Godot version
3.3.4 stable
System information
GLES3 and GLES2
Issue description
DirectionalLight create cropped shadow for Sprite3D close to the sprite.
OmniLight and SpotLight create proper shadow.
Steps to reproduce
With a simple light setup with shadow enabled, the issue seem to be only with DirectionalLight. The issue occur even with the light shadow bias property set to 0.
To enable the shadow with alpha transparency on the Sprite3D, we need to go in section Flags the property "Alpha Cut" and select the option "Opaque Pre-Pass". The issue occur with all Flags "Billboard" options selected.


Minimal reproduction project
DirectionalLight_Sprite3D_Shadow_cropped_bug.zip