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Description
Godot version
4.0b1dev (commit c2f6664)
System information
Windows 10, Vulkan
Issue description
ImageTextureLayered and its subclasses do not save their "content" when asked by using ResourceSaver.save. No persistable properties are defined, so none are stored.
Steps to reproduce
The following code:
var i := Image.create(1, 1, false, Image.FORMAT_RGB8)
i.set_pixel(0,0, Color(1,0,0))
ResourceSaver.save(i, "res://image.tres")
var l := Texture2DArray.new()
l.create_from_images([ i ])
ResourceSaver.save(l, "res://layered.tres")Results in layered.tres looking empty like this:
[gd_resource type="Texture2DArray" format=3]
[resource]
while image.tres shows the proper image was created (and saved):
[gd_resource type="Image" format=3]
[resource]
data = {
"data": PackedByteArray(255, 0, 0),
"format": "RGB8",
"height": 1,
"mipmaps": false,
"width": 1
}
Minimal reproduction project
See code above.