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Currently, that’s not directly possible. However, you can try the following options.

If your image is always smaller than 8192x8192

On iOS, the texture limit is usually 8192×8192. If you stay below that but still experience crashes, it’s likely because too much data is being loaded into RAM and the CPU. To handle this, you can do the following:

First, disable background generation after every change. Normally, this feature helps achieve faster results, but with such large images, it will just overload the CPU and provide no real benefit. Disabling it also reduces RAM usage, since temporary results are stored in memory by default (up to 100 results if not otherwise configured).

Example con…

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Answer selected by yangheecho
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