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Godot version:
Affects both 3.0.6 and Official 3.1 Alpha 2
OS/device including version:
Linux Mint 19 - 64bit
Nvidia GeForce GTX 1060 on driver version: 396.54
Issue description:
For some reason the directional shadow resolution decreases as the window width increases, and increases as the width decreases.
Happens in the editor window and also in a running game. Video
I'm assuming this isn't intended behaviour?
OmniLight and SpotLight do not seem affected.
Steps to reproduce:
Set up a scene with meshes and a Directional Light with shadows enabled.
Decrease and increase the width of the 3D scene window and observe shadows.