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Description
Tested versions
- Reproducible in 4.5.stable
System information
Godot v4.5.stable (876b290) - Fedora Linux 42 (Workstation Edition) on Wayland - X11 display driver, Multi-window, 2 monitors - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 Laptop GPU - AMD Ryzen 7 5800H with Radeon Graphics (16 threads) - 13.48 GiB memory
Issue description
exposure_sensitivity seems to affect the auto exposure settings in CameraAttributes (in my case CameraAttributesPhysical) but the effect only takes place when one of the other auto exposure properties is updated.
Steps to reproduce
- Enable "Use Physical Light Units" in project settings
- Set up a scene with
WorldEnvironmentnode withCameraAttributesPhysicalresource. - Enable auto exposure
- Change
exposure_sensitivityproperty. - Slightly change
auto_exposure_speed.
This leads to immediate change in brightness as the new value of exposure_sensitivity takes effect.