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The description in "Lights and Shadows" of the 'Reverse Cull Faces' option lacks important information #3108

@Two-Tone

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@Two-Tone

It's the last bullet point in this section.

The info it lacks is that it doesn't mentioned that when enabled you'll need to set the bias to a negative number because if you don't you'll end up with a huge gap between the shadow and the object casting it, one that you can't fix by just adjusting the contact option as you'll end up with very broken looking shadows.

However, a negative bias will result in the shadows "bleeding" weirdly, even with a bias that is barely into the negative. This can be worked around by having the bias at or barely below 0 and then barely upping the Contact value, but that results in a weird graphical glitch on any faces that are at a shallow angle to the light source, that might be a bug with Contact though?

I'd also like for it to mention where enabling Reverse Cull Faces is useful as the current description doesn't tell you anything.

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