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Lsp autocompletion no close parenthesis #84549
Description
Godot version
4.1.3
System information
Godot v4.1.2.stable - KDE neon 5.27 22.04 - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 (nvidia; 525.125.06) - Intel(R) Core(TM) i5-10300H CPU @ 2.50GHz (8 Threads)
Issue description
I using an external editor (Neovim). I've also tested this with Visual Studio Code. When I use autocompletion for functions, it doesn't automatically close parentheses. I've tested this on both Linux and Windows, with the latest version (4.1.3) as well as the Steam version.
If I use autocompletion with the print() function, the editor suggests the function, and when I press Enter, the autocompletion result is: print(. The same issue occurs with the append() function of an array, and the result is test.append(. Likewise with many other functions. However, in the Godot editor, there is no problem.
Steps to reproduce
I don't know how to reproduce this bug. I tested the autocompletion on someone else's Ubuntu, and there were no issues using VSCode. As mentioned above, I tested it on two different computers with different operating systems, using both VSCode with godot-tools installed and Neovim, and the bug still persists for me.
Minimal reproduction project
Any project with a GDScript script is sufficient.
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