" faction="persian"/></unit></b></i></li>
<li>These units can now heal mobile units from their own factions that are in range (radius of 8): priest (Egypt) wartime mechanic (Romans) minstrel (Elves) engineer (Greece) magician (Persia)</li>
<li>Hotkey changes: M → H (Show console/chat history) H → T (Toggle team chat) T → Z (Cycle between store units) M is now the hotkey for <b>move</b> when units are selected</li>
<li>Replaced the sphinx with the scarab (Egypt's starting units)</li>
<li>4 new tactical scenarios were added / Thanks <b>@Julie Marchant</b> → <i>Witches' Hunt</i>, <i>Native Unrest</i>, <i>Warlock Overlords</i>, <i>Death Road</i> .</li>
<li>#13 Observers no longer take up slots on a map. For instance, a map being played by 4 players can have a 5th person observing; a map being played by 8 people can have a 9th person observing. Up to 10 people can connect, which mean you can have up to 6 observers with a 4-player map, and 2 with an 8-player map.</li>
<li>#6 Players can now enter the multiplayer lobby unconditionally</li>
<li>Replaced the Egypt graphics with Archmage's remaster: <a href="https://github.com/virtushda/EgyptRemaster">Egypt Remaster</a></li>
</ul>
</div>
</div>
</div>
</div>
</div>
</div>
</body>
</html>