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Description
I was toying around with injecting the API DLLs via Doorstop instead of directly overwriting the game files and found it worked like a charm, except that the mods folder is hardcoded to always be {game data}/Managed/Mods. I imagine implementing the option to change the path in-game could be complicated and largely unnecessary since almost everyone just uses Lumafly to install things, but maybe there could be an option to override it via a command line argument or environment variable?
(I would be willing to make a pull request for this and actually have a private branch with a basic environment variable-based test implementation already that seems to work fine, but I wanted to ask whether it would be an accepted feature and if so whether you all have a preference on the mechanism first.)