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Pressing Shift+F (Flyby mode) during shader editing captures mouse indefinitely #81392

@elvisish

Description

@elvisish

Godot version

3.5.2 RC2

System information

Windows 10

Issue description

When using Shift+F to enter Flyby Mode during shader editing, if accidently clicking during the flyby mode, the shader editor will bring up the right-click menu and the mouse capture will remain stuck, only restarting the editor will clear the capture. I've had to manually restart Godot several times due to this bug, but I still don't 100% know how to reproduce it, all I know is entering flyby during shader editing and clicking incorrectly will cause it to happen.

Steps to reproduce

  • Edit a shader (non-visual)
  • Enter flyby mode with Shift+F
  • Left click/right click during flyby mode
  • The shader editor will bring up the context menu and the captured mouse will remain captured, unable to return without restarting.

Minimal reproduction project

N/A.

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