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Soft body collision unstable #112027

@blackears

Description

@blackears

Tested versions

v4.5.1.stable.official [f62fdbd]

System information

Godot v4.5.1.stable - Windows 11 (build 26200) - Multi-window, 2 monitors - OpenGL 3 (Compatibility) - NVIDIA T1000 8GB (NVIDIA; 32.0.15.7344) - Intel(R) Core(TM) i7-14700 (28 threads) - 15.69 GiB memory

Issue description

I’m trying out soft bodied objects for the first time. I’ve set up a scene with a static box for the floor, a rigid body ball and two soft bodied objects. When either of my soft bodied objects hit the ground, they shoot off to the sides. I’ve tried adding a physics material to the floor, but this didn’t help.

Most of the values here are set to the defaults. Maybe I've just missed something, but can I get these to act more like squishy pillows? The simulation seems to be blowing up.

Image

Image

Steps to reproduce

Run the attached project. Soft bodies objects will shoot off to the sides.

Minimal reproduction project (MRP)

soft-body-test.zip

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