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Description
Your Godot version: 4.5
Issue description: Various signals are described as emitted "when" a shape enters/exits the area. This doesn't seem to be a good description of the actual behavior; for instance, a CharacterBody performing a bunch of move_and_collide steps during the same physics tick doesn't cause a body_entered signal to fire at the time of any one individual move. I don't have a suggested better wording because I'm not myself sure what the actual timing is.
URL to the documentation page (if already existing): https://docs.godotengine.org/en/stable/classes/class_area3d.html
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