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Description
Godot version
3.5.2 RC2
System information
Windows 10
Issue description
When using Shift+F to enter Flyby Mode during shader editing, if accidently clicking during the flyby mode, the shader editor will bring up the right-click menu and the mouse capture will remain stuck, only restarting the editor will clear the capture. I've had to manually restart Godot several times due to this bug, but I still don't 100% know how to reproduce it, all I know is entering flyby during shader editing and clicking incorrectly will cause it to happen.
Steps to reproduce
- Edit a shader (non-visual)
- Enter flyby mode with Shift+F
- Left click/right click during flyby mode
- The shader editor will bring up the context menu and the captured mouse will remain captured, unable to return without restarting.
Minimal reproduction project
N/A.
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Status
Up for grabs