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This repository was archived by the owner on Aug 1, 2019. It is now read-only.
The D3D12 debug layer currently fires a lot of warnings about there not being default clear values. This is a feature that enhances the performance of clearing by setting it up front.
I have noticed that Vulkan apparently has the same warning / feature. It is less clear to me whether Metal does this.
I am opening an issue to consider adding this feature to NXT since it maps pretty directly to a hardware feature and multiple backends can support it.
The D3D12 debug layer currently fires a lot of warnings about there not being default clear values. This is a feature that enhances the performance of clearing by setting it up front.
I have noticed that Vulkan apparently has the same warning / feature. It is less clear to me whether Metal does this.
I am opening an issue to consider adding this feature to NXT since it maps pretty directly to a hardware feature and multiple backends can support it.