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This repository was archived by the owner on Mar 2, 2018. It is now read-only.
Hi!
I tried examples for Unity: ExperimentalMeshBuilderWithColor and ExperimentalMeshBuilderWithPhysics and both of these are working well for the static environment but when something moves from A to B, the generated mesh will exist even if in front of the camera is nothing anymore.
So, I tried this with C example: cpp_mesh_builder_example, here the mesh updates as objects moves.
Why dynamic mesh behaves differently in Unity?