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This repository was archived by the owner on Aug 1, 2019. It is now read-only.
For prototyping we chose to split the pipeline state in many sub-state per aspect of the render pipeline. It looks like WebGPU's RenderPipelineDescriptor will be monolithic. Match that.
For prototyping we chose to split the pipeline state in many sub-state per aspect of the render pipeline. It looks like WebGPU's RenderPipelineDescriptor will be monolithic. Match that.