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objTby
glitchroy edited this page Aug 16, 2019
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objTby is the master object for textboxy. Currently, it serves the following purpose:
- Call
tby_init_scribble() - Initialize globals
tby_branchesandtby_tooltips - Handle
TbyType.Waitinstruction via alarm - Draw all tooltips
- Clear all data structures on game end
- Clear all branches on room end
For this to work, the object is created in the first room via a gml_pragma call to tby_globals(). It then sets its own layer to the text layer in the Game Start event.
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E-Mail: glitchroy@outlook.com